Index: src/gpu/effects/GrGeometryProcessor.h |
diff --git a/src/gpu/effects/GrGeometryProcessor.h b/src/gpu/effects/GrGeometryProcessor.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0e1c80c150aefc76632764daed8af4c090814249 |
--- /dev/null |
+++ b/src/gpu/effects/GrGeometryProcessor.h |
@@ -0,0 +1,41 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef GrGeometryProcessor_DEFINED |
+#define GrGeometryProcessor_DEFINED |
+ |
+#include "GrEffect.h" |
+ |
+/** |
+ * If an effect needs specialized vertex shader code, then it must inherit from this class. |
+ * Otherwise it won't be able to add vertex attribs, and it will be given a vertexless shader |
+ * program in emitCode. |
+ */ |
+class GrGeometryProcessor : public GrEffect { |
+public: |
+ GrGeometryProcessor() { fRequiresVertexShader = true; } |
+ |
+protected: |
+ /** |
+ * Subclasses call this from their constructor to register vertex attributes (at most |
+ * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are |
+ * immutable. |
+ * |
+ * We return a reference to the added var so that derived classes can name it nicely and use it |
+ * in shader code. |
+ */ |
+ const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { |
+ SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); |
+ SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); |
+ return fVertexAttribs.push_back(var); |
+ } |
+ |
+private: |
+ typedef GrEffect INHERITED; |
+}; |
+ |
+#endif |