| Index: src/gpu/gl/GrGLEffect.h
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| diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
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| index 88aa4cdd1c85f9efaec5852b0cb33c56629a7d47..e7d847d0a28fcc9eaaeb831c0c97aac30203c251 100644
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| --- a/src/gpu/gl/GrGLEffect.h
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| +++ b/src/gpu/gl/GrGLEffect.h
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| @@ -34,7 +34,7 @@ class GrGLShaderBuilder;
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|  
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|  class GrDrawEffect;
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|  class GrGLTexture;
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| -class GrGLVertexEffect;
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| +class GrGLGeometryProcessor;
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|  
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|  class GrGLEffect {
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|  
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| @@ -90,14 +90,14 @@ public:
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|      static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {}
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|  
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|      /** Used by the system when generating shader code, to see if this effect can be downcasted to
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| -        the internal GrGLVertexEffect type */
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| +        the internal GrGLGeometryProcessor type */
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|      bool isVertexEffect() const { return fIsVertexEffect; }
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|  
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|  protected:
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|      const GrBackendEffectFactory& fFactory;
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|  
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|  private:
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| -    friend class GrGLVertexEffect; // to set fIsVertexEffect
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| +    friend class GrGLGeometryProcessor; // to set fIsVertexEffect
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|  
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|      bool fIsVertexEffect;
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|  };
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| 
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