Index: Source/modules/webaudio/AudioContext.h |
diff --git a/Source/modules/webaudio/AudioContext.h b/Source/modules/webaudio/AudioContext.h |
index feac957f31d1b8d0cd62f3ae97da6cc7d0857a32..7efdd5e33d729c7577f1f85b7bfdc69a9efd2b23 100644 |
--- a/Source/modules/webaudio/AudioContext.h |
+++ b/Source/modules/webaudio/AudioContext.h |
@@ -151,6 +151,12 @@ public: |
// Called right before handlePostRenderTasks() to handle nodes which need to be pulled even when they are not connected to anything. |
void processAutomaticPullNodes(size_t framesToProcess); |
+ // Keep track of AudioNode's that have their channel count mode changed. We process the changes |
+ // in the post rendering phase. |
+ void addChangedChannelCountMode(AudioNode*); |
+ void removeChangedChannelCountMode(AudioNode*); |
+ void updateChangedChannelCountMode(); |
+ |
// Keeps track of the number of connections made. |
void incrementConnectionCount() |
{ |
@@ -342,6 +348,11 @@ private: |
AsyncAudioDecoder m_audioDecoder; |
+ // Collection of nodes where the channel count mode has changed. We want the channel count mode |
+ // to change in the pre- or post-rendering phase so as not to disturb the running audio thread. |
+ GC_PLUGIN_IGNORE("http://crbug.com/404527") |
+ HashSet<AudioNode*> m_deferredCountModeChange; |
+ |
// This is considering 32 is large enough for multiple channels audio. |
// It is somewhat arbitrary and could be increased if necessary. |
enum { MaxNumberOfChannels = 32 }; |