DescriptionSimplify IOSurface CoreAnimation code: Part 2
It isn't necessary to mess around with sharing CGLContextObjs anymore,
they were necessary only to share data between the frame subscriber
and the RenderWidgetHostViewMac. Just give each IOSurfaceLayer its
own CGLContextObj, and draw using immediate mode (using shaders
resulted in an increase in startup time).
BUG=314190
TBR=pfeldman@chromium.org
R=kbr@chromium.org
Committed: https://crrev.com/4040f1e2376a76ca4582cefe26b484a6ea2c5b8d
Cr-Commit-Position: refs/heads/master@{#293457}
Patch Set 1 #
Total comments: 5
Messages
Total messages: 13 (3 generated)
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