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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "athena/wm/split_view_controller.h" | 5 #include "athena/wm/split_view_controller.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "athena/screen/public/screen_manager.h" | 9 #include "athena/screen/public/screen_manager.h" |
10 #include "athena/wm/public/window_list_provider.h" | 10 #include "athena/wm/public/window_list_provider.h" |
11 #include "athena/wm/public/window_manager.h" | 11 #include "athena/wm/public/window_manager.h" |
12 #include "base/bind.h" | 12 #include "base/bind.h" |
13 #include "ui/aura/scoped_window_targeter.h" | |
13 #include "ui/aura/window.h" | 14 #include "ui/aura/window.h" |
15 #include "ui/aura/window_delegate.h" | |
16 #include "ui/aura/window_targeter.h" | |
17 #include "ui/base/cursor/cursor.h" | |
18 #include "ui/base/hit_test.h" | |
14 #include "ui/compositor/closure_animation_observer.h" | 19 #include "ui/compositor/closure_animation_observer.h" |
15 #include "ui/compositor/layer_animation_observer.h" | 20 #include "ui/compositor/layer.h" |
16 #include "ui/compositor/scoped_layer_animation_settings.h" | 21 #include "ui/compositor/scoped_layer_animation_settings.h" |
17 #include "ui/events/event_handler.h" | 22 #include "ui/events/event_handler.h" |
18 #include "ui/gfx/display.h" | 23 #include "ui/gfx/display.h" |
19 #include "ui/gfx/screen.h" | 24 #include "ui/gfx/screen.h" |
25 #include "ui/views/background.h" | |
26 #include "ui/views/layout/box_layout.h" | |
27 #include "ui/views/widget/root_view.h" | |
28 #include "ui/views/widget/root_view_targeter.h" | |
29 #include "ui/views/widget/widget.h" | |
20 #include "ui/wm/core/window_util.h" | 30 #include "ui/wm/core/window_util.h" |
31 #include "ui/wm/public/window_types.h" | |
21 | 32 |
22 namespace athena { | 33 namespace athena { |
23 | 34 |
24 namespace { | 35 namespace { |
25 | 36 |
26 // Returns a target transform which is suitable for animating a windows's | 37 const int kDragHandleWidth = 4; |
27 // bounds. | 38 const int kDragHandleHeight = 80; |
28 gfx::Transform GetTargetTransformForBoundsAnimation(const gfx::Rect& from, | 39 const int kDragHandleMargin = 1; |
29 const gfx::Rect& to) { | 40 const int kDividerWidth = kDragHandleWidth + 2 * kDragHandleMargin; |
41 | |
42 // TODO(mfomitchev): Should this be moved to ui/views? | |
sadrul
2014/09/16 17:11:37
No. This should be removed when crbug.com/414339 i
mfomitchev
2014/09/16 19:48:10
Acknowledged.
| |
43 | |
44 // Always returns the same target. | |
45 class StaticViewTargeterDelegate : public views::ViewTargeterDelegate { | |
46 public: | |
47 explicit StaticViewTargeterDelegate(views::View* target) : target_(target) {} | |
48 | |
49 virtual ~StaticViewTargeterDelegate() {} | |
50 | |
51 private: | |
52 // views::ViewTargeterDelegate: | |
53 virtual views::View* TargetForRect(views::View* root, | |
54 const gfx::Rect& rect) OVERRIDE { | |
55 return target_; | |
56 } | |
57 | |
58 // Not owned. | |
59 views::View* target_; | |
60 | |
61 DISALLOW_COPY_AND_ASSIGN(StaticViewTargeterDelegate); | |
62 }; | |
63 | |
64 // TODO(mfomitchev): This is a copy of EmptyWindowDelegate in | |
sadrul
2014/09/16 17:11:37
You no longer need EmptyWindowDelegate. Remove.
mfomitchev
2014/09/16 19:48:10
Done.
| |
65 // ash/root_window_controller.cc. Should we move this somewhere we can reuse in | |
66 // both ash and athena? It looks like mojo::DummyDelegate could use this as | |
67 // well. | |
68 // Perhaps we could have ui/aura/empty_window_delegate.h or | |
69 // aura::CreateEmptyWIndowDelegate() in ui/aura/window_delegate.h | |
70 | |
71 // A window delegate which does nothing. Used to create a window that | |
72 // is a event target, but do nothing. | |
73 class EmptyWindowDelegate : public aura::WindowDelegate { | |
74 public: | |
75 EmptyWindowDelegate() {} | |
76 virtual ~EmptyWindowDelegate() {} | |
77 | |
78 // aura::WindowDelegate overrides: | |
79 virtual gfx::Size GetMinimumSize() const OVERRIDE { | |
80 return gfx::Size(); | |
81 } | |
82 virtual gfx::Size GetMaximumSize() const OVERRIDE { | |
83 return gfx::Size(); | |
84 } | |
85 virtual void OnBoundsChanged(const gfx::Rect& old_bounds, | |
86 const gfx::Rect& new_bounds) OVERRIDE {} | |
87 virtual gfx::NativeCursor GetCursor(const gfx::Point& point) OVERRIDE { | |
88 return gfx::kNullCursor; | |
89 } | |
90 virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE { | |
91 return HTNOWHERE; | |
92 } | |
93 virtual bool ShouldDescendIntoChildForEventHandling( | |
94 aura::Window* child, | |
95 const gfx::Point& location) OVERRIDE { | |
96 return false; | |
97 } | |
98 virtual bool CanFocus() OVERRIDE { | |
99 return false; | |
100 } | |
101 virtual void OnCaptureLost() OVERRIDE {} | |
102 virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {} | |
103 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {} | |
104 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE {} | |
105 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE { | |
106 delete this; | |
107 } | |
108 virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {} | |
109 virtual bool HasHitTestMask() const OVERRIDE { | |
110 return false; | |
111 } | |
112 virtual void GetHitTestMask(gfx::Path* mask) const OVERRIDE {} | |
113 | |
114 private: | |
115 DISALLOW_COPY_AND_ASSIGN(EmptyWindowDelegate); | |
116 }; | |
117 | |
118 // Expands the effective target area of the window of the widget containing the | |
119 // specified view. If the view is large enough to begin with, there should be | |
120 // no change from the default targeting behavior. | |
121 class PriorityWindowTargeter : public aura::WindowTargeter, | |
122 public aura::WindowObserver { | |
123 public: | |
124 explicit PriorityWindowTargeter(views::View* priority_view) | |
125 : priority_view_(priority_view) { | |
126 CHECK(priority_view->GetWidget()); | |
127 window_ = priority_view->GetWidget()->GetNativeWindow(); | |
128 CHECK(window_); | |
129 window_->AddObserver(this); | |
130 } | |
131 | |
132 virtual ~PriorityWindowTargeter() { | |
133 window_->RemoveObserver(this); | |
134 } | |
135 | |
136 private: | |
137 bool ShouldProcessEvent(ui::EventType event_type) { | |
sadrul
2014/09/16 17:11:36
This is never used.
mfomitchev
2014/09/16 19:48:10
Done.
| |
138 return event_type == ui::ET_TOUCH_PRESSED; | |
139 } | |
140 | |
141 // aura::WindowTargeter: | |
142 virtual ui::EventTarget* FindTargetForLocatedEvent( | |
143 ui::EventTarget* root, | |
144 ui::LocatedEvent* event) OVERRIDE { | |
145 if (!window_ || (event->type() != ui::ET_TOUCH_PRESSED)) | |
146 return WindowTargeter::FindTargetForLocatedEvent(root, event); | |
147 CHECK_EQ(window_, priority_view_->GetWidget()->GetNativeWindow()); | |
148 | |
149 // Determine the bounds of the view in root window's coordinates. | |
150 gfx::Size view_size = priority_view_->size(); | |
151 gfx::Point view_origin; | |
152 // Convert to widget's coords | |
153 views::View::ConvertPointToWidget(priority_view_, &view_origin); | |
154 // Convert to root window's coordinates | |
155 gfx::Rect window_bounds = window_->GetBoundsInRootWindow(); | |
156 gfx::Point view_origin_in_root = | |
157 view_origin + gfx::Vector2d(window_bounds.x(), window_bounds.y()); | |
158 gfx::Rect view_bounds_in_root = gfx::Rect(view_origin_in_root, view_size); | |
sadrul
2014/09/16 17:11:36
Can you just use View::GetBoundsInScreen() instead
mfomitchev
2014/09/16 19:48:10
Done.
| |
159 | |
160 // If there is a transform on the window's layer - apply it. | |
161 gfx::Transform window_transform = window_->layer()->transform(); | |
162 gfx::RectF transformed_bounds_f = view_bounds_in_root; | |
163 window_transform.TransformRect(&transformed_bounds_f); | |
164 gfx::Rect transformed_bounds = gfx::Rect(transformed_bounds_f.x(), | |
165 transformed_bounds_f.y(), | |
166 transformed_bounds_f.width(), | |
167 transformed_bounds_f.height()); | |
168 | |
169 // Now expand the bounds to be at least | |
170 // kMinTouchDimension x kMinTouchDimension and target the event to the | |
171 // window if it falls within the expanded bounds | |
172 gfx::Point center = transformed_bounds.CenterPoint(); | |
173 gfx::Rect extension_rect = gfx::Rect( | |
174 center.x() - kMinTouchDimension / 2, | |
175 center.y() - kMinTouchDimension / 2, | |
176 kMinTouchDimension, | |
177 kMinTouchDimension); | |
178 gfx::Rect extended_bounds = | |
179 gfx::UnionRects(transformed_bounds, extension_rect); | |
180 if (extended_bounds.Contains(event->root_location().x(), | |
181 event->root_location().y())) { | |
sadrul
2014/09/16 17:11:36
Just .Contains(event->root_location())
mfomitchev
2014/09/16 19:48:10
Done.
| |
182 root->ConvertEventToTarget(window_, event); | |
183 return window_; | |
184 } | |
185 | |
186 return WindowTargeter::FindTargetForLocatedEvent(root, event); | |
187 } | |
188 | |
189 // aura::WindowObserver: | |
190 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { | |
191 DCHECK_EQ(window, window_); | |
192 window_->RemoveObserver(this); | |
193 window_ = NULL; | |
194 } | |
195 | |
196 // Minimum dimension of a target to be comfortably touchable. | |
197 // The effective touch target area of |priority_window_| gets expanded so | |
198 // that it's width and height is ayt least |kMinTouchDimension|. | |
199 int const kMinTouchDimension = 26; | |
200 | |
201 aura::Window* window_; | |
202 views::View* priority_view_; | |
203 | |
204 DISALLOW_COPY_AND_ASSIGN(PriorityWindowTargeter); | |
205 }; | |
206 | |
207 // Returns a target transform required to transform |from| to |to|. | |
208 gfx::Transform GetTransformForBounds(const gfx::Rect& from, | |
209 const gfx::Rect& to) { | |
30 gfx::Transform transform; | 210 gfx::Transform transform; |
31 transform.Translate(to.x() - from.x(), to.y() - from.y()); | 211 transform.Translate(to.x() - from.x(), to.y() - from.y()); |
32 transform.Scale(to.width() / static_cast<float>(from.width()), | 212 transform.Scale(to.width() / static_cast<float>(from.width()), |
33 to.height() / static_cast<float>(from.height())); | 213 to.height() / static_cast<float>(from.height())); |
34 return transform; | 214 return transform; |
35 } | 215 } |
36 | 216 |
37 bool IsLandscapeOrientation(gfx::Display::Rotation rotation) { | 217 bool IsLandscapeOrientation(gfx::Display::Rotation rotation) { |
38 return rotation == gfx::Display::ROTATE_0 || | 218 return rotation == gfx::Display::ROTATE_0 || |
39 rotation == gfx::Display::ROTATE_180; | 219 rotation == gfx::Display::ROTATE_180; |
40 } | 220 } |
41 | 221 |
42 } // namespace | 222 } // namespace |
43 | 223 |
44 SplitViewController::SplitViewController( | 224 SplitViewController::SplitViewController( |
45 aura::Window* container, | 225 aura::Window* container, |
46 WindowListProvider* window_list_provider) | 226 WindowListProvider* window_list_provider) |
47 : state_(INACTIVE), | 227 : state_(INACTIVE), |
48 container_(container), | 228 container_(container), |
49 window_list_provider_(window_list_provider), | 229 window_list_provider_(window_list_provider), |
50 left_window_(NULL), | 230 left_window_(NULL), |
51 right_window_(NULL), | 231 right_window_(NULL), |
52 separator_position_(0), | 232 divider_position_(0), |
233 divider_widget_(NULL), | |
234 drag_handle_(NULL), | |
53 weak_factory_(this) { | 235 weak_factory_(this) { |
54 } | 236 } |
55 | 237 |
56 SplitViewController::~SplitViewController() { | 238 SplitViewController::~SplitViewController() { |
57 } | 239 } |
58 | 240 |
59 bool SplitViewController::IsSplitViewModeActive() const { | 241 bool SplitViewController::IsSplitViewModeActive() const { |
60 return state_ == ACTIVE; | 242 return state_ == ACTIVE; |
61 } | 243 } |
62 | 244 |
(...skipping 24 matching lines...) Expand all Loading... | |
87 | 269 |
88 if (!right && iter != windows.rend()) { | 270 if (!right && iter != windows.rend()) { |
89 right = *iter; | 271 right = *iter; |
90 iter++; | 272 iter++; |
91 if (right == left && iter != windows.rend()) { | 273 if (right == left && iter != windows.rend()) { |
92 right = *iter; | 274 right = *iter; |
93 iter++; | 275 iter++; |
94 } | 276 } |
95 } | 277 } |
96 | 278 |
279 int container_width = container_->GetBoundsInScreen().width(); | |
280 divider_position_ = container_width / 2; | |
pkotwicz
2014/09/16 20:02:47
You should add a new method GetDefaultDividerPosit
mfomitchev
2014/09/22 21:11:00
Done.
| |
97 SetState(ACTIVE); | 281 SetState(ACTIVE); |
98 right_window_ = right; | 282 right_window_ = right; |
99 left_window_ = left; | 283 left_window_ = left; |
100 UpdateLayout(true); | 284 UpdateLayout(true); |
101 } | 285 } |
102 | 286 |
103 void SplitViewController::ReplaceWindow(aura::Window* window, | 287 void SplitViewController::ReplaceWindow(aura::Window* window, |
104 aura::Window* replace_with) { | 288 aura::Window* replace_with) { |
105 CHECK(IsSplitViewModeActive()); | 289 CHECK(IsSplitViewModeActive()); |
106 CHECK(replace_with); | 290 CHECK(replace_with); |
(...skipping 15 matching lines...) Expand all Loading... | |
122 window->Hide(); | 306 window->Hide(); |
123 } | 307 } |
124 | 308 |
125 void SplitViewController::DeactivateSplitMode() { | 309 void SplitViewController::DeactivateSplitMode() { |
126 CHECK_EQ(ACTIVE, state_); | 310 CHECK_EQ(ACTIVE, state_); |
127 SetState(INACTIVE); | 311 SetState(INACTIVE); |
128 UpdateLayout(false); | 312 UpdateLayout(false); |
129 left_window_ = right_window_ = NULL; | 313 left_window_ = right_window_ = NULL; |
130 } | 314 } |
131 | 315 |
132 gfx::Rect SplitViewController::GetLeftTargetBounds() { | 316 void SplitViewController::InitializeDivider() { |
133 gfx::Rect work_area = | 317 CHECK(!divider_widget_); |
134 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); | 318 CHECK(!drag_handle_); |
135 return gfx::Rect(0, 0, container_->bounds().width() / 2, work_area.height()); | 319 |
320 drag_handle_ = CreateDragHandleView(DragHandle::HORIZONTAL, | |
321 this, | |
322 kDragHandleWidth, | |
323 kDragHandleHeight); | |
324 views::View* content_view = new views::View; | |
325 content_view->set_background( | |
326 views::Background::CreateSolidBackground(SK_ColorBLACK)); | |
327 views::BoxLayout* layout = | |
328 new views::BoxLayout(views::BoxLayout::kHorizontal, | |
329 kDragHandleMargin, | |
330 kDragHandleMargin, | |
331 0); | |
332 layout->set_main_axis_alignment(views::BoxLayout::MAIN_AXIS_ALIGNMENT_CENTER); | |
333 layout->set_cross_axis_alignment( | |
334 views::BoxLayout::CROSS_AXIS_ALIGNMENT_CENTER); | |
335 content_view->SetLayoutManager(layout); | |
336 content_view->AddChildView(drag_handle_); | |
337 | |
338 divider_widget_ = new views::Widget(); | |
339 views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL); | |
pkotwicz
2014/09/16 20:02:47
The widget should be of views::Widget::InitParams:
mfomitchev
2014/09/22 21:11:00
CONTROL is also not activatable by default. I have
pkotwicz
2014/09/23 05:13:39
It does not matter in this case. Generally TYPE_CO
mfomitchev
2014/09/23 15:46:02
Ok, changed to TYPE_POPUP
| |
340 params.parent = container_; | |
341 params.accept_events = true; | |
pkotwicz
2014/09/16 20:02:47
No need to specify as params.accept_events == true
mfomitchev
2014/09/22 21:11:00
Done.
| |
342 params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; | |
343 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
sadrul
2014/09/16 17:11:37
Do we need the widget to be translucent?
mfomitchev
2014/09/16 19:48:10
Done.
| |
344 params.bounds = gfx::Rect(-kDividerWidth / 2, | |
345 0, | |
346 kDividerWidth, | |
347 container_->bounds().height()); | |
348 divider_widget_->Init(params); | |
349 divider_widget_->SetContentsView(content_view); | |
350 | |
351 // Install a static view targeter on the root view which always targets | |
352 // divider_view. | |
353 // TODO(mfomitchev,tdanderson): This should not be needed: | |
354 // 1. crbug.com/414339 - divider_view is the only view and it completely | |
355 // overlaps the root view. | |
356 // 2. The logic in ViewTargeterDelegate::TargetForRect could be improved to | |
357 // work better for views that are narrow in one dimension and long in | |
358 // another dimension. | |
359 views::internal::RootView* root_view = | |
360 static_cast<views::internal::RootView*>(divider_widget_->GetRootView()); | |
361 views::ViewTargeter* targeter = new views::RootViewTargeter( | |
362 new StaticViewTargeterDelegate(drag_handle_), | |
sadrul
2014/09/16 17:11:37
I think this StaticViewTargeterDelegate() is leaki
mfomitchev
2014/09/16 19:48:10
Done.
| |
363 root_view); | |
364 divider_widget_->GetRootView()->SetEventTargeter( | |
365 scoped_ptr<views::ViewTargeter>(targeter)); | |
136 } | 366 } |
137 | 367 |
138 gfx::Rect SplitViewController::GetRightTargetBounds() { | 368 void SplitViewController::HideDivider() { |
139 gfx::Rect work_area = | 369 divider_widget_->Hide(); |
140 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); | 370 window_targeter_.reset(); |
371 } | |
372 | |
373 void SplitViewController::ShowDivider() { | |
374 divider_widget_->Show(); | |
375 if (!window_targeter_) { | |
376 scoped_ptr<ui::EventTargeter> window_targeter = | |
377 scoped_ptr<ui::EventTargeter>(new PriorityWindowTargeter(drag_handle_)); | |
378 window_targeter_.reset( | |
379 new aura::ScopedWindowTargeter(container_, window_targeter.Pass())); | |
380 } | |
381 } | |
382 | |
383 gfx::Rect SplitViewController::GetLeftAreaBounds() { | |
pkotwicz
2014/09/16 20:02:47
We have to use the work area height. Otherwise, th
mfomitchev
2014/09/22 21:11:00
Done.
| |
384 int container_height = container_->bounds().height(); | |
385 return gfx::Rect( | |
386 0, 0, divider_position_ - kDividerWidth / 2, container_height); | |
387 } | |
388 | |
389 gfx::Rect SplitViewController::GetRightAreaBounds() { | |
141 int container_width = container_->bounds().width(); | 390 int container_width = container_->bounds().width(); |
142 return gfx::Rect( | 391 int container_height = container_->bounds().height(); |
143 container_width / 2, 0, container_width / 2, work_area.height()); | 392 return gfx::Rect(divider_position_ + kDividerWidth / 2, |
393 0, | |
394 container_width - divider_position_ - kDividerWidth / 2, | |
395 container_height); | |
144 } | 396 } |
145 | 397 |
146 void SplitViewController::SetState(SplitViewController::State state) { | 398 void SplitViewController::SetState(SplitViewController::State state) { |
147 if (state_ == state) | 399 if (state_ == state) |
148 return; | 400 return; |
149 | 401 |
402 if (divider_widget_ == NULL) | |
403 InitializeDivider(); | |
pkotwicz
2014/09/16 20:02:47
Would it make sense to move InitializeDivider() in
mfomitchev
2014/09/22 21:11:00
Well, it would work, but I don't know if one is be
| |
404 | |
150 state_ = state; | 405 state_ = state; |
406 | |
151 ScreenManager::Get()->SetRotationLocked(state_ != INACTIVE); | 407 ScreenManager::Get()->SetRotationLocked(state_ != INACTIVE); |
408 if (state == INACTIVE) | |
409 HideDivider(); | |
410 else | |
411 ShowDivider(); | |
152 } | 412 } |
153 | 413 |
154 void SplitViewController::UpdateLayout(bool animate) { | 414 void SplitViewController::UpdateLayout(bool animate) { |
155 CHECK(left_window_); | 415 CHECK(left_window_); |
156 CHECK(right_window_); | 416 CHECK(right_window_); |
157 | |
158 // Splitview can be activated from SplitViewController::ActivateSplitMode or | 417 // Splitview can be activated from SplitViewController::ActivateSplitMode or |
159 // SplitViewController::ScrollEnd. Additionally we don't want to rotate the | 418 // SplitViewController::ScrollEnd. Additionally we don't want to rotate the |
160 // screen while engaging splitview (i.e. state_ == SCROLLING). | 419 // screen while engaging splitview (i.e. state_ == SCROLLING). |
161 if (state_ == INACTIVE && !animate) { | 420 if (state_ == INACTIVE && !animate) { |
162 if (!wm::IsActiveWindow(left_window_)) | 421 aura::Window* active_window = window_list_provider_->GetWindowList().back(); |
pkotwicz
2014/09/16 20:02:48
Nit: |active_window| -> |topmost_window|
mfomitchev
2014/09/22 21:11:00
Done.
| |
422 if (active_window != left_window_) { | |
163 left_window_->Hide(); | 423 left_window_->Hide(); |
164 if (!wm::IsActiveWindow(right_window_)) | 424 right_window_->SetBounds(gfx::Rect(container_->bounds())); |
pkotwicz
2014/09/16 20:02:48
You probably meant: container_->bounds().size()
mfomitchev
2014/09/22 21:10:59
Done. Good catch!
| |
425 } | |
426 if (active_window != right_window_) { | |
427 left_window_->SetBounds(gfx::Rect(container_->bounds())); | |
165 right_window_->Hide(); | 428 right_window_->Hide(); |
166 SetWindowTransforms(gfx::Transform(), gfx::Transform(), false); | 429 } |
430 SetWindowTransforms( | |
431 gfx::Transform(), gfx::Transform(), gfx::Transform(), false); | |
167 return; | 432 return; |
168 } | 433 } |
169 | 434 |
170 left_window_->Show(); | 435 left_window_->Show(); |
171 right_window_->Show(); | 436 right_window_->Show(); |
172 window_list_provider_->MoveToFront(right_window_); | 437 window_list_provider_->MoveToFront(right_window_); |
173 window_list_provider_->MoveToFront(left_window_); | 438 window_list_provider_->MoveToFront(left_window_); |
174 | 439 |
440 gfx::Transform divider_transform; | |
441 divider_transform.Translate(divider_position_, 0); | |
175 if (state_ == ACTIVE) { | 442 if (state_ == ACTIVE) { |
176 if (animate) { | 443 if (animate) { |
177 gfx::Transform left_transform = GetTargetTransformForBoundsAnimation( | 444 gfx::Transform left_transform = |
178 left_window_->bounds(), GetLeftTargetBounds()); | 445 GetTransformForBounds(left_window_->bounds(), GetLeftAreaBounds()); |
179 gfx::Transform right_transform = GetTargetTransformForBoundsAnimation( | 446 gfx::Transform right_transform = |
180 right_window_->bounds(), GetRightTargetBounds()); | 447 GetTransformForBounds(right_window_->bounds(), GetRightAreaBounds()); |
181 SetWindowTransforms(left_transform, right_transform, true); | 448 SetWindowTransforms( |
449 left_transform, right_transform, divider_transform, true); | |
182 } else { | 450 } else { |
183 left_window_->SetBounds(GetLeftTargetBounds()); | 451 left_window_->SetBounds(GetLeftAreaBounds()); |
184 right_window_->SetBounds(GetRightTargetBounds()); | 452 right_window_->SetBounds(GetRightAreaBounds()); |
185 SetWindowTransforms(gfx::Transform(), gfx::Transform(), false); | 453 SetWindowTransforms( |
454 gfx::Transform(), gfx::Transform(), divider_transform, false); | |
186 } | 455 } |
187 } else { | 456 } else { |
188 gfx::Transform left_transform; | 457 gfx::Transform left_transform; |
189 left_transform.Translate(separator_position_ - container_->bounds().width(), | |
190 0); | |
191 gfx::Transform right_transform; | 458 gfx::Transform right_transform; |
pkotwicz
2014/09/16 20:02:48
Optional: It might be clearer if you first compute
mfomitchev
2014/09/22 21:11:00
It's a bit more complicated than that though - I o
| |
192 right_transform.Translate(separator_position_, 0); | 459 gfx::Rect left_area_bounds = GetLeftAreaBounds(); |
193 SetWindowTransforms(left_transform, right_transform, animate); | 460 gfx::Rect right_area_bounds = GetRightAreaBounds(); |
461 // If the width of the window is greater than the width of the area which it | |
462 // is supposed to occupy - translate the window. Otherwise scale the window | |
463 // up to fill the target area. | |
464 if (left_window_->bounds().width() >= left_area_bounds.width()) { | |
465 left_transform.Translate( | |
466 left_area_bounds.right() - left_window_->bounds().right(), 0); | |
467 } else { | |
468 left_transform = | |
469 GetTransformForBounds(left_window_->bounds(), left_area_bounds); | |
470 } | |
471 if (right_window_->bounds().width() >= right_area_bounds.width()) { | |
472 right_transform.Translate( | |
473 right_area_bounds.x() - right_window_->bounds().x(), 0); | |
474 } else { | |
475 right_transform = | |
476 GetTransformForBounds(right_window_->bounds(), right_area_bounds); | |
477 } | |
478 SetWindowTransforms( | |
479 left_transform, right_transform, divider_transform, animate); | |
194 } | 480 } |
195 // Note: |left_window_| and |right_window_| may be NULL if calling | 481 // Note: |left_window_| and |right_window_| may be NULL if calling |
196 // SetWindowTransforms(): | 482 // SetWindowTransforms(): |
197 // - caused the in-progress animation to abort. | 483 // - caused the in-progress animation to abort. |
198 // - started a zero duration animation. | 484 // - started a zero duration animation. |
199 } | 485 } |
200 | 486 |
201 void SplitViewController::SetWindowTransforms( | 487 void SplitViewController::SetWindowTransforms( |
202 const gfx::Transform& left_transform, | 488 const gfx::Transform& left_transform, |
203 const gfx::Transform& right_transform, | 489 const gfx::Transform& right_transform, |
490 const gfx::Transform& divider_transform, | |
204 bool animate) { | 491 bool animate) { |
205 if (animate) { | 492 if (animate) { |
206 ui::ScopedLayerAnimationSettings left_settings( | 493 ui::ScopedLayerAnimationSettings left_settings( |
207 left_window_->layer()->GetAnimator()); | 494 left_window_->layer()->GetAnimator()); |
208 left_settings.SetPreemptionStrategy( | 495 left_settings.SetPreemptionStrategy( |
209 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 496 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
210 left_window_->SetTransform(left_transform); | 497 left_window_->SetTransform(left_transform); |
211 | 498 |
499 ui::ScopedLayerAnimationSettings divider_widget_settings( | |
500 divider_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
501 divider_widget_settings.SetPreemptionStrategy( | |
502 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
503 divider_widget_->GetNativeWindow()->SetTransform(divider_transform); | |
504 | |
212 ui::ScopedLayerAnimationSettings right_settings( | 505 ui::ScopedLayerAnimationSettings right_settings( |
213 right_window_->layer()->GetAnimator()); | 506 right_window_->layer()->GetAnimator()); |
214 right_settings.SetPreemptionStrategy( | 507 right_settings.SetPreemptionStrategy( |
215 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 508 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
216 right_settings.AddObserver(new ui::ClosureAnimationObserver( | 509 right_settings.AddObserver(new ui::ClosureAnimationObserver( |
217 base::Bind(&SplitViewController::OnAnimationCompleted, | 510 base::Bind(&SplitViewController::OnAnimationCompleted, |
218 weak_factory_.GetWeakPtr()))); | 511 weak_factory_.GetWeakPtr()))); |
219 right_window_->SetTransform(right_transform); | 512 right_window_->SetTransform(right_transform); |
220 } else { | 513 } else { |
221 left_window_->SetTransform(left_transform); | 514 left_window_->SetTransform(left_transform); |
222 right_window_->SetTransform(right_transform); | 515 right_window_->SetTransform(right_transform); |
516 divider_widget_->GetNativeWindow()->SetTransform(divider_transform); | |
pkotwicz
2014/09/16 20:02:47
Nit: Set the transforms on the windows in the same
mfomitchev
2014/09/22 21:11:00
Done.
| |
223 } | 517 } |
224 } | 518 } |
225 | 519 |
226 void SplitViewController::OnAnimationCompleted() { | 520 void SplitViewController::OnAnimationCompleted() { |
227 // Animation can be cancelled when deactivated. | 521 // Animation can be cancelled when deactivated. |
228 if (left_window_ == NULL) | 522 if (left_window_ == NULL) |
229 return; | 523 return; |
230 UpdateLayout(false); | 524 UpdateLayout(false); |
231 | 525 |
232 if (state_ == INACTIVE) { | 526 if (state_ == INACTIVE) { |
233 left_window_ = NULL; | 527 left_window_ = NULL; |
234 right_window_ = NULL; | 528 right_window_ = NULL; |
235 } | 529 } |
236 } | 530 } |
237 | 531 |
238 void SplitViewController::UpdateSeparatorPositionFromScrollDelta(float delta) { | 532 void SplitViewController::UpdateSeparatorPositionFromScrollDelta(float delta) { |
239 gfx::Screen* screen = gfx::Screen::GetScreenFor(container_); | 533 gfx::Screen* screen = gfx::Screen::GetScreenFor(container_); |
240 const gfx::Rect& display_bounds = | 534 const gfx::Rect& display_bounds = |
241 screen->GetDisplayNearestWindow(container_).bounds(); | 535 screen->GetDisplayNearestWindow(container_).bounds(); |
242 gfx::Rect container_bounds = container_->GetBoundsInScreen(); | 536 gfx::Rect container_bounds = container_->GetBoundsInScreen(); |
pkotwicz
2014/09/16 20:02:48
Can we use |container_|->bounds() instead of |disp
mfomitchev
2014/09/22 21:11:00
|delta| is relative to the bezel, while divider_po
pkotwicz
2014/09/23 05:13:39
From reading ShelfBezelEventFilter::OnGestureEvent
pkotwicz
2014/09/23 14:34:09
Leaving as is probably OK. The new code has the sa
mfomitchev
2014/09/23 15:46:02
This was meant to support the case for when contai
| |
243 separator_position_ = | 537 divider_position_ = |
244 delta > 0 ? ((int)delta) + display_bounds.x() - container_bounds.x() | 538 delta > 0 ? ((int)delta) + display_bounds.x() - container_bounds.x() |
245 : display_bounds.right() - container_bounds.x() + delta; | 539 : display_bounds.right() - container_bounds.x() + delta; |
246 } | 540 } |
247 | 541 |
248 /////////////////////////////////////////////////////////////////////////////// | 542 /////////////////////////////////////////////////////////////////////////////// |
249 // BezelController::ScrollDelegate: | 543 // BezelController::ScrollDelegate: |
250 | 544 |
251 void SplitViewController::ScrollBegin(BezelController::Bezel bezel, | 545 void SplitViewController::ScrollBegin(BezelController::Bezel bezel, |
252 float delta) { | 546 float delta) { |
253 if (!CanScroll()) | 547 if (!CanScroll()) |
254 return; | 548 return; |
549 | |
255 SetState(SCROLLING); | 550 SetState(SCROLLING); |
256 | 551 |
257 aura::Window::Windows windows = window_list_provider_->GetWindowList(); | 552 aura::Window::Windows windows = window_list_provider_->GetWindowList(); |
258 CHECK(windows.size() >= 2); | 553 CHECK(windows.size() >= 2); |
259 aura::Window::Windows::const_reverse_iterator iter = windows.rbegin(); | 554 aura::Window::Windows::const_reverse_iterator iter = windows.rbegin(); |
260 aura::Window* current_window = *(iter); | 555 aura::Window* current_window = *(iter); |
261 CHECK(wm::IsActiveWindow(current_window)); | |
262 | 556 |
263 if (delta > 0) { | 557 if (delta > 0) { |
264 right_window_ = current_window; | 558 right_window_ = current_window; |
265 left_window_ = *(iter + 1); | 559 left_window_ = *(iter + 1); |
266 } else { | 560 } else { |
267 left_window_ = current_window; | 561 left_window_ = current_window; |
268 right_window_ = *(iter + 1); | 562 right_window_ = *(iter + 1); |
269 } | 563 } |
270 | 564 |
271 CHECK(left_window_); | 565 CHECK(left_window_); |
272 CHECK(right_window_); | 566 CHECK(right_window_); |
273 | 567 |
274 UpdateSeparatorPositionFromScrollDelta(delta); | 568 UpdateSeparatorPositionFromScrollDelta(delta); |
275 UpdateLayout(false); | 569 UpdateLayout(false); |
276 } | 570 } |
277 | 571 |
278 void SplitViewController::ScrollEnd() { | 572 void SplitViewController::ScrollEnd() { |
279 if (state_ != SCROLLING) | 573 if (state_ != SCROLLING) |
280 return; | 574 return; |
281 | 575 |
282 // Max distance from the scroll end position to the middle of the screen where | 576 // Max distance from the scroll end position to the middle of the screen where |
283 // we would go into the split view mode. | 577 // we would go into the split view mode. |
284 const int kMaxDistanceFromMiddle = 120; | 578 const int kMaxDistanceFromMiddle = 120; |
285 int container_width = container_->GetBoundsInScreen().width(); | 579 int container_width = container_->GetBoundsInScreen().width(); |
286 if (std::abs(container_width / 2 - separator_position_) <= | 580 if (std::abs(container_width / 2 - divider_position_) <= |
287 kMaxDistanceFromMiddle) { | 581 kMaxDistanceFromMiddle) { |
582 divider_position_ = container_width / 2; | |
288 SetState(ACTIVE); | 583 SetState(ACTIVE); |
289 separator_position_ = container_width / 2; | 584 } else if (divider_position_ < container_width / 2) { |
290 } else if (separator_position_ < container_width / 2) { | 585 divider_position_ = 0; |
291 separator_position_ = 0; | |
292 SetState(INACTIVE); | 586 SetState(INACTIVE); |
pkotwicz
2014/09/16 20:02:48
Should the divider hide at the end of the animatio
mfomitchev
2014/09/22 21:10:59
Agreed, it would be good to fade it out or somethi
| |
293 wm::ActivateWindow(right_window_); | 587 wm::ActivateWindow(right_window_); |
294 } else { | 588 } else { |
295 separator_position_ = container_width; | 589 divider_position_ = container_width; |
296 SetState(INACTIVE); | 590 SetState(INACTIVE); |
297 wm::ActivateWindow(left_window_); | 591 wm::ActivateWindow(left_window_); |
298 } | 592 } |
299 UpdateLayout(true); | 593 UpdateLayout(true); |
300 } | 594 } |
301 | 595 |
302 void SplitViewController::ScrollUpdate(float delta) { | 596 void SplitViewController::ScrollUpdate(float delta) { |
303 if (state_ != SCROLLING) | 597 if (state_ != SCROLLING) |
304 return; | 598 return; |
305 UpdateSeparatorPositionFromScrollDelta(delta); | 599 UpdateSeparatorPositionFromScrollDelta(delta); |
306 UpdateLayout(false); | 600 UpdateLayout(false); |
307 } | 601 } |
308 | 602 |
309 bool SplitViewController::CanScroll() { | 603 bool SplitViewController::CanScroll() { |
310 // TODO(mfomitchev): return false in full screen. | 604 // TODO(mfomitchev): return false in full screen. |
311 bool result = (!IsSplitViewModeActive() && | 605 bool result = (!IsSplitViewModeActive() && |
312 window_list_provider_->GetWindowList().size() >= 2 && | 606 window_list_provider_->GetWindowList().size() >= 2 && |
313 IsLandscapeOrientation(gfx::Screen::GetNativeScreen()-> | 607 IsLandscapeOrientation(gfx::Screen::GetNativeScreen()-> |
314 GetDisplayNearestWindow(container_).rotation())); | 608 GetDisplayNearestWindow(container_).rotation())); |
315 return result; | 609 return result; |
316 } | 610 } |
317 | 611 |
612 /////////////////////////////////////////////////////////////////////////////// | |
613 // ScrollHandle::ScrollDelegate: | |
614 | |
615 void SplitViewController::HandleScrollBegin(float delta) { | |
616 CHECK(state_ == ACTIVE); | |
617 state_ = SCROLLING; | |
618 divider_position_ = delta + divider_position_; | |
pkotwicz
2014/09/16 20:02:47
Optional: It might be useful to cache |divider_sta
mfomitchev
2014/09/22 21:11:00
Done.
| |
619 UpdateLayout(false); | |
620 } | |
621 | |
622 void SplitViewController::HandleScrollEnd() { | |
623 ScrollEnd(); | |
624 } | |
625 | |
626 void SplitViewController::HandleScrollUpdate(float delta) { | |
627 if (state_ != SCROLLING) | |
628 return; | |
629 divider_position_ = delta + container_->GetBoundsInScreen().width() / 2; | |
630 UpdateLayout(false); | |
631 } | |
632 | |
633 bool SplitViewController::HandleCanScroll() { | |
634 CHECK(IsLandscapeOrientation(gfx::Screen::GetNativeScreen() | |
635 ->GetDisplayNearestWindow(container_) | |
636 .rotation())); | |
637 return true; | |
638 } | |
639 | |
640 /////////////////////////////////////////////////////////////////////////////// | |
641 // WindowManagerObserver: | |
642 | |
643 void SplitViewController::OnOverviewModeEnter() { | |
644 if (divider_widget_) | |
645 HideDivider(); | |
646 } | |
647 | |
648 void SplitViewController::OnOverviewModeExit() { | |
649 if (state_ != INACTIVE) | |
650 ShowDivider(); | |
651 } | |
652 | |
653 void SplitViewController::OnSplitViewModeEnter() { | |
654 } | |
655 | |
656 void SplitViewController::OnSplitViewModeExit() { | |
657 } | |
658 | |
318 } // namespace athena | 659 } // namespace athena |
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