Index: src/gpu/gl/GrGLShaderVar.h |
diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h |
index 68c4bbd23a332bc1c2edd7305874d9c4c90df9a6..8e7e36e232045426b54030c26e4ccc1715b1c1ab 100644 |
--- a/src/gpu/gl/GrGLShaderVar.h |
+++ b/src/gpu/gl/GrGLShaderVar.h |
@@ -10,43 +10,15 @@ |
#include "GrGLContext.h" |
#include "GrGLSL.h" |
-#include "SkString.h" |
+#include "GrShaderVar.h" |
#define USE_UNIFORM_FLOAT_ARRAYS true |
/** |
* Represents a variable in a shader |
*/ |
-class GrGLShaderVar { |
+class GrGLShaderVar : public GrShaderVar { |
public: |
- |
- /** |
- * Early versions of GLSL have Varying and Attribute; those are later |
- * deprecated, but we still need to know whether a Varying variable |
- * should be treated as In or Out. |
- */ |
- enum TypeModifier { |
- kNone_TypeModifier, |
- kOut_TypeModifier, |
- kIn_TypeModifier, |
- kInOut_TypeModifier, |
- kUniform_TypeModifier, |
- kAttribute_TypeModifier, |
- kVaryingIn_TypeModifier, |
- kVaryingOut_TypeModifier |
- }; |
- |
- enum Precision { |
- kLow_Precision, // lowp |
- kMedium_Precision, // mediump |
- kHigh_Precision, // highp |
- kDefault_Precision, // Default for the current context. We make |
- // fragment shaders default to mediump on ES2 |
- // because highp support is not guaranteed (and |
- // we haven't been motivated to test for it). |
- // Otherwise, highp. |
- }; |
- |
/** |
* See GL_ARB_fragment_coord_conventions. |
*/ |
@@ -58,36 +30,43 @@ public: |
/** |
* Defaults to a float with no precision specifier |
*/ |
- GrGLShaderVar() { |
- fType = kFloat_GrSLType; |
- fTypeModifier = kNone_TypeModifier; |
- fCount = kNonArray; |
- fPrecision = kDefault_Precision; |
- fOrigin = kDefault_Origin; |
- fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; |
+ GrGLShaderVar() |
+ : GrShaderVar() |
+ , fOrigin(kDefault_Origin) |
+ , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
} |
GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, |
- Precision precision = kDefault_Precision) { |
+ Precision precision = kDefault_Precision) |
+ : GrShaderVar(name, type, arrayCount, precision) |
+ , fOrigin(kDefault_Origin) |
+ , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
- fType = type; |
- fTypeModifier = kNone_TypeModifier; |
- fCount = arrayCount; |
- fPrecision = precision; |
fOrigin = kDefault_Origin; |
fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; |
- fName = name; |
+ } |
+ |
+ GrGLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, |
+ int arrayCount = kNonArray, Precision precision = kDefault_Precision) |
+ : GrShaderVar(name, type, typeModifier, arrayCount, precision) |
+ , fOrigin(kDefault_Origin) |
+ , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
+ SkASSERT(kVoid_GrSLType != type); |
+ } |
+ |
+ GrGLShaderVar(const GrShaderVar& var) |
+ : GrShaderVar(var) |
+ , fOrigin(kDefault_Origin) |
+ , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
+ SkASSERT(kVoid_GrSLType != var.getType()); |
} |
GrGLShaderVar(const GrGLShaderVar& var) |
- : fType(var.fType) |
- , fTypeModifier(var.fTypeModifier) |
- , fName(var.fName) |
- , fCount(var.fCount) |
- , fPrecision(var.fPrecision) |
+ : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(), |
+ var.getArrayCount(), var.getPrecision()) |
, fOrigin(var.fOrigin) |
, fUseUniformFloatArrays(var.fUseUniformFloatArrays) { |
- SkASSERT(kVoid_GrSLType != var.fType); |
+ SkASSERT(kVoid_GrSLType != var.getType()); |
} |
/** |
@@ -108,11 +87,7 @@ public: |
Origin origin = kDefault_Origin, |
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
- fType = type; |
- fTypeModifier = typeModifier; |
- fName = name; |
- fCount = kNonArray; |
- fPrecision = precision; |
+ INHERITED::set(type, typeModifier, name, precision); |
fOrigin = origin; |
fUseUniformFloatArrays = useUniformFloatArrays; |
} |
@@ -127,11 +102,7 @@ public: |
Origin origin = kDefault_Origin, |
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
- fType = type; |
- fTypeModifier = typeModifier; |
- fName = name; |
- fCount = kNonArray; |
- fPrecision = precision; |
+ INHERITED::set(type, typeModifier, name, precision); |
fOrigin = origin; |
fUseUniformFloatArrays = useUniformFloatArrays; |
} |
@@ -147,11 +118,7 @@ public: |
Origin origin = kDefault_Origin, |
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
- fType = type; |
- fTypeModifier = typeModifier; |
- fName = name; |
- fCount = count; |
- fPrecision = precision; |
+ INHERITED::set(type, typeModifier, name, count, precision); |
fOrigin = origin; |
fUseUniformFloatArrays = useUniformFloatArrays; |
} |
@@ -167,83 +134,12 @@ public: |
Origin origin = kDefault_Origin, |
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
- fType = type; |
- fTypeModifier = typeModifier; |
- fName = name; |
- fCount = count; |
- fPrecision = precision; |
+ INHERITED::set(type, typeModifier, name, count, precision); |
fOrigin = origin; |
fUseUniformFloatArrays = useUniformFloatArrays; |
} |
/** |
- * Is the var an array. |
- */ |
- bool isArray() const { return kNonArray != fCount; } |
- /** |
- * Is this an unsized array, (i.e. declared with []). |
- */ |
- bool isUnsizedArray() const { return kUnsizedArray == fCount; } |
- /** |
- * Get the array length of the var. |
- */ |
- int getArrayCount() const { return fCount; } |
- /** |
- * Set the array length of the var |
- */ |
- void setArrayCount(int count) { fCount = count; } |
- /** |
- * Set to be a non-array. |
- */ |
- void setNonArray() { fCount = kNonArray; } |
- /** |
- * Set to be an unsized array. |
- */ |
- void setUnsizedArray() { fCount = kUnsizedArray; } |
- |
- /** |
- * Access the var name as a writable string |
- */ |
- SkString* accessName() { return &fName; } |
- /** |
- * Set the var name |
- */ |
- void setName(const SkString& n) { fName = n; } |
- void setName(const char* n) { fName = n; } |
- |
- /** |
- * Get the var name. |
- */ |
- const SkString& getName() const { return fName; } |
- |
- /** |
- * Shortcut for this->getName().c_str(); |
- */ |
- const char* c_str() const { return this->getName().c_str(); } |
- |
- /** |
- * Get the type of the var |
- */ |
- GrSLType getType() const { return fType; } |
- /** |
- * Set the type of the var |
- */ |
- void setType(GrSLType type) { fType = type; } |
- |
- TypeModifier getTypeModifier() const { return fTypeModifier; } |
- void setTypeModifier(TypeModifier type) { fTypeModifier = type; } |
- |
- /** |
- * Get the precision of the var |
- */ |
- Precision getPrecision() const { return fPrecision; } |
- |
- /** |
- * Set the precision of the var |
- */ |
- void setPrecision(Precision p) { fPrecision = p; } |
- |
- /** |
* Get the origin of the var |
*/ |
Origin getOrigin() const { return fOrigin; } |
@@ -346,15 +242,12 @@ private: |
} |
} |
- GrSLType fType; |
- TypeModifier fTypeModifier; |
- SkString fName; |
- int fCount; |
- Precision fPrecision; |
Origin fOrigin; |
/// Work around driver bugs on some hardware that don't correctly |
/// support uniform float [] |
bool fUseUniformFloatArrays; |
+ |
+ typedef GrShaderVar INHERITED; |
}; |
#endif |