Index: athena/wm/split_view_controller.cc |
diff --git a/athena/wm/split_view_controller.cc b/athena/wm/split_view_controller.cc |
index 1d61ba7d957e77f938fea6d216563401875f2e1b..60f146d214be39b932f85a708f3b562e37d7140c 100644 |
--- a/athena/wm/split_view_controller.cc |
+++ b/athena/wm/split_view_controller.cc |
@@ -10,23 +10,203 @@ |
#include "athena/wm/public/window_list_provider.h" |
#include "athena/wm/public/window_manager.h" |
#include "base/bind.h" |
+#include "ui/aura/scoped_window_targeter.h" |
#include "ui/aura/window.h" |
+#include "ui/aura/window_delegate.h" |
+#include "ui/aura/window_targeter.h" |
+#include "ui/base/cursor/cursor.h" |
+#include "ui/base/hit_test.h" |
#include "ui/compositor/closure_animation_observer.h" |
-#include "ui/compositor/layer_animation_observer.h" |
+#include "ui/compositor/layer.h" |
#include "ui/compositor/scoped_layer_animation_settings.h" |
#include "ui/events/event_handler.h" |
#include "ui/gfx/display.h" |
#include "ui/gfx/screen.h" |
+#include "ui/views/background.h" |
+#include "ui/views/layout/box_layout.h" |
+#include "ui/views/widget/root_view.h" |
+#include "ui/views/widget/root_view_targeter.h" |
+#include "ui/views/widget/widget.h" |
#include "ui/wm/core/window_util.h" |
+#include "ui/wm/public/window_types.h" |
namespace athena { |
namespace { |
-// Returns a target transform which is suitable for animating a windows's |
-// bounds. |
-gfx::Transform GetTargetTransformForBoundsAnimation(const gfx::Rect& from, |
- const gfx::Rect& to) { |
+const int kDragHandleWidth = 4; |
+const int kDragHandleHeight = 80; |
+const int kDragHandleMargin = 1; |
+const int kDividerWidth = kDragHandleWidth + 2 * kDragHandleMargin; |
+ |
+// TODO(mfomitchev): Should this be moved to ui/views? |
sadrul
2014/09/16 17:11:37
No. This should be removed when crbug.com/414339 i
mfomitchev
2014/09/16 19:48:10
Acknowledged.
|
+ |
+// Always returns the same target. |
+class StaticViewTargeterDelegate : public views::ViewTargeterDelegate { |
+ public: |
+ explicit StaticViewTargeterDelegate(views::View* target) : target_(target) {} |
+ |
+ virtual ~StaticViewTargeterDelegate() {} |
+ |
+ private: |
+ // views::ViewTargeterDelegate: |
+ virtual views::View* TargetForRect(views::View* root, |
+ const gfx::Rect& rect) OVERRIDE { |
+ return target_; |
+ } |
+ |
+ // Not owned. |
+ views::View* target_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(StaticViewTargeterDelegate); |
+}; |
+ |
+// TODO(mfomitchev): This is a copy of EmptyWindowDelegate in |
sadrul
2014/09/16 17:11:37
You no longer need EmptyWindowDelegate. Remove.
mfomitchev
2014/09/16 19:48:10
Done.
|
+// ash/root_window_controller.cc. Should we move this somewhere we can reuse in |
+// both ash and athena? It looks like mojo::DummyDelegate could use this as |
+// well. |
+// Perhaps we could have ui/aura/empty_window_delegate.h or |
+// aura::CreateEmptyWIndowDelegate() in ui/aura/window_delegate.h |
+ |
+// A window delegate which does nothing. Used to create a window that |
+// is a event target, but do nothing. |
+class EmptyWindowDelegate : public aura::WindowDelegate { |
+ public: |
+ EmptyWindowDelegate() {} |
+ virtual ~EmptyWindowDelegate() {} |
+ |
+ // aura::WindowDelegate overrides: |
+ virtual gfx::Size GetMinimumSize() const OVERRIDE { |
+ return gfx::Size(); |
+ } |
+ virtual gfx::Size GetMaximumSize() const OVERRIDE { |
+ return gfx::Size(); |
+ } |
+ virtual void OnBoundsChanged(const gfx::Rect& old_bounds, |
+ const gfx::Rect& new_bounds) OVERRIDE {} |
+ virtual gfx::NativeCursor GetCursor(const gfx::Point& point) OVERRIDE { |
+ return gfx::kNullCursor; |
+ } |
+ virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE { |
+ return HTNOWHERE; |
+ } |
+ virtual bool ShouldDescendIntoChildForEventHandling( |
+ aura::Window* child, |
+ const gfx::Point& location) OVERRIDE { |
+ return false; |
+ } |
+ virtual bool CanFocus() OVERRIDE { |
+ return false; |
+ } |
+ virtual void OnCaptureLost() OVERRIDE {} |
+ virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {} |
+ virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {} |
+ virtual void OnWindowDestroying(aura::Window* window) OVERRIDE {} |
+ virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE { |
+ delete this; |
+ } |
+ virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {} |
+ virtual bool HasHitTestMask() const OVERRIDE { |
+ return false; |
+ } |
+ virtual void GetHitTestMask(gfx::Path* mask) const OVERRIDE {} |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(EmptyWindowDelegate); |
+}; |
+ |
+// Expands the effective target area of the window of the widget containing the |
+// specified view. If the view is large enough to begin with, there should be |
+// no change from the default targeting behavior. |
+class PriorityWindowTargeter : public aura::WindowTargeter, |
+ public aura::WindowObserver { |
+ public: |
+ explicit PriorityWindowTargeter(views::View* priority_view) |
+ : priority_view_(priority_view) { |
+ CHECK(priority_view->GetWidget()); |
+ window_ = priority_view->GetWidget()->GetNativeWindow(); |
+ CHECK(window_); |
+ window_->AddObserver(this); |
+ } |
+ |
+ virtual ~PriorityWindowTargeter() { |
+ window_->RemoveObserver(this); |
+ } |
+ |
+ private: |
+ bool ShouldProcessEvent(ui::EventType event_type) { |
sadrul
2014/09/16 17:11:36
This is never used.
mfomitchev
2014/09/16 19:48:10
Done.
|
+ return event_type == ui::ET_TOUCH_PRESSED; |
+ } |
+ |
+ // aura::WindowTargeter: |
+ virtual ui::EventTarget* FindTargetForLocatedEvent( |
+ ui::EventTarget* root, |
+ ui::LocatedEvent* event) OVERRIDE { |
+ if (!window_ || (event->type() != ui::ET_TOUCH_PRESSED)) |
+ return WindowTargeter::FindTargetForLocatedEvent(root, event); |
+ CHECK_EQ(window_, priority_view_->GetWidget()->GetNativeWindow()); |
+ |
+ // Determine the bounds of the view in root window's coordinates. |
+ gfx::Size view_size = priority_view_->size(); |
+ gfx::Point view_origin; |
+ // Convert to widget's coords |
+ views::View::ConvertPointToWidget(priority_view_, &view_origin); |
+ // Convert to root window's coordinates |
+ gfx::Rect window_bounds = window_->GetBoundsInRootWindow(); |
+ gfx::Point view_origin_in_root = |
+ view_origin + gfx::Vector2d(window_bounds.x(), window_bounds.y()); |
+ gfx::Rect view_bounds_in_root = gfx::Rect(view_origin_in_root, view_size); |
sadrul
2014/09/16 17:11:36
Can you just use View::GetBoundsInScreen() instead
mfomitchev
2014/09/16 19:48:10
Done.
|
+ |
+ // If there is a transform on the window's layer - apply it. |
+ gfx::Transform window_transform = window_->layer()->transform(); |
+ gfx::RectF transformed_bounds_f = view_bounds_in_root; |
+ window_transform.TransformRect(&transformed_bounds_f); |
+ gfx::Rect transformed_bounds = gfx::Rect(transformed_bounds_f.x(), |
+ transformed_bounds_f.y(), |
+ transformed_bounds_f.width(), |
+ transformed_bounds_f.height()); |
+ |
+ // Now expand the bounds to be at least |
+ // kMinTouchDimension x kMinTouchDimension and target the event to the |
+ // window if it falls within the expanded bounds |
+ gfx::Point center = transformed_bounds.CenterPoint(); |
+ gfx::Rect extension_rect = gfx::Rect( |
+ center.x() - kMinTouchDimension / 2, |
+ center.y() - kMinTouchDimension / 2, |
+ kMinTouchDimension, |
+ kMinTouchDimension); |
+ gfx::Rect extended_bounds = |
+ gfx::UnionRects(transformed_bounds, extension_rect); |
+ if (extended_bounds.Contains(event->root_location().x(), |
+ event->root_location().y())) { |
sadrul
2014/09/16 17:11:36
Just .Contains(event->root_location())
mfomitchev
2014/09/16 19:48:10
Done.
|
+ root->ConvertEventToTarget(window_, event); |
+ return window_; |
+ } |
+ |
+ return WindowTargeter::FindTargetForLocatedEvent(root, event); |
+ } |
+ |
+ // aura::WindowObserver: |
+ virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { |
+ DCHECK_EQ(window, window_); |
+ window_->RemoveObserver(this); |
+ window_ = NULL; |
+ } |
+ |
+ // Minimum dimension of a target to be comfortably touchable. |
+ // The effective touch target area of |priority_window_| gets expanded so |
+ // that it's width and height is ayt least |kMinTouchDimension|. |
+ int const kMinTouchDimension = 26; |
+ |
+ aura::Window* window_; |
+ views::View* priority_view_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(PriorityWindowTargeter); |
+}; |
+ |
+// Returns a target transform required to transform |from| to |to|. |
+gfx::Transform GetTransformForBounds(const gfx::Rect& from, |
+ const gfx::Rect& to) { |
gfx::Transform transform; |
transform.Translate(to.x() - from.x(), to.y() - from.y()); |
transform.Scale(to.width() / static_cast<float>(from.width()), |
@@ -49,7 +229,9 @@ SplitViewController::SplitViewController( |
window_list_provider_(window_list_provider), |
left_window_(NULL), |
right_window_(NULL), |
- separator_position_(0), |
+ divider_position_(0), |
+ divider_widget_(NULL), |
+ drag_handle_(NULL), |
weak_factory_(this) { |
} |
@@ -94,6 +276,8 @@ void SplitViewController::ActivateSplitMode(aura::Window* left, |
} |
} |
+ int container_width = container_->GetBoundsInScreen().width(); |
+ divider_position_ = container_width / 2; |
pkotwicz
2014/09/16 20:02:47
You should add a new method GetDefaultDividerPosit
mfomitchev
2014/09/22 21:11:00
Done.
|
SetState(ACTIVE); |
right_window_ = right; |
left_window_ = left; |
@@ -129,41 +313,122 @@ void SplitViewController::DeactivateSplitMode() { |
left_window_ = right_window_ = NULL; |
} |
-gfx::Rect SplitViewController::GetLeftTargetBounds() { |
- gfx::Rect work_area = |
- gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); |
- return gfx::Rect(0, 0, container_->bounds().width() / 2, work_area.height()); |
+void SplitViewController::InitializeDivider() { |
+ CHECK(!divider_widget_); |
+ CHECK(!drag_handle_); |
+ |
+ drag_handle_ = CreateDragHandleView(DragHandle::HORIZONTAL, |
+ this, |
+ kDragHandleWidth, |
+ kDragHandleHeight); |
+ views::View* content_view = new views::View; |
+ content_view->set_background( |
+ views::Background::CreateSolidBackground(SK_ColorBLACK)); |
+ views::BoxLayout* layout = |
+ new views::BoxLayout(views::BoxLayout::kHorizontal, |
+ kDragHandleMargin, |
+ kDragHandleMargin, |
+ 0); |
+ layout->set_main_axis_alignment(views::BoxLayout::MAIN_AXIS_ALIGNMENT_CENTER); |
+ layout->set_cross_axis_alignment( |
+ views::BoxLayout::CROSS_AXIS_ALIGNMENT_CENTER); |
+ content_view->SetLayoutManager(layout); |
+ content_view->AddChildView(drag_handle_); |
+ |
+ divider_widget_ = new views::Widget(); |
+ views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL); |
pkotwicz
2014/09/16 20:02:47
The widget should be of views::Widget::InitParams:
mfomitchev
2014/09/22 21:11:00
CONTROL is also not activatable by default. I have
pkotwicz
2014/09/23 05:13:39
It does not matter in this case. Generally TYPE_CO
mfomitchev
2014/09/23 15:46:02
Ok, changed to TYPE_POPUP
|
+ params.parent = container_; |
+ params.accept_events = true; |
pkotwicz
2014/09/16 20:02:47
No need to specify as params.accept_events == true
mfomitchev
2014/09/22 21:11:00
Done.
|
+ params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; |
+ params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
sadrul
2014/09/16 17:11:37
Do we need the widget to be translucent?
mfomitchev
2014/09/16 19:48:10
Done.
|
+ params.bounds = gfx::Rect(-kDividerWidth / 2, |
+ 0, |
+ kDividerWidth, |
+ container_->bounds().height()); |
+ divider_widget_->Init(params); |
+ divider_widget_->SetContentsView(content_view); |
+ |
+ // Install a static view targeter on the root view which always targets |
+ // divider_view. |
+ // TODO(mfomitchev,tdanderson): This should not be needed: |
+ // 1. crbug.com/414339 - divider_view is the only view and it completely |
+ // overlaps the root view. |
+ // 2. The logic in ViewTargeterDelegate::TargetForRect could be improved to |
+ // work better for views that are narrow in one dimension and long in |
+ // another dimension. |
+ views::internal::RootView* root_view = |
+ static_cast<views::internal::RootView*>(divider_widget_->GetRootView()); |
+ views::ViewTargeter* targeter = new views::RootViewTargeter( |
+ new StaticViewTargeterDelegate(drag_handle_), |
sadrul
2014/09/16 17:11:37
I think this StaticViewTargeterDelegate() is leaki
mfomitchev
2014/09/16 19:48:10
Done.
|
+ root_view); |
+ divider_widget_->GetRootView()->SetEventTargeter( |
+ scoped_ptr<views::ViewTargeter>(targeter)); |
} |
-gfx::Rect SplitViewController::GetRightTargetBounds() { |
- gfx::Rect work_area = |
- gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); |
- int container_width = container_->bounds().width(); |
+void SplitViewController::HideDivider() { |
+ divider_widget_->Hide(); |
+ window_targeter_.reset(); |
+} |
+ |
+void SplitViewController::ShowDivider() { |
+ divider_widget_->Show(); |
+ if (!window_targeter_) { |
+ scoped_ptr<ui::EventTargeter> window_targeter = |
+ scoped_ptr<ui::EventTargeter>(new PriorityWindowTargeter(drag_handle_)); |
+ window_targeter_.reset( |
+ new aura::ScopedWindowTargeter(container_, window_targeter.Pass())); |
+ } |
+} |
+ |
+gfx::Rect SplitViewController::GetLeftAreaBounds() { |
pkotwicz
2014/09/16 20:02:47
We have to use the work area height. Otherwise, th
mfomitchev
2014/09/22 21:11:00
Done.
|
+ int container_height = container_->bounds().height(); |
return gfx::Rect( |
- container_width / 2, 0, container_width / 2, work_area.height()); |
+ 0, 0, divider_position_ - kDividerWidth / 2, container_height); |
+} |
+ |
+gfx::Rect SplitViewController::GetRightAreaBounds() { |
+ int container_width = container_->bounds().width(); |
+ int container_height = container_->bounds().height(); |
+ return gfx::Rect(divider_position_ + kDividerWidth / 2, |
+ 0, |
+ container_width - divider_position_ - kDividerWidth / 2, |
+ container_height); |
} |
void SplitViewController::SetState(SplitViewController::State state) { |
if (state_ == state) |
return; |
+ if (divider_widget_ == NULL) |
+ InitializeDivider(); |
pkotwicz
2014/09/16 20:02:47
Would it make sense to move InitializeDivider() in
mfomitchev
2014/09/22 21:11:00
Well, it would work, but I don't know if one is be
|
+ |
state_ = state; |
+ |
ScreenManager::Get()->SetRotationLocked(state_ != INACTIVE); |
+ if (state == INACTIVE) |
+ HideDivider(); |
+ else |
+ ShowDivider(); |
} |
void SplitViewController::UpdateLayout(bool animate) { |
CHECK(left_window_); |
CHECK(right_window_); |
- |
// Splitview can be activated from SplitViewController::ActivateSplitMode or |
// SplitViewController::ScrollEnd. Additionally we don't want to rotate the |
// screen while engaging splitview (i.e. state_ == SCROLLING). |
if (state_ == INACTIVE && !animate) { |
- if (!wm::IsActiveWindow(left_window_)) |
+ aura::Window* active_window = window_list_provider_->GetWindowList().back(); |
pkotwicz
2014/09/16 20:02:48
Nit: |active_window| -> |topmost_window|
mfomitchev
2014/09/22 21:11:00
Done.
|
+ if (active_window != left_window_) { |
left_window_->Hide(); |
- if (!wm::IsActiveWindow(right_window_)) |
+ right_window_->SetBounds(gfx::Rect(container_->bounds())); |
pkotwicz
2014/09/16 20:02:48
You probably meant: container_->bounds().size()
mfomitchev
2014/09/22 21:10:59
Done. Good catch!
|
+ } |
+ if (active_window != right_window_) { |
+ left_window_->SetBounds(gfx::Rect(container_->bounds())); |
right_window_->Hide(); |
- SetWindowTransforms(gfx::Transform(), gfx::Transform(), false); |
+ } |
+ SetWindowTransforms( |
+ gfx::Transform(), gfx::Transform(), gfx::Transform(), false); |
return; |
} |
@@ -172,25 +437,46 @@ void SplitViewController::UpdateLayout(bool animate) { |
window_list_provider_->MoveToFront(right_window_); |
window_list_provider_->MoveToFront(left_window_); |
+ gfx::Transform divider_transform; |
+ divider_transform.Translate(divider_position_, 0); |
if (state_ == ACTIVE) { |
if (animate) { |
- gfx::Transform left_transform = GetTargetTransformForBoundsAnimation( |
- left_window_->bounds(), GetLeftTargetBounds()); |
- gfx::Transform right_transform = GetTargetTransformForBoundsAnimation( |
- right_window_->bounds(), GetRightTargetBounds()); |
- SetWindowTransforms(left_transform, right_transform, true); |
+ gfx::Transform left_transform = |
+ GetTransformForBounds(left_window_->bounds(), GetLeftAreaBounds()); |
+ gfx::Transform right_transform = |
+ GetTransformForBounds(right_window_->bounds(), GetRightAreaBounds()); |
+ SetWindowTransforms( |
+ left_transform, right_transform, divider_transform, true); |
} else { |
- left_window_->SetBounds(GetLeftTargetBounds()); |
- right_window_->SetBounds(GetRightTargetBounds()); |
- SetWindowTransforms(gfx::Transform(), gfx::Transform(), false); |
+ left_window_->SetBounds(GetLeftAreaBounds()); |
+ right_window_->SetBounds(GetRightAreaBounds()); |
+ SetWindowTransforms( |
+ gfx::Transform(), gfx::Transform(), divider_transform, false); |
} |
} else { |
gfx::Transform left_transform; |
- left_transform.Translate(separator_position_ - container_->bounds().width(), |
- 0); |
gfx::Transform right_transform; |
pkotwicz
2014/09/16 20:02:48
Optional: It might be clearer if you first compute
mfomitchev
2014/09/22 21:11:00
It's a bit more complicated than that though - I o
|
- right_transform.Translate(separator_position_, 0); |
- SetWindowTransforms(left_transform, right_transform, animate); |
+ gfx::Rect left_area_bounds = GetLeftAreaBounds(); |
+ gfx::Rect right_area_bounds = GetRightAreaBounds(); |
+ // If the width of the window is greater than the width of the area which it |
+ // is supposed to occupy - translate the window. Otherwise scale the window |
+ // up to fill the target area. |
+ if (left_window_->bounds().width() >= left_area_bounds.width()) { |
+ left_transform.Translate( |
+ left_area_bounds.right() - left_window_->bounds().right(), 0); |
+ } else { |
+ left_transform = |
+ GetTransformForBounds(left_window_->bounds(), left_area_bounds); |
+ } |
+ if (right_window_->bounds().width() >= right_area_bounds.width()) { |
+ right_transform.Translate( |
+ right_area_bounds.x() - right_window_->bounds().x(), 0); |
+ } else { |
+ right_transform = |
+ GetTransformForBounds(right_window_->bounds(), right_area_bounds); |
+ } |
+ SetWindowTransforms( |
+ left_transform, right_transform, divider_transform, animate); |
} |
// Note: |left_window_| and |right_window_| may be NULL if calling |
// SetWindowTransforms(): |
@@ -201,6 +487,7 @@ void SplitViewController::UpdateLayout(bool animate) { |
void SplitViewController::SetWindowTransforms( |
const gfx::Transform& left_transform, |
const gfx::Transform& right_transform, |
+ const gfx::Transform& divider_transform, |
bool animate) { |
if (animate) { |
ui::ScopedLayerAnimationSettings left_settings( |
@@ -209,6 +496,12 @@ void SplitViewController::SetWindowTransforms( |
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
left_window_->SetTransform(left_transform); |
+ ui::ScopedLayerAnimationSettings divider_widget_settings( |
+ divider_widget_->GetNativeWindow()->layer()->GetAnimator()); |
+ divider_widget_settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ divider_widget_->GetNativeWindow()->SetTransform(divider_transform); |
+ |
ui::ScopedLayerAnimationSettings right_settings( |
right_window_->layer()->GetAnimator()); |
right_settings.SetPreemptionStrategy( |
@@ -220,6 +513,7 @@ void SplitViewController::SetWindowTransforms( |
} else { |
left_window_->SetTransform(left_transform); |
right_window_->SetTransform(right_transform); |
+ divider_widget_->GetNativeWindow()->SetTransform(divider_transform); |
pkotwicz
2014/09/16 20:02:47
Nit: Set the transforms on the windows in the same
mfomitchev
2014/09/22 21:11:00
Done.
|
} |
} |
@@ -240,7 +534,7 @@ void SplitViewController::UpdateSeparatorPositionFromScrollDelta(float delta) { |
const gfx::Rect& display_bounds = |
screen->GetDisplayNearestWindow(container_).bounds(); |
gfx::Rect container_bounds = container_->GetBoundsInScreen(); |
pkotwicz
2014/09/16 20:02:48
Can we use |container_|->bounds() instead of |disp
mfomitchev
2014/09/22 21:11:00
|delta| is relative to the bezel, while divider_po
pkotwicz
2014/09/23 05:13:39
From reading ShelfBezelEventFilter::OnGestureEvent
pkotwicz
2014/09/23 14:34:09
Leaving as is probably OK. The new code has the sa
mfomitchev
2014/09/23 15:46:02
This was meant to support the case for when contai
|
- separator_position_ = |
+ divider_position_ = |
delta > 0 ? ((int)delta) + display_bounds.x() - container_bounds.x() |
: display_bounds.right() - container_bounds.x() + delta; |
} |
@@ -252,13 +546,13 @@ void SplitViewController::ScrollBegin(BezelController::Bezel bezel, |
float delta) { |
if (!CanScroll()) |
return; |
+ |
SetState(SCROLLING); |
aura::Window::Windows windows = window_list_provider_->GetWindowList(); |
CHECK(windows.size() >= 2); |
aura::Window::Windows::const_reverse_iterator iter = windows.rbegin(); |
aura::Window* current_window = *(iter); |
- CHECK(wm::IsActiveWindow(current_window)); |
if (delta > 0) { |
right_window_ = current_window; |
@@ -283,16 +577,16 @@ void SplitViewController::ScrollEnd() { |
// we would go into the split view mode. |
const int kMaxDistanceFromMiddle = 120; |
int container_width = container_->GetBoundsInScreen().width(); |
- if (std::abs(container_width / 2 - separator_position_) <= |
+ if (std::abs(container_width / 2 - divider_position_) <= |
kMaxDistanceFromMiddle) { |
+ divider_position_ = container_width / 2; |
SetState(ACTIVE); |
- separator_position_ = container_width / 2; |
- } else if (separator_position_ < container_width / 2) { |
- separator_position_ = 0; |
+ } else if (divider_position_ < container_width / 2) { |
+ divider_position_ = 0; |
SetState(INACTIVE); |
pkotwicz
2014/09/16 20:02:48
Should the divider hide at the end of the animatio
mfomitchev
2014/09/22 21:10:59
Agreed, it would be good to fade it out or somethi
|
wm::ActivateWindow(right_window_); |
} else { |
- separator_position_ = container_width; |
+ divider_position_ = container_width; |
SetState(INACTIVE); |
wm::ActivateWindow(left_window_); |
} |
@@ -315,4 +609,51 @@ bool SplitViewController::CanScroll() { |
return result; |
} |
+/////////////////////////////////////////////////////////////////////////////// |
+// ScrollHandle::ScrollDelegate: |
+ |
+void SplitViewController::HandleScrollBegin(float delta) { |
+ CHECK(state_ == ACTIVE); |
+ state_ = SCROLLING; |
+ divider_position_ = delta + divider_position_; |
pkotwicz
2014/09/16 20:02:47
Optional: It might be useful to cache |divider_sta
mfomitchev
2014/09/22 21:11:00
Done.
|
+ UpdateLayout(false); |
+} |
+ |
+void SplitViewController::HandleScrollEnd() { |
+ ScrollEnd(); |
+} |
+ |
+void SplitViewController::HandleScrollUpdate(float delta) { |
+ if (state_ != SCROLLING) |
+ return; |
+ divider_position_ = delta + container_->GetBoundsInScreen().width() / 2; |
+ UpdateLayout(false); |
+} |
+ |
+bool SplitViewController::HandleCanScroll() { |
+ CHECK(IsLandscapeOrientation(gfx::Screen::GetNativeScreen() |
+ ->GetDisplayNearestWindow(container_) |
+ .rotation())); |
+ return true; |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+// WindowManagerObserver: |
+ |
+void SplitViewController::OnOverviewModeEnter() { |
+ if (divider_widget_) |
+ HideDivider(); |
+} |
+ |
+void SplitViewController::OnOverviewModeExit() { |
+ if (state_ != INACTIVE) |
+ ShowDivider(); |
+} |
+ |
+void SplitViewController::OnSplitViewModeEnter() { |
+} |
+ |
+void SplitViewController::OnSplitViewModeExit() { |
+} |
+ |
} // namespace athena |