| Index: src/effects/gradients/SkGradientShader.cpp
|
| diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
|
| index 3ac363568c5eeb6ddc9026e1b75e4d068c8bb32c..23c473fa9cd52c0f1a288d2a74dd05c928c77eb1 100644
|
| --- a/src/effects/gradients/SkGradientShader.cpp
|
| +++ b/src/effects/gradients/SkGradientShader.cpp
|
| @@ -1150,7 +1150,7 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
|
| desc.fContext = ctx;
|
| desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info());
|
| fAtlas = GrTextureStripAtlas::GetAtlas(desc);
|
| - SkASSERT(NULL != fAtlas);
|
| + SkASSERT(fAtlas);
|
|
|
| // We always filter the gradient table. Each table is one row of a texture, always y-clamp.
|
| GrTextureParams params;
|
| @@ -1239,7 +1239,7 @@ int GrGradientEffect::RandomGradientParams(SkRandom* random,
|
| SkScalar stop = 0.f;
|
| for (int i = 0; i < outColors; ++i) {
|
| colors[i] = random->nextU();
|
| - if (NULL != *stops) {
|
| + if (*stops) {
|
| (*stops)[i] = stop;
|
| stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f;
|
| }
|
|
|