Index: src/gpu/gl/GrGLEffect.h |
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h |
index 88aa4cdd1c85f9efaec5852b0cb33c56629a7d47..e7d847d0a28fcc9eaaeb831c0c97aac30203c251 100644 |
--- a/src/gpu/gl/GrGLEffect.h |
+++ b/src/gpu/gl/GrGLEffect.h |
@@ -34,7 +34,7 @@ class GrGLShaderBuilder; |
class GrDrawEffect; |
class GrGLTexture; |
-class GrGLVertexEffect; |
+class GrGLGeometryProcessor; |
class GrGLEffect { |
@@ -90,14 +90,14 @@ public: |
static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {} |
/** Used by the system when generating shader code, to see if this effect can be downcasted to |
- the internal GrGLVertexEffect type */ |
+ the internal GrGLGeometryProcessor type */ |
bool isVertexEffect() const { return fIsVertexEffect; } |
protected: |
const GrBackendEffectFactory& fFactory; |
private: |
- friend class GrGLVertexEffect; // to set fIsVertexEffect |
+ friend class GrGLGeometryProcessor; // to set fIsVertexEffect |
bool fIsVertexEffect; |
}; |