Index: mojo/system/channel_endpoint.h |
diff --git a/mojo/system/channel_endpoint.h b/mojo/system/channel_endpoint.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MOJO_SYSTEM_CHANNEL_ENDPOINT_H_ |
+#define MOJO_SYSTEM_CHANNEL_ENDPOINT_H_ |
+ |
+#include "base/macros.h" |
+#include "base/memory/ref_counted.h" |
+#include "mojo/system/message_pipe.h" |
+#include "mojo/system/system_impl_export.h" |
+ |
+namespace mojo { |
+namespace system { |
+ |
+class Channel; |
+ |
+// TODO(vtl): The plan: |
+// - (Done.) Move |Channel::Endpoint| to |ChannelEndpoint|. Make it |
+// refcounted, and not copyable. Make |Channel| a friend. Make things work. |
+// - Give |ChannelEndpoint| a lock (which nothing else should be called |
+// under -- thus can be taken under any other lock, in particular |
+// |Channel|'s lock and |MessagePipe|'s lock). Stop having |Channel| as a |
+// friend. |
+// - Move logic from |ProxyMessagePipeEndpoint| into |ChannelEndpoint|. Right |
+// now, we have to go through lots of contortions to manipulate state owned |
+// by |ProxyMessagePipeEndpoint| (in particular, |Channel::Endpoint| doesn't |
+// know about the remote ID; the local ID is duplicated in two places). |
+// Hollow out |ProxyMessagePipeEndpoint|, and have it just own a reference |
+// to |ChannelEndpoint| (hence the refcounting). |
+// - In essence, |ChannelEndpoint| becomes the thing that knows about |
+// channel-specific aspects of an endpoint (notably local and remote IDs, |
+// and knowledge about handshaking), and mediates between the |Channel| and |
+// the |MessagePipe|. |
+// |
+// Things as they are now, before I change everything (TODO(vtl): update this |
+// comment appropriately): |
+// |
+// Terminology: |
+// - "Message pipe endpoint": In the implementation, a |MessagePipe| owns |
+// two |MessagePipeEndpoint| objects, one for each port. The |
+// |MessagePipeEndpoint| objects are only accessed via the |MessagePipe| |
+// (which has the lock), with the additional information of the port |
+// number. So as far as the channel is concerned, a message pipe endpoint |
+// is a pointer to a |MessagePipe| together with the port number. |
+// - The value of |port| in |EndpointInfo| refers to the |
+// |ProxyMessagePipeEndpoint| (i.e., the endpoint that is logically on |
+// the other side). Messages received by a channel for a message pipe |
+// are thus written to the *peer* of this port. |
+// - "Attached"/"detached": A message pipe endpoint is attached to a channel |
+// if it has a pointer to it. It must be detached before the channel gives |
+// up its pointer to it in order to break a reference cycle. (This cycle |
+// is needed to allow a channel to be shut down cleanly, without shutting |
+// down everything else first.) |
+// - "Running" (message pipe endpoint): A message pipe endpoint is running |
+// if messages written to it (via some |MessagePipeDispatcher|, to which |
+// some |MojoHandle| is assigned) are being transmitted through the |
+// channel. |
+// - Before a message pipe endpoint is run, it will queue messages. |
+// - When a message pipe endpoint is detached from a channel, it is also |
+// taken out of the running state. After that point, messages should |
+// no longer be written to it. |
+// - "Normal" message pipe endpoint (state): The channel itself does not |
+// have knowledge of whether a message pipe endpoint has started running |
+// yet. It will *receive* messages for a message pipe in either state (but |
+// the message pipe endpoint won't *send* messages to the channel if it |
+// has not started running). |
+// - "Zombie" message pipe endpoint (state): A message pipe endpoint is a |
+// zombie if it is still in |local_id_to_endpoint_info_map_|, but the |
+// channel is no longer forwarding messages to it (even if it may still be |
+// receiving messages for it). |
+// - There are various types of zombies, depending on the reason the |
+// message pipe endpoint cannot yet be removed. |
+// - If the remote side is closed, it will send a "remove" control |
+// message. After the channel receives that message (to which it |
+// responds with a "remove ack" control message), it knows that it |
+// shouldn't receive any more messages for that message pipe endpoint |
+// (local ID), but it must wait for the endpoint to detach. (It can't |
+// do so without a race, since it can't call into the message pipe |
+// under |lock_|.) [TODO(vtl): When I add remotely-allocated IDs, |
+// we'll have to remove the |EndpointInfo| from |
+// |local_id_to_endpoint_info_map_| -- i.e., remove the local ID, |
+// since it's no longer valid and may be reused by the remote side -- |
+// and keep the |EndpointInfo| alive in some other way.] |
+// - If the local side is closed and the message pipe endpoint was |
+// already running (so there are no queued messages left to send), it |
+// will detach the endpoint, and send a "remove" control message. |
+// However, the channel may still receive messages for that endpoint |
+// until it receives a "remove ack" control message. |
+// - If the local side is closed but the message pipe endpoint was not |
+// yet running , the detaching is delayed until after it is run and |
+// all the queued messages are sent to the channel. On being detached, |
+// things proceed as in one of the above cases. The endpoint is *not* |
+// a zombie until it is detached (or a "remove" message is received). |
+// [TODO(vtl): Maybe we can get rid of this case? It'd only not yet be |
+// running since under the current scheme it wouldn't have a remote ID |
+// yet.] |
+// - Note that even if the local side is closed, it may still receive a |
+// "remove" message from the other side (if the other side is closed |
+// simultaneously, and both sides send "remove" messages). In that |
+// case, it must still remain alive until it receives the "remove |
+// ack" (and it must ack the "remove" message that it received). |
+class MOJO_SYSTEM_IMPL_EXPORT ChannelEndpoint |
+ : public base::RefCountedThreadSafe<ChannelEndpoint> { |
+ public: |
+ ChannelEndpoint(MessagePipe* message_pipe, unsigned port); |
+ |
+ private: |
+ enum State { |
+ // Attached, possibly running or not. |
+ STATE_NORMAL, |
+ // "Zombie" states: |
+ // Waiting for |DetachMessagePipeEndpoint()| before removing. |
+ STATE_WAIT_LOCAL_DETACH, |
+ // Waiting for a |kSubtypeChannelRemoveMessagePipeEndpointAck| before |
+ // removing. |
+ STATE_WAIT_REMOTE_REMOVE_ACK, |
+ }; |
+ |
+ // TODO(vtl): This is totally temporary, until this becomes a proper |
+ // self-contained class. See the plan above. |
+ friend class Channel; |
+ |
+ friend class base::RefCountedThreadSafe<ChannelEndpoint>; |
+ ~ChannelEndpoint(); |
+ |
+ State state_; |
+ scoped_refptr<MessagePipe> message_pipe_; |
+ unsigned port_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ChannelEndpoint); |
+}; |
+ |
+} // namespace system |
+} // namespace mojo |
+ |
+#endif // MOJO_SYSTEM_CHANNEL_ENDPOINT_H_ |