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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLShaderVar_DEFINED | 8 #ifndef GrGLShaderVar_DEFINED |
| 9 #define GrGLShaderVar_DEFINED | 9 #define GrGLShaderVar_DEFINED |
| 10 | 10 |
| 11 #include "GrGLContext.h" | 11 #include "GrGLContext.h" |
| 12 #include "GrGLSL.h" | 12 #include "GrGLSL.h" |
| 13 #include "SkString.h" | 13 #include "GrShaderVar.h" |
| 14 | 14 |
| 15 #define USE_UNIFORM_FLOAT_ARRAYS true | 15 #define USE_UNIFORM_FLOAT_ARRAYS true |
| 16 | 16 |
| 17 /** | 17 /** |
| 18 * Represents a variable in a shader | 18 * Represents a variable in a shader |
| 19 */ | 19 */ |
| 20 class GrGLShaderVar { | 20 class GrGLShaderVar : public GrShaderVar { |
| 21 public: | 21 public: |
| 22 | |
| 23 /** | |
| 24 * Early versions of GLSL have Varying and Attribute; those are later | |
| 25 * deprecated, but we still need to know whether a Varying variable | |
| 26 * should be treated as In or Out. | |
| 27 */ | |
| 28 enum TypeModifier { | |
| 29 kNone_TypeModifier, | |
| 30 kOut_TypeModifier, | |
| 31 kIn_TypeModifier, | |
| 32 kInOut_TypeModifier, | |
| 33 kUniform_TypeModifier, | |
| 34 kAttribute_TypeModifier, | |
| 35 kVaryingIn_TypeModifier, | |
| 36 kVaryingOut_TypeModifier | |
| 37 }; | |
| 38 | |
| 39 enum Precision { | |
| 40 kLow_Precision, // lowp | |
| 41 kMedium_Precision, // mediump | |
| 42 kHigh_Precision, // highp | |
| 43 kDefault_Precision, // Default for the current context. We make | |
| 44 // fragment shaders default to mediump on ES2 | |
| 45 // because highp support is not guaranteed (and | |
| 46 // we haven't been motivated to test for it). | |
| 47 // Otherwise, highp. | |
| 48 }; | |
| 49 | |
| 50 /** | 22 /** |
| 51 * See GL_ARB_fragment_coord_conventions. | 23 * See GL_ARB_fragment_coord_conventions. |
| 52 */ | 24 */ |
| 53 enum Origin { | 25 enum Origin { |
| 54 kDefault_Origin, // when set to kDefault the origin field is igno
red. | 26 kDefault_Origin, // when set to kDefault the origin field is igno
red. |
| 55 kUpperLeft_Origin, // only used to declare vec4 in gl_FragCoord. | 27 kUpperLeft_Origin, // only used to declare vec4 in gl_FragCoord. |
| 56 }; | 28 }; |
| 57 | 29 |
| 58 /** | 30 /** |
| 59 * Defaults to a float with no precision specifier | 31 * Defaults to a float with no precision specifier |
| 60 */ | 32 */ |
| 61 GrGLShaderVar() { | 33 GrGLShaderVar() |
| 62 fType = kFloat_GrSLType; | 34 : GrShaderVar() |
| 63 fTypeModifier = kNone_TypeModifier; | 35 , fOrigin(kDefault_Origin) |
| 64 fCount = kNonArray; | 36 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 65 fPrecision = kDefault_Precision; | 37 } |
| 38 |
| 39 GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, |
| 40 Precision precision = kDefault_Precision) |
| 41 : GrShaderVar(name, type, arrayCount, precision) |
| 42 , fOrigin(kDefault_Origin) |
| 43 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 44 SkASSERT(kVoid_GrSLType != type); |
| 66 fOrigin = kDefault_Origin; | 45 fOrigin = kDefault_Origin; |
| 67 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; | 46 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; |
| 68 } | 47 } |
| 69 | 48 |
| 70 GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, | 49 GrGLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, |
| 71 Precision precision = kDefault_Precision) { | 50 int arrayCount = kNonArray, Precision precision = kDefault_Pre
cision) |
| 51 : GrShaderVar(name, type, typeModifier, arrayCount, precision) |
| 52 , fOrigin(kDefault_Origin) |
| 53 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 72 SkASSERT(kVoid_GrSLType != type); | 54 SkASSERT(kVoid_GrSLType != type); |
| 73 fType = type; | 55 } |
| 74 fTypeModifier = kNone_TypeModifier; | 56 |
| 75 fCount = arrayCount; | 57 GrGLShaderVar(const GrShaderVar& var) |
| 76 fPrecision = precision; | 58 : GrShaderVar(var) |
| 77 fOrigin = kDefault_Origin; | 59 , fOrigin(kDefault_Origin) |
| 78 fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS; | 60 , fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) { |
| 79 fName = name; | 61 SkASSERT(kVoid_GrSLType != var.getType()); |
| 80 } | 62 } |
| 81 | 63 |
| 82 GrGLShaderVar(const GrGLShaderVar& var) | 64 GrGLShaderVar(const GrGLShaderVar& var) |
| 83 : fType(var.fType) | 65 : GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(), |
| 84 , fTypeModifier(var.fTypeModifier) | 66 var.getArrayCount(), var.getPrecision()) |
| 85 , fName(var.fName) | |
| 86 , fCount(var.fCount) | |
| 87 , fPrecision(var.fPrecision) | |
| 88 , fOrigin(var.fOrigin) | 67 , fOrigin(var.fOrigin) |
| 89 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { | 68 , fUseUniformFloatArrays(var.fUseUniformFloatArrays) { |
| 90 SkASSERT(kVoid_GrSLType != var.fType); | 69 SkASSERT(kVoid_GrSLType != var.getType()); |
| 91 } | 70 } |
| 92 | 71 |
| 93 /** | 72 /** |
| 94 * Values for array count that have special meaning. We allow 1-sized arrays
. | 73 * Values for array count that have special meaning. We allow 1-sized arrays
. |
| 95 */ | 74 */ |
| 96 enum { | 75 enum { |
| 97 kNonArray = 0, // not an array | 76 kNonArray = 0, // not an array |
| 98 kUnsizedArray = -1, // an unsized array (declared with []) | 77 kUnsizedArray = -1, // an unsized array (declared with []) |
| 99 }; | 78 }; |
| 100 | 79 |
| 101 /** | 80 /** |
| 102 * Sets as a non-array. | 81 * Sets as a non-array. |
| 103 */ | 82 */ |
| 104 void set(GrSLType type, | 83 void set(GrSLType type, |
| 105 TypeModifier typeModifier, | 84 TypeModifier typeModifier, |
| 106 const SkString& name, | 85 const SkString& name, |
| 107 Precision precision = kDefault_Precision, | 86 Precision precision = kDefault_Precision, |
| 108 Origin origin = kDefault_Origin, | 87 Origin origin = kDefault_Origin, |
| 109 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 88 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 110 SkASSERT(kVoid_GrSLType != type); | 89 SkASSERT(kVoid_GrSLType != type); |
| 111 fType = type; | 90 INHERITED::set(type, typeModifier, name, precision); |
| 112 fTypeModifier = typeModifier; | |
| 113 fName = name; | |
| 114 fCount = kNonArray; | |
| 115 fPrecision = precision; | |
| 116 fOrigin = origin; | 91 fOrigin = origin; |
| 117 fUseUniformFloatArrays = useUniformFloatArrays; | 92 fUseUniformFloatArrays = useUniformFloatArrays; |
| 118 } | 93 } |
| 119 | 94 |
| 120 /** | 95 /** |
| 121 * Sets as a non-array. | 96 * Sets as a non-array. |
| 122 */ | 97 */ |
| 123 void set(GrSLType type, | 98 void set(GrSLType type, |
| 124 TypeModifier typeModifier, | 99 TypeModifier typeModifier, |
| 125 const char* name, | 100 const char* name, |
| 126 Precision precision = kDefault_Precision, | 101 Precision precision = kDefault_Precision, |
| 127 Origin origin = kDefault_Origin, | 102 Origin origin = kDefault_Origin, |
| 128 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 103 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 129 SkASSERT(kVoid_GrSLType != type); | 104 SkASSERT(kVoid_GrSLType != type); |
| 130 fType = type; | 105 INHERITED::set(type, typeModifier, name, precision); |
| 131 fTypeModifier = typeModifier; | |
| 132 fName = name; | |
| 133 fCount = kNonArray; | |
| 134 fPrecision = precision; | |
| 135 fOrigin = origin; | 106 fOrigin = origin; |
| 136 fUseUniformFloatArrays = useUniformFloatArrays; | 107 fUseUniformFloatArrays = useUniformFloatArrays; |
| 137 } | 108 } |
| 138 | 109 |
| 139 /** | 110 /** |
| 140 * Set all var options | 111 * Set all var options |
| 141 */ | 112 */ |
| 142 void set(GrSLType type, | 113 void set(GrSLType type, |
| 143 TypeModifier typeModifier, | 114 TypeModifier typeModifier, |
| 144 const SkString& name, | 115 const SkString& name, |
| 145 int count, | 116 int count, |
| 146 Precision precision = kDefault_Precision, | 117 Precision precision = kDefault_Precision, |
| 147 Origin origin = kDefault_Origin, | 118 Origin origin = kDefault_Origin, |
| 148 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 119 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 149 SkASSERT(kVoid_GrSLType != type); | 120 SkASSERT(kVoid_GrSLType != type); |
| 150 fType = type; | 121 INHERITED::set(type, typeModifier, name, count, precision); |
| 151 fTypeModifier = typeModifier; | |
| 152 fName = name; | |
| 153 fCount = count; | |
| 154 fPrecision = precision; | |
| 155 fOrigin = origin; | 122 fOrigin = origin; |
| 156 fUseUniformFloatArrays = useUniformFloatArrays; | 123 fUseUniformFloatArrays = useUniformFloatArrays; |
| 157 } | 124 } |
| 158 | 125 |
| 159 /** | 126 /** |
| 160 * Set all var options | 127 * Set all var options |
| 161 */ | 128 */ |
| 162 void set(GrSLType type, | 129 void set(GrSLType type, |
| 163 TypeModifier typeModifier, | 130 TypeModifier typeModifier, |
| 164 const char* name, | 131 const char* name, |
| 165 int count, | 132 int count, |
| 166 Precision precision = kDefault_Precision, | 133 Precision precision = kDefault_Precision, |
| 167 Origin origin = kDefault_Origin, | 134 Origin origin = kDefault_Origin, |
| 168 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { | 135 bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
| 169 SkASSERT(kVoid_GrSLType != type); | 136 SkASSERT(kVoid_GrSLType != type); |
| 170 fType = type; | 137 INHERITED::set(type, typeModifier, name, count, precision); |
| 171 fTypeModifier = typeModifier; | |
| 172 fName = name; | |
| 173 fCount = count; | |
| 174 fPrecision = precision; | |
| 175 fOrigin = origin; | 138 fOrigin = origin; |
| 176 fUseUniformFloatArrays = useUniformFloatArrays; | 139 fUseUniformFloatArrays = useUniformFloatArrays; |
| 177 } | 140 } |
| 178 | 141 |
| 179 /** | 142 /** |
| 180 * Is the var an array. | |
| 181 */ | |
| 182 bool isArray() const { return kNonArray != fCount; } | |
| 183 /** | |
| 184 * Is this an unsized array, (i.e. declared with []). | |
| 185 */ | |
| 186 bool isUnsizedArray() const { return kUnsizedArray == fCount; } | |
| 187 /** | |
| 188 * Get the array length of the var. | |
| 189 */ | |
| 190 int getArrayCount() const { return fCount; } | |
| 191 /** | |
| 192 * Set the array length of the var | |
| 193 */ | |
| 194 void setArrayCount(int count) { fCount = count; } | |
| 195 /** | |
| 196 * Set to be a non-array. | |
| 197 */ | |
| 198 void setNonArray() { fCount = kNonArray; } | |
| 199 /** | |
| 200 * Set to be an unsized array. | |
| 201 */ | |
| 202 void setUnsizedArray() { fCount = kUnsizedArray; } | |
| 203 | |
| 204 /** | |
| 205 * Access the var name as a writable string | |
| 206 */ | |
| 207 SkString* accessName() { return &fName; } | |
| 208 /** | |
| 209 * Set the var name | |
| 210 */ | |
| 211 void setName(const SkString& n) { fName = n; } | |
| 212 void setName(const char* n) { fName = n; } | |
| 213 | |
| 214 /** | |
| 215 * Get the var name. | |
| 216 */ | |
| 217 const SkString& getName() const { return fName; } | |
| 218 | |
| 219 /** | |
| 220 * Shortcut for this->getName().c_str(); | |
| 221 */ | |
| 222 const char* c_str() const { return this->getName().c_str(); } | |
| 223 | |
| 224 /** | |
| 225 * Get the type of the var | |
| 226 */ | |
| 227 GrSLType getType() const { return fType; } | |
| 228 /** | |
| 229 * Set the type of the var | |
| 230 */ | |
| 231 void setType(GrSLType type) { fType = type; } | |
| 232 | |
| 233 TypeModifier getTypeModifier() const { return fTypeModifier; } | |
| 234 void setTypeModifier(TypeModifier type) { fTypeModifier = type; } | |
| 235 | |
| 236 /** | |
| 237 * Get the precision of the var | |
| 238 */ | |
| 239 Precision getPrecision() const { return fPrecision; } | |
| 240 | |
| 241 /** | |
| 242 * Set the precision of the var | |
| 243 */ | |
| 244 void setPrecision(Precision p) { fPrecision = p; } | |
| 245 | |
| 246 /** | |
| 247 * Get the origin of the var | 143 * Get the origin of the var |
| 248 */ | 144 */ |
| 249 Origin getOrigin() const { return fOrigin; } | 145 Origin getOrigin() const { return fOrigin; } |
| 250 | 146 |
| 251 /** | 147 /** |
| 252 * Set the origin of the var | 148 * Set the origin of the var |
| 253 */ | 149 */ |
| 254 void setOrigin(Origin origin) { fOrigin = origin; } | 150 void setOrigin(Origin origin) { fOrigin = origin; } |
| 255 | 151 |
| 256 /** | 152 /** |
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| 339 case kVaryingIn_TypeModifier: | 235 case kVaryingIn_TypeModifier: |
| 340 return k110_GrGLSLGeneration == gen ? "varying" : "in"; | 236 return k110_GrGLSLGeneration == gen ? "varying" : "in"; |
| 341 case kVaryingOut_TypeModifier: | 237 case kVaryingOut_TypeModifier: |
| 342 return k110_GrGLSLGeneration == gen ? "varying" : "out"; | 238 return k110_GrGLSLGeneration == gen ? "varying" : "out"; |
| 343 default: | 239 default: |
| 344 SkFAIL("Unknown shader variable type modifier."); | 240 SkFAIL("Unknown shader variable type modifier."); |
| 345 return ""; // suppress warning | 241 return ""; // suppress warning |
| 346 } | 242 } |
| 347 } | 243 } |
| 348 | 244 |
| 349 GrSLType fType; | |
| 350 TypeModifier fTypeModifier; | |
| 351 SkString fName; | |
| 352 int fCount; | |
| 353 Precision fPrecision; | |
| 354 Origin fOrigin; | 245 Origin fOrigin; |
| 355 /// Work around driver bugs on some hardware that don't correctly | 246 /// Work around driver bugs on some hardware that don't correctly |
| 356 /// support uniform float [] | 247 /// support uniform float [] |
| 357 bool fUseUniformFloatArrays; | 248 bool fUseUniformFloatArrays; |
| 249 |
| 250 typedef GrShaderVar INHERITED; |
| 358 }; | 251 }; |
| 359 | 252 |
| 360 #endif | 253 #endif |
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