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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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144 void registerLiveNode(AudioNode&); | 144 void registerLiveNode(AudioNode&); |
145 | 145 |
146 // AudioContext can pull node(s) at the end of each render quantum even when
they are not connected to any downstream nodes. | 146 // AudioContext can pull node(s) at the end of each render quantum even when
they are not connected to any downstream nodes. |
147 // These two methods are called by the nodes who want to add/remove themselv
es into/from the automatic pull lists. | 147 // These two methods are called by the nodes who want to add/remove themselv
es into/from the automatic pull lists. |
148 void addAutomaticPullNode(AudioNode*); | 148 void addAutomaticPullNode(AudioNode*); |
149 void removeAutomaticPullNode(AudioNode*); | 149 void removeAutomaticPullNode(AudioNode*); |
150 | 150 |
151 // Called right before handlePostRenderTasks() to handle nodes which need to
be pulled even when they are not connected to anything. | 151 // Called right before handlePostRenderTasks() to handle nodes which need to
be pulled even when they are not connected to anything. |
152 void processAutomaticPullNodes(size_t framesToProcess); | 152 void processAutomaticPullNodes(size_t framesToProcess); |
153 | 153 |
| 154 // Keep track of AudioNode's that have their channel count mode changed. We
process the changes |
| 155 // in the post rendering phase. |
| 156 void addChangedChannelCountMode(AudioNode*); |
| 157 void removeChangedChannelCountMode(AudioNode*); |
| 158 void updateChangedChannelCountMode(); |
| 159 |
154 // Keeps track of the number of connections made. | 160 // Keeps track of the number of connections made. |
155 void incrementConnectionCount() | 161 void incrementConnectionCount() |
156 { | 162 { |
157 ASSERT(isMainThread()); | 163 ASSERT(isMainThread()); |
158 m_connectionCount++; | 164 m_connectionCount++; |
159 } | 165 } |
160 | 166 |
161 unsigned connectionCount() const { return m_connectionCount; } | 167 unsigned connectionCount() const { return m_connectionCount; } |
162 | 168 |
163 // | 169 // |
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335 // we cannot use HeapVectors. | 341 // we cannot use HeapVectors. |
336 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 342 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
337 Vector<AudioNode*> m_deferredBreakConnectionList; | 343 Vector<AudioNode*> m_deferredBreakConnectionList; |
338 | 344 |
339 Member<AudioBuffer> m_renderTarget; | 345 Member<AudioBuffer> m_renderTarget; |
340 | 346 |
341 bool m_isOfflineContext; | 347 bool m_isOfflineContext; |
342 | 348 |
343 AsyncAudioDecoder m_audioDecoder; | 349 AsyncAudioDecoder m_audioDecoder; |
344 | 350 |
| 351 // Collection of nodes where the channel count mode has changed. We want the
channel count mode |
| 352 // to change in the pre- or post-rendering phase so as not to disturb the ru
nning audio thread. |
| 353 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
| 354 HashSet<AudioNode*> m_deferredCountModeChange; |
| 355 |
345 // This is considering 32 is large enough for multiple channels audio. | 356 // This is considering 32 is large enough for multiple channels audio. |
346 // It is somewhat arbitrary and could be increased if necessary. | 357 // It is somewhat arbitrary and could be increased if necessary. |
347 enum { MaxNumberOfChannels = 32 }; | 358 enum { MaxNumberOfChannels = 32 }; |
348 }; | 359 }; |
349 | 360 |
350 } // namespace blink | 361 } // namespace blink |
351 | 362 |
352 #endif // AudioContext_h | 363 #endif // AudioContext_h |
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