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Side by Side Diff: mojo/system/channel_endpoint.h

Issue 541233002: Mojo: Factor Channel::EndpointInfo out to ChannelEndpoint. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: stupid msvs Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MOJO_SYSTEM_CHANNEL_ENDPOINT_H_
6 #define MOJO_SYSTEM_CHANNEL_ENDPOINT_H_
7
8 #include "base/macros.h"
9 #include "base/memory/ref_counted.h"
10 #include "mojo/system/message_pipe.h"
11 #include "mojo/system/system_impl_export.h"
12
13 namespace mojo {
14 namespace system {
15
16 class Channel;
17
18 // TODO(vtl): The plan:
19 // - (Done.) Move |Channel::Endpoint| to |ChannelEndpoint|. Make it
20 // refcounted, and not copyable. Make |Channel| a friend. Make things work.
21 // - Give |ChannelEndpoint| a lock (which nothing else should be called
22 // under -- thus can be taken under any other lock, in particular
23 // |Channel|'s lock and |MessagePipe|'s lock). Stop having |Channel| as a
24 // friend.
25 // - Move logic from |ProxyMessagePipeEndpoint| into |ChannelEndpoint|. Right
26 // now, we have to go through lots of contortions to manipulate state owned
27 // by |ProxyMessagePipeEndpoint| (in particular, |Channel::Endpoint| doesn't
28 // know about the remote ID; the local ID is duplicated in two places).
29 // Hollow out |ProxyMessagePipeEndpoint|, and have it just own a reference
30 // to |ChannelEndpoint| (hence the refcounting).
31 // - In essence, |ChannelEndpoint| becomes the thing that knows about
32 // channel-specific aspects of an endpoint (notably local and remote IDs,
33 // and knowledge about handshaking), and mediates between the |Channel| and
34 // the |MessagePipe|.
35 //
36 // Things as they are now, before I change everything (TODO(vtl): update this
37 // comment appropriately):
38 //
39 // Terminology:
40 // - "Message pipe endpoint": In the implementation, a |MessagePipe| owns
41 // two |MessagePipeEndpoint| objects, one for each port. The
42 // |MessagePipeEndpoint| objects are only accessed via the |MessagePipe|
43 // (which has the lock), with the additional information of the port
44 // number. So as far as the channel is concerned, a message pipe endpoint
45 // is a pointer to a |MessagePipe| together with the port number.
46 // - The value of |port| in |EndpointInfo| refers to the
47 // |ProxyMessagePipeEndpoint| (i.e., the endpoint that is logically on
48 // the other side). Messages received by a channel for a message pipe
49 // are thus written to the *peer* of this port.
50 // - "Attached"/"detached": A message pipe endpoint is attached to a channel
51 // if it has a pointer to it. It must be detached before the channel gives
52 // up its pointer to it in order to break a reference cycle. (This cycle
53 // is needed to allow a channel to be shut down cleanly, without shutting
54 // down everything else first.)
55 // - "Running" (message pipe endpoint): A message pipe endpoint is running
56 // if messages written to it (via some |MessagePipeDispatcher|, to which
57 // some |MojoHandle| is assigned) are being transmitted through the
58 // channel.
59 // - Before a message pipe endpoint is run, it will queue messages.
60 // - When a message pipe endpoint is detached from a channel, it is also
61 // taken out of the running state. After that point, messages should
62 // no longer be written to it.
63 // - "Normal" message pipe endpoint (state): The channel itself does not
64 // have knowledge of whether a message pipe endpoint has started running
65 // yet. It will *receive* messages for a message pipe in either state (but
66 // the message pipe endpoint won't *send* messages to the channel if it
67 // has not started running).
68 // - "Zombie" message pipe endpoint (state): A message pipe endpoint is a
69 // zombie if it is still in |local_id_to_endpoint_info_map_|, but the
70 // channel is no longer forwarding messages to it (even if it may still be
71 // receiving messages for it).
72 // - There are various types of zombies, depending on the reason the
73 // message pipe endpoint cannot yet be removed.
74 // - If the remote side is closed, it will send a "remove" control
75 // message. After the channel receives that message (to which it
76 // responds with a "remove ack" control message), it knows that it
77 // shouldn't receive any more messages for that message pipe endpoint
78 // (local ID), but it must wait for the endpoint to detach. (It can't
79 // do so without a race, since it can't call into the message pipe
80 // under |lock_|.) [TODO(vtl): When I add remotely-allocated IDs,
81 // we'll have to remove the |EndpointInfo| from
82 // |local_id_to_endpoint_info_map_| -- i.e., remove the local ID,
83 // since it's no longer valid and may be reused by the remote side --
84 // and keep the |EndpointInfo| alive in some other way.]
85 // - If the local side is closed and the message pipe endpoint was
86 // already running (so there are no queued messages left to send), it
87 // will detach the endpoint, and send a "remove" control message.
88 // However, the channel may still receive messages for that endpoint
89 // until it receives a "remove ack" control message.
90 // - If the local side is closed but the message pipe endpoint was not
91 // yet running , the detaching is delayed until after it is run and
92 // all the queued messages are sent to the channel. On being detached,
93 // things proceed as in one of the above cases. The endpoint is *not*
94 // a zombie until it is detached (or a "remove" message is received).
95 // [TODO(vtl): Maybe we can get rid of this case? It'd only not yet be
96 // running since under the current scheme it wouldn't have a remote ID
97 // yet.]
98 // - Note that even if the local side is closed, it may still receive a
99 // "remove" message from the other side (if the other side is closed
100 // simultaneously, and both sides send "remove" messages). In that
101 // case, it must still remain alive until it receives the "remove
102 // ack" (and it must ack the "remove" message that it received).
103 class MOJO_SYSTEM_IMPL_EXPORT ChannelEndpoint
104 : public base::RefCountedThreadSafe<ChannelEndpoint> {
105 public:
106 ChannelEndpoint(MessagePipe* message_pipe, unsigned port);
107
108 private:
109 enum State {
110 // Attached, possibly running or not.
111 STATE_NORMAL,
112 // "Zombie" states:
113 // Waiting for |DetachMessagePipeEndpoint()| before removing.
114 STATE_WAIT_LOCAL_DETACH,
115 // Waiting for a |kSubtypeChannelRemoveMessagePipeEndpointAck| before
116 // removing.
117 STATE_WAIT_REMOTE_REMOVE_ACK,
118 };
119
120 // TODO(vtl): This is totally temporary, until this becomes a proper
121 // self-contained class. See the plan above.
122 friend class Channel;
123
124 friend class base::RefCountedThreadSafe<ChannelEndpoint>;
125 ~ChannelEndpoint();
126
127 State state_;
128 scoped_refptr<MessagePipe> message_pipe_;
129 unsigned port_;
130
131 DISALLOW_COPY_AND_ASSIGN(ChannelEndpoint);
132 };
133
134 } // namespace system
135 } // namespace mojo
136
137 #endif // MOJO_SYSTEM_CHANNEL_ENDPOINT_H_
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