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Unified Diff: mojo/system/channel_endpoint.h

Issue 541233002: Mojo: Factor Channel::EndpointInfo out to ChannelEndpoint. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: stupid msvs Created 6 years, 3 months ago
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Index: mojo/system/channel_endpoint.h
diff --git a/mojo/system/channel_endpoint.h b/mojo/system/channel_endpoint.h
new file mode 100644
index 0000000000000000000000000000000000000000..24b4b72d5948ac6bba4b041428c74c80318f9b1c
--- /dev/null
+++ b/mojo/system/channel_endpoint.h
@@ -0,0 +1,137 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MOJO_SYSTEM_CHANNEL_ENDPOINT_H_
+#define MOJO_SYSTEM_CHANNEL_ENDPOINT_H_
+
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "mojo/system/message_pipe.h"
+#include "mojo/system/system_impl_export.h"
+
+namespace mojo {
+namespace system {
+
+class Channel;
+
+// TODO(vtl): The plan:
+// - (Done.) Move |Channel::Endpoint| to |ChannelEndpoint|. Make it
+// refcounted, and not copyable. Make |Channel| a friend. Make things work.
+// - Give |ChannelEndpoint| a lock (which nothing else should be called
+// under -- thus can be taken under any other lock, in particular
+// |Channel|'s lock and |MessagePipe|'s lock). Stop having |Channel| as a
+// friend.
+// - Move logic from |ProxyMessagePipeEndpoint| into |ChannelEndpoint|. Right
+// now, we have to go through lots of contortions to manipulate state owned
+// by |ProxyMessagePipeEndpoint| (in particular, |Channel::Endpoint| doesn't
+// know about the remote ID; the local ID is duplicated in two places).
+// Hollow out |ProxyMessagePipeEndpoint|, and have it just own a reference
+// to |ChannelEndpoint| (hence the refcounting).
+// - In essence, |ChannelEndpoint| becomes the thing that knows about
+// channel-specific aspects of an endpoint (notably local and remote IDs,
+// and knowledge about handshaking), and mediates between the |Channel| and
+// the |MessagePipe|.
+//
+// Things as they are now, before I change everything (TODO(vtl): update this
+// comment appropriately):
+//
+// Terminology:
+// - "Message pipe endpoint": In the implementation, a |MessagePipe| owns
+// two |MessagePipeEndpoint| objects, one for each port. The
+// |MessagePipeEndpoint| objects are only accessed via the |MessagePipe|
+// (which has the lock), with the additional information of the port
+// number. So as far as the channel is concerned, a message pipe endpoint
+// is a pointer to a |MessagePipe| together with the port number.
+// - The value of |port| in |EndpointInfo| refers to the
+// |ProxyMessagePipeEndpoint| (i.e., the endpoint that is logically on
+// the other side). Messages received by a channel for a message pipe
+// are thus written to the *peer* of this port.
+// - "Attached"/"detached": A message pipe endpoint is attached to a channel
+// if it has a pointer to it. It must be detached before the channel gives
+// up its pointer to it in order to break a reference cycle. (This cycle
+// is needed to allow a channel to be shut down cleanly, without shutting
+// down everything else first.)
+// - "Running" (message pipe endpoint): A message pipe endpoint is running
+// if messages written to it (via some |MessagePipeDispatcher|, to which
+// some |MojoHandle| is assigned) are being transmitted through the
+// channel.
+// - Before a message pipe endpoint is run, it will queue messages.
+// - When a message pipe endpoint is detached from a channel, it is also
+// taken out of the running state. After that point, messages should
+// no longer be written to it.
+// - "Normal" message pipe endpoint (state): The channel itself does not
+// have knowledge of whether a message pipe endpoint has started running
+// yet. It will *receive* messages for a message pipe in either state (but
+// the message pipe endpoint won't *send* messages to the channel if it
+// has not started running).
+// - "Zombie" message pipe endpoint (state): A message pipe endpoint is a
+// zombie if it is still in |local_id_to_endpoint_info_map_|, but the
+// channel is no longer forwarding messages to it (even if it may still be
+// receiving messages for it).
+// - There are various types of zombies, depending on the reason the
+// message pipe endpoint cannot yet be removed.
+// - If the remote side is closed, it will send a "remove" control
+// message. After the channel receives that message (to which it
+// responds with a "remove ack" control message), it knows that it
+// shouldn't receive any more messages for that message pipe endpoint
+// (local ID), but it must wait for the endpoint to detach. (It can't
+// do so without a race, since it can't call into the message pipe
+// under |lock_|.) [TODO(vtl): When I add remotely-allocated IDs,
+// we'll have to remove the |EndpointInfo| from
+// |local_id_to_endpoint_info_map_| -- i.e., remove the local ID,
+// since it's no longer valid and may be reused by the remote side --
+// and keep the |EndpointInfo| alive in some other way.]
+// - If the local side is closed and the message pipe endpoint was
+// already running (so there are no queued messages left to send), it
+// will detach the endpoint, and send a "remove" control message.
+// However, the channel may still receive messages for that endpoint
+// until it receives a "remove ack" control message.
+// - If the local side is closed but the message pipe endpoint was not
+// yet running , the detaching is delayed until after it is run and
+// all the queued messages are sent to the channel. On being detached,
+// things proceed as in one of the above cases. The endpoint is *not*
+// a zombie until it is detached (or a "remove" message is received).
+// [TODO(vtl): Maybe we can get rid of this case? It'd only not yet be
+// running since under the current scheme it wouldn't have a remote ID
+// yet.]
+// - Note that even if the local side is closed, it may still receive a
+// "remove" message from the other side (if the other side is closed
+// simultaneously, and both sides send "remove" messages). In that
+// case, it must still remain alive until it receives the "remove
+// ack" (and it must ack the "remove" message that it received).
+class MOJO_SYSTEM_IMPL_EXPORT ChannelEndpoint
+ : public base::RefCountedThreadSafe<ChannelEndpoint> {
+ public:
+ ChannelEndpoint(MessagePipe* message_pipe, unsigned port);
+
+ private:
+ enum State {
+ // Attached, possibly running or not.
+ STATE_NORMAL,
+ // "Zombie" states:
+ // Waiting for |DetachMessagePipeEndpoint()| before removing.
+ STATE_WAIT_LOCAL_DETACH,
+ // Waiting for a |kSubtypeChannelRemoveMessagePipeEndpointAck| before
+ // removing.
+ STATE_WAIT_REMOTE_REMOVE_ACK,
+ };
+
+ // TODO(vtl): This is totally temporary, until this becomes a proper
+ // self-contained class. See the plan above.
+ friend class Channel;
+
+ friend class base::RefCountedThreadSafe<ChannelEndpoint>;
+ ~ChannelEndpoint();
+
+ State state_;
+ scoped_refptr<MessagePipe> message_pipe_;
+ unsigned port_;
+
+ DISALLOW_COPY_AND_ASSIGN(ChannelEndpoint);
+};
+
+} // namespace system
+} // namespace mojo
+
+#endif // MOJO_SYSTEM_CHANNEL_ENDPOINT_H_
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