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Unified Diff: ui/events/ozone/evdev/libgestures_glue/gesture_property_provider.cc

Issue 545063006: ozone: evdev: Add gesture property provider (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase code again. Fix #ifdef. Created 6 years, 2 months ago
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Index: ui/events/ozone/evdev/libgestures_glue/gesture_property_provider.cc
diff --git a/ui/events/ozone/evdev/libgestures_glue/gesture_property_provider.cc b/ui/events/ozone/evdev/libgestures_glue/gesture_property_provider.cc
new file mode 100644
index 0000000000000000000000000000000000000000..1c2a1aa6680c94703dad377ba960565e758311c6
--- /dev/null
+++ b/ui/events/ozone/evdev/libgestures_glue/gesture_property_provider.cc
@@ -0,0 +1,1525 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/events/ozone/evdev/libgestures_glue/gesture_property_provider.h"
+
+#include <gestures/gestures.h>
+#include <libevdev/libevdev.h>
+
+#include <fnmatch.h>
+#include <stdint.h>
+#include <string.h>
+#include <algorithm>
+#include <iostream>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/containers/hash_tables.h"
+#include "base/files/file_enumerator.h"
+#include "base/files/file_util.h"
+#include "base/logging.h"
+#include "base/strings/string_number_conversions.h"
+#include "base/strings/string_split.h"
+#include "base/strings/string_tokenizer.h"
+#include "base/strings/string_util.h"
+#include "base/strings/stringize_macros.h"
+#include "base/strings/stringprintf.h"
+#include "ui/events/ozone/evdev/libgestures_glue/gesture_interpreter_libevdev_cros.h"
+
+// Severity level for general info logging purpose.
+#define GPROP_LOG DVLOG
+#define INFO_SEVERITY 1
+
+/* Implementation of GesturesProp declared in gestures.h
+ *
+ * libgestures requires that this be in the top level namespace.
+ * */
+class GesturesProp {
+ public:
+ typedef ui::GesturePropertyProvider::PropertyType PropertyType;
+
+ GesturesProp(const std::string& name,
+ const PropertyType type,
+ const size_t count)
+ : name_(name),
+ type_(type),
+ count_(count),
+ get_(NULL),
+ set_(NULL),
+ handler_data_(NULL) {}
+ virtual ~GesturesProp() {}
+
+ // Variant-ish interfaces for accessing the property value. Each type of
+ // property should override the corresponding interfaces for it.
+ virtual std::vector<int> GetIntValue() const {
+ NOTREACHED();
+ return std::vector<int>();
+ }
+ virtual bool SetIntValue(const std::vector<int>& value) {
+ NOTREACHED();
+ return false;
+ }
+ virtual std::vector<int16_t> GetShortValue() const {
+ NOTREACHED();
+ return std::vector<int16_t>();
+ }
+ virtual bool SetShortValue(const std::vector<int16_t>& value) {
+ NOTREACHED();
+ return false;
+ }
+ virtual std::vector<bool> GetBoolValue() const {
+ NOTREACHED();
+ return std::vector<bool>();
+ }
+ virtual bool SetBoolValue(const std::vector<bool>& value) {
+ NOTREACHED();
+ return false;
+ }
+ virtual std::string GetStringValue() const {
+ NOTREACHED();
+ return std::string();
+ }
+ virtual bool SetStringValue(const std::string& value) {
+ NOTREACHED();
+ return false;
+ }
+ virtual std::vector<double> GetDoubleValue() const {
+ NOTREACHED();
+ return std::vector<double>();
+ }
+ virtual bool SetDoubleValue(const std::vector<double>& value) {
+ NOTREACHED();
+ return false;
+ }
+
+ // Set property access handlers.
+ void SetHandlers(GesturesPropGetHandler get,
+ GesturesPropSetHandler set,
+ void* data) {
+ get_ = get;
+ set_ = set;
+ handler_data_ = data;
+ }
+
+ // Accessors.
+ const std::string& name() const { return name_; }
+ PropertyType type() const { return type_; }
+ size_t count() const { return count_; }
+ virtual bool IsReadOnly() const = 0;
+
+ protected:
+ void OnGet() const {
+ // We don't have the X server now so there is currently nothing to do when
+ // the get handler returns true.
+ // TODO(sheckylin): Re-visit this if we use handlers that modifies the
+ // property.
+ if (get_)
+ get_(handler_data_);
+ }
+
+ void OnSet() const {
+ // Call the property set handler if available.
+ if (set_)
+ set_(handler_data_);
+ }
+
+ private:
+ // For logging purpose.
+ friend std::ostream& operator<<(std::ostream& os,
+ const GesturesProp& property);
+
+ // Interfaces for getting internal pointers and stuff.
+ virtual const char** GetStringWritebackPtr() const {
+ NOTREACHED();
+ return NULL;
+ }
+ virtual bool IsAllocated() const {
+ NOTREACHED();
+ return false;
+ }
+
+ // Property name, type and number of elements.
+ std::string name_;
+ PropertyType type_;
+ size_t count_;
+
+ // Handler function pointers and the data to be passed to them when the
+ // property is accessed.
+ GesturesPropGetHandler get_;
+ GesturesPropSetHandler set_;
+ void* handler_data_;
+
+ DISALLOW_COPY_AND_ASSIGN(GesturesProp);
+};
+
+template <typename T>
+class TypedGesturesProp : public GesturesProp {
+ public:
+ TypedGesturesProp(const std::string& name,
+ const PropertyType type,
+ const size_t count,
+ T* value)
+ : GesturesProp(name, type, count),
+ value_(value),
+ is_read_only_(false),
+ is_allocated_(false) {
+ Init();
+ }
+ virtual ~TypedGesturesProp() override {
+ if (is_allocated_)
+ delete[] value_;
+ }
+
+ // Accessors.
+ virtual bool IsReadOnly() const override { return is_read_only_; }
+
+ protected:
+ // Functions for setting/getting numerical properties.
+ //
+ // These two functions calls the set/get handler and should only be used in
+ // Get*Value/Set*Value functions.
+ template <typename U>
+ std::vector<U> GetNumericalPropertyValue() const {
+ // Nothing should be modified so it is OK to call the get handler first.
+ OnGet();
+ return this->template GetNumericalValue<U>();
+ }
+
+ template <typename U>
+ bool SetNumericalPropertyValue(const std::vector<U>& value) {
+ // Set the value only if not read-only and the vector size matches.
+ //
+ // As per the legacy guideline, all read-only properties (created with NULL)
+ // can't be modified. If we want to change this in the future, re-think
+ // about the different cases here (e.g., should we allow setting an array
+ // value of different size?).
+ if (is_read_only_ || value.size() != count())
+ return false;
+ bool ret = this->template SetNumericalValue(value);
+ OnSet();
+ return ret;
+ }
+
+ // Initialize a numerical property's value. Note that a (numerical) default
+ // property's value is always stored in double.
+ void InitializeNumericalProperty(const T* init,
+ const GesturesProp* default_property) {
+ if (IsDefaultPropertyUsable(default_property)) {
+ GPROP_LOG(INFO_SEVERITY) << "Default property found. Using its value ...";
+ this->template SetNumericalValue(default_property->GetDoubleValue());
+ } else {
+ // To work with the interface exposed by the gesture lib, we have no
+ // choice but to trust that the init array has sufficient size.
+ std::vector<T> temp(init, init + count());
+ this->template SetNumericalValue(temp);
+ }
+ }
+
+ // Data pointer.
+ T* value_;
+
+ // If the flag is on, it means the GesturesProp is created by passing a NULL
+ // data pointer to the creator functions. We define the property as a
+ // read-only one and that no value change will be allowed for it. Note that
+ // the flag is different from is_allocated in that StringProperty will always
+ // allocate no matter it is created with NULL or not.
+ bool is_read_only_;
+
+ private:
+ // Initialize the object.
+ void Init() {
+ // If no external data pointer is passed, we have to create our own.
+ if (!value_) {
+ value_ = new T[GesturesProp::count()];
+ is_read_only_ = true;
+ is_allocated_ = true;
+ }
+ }
+
+ // Low-level functions for setting/getting numerical properties.
+ template <typename U>
+ std::vector<U> GetNumericalValue() const {
+ // We do type-casting because the numerical types may not totally match.
+ // For example, we store bool as GesturesPropBool to be compatible with the
+ // gesture library. Also, all parsed xorg-conf property values are stored
+ // as double because we can't identify their original type lexically.
+ // TODO(sheckylin): Handle value out-of-range (e.g., double to int).
+ std::vector<U> result(count());
+ for (size_t i = 0; i < count(); ++i)
+ result[i] = static_cast<U>(value_[i]);
+ return result;
+ }
+
+ template <typename U>
+ bool SetNumericalValue(const std::vector<U>& value) {
+ for (size_t i = 0; i < count(); ++i)
+ value_[i] = static_cast<T>(value[i]);
+ return true;
+ }
+
+ // Check if a default property usable for (numerical) initialization.
+ bool IsDefaultPropertyUsable(const GesturesProp* default_property) const {
+ // We currently assumed that we won't specify any array property in the
+ // configuration files. The code needs to be updated if the assumption
+ // becomes invalid in the future.
+ return (count() == 1 && default_property &&
+ default_property->type() != PropertyType::PT_STRING);
+ }
+
+ // Accessors.
+ virtual bool IsAllocated() const override { return is_allocated_; }
+
+ // If the flag is on, it means the memory that the data pointer points to is
+ // allocated here. We will need to free the memory by ourselves when the
+ // GesturesProp is destroyed.
+ bool is_allocated_;
+};
+
+class GesturesIntProp : public TypedGesturesProp<int> {
+ public:
+ GesturesIntProp(const std::string& name,
+ const size_t count,
+ int* value,
+ const int* init,
+ const GesturesProp* default_property)
+ : TypedGesturesProp<int>(name, PropertyType::PT_INT, count, value) {
+ InitializeNumericalProperty(init, default_property);
+ }
+ virtual std::vector<int> GetIntValue() const override {
+ return this->template GetNumericalPropertyValue<int>();
+ }
+ virtual bool SetIntValue(const std::vector<int>& value) override {
+ return this->template SetNumericalPropertyValue(value);
+ }
+};
+
+class GesturesShortProp : public TypedGesturesProp<short> {
+ public:
+ GesturesShortProp(const std::string& name,
+ const size_t count,
+ short* value,
+ const short* init,
+ const GesturesProp* default_property)
+ : TypedGesturesProp<short>(name, PropertyType::PT_SHORT, count, value) {
+ InitializeNumericalProperty(init, default_property);
+ }
+ virtual std::vector<int16_t> GetShortValue() const override {
+ return this->template GetNumericalPropertyValue<int16_t>();
+ }
+ virtual bool SetShortValue(const std::vector<int16_t>& value) override {
+ return this->template SetNumericalPropertyValue(value);
+ }
+};
+
+class GesturesBoolProp : public TypedGesturesProp<GesturesPropBool> {
+ public:
+ GesturesBoolProp(const std::string& name,
+ const size_t count,
+ GesturesPropBool* value,
+ const GesturesPropBool* init,
+ const GesturesProp* default_property)
+ : TypedGesturesProp<GesturesPropBool>(name,
+ PropertyType::PT_BOOL,
+ count,
+ value) {
+ InitializeNumericalProperty(init, default_property);
+ }
+ virtual std::vector<bool> GetBoolValue() const override {
+ return this->template GetNumericalPropertyValue<bool>();
+ }
+ virtual bool SetBoolValue(const std::vector<bool>& value) override {
+ return this->template SetNumericalPropertyValue(value);
+ }
+};
+
+class GesturesDoubleProp : public TypedGesturesProp<double> {
+ public:
+ GesturesDoubleProp(const std::string& name,
+ const size_t count,
+ double* value,
+ const double* init,
+ const GesturesProp* default_property)
+ : TypedGesturesProp<double>(name, PropertyType::PT_REAL, count, value) {
+ InitializeNumericalProperty(init, default_property);
+ }
+ virtual std::vector<double> GetDoubleValue() const override {
+ return this->template GetNumericalPropertyValue<double>();
+ }
+ virtual bool SetDoubleValue(const std::vector<double>& value) override {
+ return this->template SetNumericalPropertyValue(value);
+ }
+};
+
+class GesturesStringProp : public TypedGesturesProp<std::string> {
+ public:
+ // StringProperty's memory is always allocated on this side instead of
+ // externally in the gesture lib as the original one will be destroyed right
+ // after the constructor call (check the design of StringProperty). To do
+ // this, we call the TypedGesturesProp constructor with NULL pointer so that
+ // it always allocates.
+ GesturesStringProp(const std::string& name,
+ const char** value,
+ const char* init,
+ const GesturesProp* default_property)
+ : TypedGesturesProp<std::string>(name, PropertyType::PT_STRING, 1, NULL),
+ write_back_(NULL) {
+ InitializeStringProperty(value, init, default_property);
+ }
+ virtual std::string GetStringValue() const override {
+ OnGet();
+ return *value_;
+ }
+ virtual bool SetStringValue(const std::string& value) override {
+ if (is_read_only_)
+ return false;
+ *value_ = value;
+
+ // Write back the pointer in case it may change (e.g., string
+ // re-allocation).
+ if (write_back_)
+ *(write_back_) = value_->c_str();
+ OnSet();
+ return true;
+ }
+
+ private:
+ // Initialize the object.
+ void InitializeStringProperty(const char** value,
+ const char* init,
+ const GesturesProp* default_property) {
+ // Initialize the property value similar to the numerical types.
+ if (IsDefaultPropertyUsable(default_property)) {
+ GPROP_LOG(INFO_SEVERITY) << "Default property found. Using its value ...";
+ *value_ = default_property->GetStringValue();
+ } else {
+ *value_ = init;
+ }
+
+ // If the provided pointer is not NULL, replace its content
+ // (val_ of StringProperty) with the address of our allocated string.
+ // Note that we don't have to do this for the other data types as they will
+ // use the original data pointer if possible and it is unnecessary to do so
+ // if the pointer is NULL.
+ if (value) {
+ *value = value_->c_str();
+ write_back_ = value;
+ // Set the read-only flag back to false.
+ is_read_only_ = false;
+ }
+ }
+
+ // Re-write the function with different criteria as we want string properties
+ // now.
+ bool IsDefaultPropertyUsable(const GesturesProp* default_property) const {
+ return (default_property &&
+ default_property->type() == PropertyType::PT_STRING);
+ }
+
+ virtual const char** GetStringWritebackPtr() const override {
+ return write_back_;
+ }
+
+ // In some cases, we don't directly use the data pointer provided by the
+ // creators due to its limitation and instead use our own types (e.g., in
+ // the case of string). We thus need to store the write back pointer so that
+ // we can update the value in the gesture lib if the property value gets
+ // changed.
+ const char** write_back_;
+};
+
+// Anonymous namespace for utility functions and internal constants.
+namespace {
+
+// The path that we will look for conf files.
+const char kConfigurationFilePath[] = "/etc/gesture";
+
+// We support only match types that have already been used. One should change
+// this if we start using new types in the future. Note that most unsupported
+// match types are either useless in CrOS or inapplicable to the non-X
+// environment.
+const char* kSupportedMatchTypes[] = {"MatchProduct",
+ "MatchDevicePath",
+ "MatchUSBID",
+ "MatchIsPointer",
+ "MatchIsTouchpad",
+ "MatchIsTouchscreen"};
+const char* kUnsupportedMatchTypes[] = {"MatchVendor",
+ "MatchOS",
+ "MatchPnPID",
+ "MatchDriver",
+ "MatchTag",
+ "MatchLayout",
+ "MatchIsKeyboard",
+ "MatchIsJoystick",
+ "MatchIsTablet"};
+
+// Special keywords for boolean values.
+const char* kTrue[] = {"on", "true", "yes"};
+const char* kFalse[] = {"off", "false", "no"};
+
+// Check if a device falls into one device type category.
+bool IsDeviceOfType(const ui::GesturePropertyProvider::DevicePtr device,
+ const ui::GesturePropertyProvider::DeviceType type) {
+ EvdevClass evdev_class = device->info.evdev_class;
+ switch (type) {
+ case ui::GesturePropertyProvider::DT_MOUSE:
+ return (evdev_class == EvdevClassMouse ||
+ evdev_class == EvdevClassMultitouchMouse);
+ break;
+ case ui::GesturePropertyProvider::DT_TOUCHPAD:
+ // Note that the behavior here is different from the inputcontrol script
+ // which actually returns touchscreen devices as well.
+ return (evdev_class == EvdevClassTouchpad);
+ break;
+ case ui::GesturePropertyProvider::DT_TOUCHSCREEN:
+ return (evdev_class == EvdevClassTouchscreen);
+ break;
+ case ui::GesturePropertyProvider::DT_MULTITOUCH:
+ return (evdev_class == EvdevClassTouchpad ||
+ evdev_class == EvdevClassTouchscreen ||
+ evdev_class == EvdevClassMultitouchMouse);
+ break;
+ case ui::GesturePropertyProvider::DT_MULTITOUCH_MOUSE:
+ return (evdev_class == EvdevClassMultitouchMouse);
+ break;
+ case ui::GesturePropertyProvider::DT_ALL:
+ return true;
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
+ return false;
+}
+
+// Trick to get the device path from a file descriptor.
+std::string GetDeviceNodePath(
+ const ui::GesturePropertyProvider::DevicePtr device) {
+ std::string proc_symlink = "/proc/self/fd/" + base::IntToString(device->fd);
+ base::FilePath path;
+ if (!base::ReadSymbolicLink(base::FilePath(proc_symlink), &path))
+ return std::string();
+ return path.value();
+}
+
+// Check if a match criteria is currently implemented. Note that we didn't
+// implemented all of them as some are inapplicable in the non-X world.
+bool IsMatchTypeSupported(const std::string& match_type) {
+ for (size_t i = 0; i < arraysize(kSupportedMatchTypes); ++i)
+ if (match_type == kSupportedMatchTypes[i])
+ return true;
+ for (size_t i = 0; i < arraysize(kUnsupportedMatchTypes); ++i) {
+ if (match_type == kUnsupportedMatchTypes[i]) {
+ LOG(ERROR) << "Unsupported gestures input class match type: "
+ << match_type;
+ return false;
+ }
+ }
+ return false;
+}
+
+// Check if a match criteria is a device type one.
+bool IsMatchDeviceType(const std::string& match_type) {
+ return StartsWithASCII(match_type, "MatchIs", true);
+}
+
+// Parse a boolean value keyword (e.g., on/off, true/false).
+int ParseBooleanKeyword(const std::string& value) {
+ for (size_t i = 0; i < arraysize(kTrue); ++i)
+ if (LowerCaseEqualsASCII(value, kTrue[i]))
+ return 1;
+ for (size_t i = 0; i < arraysize(kFalse); ++i)
+ if (LowerCaseEqualsASCII(value, kFalse[i]))
+ return -1;
+ return 0;
+}
+
+// Log the value of an array property.
+template <typename T>
+void LogArrayProperty(std::ostream& os, const std::vector<T>& value) {
+ os << "(";
+ for (size_t i = 0; i < value.size(); ++i) {
+ if (i > 0)
+ os << ", ";
+ os << value[i];
+ }
+ os << ")";
+}
+
+// Property type logging function.
+std::ostream& operator<<(std::ostream& out,
+ const ui::GesturePropertyProvider::PropertyType type) {
+ std::string s;
+#define TYPE_CASE(TYPE) \
+ case (ui::GesturePropertyProvider::TYPE): \
+ s = #TYPE; \
+ break;
+ switch (type) {
+ TYPE_CASE(PT_INT);
+ TYPE_CASE(PT_SHORT);
+ TYPE_CASE(PT_BOOL);
+ TYPE_CASE(PT_STRING);
+ TYPE_CASE(PT_REAL);
+ default:
+ NOTREACHED();
+ break;
+ }
+#undef TYPE_CASE
+ return out << s;
+}
+
+} // namespace
+
+// GesturesProp logging function.
+std::ostream& operator<<(std::ostream& os, const GesturesProp& prop) {
+ const GesturesProp* property = &prop;
+
+ // Output the property content.
+ os << "\"" << property->name() << "\", " << property->type() << ", "
+ << property->count() << ", (" << property->IsAllocated() << ", "
+ << property->IsReadOnly() << "), ";
+
+ // Only the string property has the write back pointer.
+ if (property->type() == ui::GesturePropertyProvider::PT_STRING)
+ os << property->GetStringWritebackPtr();
+ else
+ os << "NULL";
+
+ // Output the property values.
+ os << ", ";
+ switch (property->type()) {
+ case ui::GesturePropertyProvider::PT_INT:
+ LogArrayProperty(os, property->GetIntValue());
+ break;
+ case ui::GesturePropertyProvider::PT_SHORT:
+ LogArrayProperty(os, property->GetShortValue());
+ break;
+ case ui::GesturePropertyProvider::PT_BOOL:
+ LogArrayProperty(os, property->GetBoolValue());
+ break;
+ case ui::GesturePropertyProvider::PT_STRING:
+ os << "\"" << property->GetStringValue() << "\"";
+ break;
+ case ui::GesturePropertyProvider::PT_REAL:
+ LogArrayProperty(os, property->GetDoubleValue());
+ break;
+ default:
+ LOG(ERROR) << "Unknown gesture property type: " << property->type();
+ NOTREACHED();
+ break;
+ }
+ return os;
+}
+
+namespace ui {
+namespace internal {
+
+// Mapping table from a property name to its corresponding GesturesProp
+// object pointer.
+typedef base::hash_map<std::string, GesturesProp*> PropertiesMap;
+typedef base::ScopedPtrHashMap<std::string, GesturesProp> ScopedPropertiesMap;
+
+// Struct holding properties of a device.
+//
+// Note that we can't define it in GesturePropertyProvider as a nested class
+// because ScopedPtrHashMap will require us to expose the GestureProp's
+// destructor so that it can instantiate the object. This is something we
+// don't want to do.
+struct GestureDevicePropertyData {
+ GestureDevicePropertyData() {}
+
+ // Properties owned and being used by the device.
+ ScopedPropertiesMap properties;
+
+ // Unowned default properties (owned by the configuration file). Their values
+ // will be applied when a property of the same name is created. These are
+ // usually only a small portion of all properties in use.
+ PropertiesMap default_properties;
+};
+
+// Base class for device match criterias in conf files.
+// Check the xorg-conf spec for more detailed information.
+class MatchCriteria {
+ public:
+ typedef ui::GesturePropertyProvider::DevicePtr DevicePtr;
+ explicit MatchCriteria(const std::string& arg);
+ virtual ~MatchCriteria() {}
+ virtual bool Match(const DevicePtr device) = 0;
+
+ protected:
+ std::vector<std::string> args_;
+};
+
+// Match a device based on its evdev name string.
+class MatchProduct : public MatchCriteria {
+ public:
+ explicit MatchProduct(const std::string& arg);
+ virtual ~MatchProduct() {}
+ virtual bool Match(const DevicePtr device);
+};
+
+// Math a device based on its device node path.
+class MatchDevicePath : public MatchCriteria {
+ public:
+ explicit MatchDevicePath(const std::string& arg);
+ virtual ~MatchDevicePath() {}
+ virtual bool Match(const DevicePtr device);
+};
+
+// Math a USB device based on its USB vid and pid.
+// Mostly used for external mice and touchpads.
+class MatchUSBID : public MatchCriteria {
+ public:
+ explicit MatchUSBID(const std::string& arg);
+ virtual ~MatchUSBID() {}
+ virtual bool Match(const DevicePtr device);
+
+ private:
+ bool IsValidPattern(const std::string& pattern);
+ std::vector<std::string> vid_patterns_;
+ std::vector<std::string> pid_patterns_;
+};
+
+// Generic base class for device type math criteria.
+class MatchDeviceType : public MatchCriteria {
+ public:
+ explicit MatchDeviceType(const std::string& arg);
+ virtual ~MatchDeviceType() {}
+ virtual bool Match(const DevicePtr device) = 0;
+
+ protected:
+ bool value_;
+ bool is_valid_;
+};
+
+// Check if a device is a pointer device.
+class MatchIsPointer : public MatchDeviceType {
+ public:
+ explicit MatchIsPointer(const std::string& arg);
+ virtual ~MatchIsPointer() {}
+ virtual bool Match(const DevicePtr device);
+};
+
+// Check if a device is a touchpad.
+class MatchIsTouchpad : public MatchDeviceType {
+ public:
+ explicit MatchIsTouchpad(const std::string& arg);
+ virtual ~MatchIsTouchpad() {}
+ virtual bool Match(const DevicePtr device);
+};
+
+// Check if a device is a touchscreen.
+class MatchIsTouchscreen : public MatchDeviceType {
+ public:
+ explicit MatchIsTouchscreen(const std::string& arg);
+ virtual ~MatchIsTouchscreen() {}
+ virtual bool Match(const DevicePtr device);
+};
+
+// Struct for sections in xorg conf files.
+struct ConfigurationSection {
+ typedef ui::GesturePropertyProvider::DevicePtr DevicePtr;
+ ConfigurationSection() {}
+ bool Match(const DevicePtr device);
+ std::string identifier;
+ ScopedVector<MatchCriteria> criterias;
+ ScopedVector<GesturesProp> properties;
+};
+
+MatchCriteria::MatchCriteria(const std::string& arg) {
+ // TODO(sheckylin): Should we trim all tokens here?
+ Tokenize(arg, "|", &args_);
+ if (args_.empty()) {
+ LOG(ERROR) << "Empty match pattern found, will evaluate to the default "
+ "value (true): \"" << arg << "\"";
+ }
+}
+
+MatchProduct::MatchProduct(const std::string& arg) : MatchCriteria(arg) {
+}
+
+bool MatchProduct::Match(const DevicePtr device) {
+ if (args_.empty())
+ return true;
+ std::string name(device->info.name);
+ for (size_t i = 0; i < args_.size(); ++i)
+ if (name.find(args_[i]) != std::string::npos)
+ return true;
+ return false;
+}
+
+MatchDevicePath::MatchDevicePath(const std::string& arg) : MatchCriteria(arg) {
+}
+
+bool MatchDevicePath::Match(const DevicePtr device) {
+ if (args_.empty())
+ return true;
+
+ // Check if the device path matches any pattern.
+ std::string path = GetDeviceNodePath(device);
+ if (path.empty())
+ return false;
+ for (size_t i = 0; i < args_.size(); ++i)
+ if (fnmatch(args_[i].c_str(), path.c_str(), FNM_NOESCAPE) == 0)
+ return true;
+ return false;
+}
+
+MatchUSBID::MatchUSBID(const std::string& arg) : MatchCriteria(arg) {
+ // Check each pattern and split valid ones into vids and pids.
+ for (size_t i = 0; i < args_.size(); ++i) {
+ if (!IsValidPattern(args_[i])) {
+ LOG(ERROR) << "Invalid USB ID: " << args_[i];
+ continue;
+ }
+ std::vector<std::string> tokens;
+ base::SplitString(args_[i], ':', &tokens);
+ vid_patterns_.push_back(base::StringToLowerASCII(tokens[0]));
+ pid_patterns_.push_back(base::StringToLowerASCII(tokens[1]));
+ }
+ if (vid_patterns_.empty()) {
+ LOG(ERROR) << "No valid USB ID pattern found, will be ignored: \"" << arg
+ << "\"";
+ }
+}
+
+bool MatchUSBID::Match(const DevicePtr device) {
+ if (vid_patterns_.empty())
+ return true;
+ std::string vid = base::StringPrintf("%04x", device->info.id.vendor);
+ std::string pid = base::StringPrintf("%04x", device->info.id.product);
+ for (size_t i = 0; i < vid_patterns_.size(); ++i) {
+ if (fnmatch(vid_patterns_[i].c_str(), vid.c_str(), FNM_NOESCAPE) == 0 &&
+ fnmatch(pid_patterns_[i].c_str(), pid.c_str(), FNM_NOESCAPE) == 0) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool MatchUSBID::IsValidPattern(const std::string& pattern) {
+ // Each USB id should be in the lsusb format, i.e., xxxx:xxxx. We choose to do
+ // a lazy check here: if the pattern contains wrong characters not in the hex
+ // number range, it won't be matched anyway.
+ int number_of_colons = 0;
+ size_t pos_of_colon = 0;
+ for (size_t i = 0; i < pattern.size(); ++i)
+ if (pattern[i] == ':')
+ ++number_of_colons, pos_of_colon = i;
+ return (number_of_colons == 1) && (pos_of_colon != 0) &&
+ (pos_of_colon != pattern.size() - 1);
+}
+
+MatchDeviceType::MatchDeviceType(const std::string& arg)
+ : MatchCriteria(arg), value_(true), is_valid_(false) {
+ // Default value of a match criteria is true.
+ if (args_.empty())
+ args_.push_back("on");
+
+ // We care only about the first argument.
+ int value = ParseBooleanKeyword(args_[0]);
+ if (value) {
+ is_valid_ = true;
+ value_ = value > 0;
+ }
+ if (!is_valid_) {
+ LOG(ERROR)
+ << "No valid device class boolean keyword found, will be ignored: \""
+ << arg << "\"";
+ }
+}
+
+MatchIsPointer::MatchIsPointer(const std::string& arg) : MatchDeviceType(arg) {
+}
+
+bool MatchIsPointer::Match(const DevicePtr device) {
+ if (!is_valid_)
+ return true;
+ return (value_ == (device->info.evdev_class == EvdevClassMouse ||
+ device->info.evdev_class == EvdevClassMultitouchMouse));
+}
+
+MatchIsTouchpad::MatchIsTouchpad(const std::string& arg)
+ : MatchDeviceType(arg) {
+}
+
+bool MatchIsTouchpad::Match(const DevicePtr device) {
+ if (!is_valid_)
+ return true;
+ return (value_ == (device->info.evdev_class == EvdevClassTouchpad));
+}
+
+MatchIsTouchscreen::MatchIsTouchscreen(const std::string& arg)
+ : MatchDeviceType(arg) {
+}
+
+bool MatchIsTouchscreen::Match(const DevicePtr device) {
+ if (!is_valid_)
+ return true;
+ return (value_ == (device->info.evdev_class == EvdevClassTouchscreen));
+}
+
+bool ConfigurationSection::Match(DevicePtr device) {
+ for (size_t i = 0; i < criterias.size(); ++i)
+ if (!criterias[i]->Match(device))
+ return false;
+ return true;
+}
+
+} // namespace internal
+
+GesturePropertyProvider::GesturePropertyProvider() {
+ LoadDeviceConfigurations();
+}
+
+GesturePropertyProvider::~GesturePropertyProvider() {
+}
+
+void GesturePropertyProvider::GetDeviceIdsByType(
+ const DeviceType type,
+ std::vector<DeviceId>* device_ids) {
+ device_ids->clear();
+ DeviceMap::const_iterator it = device_map_.begin();
+ for (; it != device_map_.end(); ++it)
+ if (IsDeviceOfType(it->second, type))
+ device_ids->push_back(it->first);
+}
+
+GesturesProp* GesturePropertyProvider::GetProperty(const DeviceId device_id,
+ const std::string& name) {
+ return FindProperty(device_id, name);
+}
+
+void GesturePropertyProvider::RegisterDevice(const DeviceId id,
+ const DevicePtr device) {
+ DeviceMap::const_iterator it = device_map_.find(id);
+ if (it != device_map_.end())
+ return;
+
+ // Setup data-structures.
+ device_map_[id] = device;
+ device_data_map_.set(id,
+ scoped_ptr<internal::GestureDevicePropertyData>(
+ new internal::GestureDevicePropertyData));
+
+ // Gather default property values for the device from the parsed conf files.
+ SetupDefaultProperties(id, device);
+ return;
+}
+
+void GesturePropertyProvider::UnregisterDevice(const DeviceId id) {
+ DeviceMap::const_iterator it = device_map_.find(id);
+ if (it == device_map_.end())
+ return;
+ device_data_map_.erase(id);
+ device_map_.erase(it);
+}
+
+void GesturePropertyProvider::AddProperty(const DeviceId device_id,
+ const std::string& name,
+ GesturesProp* property) {
+ // The look-up should never fail because ideally a property can only be
+ // created with GesturesPropCreate* functions from the gesture lib side.
+ // Therefore, we simply return on failure.
+ internal::GestureDevicePropertyData* device_data =
+ device_data_map_.get(device_id);
+ if (device_data)
+ device_data->properties.set(name, scoped_ptr<GesturesProp>(property));
+}
+
+void GesturePropertyProvider::DeleteProperty(const DeviceId device_id,
+ const std::string& name) {
+ internal::GestureDevicePropertyData* device_data =
+ device_data_map_.get(device_id);
+ if (device_data)
+ device_data->properties.erase(name);
+}
+
+GesturesProp* GesturePropertyProvider::FindProperty(const DeviceId device_id,
+ const std::string& name) {
+ internal::GestureDevicePropertyData* device_data =
+ device_data_map_.get(device_id);
+ if (!device_data)
+ return NULL;
+ return device_data->properties.get(name);
+}
+
+GesturesProp* GesturePropertyProvider::GetDefaultProperty(
+ const DeviceId device_id,
+ const std::string& name) {
+ internal::GestureDevicePropertyData* device_data =
+ device_data_map_.get(device_id);
+ if (!device_data)
+ return NULL;
+ internal::PropertiesMap::const_iterator ib =
+ device_data->default_properties.find(name);
+ if (ib == device_data->default_properties.end())
+ return NULL;
+ return ib->second;
+}
+
+void GesturePropertyProvider::LoadDeviceConfigurations() {
+ // Enumerate conf files and sort them lexicographically.
+ std::set<base::FilePath> files;
+ base::FileEnumerator file_enum(base::FilePath(kConfigurationFilePath),
+ false,
+ base::FileEnumerator::FILES,
+ "*.conf");
+ for (base::FilePath path = file_enum.Next(); !path.empty();
+ path = file_enum.Next()) {
+ files.insert(path);
+ }
+ GPROP_LOG(INFO_SEVERITY) << files.size() << " conf files were found";
+
+ // Parse conf files one-by-one.
+ for (std::set<base::FilePath>::iterator file_iter = files.begin();
+ file_iter != files.end();
+ ++file_iter) {
+ GPROP_LOG(INFO_SEVERITY) << "Parsing conf file: " << (*file_iter).value();
+ std::string content;
+ if (!base::ReadFileToString(*file_iter, &content)) {
+ LOG(ERROR) << "Can't loading gestures conf file: "
+ << (*file_iter).value();
+ continue;
+ }
+ ParseXorgConfFile(content);
+ }
+}
+
+void GesturePropertyProvider::ParseXorgConfFile(const std::string& content) {
+ // To simplify the parsing work, we made some assumption about the conf file
+ // format which doesn't exist in the original xorg-conf spec. Most important
+ // ones are:
+ // 1. All keywords and names are now case-sensitive. Also, underscores are not
+ // ignored.
+ // 2. Each entry takes up one and exactly one line in the file.
+ // 3. No negation of the option value even if the option name is prefixed with
+ // "No" as it may cause problems for option names that does start with "No"
+ // (e.g., "Non-linearity").
+
+ // Break the content into sections, lines and then pieces.
+ // Sections are delimited by the "EndSection" keyword.
+ // Lines are delimited by "\n".
+ // Pieces are delimited by all white-spaces.
+ std::vector<std::string> sections;
+ base::SplitStringUsingSubstr(content, "EndSection", &sections);
+ for (size_t i = 0; i < sections.size(); ++i) {
+ // Create a new configuration section.
+ configurations_.push_back(new internal::ConfigurationSection());
+ internal::ConfigurationSection* config = configurations_.back();
+
+ // Break the section into lines.
+ base::StringTokenizer lines(sections[i], "\n");
+ bool is_input_class_section = true;
+ bool has_checked_section_type = false;
+ while (is_input_class_section && lines.GetNext()) {
+ // Parse the line w.r.t. the xorg-conf format.
+ std::string line(lines.token());
+
+ // Skip empty lines.
+ if (line.empty())
+ continue;
+
+ // Treat all whitespaces as delimiters.
+ base::StringTokenizer pieces(line, base::kWhitespaceASCII);
+ pieces.set_quote_chars("\"");
+ bool is_parsing = false;
+ bool has_error = false;
+ bool next_is_section_type = false;
+ bool next_is_option_name = false;
+ bool next_is_option_value = false;
+ bool next_is_match_criteria = false;
+ bool next_is_identifier = false;
+ std::string match_type, option_name;
+ while (pieces.GetNext()) {
+ std::string piece(pieces.token());
+
+ // Skip empty pieces.
+ if (piece.empty())
+ continue;
+
+ // See if we are currently parsing an entry or are still looking for
+ // one.
+ if (is_parsing) {
+ // Stop parsing the current line if the format is wrong.
+ if (piece.size() <= 2 || piece[0] != '\"' ||
+ piece[piece.size() - 1] != '\"') {
+ LOG(ERROR) << "Error parsing line: " << lines.token();
+ has_error = true;
+ if (next_is_section_type)
+ is_input_class_section = false;
+ break;
+ }
+
+ // Parse the arguments. Note that we don't break even if a whitespace
+ // string is passed. It will just be handled in various ways based on
+ // the entry type.
+ std::string arg;
+ base::TrimWhitespaceASCII(
+ piece.substr(1, piece.size() - 2), base::TRIM_ALL, &arg);
+ if (next_is_section_type) {
+ // We only care about InputClass sections.
+ if (arg != "InputClass") {
+ has_error = true;
+ is_input_class_section = false;
+ } else {
+ GPROP_LOG(INFO_SEVERITY) << "New InputClass section found";
+ has_checked_section_type = true;
+ }
+ break;
+ } else if (next_is_identifier) {
+ GPROP_LOG(INFO_SEVERITY) << "Identifier: " << arg;
+ config->identifier = arg;
+ next_is_identifier = false;
+ break;
+ } else if (next_is_option_name) {
+ // TODO(sheckylin): Support option "Ignore".
+ option_name = arg;
+ next_is_option_value = true;
+ next_is_option_name = false;
+ } else if (next_is_option_value) {
+ GesturesProp* property = CreateDefaultProperty(option_name, arg);
+ if (property)
+ config->properties.push_back(property);
+ next_is_option_value = false;
+ break;
+ } else if (next_is_match_criteria) {
+ // Skip all match types that are not supported.
+ if (IsMatchTypeSupported(match_type)) {
+ internal::MatchCriteria* criteria =
+ CreateMatchCriteria(match_type, arg);
+ if (criteria)
+ config->criterias.push_back(criteria);
+ }
+ next_is_match_criteria = false;
+ break;
+ }
+ } else {
+ // If the section type hasn't been decided yet, look for it.
+ // Otherwise, look for valid entries according to the spec.
+ if (has_checked_section_type) {
+ if (piece == "Driver") {
+ // TODO(sheckylin): Support "Driver" so that we can force a device
+ // not to use the gesture lib.
+ NOTIMPLEMENTED();
+ break;
+ } else if (piece == "Identifier") {
+ is_parsing = true;
+ next_is_identifier = true;
+ continue;
+ } else if (piece == "Option") {
+ is_parsing = true;
+ next_is_option_name = true;
+ continue;
+ } else if (piece.size() > 5 && piece.compare(0, 5, "Match") == 0) {
+ match_type = piece;
+ is_parsing = true;
+ next_is_match_criteria = true;
+ continue;
+ }
+ } else if (piece == "Section") {
+ is_parsing = true;
+ next_is_section_type = true;
+ continue;
+ }
+
+ // If none of the above is found, check if the current piece starts a
+ // comment.
+ if (piece.empty() || piece[0] != '#') {
+ LOG(ERROR) << "Error parsing line: " << lines.token();
+ has_error = true;
+ }
+ break;
+ }
+ }
+
+ // The value of a boolean option is skipped (default is true).
+ if (!has_error && (next_is_option_value || next_is_match_criteria)) {
+ if (next_is_option_value) {
+ GesturesProp* property = CreateDefaultProperty(option_name, "on");
+ if (property)
+ config->properties.push_back(property);
+ } else if (IsMatchTypeSupported(match_type) &&
+ IsMatchDeviceType(match_type)) {
+ internal::MatchCriteria* criteria =
+ CreateMatchCriteria(match_type, "on");
+ if (criteria)
+ config->criterias.push_back(criteria);
+ }
+ }
+ }
+
+ // Remove useless config sections.
+ if (!is_input_class_section ||
+ (config->criterias.empty() && config->properties.empty())) {
+ configurations_.pop_back();
+ }
+ }
+}
+
+internal::MatchCriteria* GesturePropertyProvider::CreateMatchCriteria(
+ const std::string& match_type,
+ const std::string& arg) {
+ GPROP_LOG(INFO_SEVERITY) << "Creating match criteria: (" << match_type << ", "
+ << arg << ")";
+ if (match_type == "MatchProduct")
+ return new internal::MatchProduct(arg);
+ if (match_type == "MatchDevicePath")
+ return new internal::MatchDevicePath(arg);
+ if (match_type == "MatchUSBID")
+ return new internal::MatchUSBID(arg);
+ if (match_type == "MatchIsPointer")
+ return new internal::MatchIsPointer(arg);
+ if (match_type == "MatchIsTouchpad")
+ return new internal::MatchIsTouchpad(arg);
+ if (match_type == "MatchIsTouchscreen")
+ return new internal::MatchIsTouchscreen(arg);
+ NOTREACHED();
+ return NULL;
+}
+
+GesturesProp* GesturePropertyProvider::CreateDefaultProperty(
+ const std::string& name,
+ const std::string& value) {
+ // Our parsing rule:
+ // 1. No hex or oct number is accepted.
+ // 2. All numbers will be stored as double.
+ // 3. Array elements can be separated by both white-spaces or commas.
+ // 4. A token is treated as numeric either if it is one of the special
+ // keywords for boolean values (on, true, yes, off, false, no) or if
+ // base::StringToDouble succeeds.
+ // 5. The property is treated as numeric if and only if all of its elements
+ // (if any) are numerics. Otherwise, it will be treated as a string.
+ // 6. A string property will be trimmed before storing its value.
+ GPROP_LOG(INFO_SEVERITY) << "Creating default property: (" << name << ", "
+ << value << ")";
+
+ // Parse elements one-by-one.
+ std::string delimiters(base::kWhitespaceASCII);
+ delimiters.append(",");
+ base::StringTokenizer tokens(value, delimiters);
+ bool is_all_numeric = true;
+ std::vector<double> numbers;
+ while (tokens.GetNext()) {
+ // Skip empty tokens.
+ std::string token(tokens.token());
+ if (token.empty())
+ continue;
+
+ // Check if it is a boolean keyword.
+ int bool_result = ParseBooleanKeyword(token);
+ if (bool_result) {
+ numbers.push_back(bool_result > 0);
+ continue;
+ }
+
+ // Check if it is a number.
+ double real_result;
+ bool success = base::StringToDouble(token, &real_result);
+ if (!success) {
+ is_all_numeric = false;
+ break;
+ }
+ numbers.push_back(real_result);
+ }
+
+ // Create the GesturesProp. Array properties need to contain at least one
+ // number and may contain numbers only.
+ GesturesProp* property = NULL;
+ if (is_all_numeric && numbers.size()) {
+ property = new GesturesDoubleProp(
+ name, numbers.size(), NULL, numbers.data(), NULL);
+ } else {
+ property = new GesturesStringProp(name, NULL, value.c_str(), NULL);
+ }
+
+ GPROP_LOG(INFO_SEVERITY) << "Prop: " << *property;
+ // The function will always succeed for now but it may change later if we
+ // specify some name or args as invalid.
+ return property;
+}
+
+void GesturePropertyProvider::SetupDefaultProperties(const DeviceId device_id,
+ const DevicePtr device) {
+ GPROP_LOG(INFO_SEVERITY) << "Setting up default properties for (" << device
+ << ", " << device_id << ", " << device->info.name
+ << ")";
+
+ // Go through all parsed sections.
+ internal::PropertiesMap& property_map =
+ device_data_map_.get(device_id)->default_properties;
+ for (size_t i = 0; i < configurations_.size(); ++i) {
+ if (configurations_[i]->Match(device)) {
+ GPROP_LOG(INFO_SEVERITY) << "Conf section \""
+ << configurations_[i]->identifier
+ << "\" is matched";
+ for (size_t j = 0; j < configurations_[i]->properties.size(); j++) {
+ GesturesProp* property = configurations_[i]->properties[j];
+ // We can't use insert here because a property may be set for several
+ // times along the way.
+ property_map[property->name()] = property;
+ }
+ }
+ }
+}
+
+GesturesProp* GesturesPropFunctionsWrapper::CreateInt(void* device_data,
+ const char* name,
+ int* value,
+ size_t count,
+ const int* init) {
+ return CreateProperty<int, GesturesIntProp>(
+ device_data, name, value, count, init);
+}
+
+GesturesProp* GesturesPropFunctionsWrapper::CreateShort(void* device_data,
+ const char* name,
+ short* value,
+ size_t count,
+ const short* init) {
+ return CreateProperty<short, GesturesShortProp>(
+ device_data, name, value, count, init);
+}
+
+GesturesProp* GesturesPropFunctionsWrapper::CreateBool(
+ void* device_data,
+ const char* name,
+ GesturesPropBool* value,
+ size_t count,
+ const GesturesPropBool* init) {
+ return CreateProperty<GesturesPropBool, GesturesBoolProp>(
+ device_data, name, value, count, init);
+}
+
+GesturesProp* GesturesPropFunctionsWrapper::CreateReal(void* device_data,
+ const char* name,
+ double* value,
+ size_t count,
+ const double* init) {
+ return CreateProperty<double, GesturesDoubleProp>(
+ device_data, name, value, count, init);
+}
+
+GesturesProp* GesturesPropFunctionsWrapper::CreateString(void* device_data,
+ const char* name,
+ const char** value,
+ const char* init) {
+ GesturesProp* default_property = NULL;
+ if (!PreCreateProperty(device_data, name, &default_property))
+ return NULL;
+ GesturesProp* property =
+ new GesturesStringProp(name, value, init, default_property);
+
+ PostCreateProperty(device_data, name, property);
+ return property;
+}
+
+void GesturesPropFunctionsWrapper::RegisterHandlers(
+ void* device_data,
+ GesturesProp* property,
+ void* handler_data,
+ GesturesPropGetHandler get,
+ GesturesPropSetHandler set) {
+ // Sanity checks
+ if (!device_data || !property)
+ return;
+
+ property->SetHandlers(get, set, handler_data);
+}
+
+void GesturesPropFunctionsWrapper::Free(void* device_data,
+ GesturesProp* property) {
+ if (!property)
+ return;
+ GesturePropertyProvider* provider = GetPropertyProvider(device_data);
+
+ // No need to manually delete the prop pointer as it is implicitly handled
+ // with scoped ptr.
+ GPROP_LOG(3) << "Freeing Property: \"" << property->name() << "\"";
+ provider->DeleteProperty(GetDeviceId(device_data), property->name());
+}
+
+bool GesturesPropFunctionsWrapper::InitializeDeviceProperties(
+ void* device_data,
+ GestureDeviceProperties* properties) {
+ if (!device_data)
+ return false;
+ GesturePropertyProvider::DevicePtr device = GetDevicePointer(device_data);
+
+ /* Create Device Properties */
+
+ // Read Only properties.
+ CreateString(
+ device_data, "Device Node", NULL, GetDeviceNodePath(device).c_str());
+ short vid = static_cast<short>(device->info.id.vendor);
+ CreateShort(device_data, "Device Vendor ID", NULL, 1, &vid);
+ short pid = static_cast<short>(device->info.id.product);
+ CreateShort(device_data, "Device Product ID", NULL, 1, &pid);
+
+ // Useable trackpad area. If not configured in .conf file,
+ // use x/y valuator min/max as reported by kernel driver.
+ CreateIntSingle(device_data,
+ "Active Area Left",
+ &properties->area_left,
+ Event_Get_Left(device));
+ CreateIntSingle(device_data,
+ "Active Area Right",
+ &properties->area_right,
+ Event_Get_Right(device));
+ CreateIntSingle(device_data,
+ "Active Area Top",
+ &properties->area_top,
+ Event_Get_Top(device));
+ CreateIntSingle(device_data,
+ "Active Area Bottom",
+ &properties->area_bottom,
+ Event_Get_Bottom(device));
+
+ // Trackpad resolution (pixels/mm). If not configured in .conf file,
+ // use x/y resolution as reported by kernel driver.
+ CreateIntSingle(device_data,
+ "Vertical Resolution",
+ &properties->res_y,
+ Event_Get_Res_Y(device));
+ CreateIntSingle(device_data,
+ "Horizontal Resolution",
+ &properties->res_x,
+ Event_Get_Res_X(device));
+
+ // Trackpad orientation minimum/maximum. If not configured in .conf file,
+ // use min/max as reported by kernel driver.
+ CreateIntSingle(device_data,
+ "Orientation Minimum",
+ &properties->orientation_minimum,
+ Event_Get_Orientation_Minimum(device));
+ CreateIntSingle(device_data,
+ "Orientation Maximum",
+ &properties->orientation_maximum,
+ Event_Get_Orientation_Maximum(device));
+
+ // Log dump property. Will call Event_Dump_Debug_Log when its value is being
+ // set.
+ GesturesProp* dump_debug_log_prop = CreateBoolSingle(
+ device_data, "Dump Debug Log", &properties->dump_debug_log, false);
+ RegisterHandlers(
+ device_data, dump_debug_log_prop, device, NULL, Event_Dump_Debug_Log);
+
+ // Whether to do the gesture recognition or just passing the multi-touch data
+ // to upper layers.
+ CreateBoolSingle(device_data,
+ "Raw Touch Passthrough",
+ &properties->raw_passthrough,
+ false);
+ return true;
+}
+
+void GesturesPropFunctionsWrapper::UnregisterDevice(void* device_data) {
+ GesturePropertyProvider* provider = GetPropertyProvider(device_data);
+ provider->UnregisterDevice(GetDeviceId(device_data));
+}
+
+template <typename T, class PROPTYPE>
+GesturesProp* GesturesPropFunctionsWrapper::CreateProperty(void* device_data,
+ const char* name,
+ T* value,
+ size_t count,
+ const T* init) {
+ // Create the property. Use the default property value if possible.
+ GesturesProp* default_property = NULL;
+ if (!PreCreateProperty(device_data, name, &default_property))
+ return NULL;
+ GesturesProp* property =
+ new PROPTYPE(name, count, value, init, default_property);
+
+ // Start tracking the property in the provider.
+ PostCreateProperty(device_data, name, property);
+ return property;
+}
+
+bool GesturesPropFunctionsWrapper::PreCreateProperty(
+ void* device_data,
+ const char* name,
+ GesturesProp** default_property) {
+ GesturePropertyProvider* provider = GetPropertyProvider(device_data);
+ GesturePropertyProvider::DeviceId device_id = GetDeviceId(device_data);
+
+ // Register the device in the property provider if not yet.
+ provider->RegisterDevice(device_id, GetDevicePointer(device_data));
+
+ // First, see if the GesturesProp already exists.
+ GPROP_LOG(3) << "Creating Property: \"" << name << "\"";
+ GesturesProp* property = provider->FindProperty(device_id, name);
+
+ // If so, delete it as we can't reuse the data structure (newly-created
+ // property may have different data type and count, which are fixed upon
+ // creation via the template mechanism).
+ if (property) {
+ LOG(WARNING) << "Gesture property \"" << name
+ << "\" re-created. This shouldn't happen at the normal usage.";
+ Free(device_data, property);
+ }
+
+ // Return the found default property from conf files (could be NULL).
+ *default_property = provider->GetDefaultProperty(device_id, name);
+ return true;
+}
+
+void GesturesPropFunctionsWrapper::PostCreateProperty(void* device_data,
+ const char* name,
+ GesturesProp* property) {
+ // Add the property to the gesture property provider. The gesture property
+ // provider will own it from now on.
+ GesturePropertyProvider* provider = GetPropertyProvider(device_data);
+ provider->AddProperty(GetDeviceId(device_data), name, property);
+
+ // Log the creation.
+ GPROP_LOG(INFO_SEVERITY) << "Created active prop: " << *property;
+}
+
+GesturesProp* GesturesPropFunctionsWrapper::CreateIntSingle(void* device_data,
+ const char* name,
+ int* value,
+ int init) {
+ return CreateInt(device_data, name, value, 1, &init);
+}
+
+GesturesProp* GesturesPropFunctionsWrapper::CreateBoolSingle(
+ void* device_data,
+ const char* name,
+ GesturesPropBool* value,
+ GesturesPropBool init) {
+ return CreateBool(device_data, name, value, 1, &init);
+}
+
+GesturePropertyProvider* GesturesPropFunctionsWrapper::GetPropertyProvider(
+ void* device_data) {
+ return static_cast<GestureInterpreterLibevdevCros*>(device_data)
+ ->property_provider();
+}
+
+GesturePropertyProvider::DevicePtr
+GesturesPropFunctionsWrapper::GetDevicePointer(void* device_data) {
+ return static_cast<GestureInterpreterLibevdevCros*>(device_data)->evdev();
+}
+
+GesturePropertyProvider::DeviceId GesturesPropFunctionsWrapper::GetDeviceId(
+ void* device_data) {
+ return static_cast<GestureInterpreterLibevdevCros*>(device_data)->id();
+}
+
+/* Global GesturesPropProvider
+ *
+ * Used by PropRegistry in GestureInterpreter to forward property value
+ * creations from there.
+ * */
+const GesturesPropProvider kGesturePropProvider = {
+ GesturesPropFunctionsWrapper::CreateInt,
+ GesturesPropFunctionsWrapper::CreateShort,
+ GesturesPropFunctionsWrapper::CreateBool,
+ GesturesPropFunctionsWrapper::CreateString,
+ GesturesPropFunctionsWrapper::CreateReal,
+ GesturesPropFunctionsWrapper::RegisterHandlers,
+ GesturesPropFunctionsWrapper::Free};
+
+} // namespace ui
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