| Index: dm/DMTaskRunner.h
|
| diff --git a/dm/DMTaskRunner.h b/dm/DMTaskRunner.h
|
| index 3d4e491b9cb298becb4a30a40462cca1b23f28ac..dd1440ed9accb50740ae56193b5045da7bf8582f 100644
|
| --- a/dm/DMTaskRunner.h
|
| +++ b/dm/DMTaskRunner.h
|
| @@ -2,9 +2,11 @@
|
| #define DMTaskRunner_DEFINED
|
|
|
| #include "DMGpuSupport.h"
|
| -#include "SkTDArray.h"
|
| -#include "SkTaskGroup.h"
|
| +#include "SkThreadPool.h"
|
| #include "SkTypes.h"
|
| +
|
| +// TaskRunner runs Tasks on one of two threadpools depending on the need for a GrContextFactory.
|
| +// It's typically a good idea to run fewer GPU threads than CPU threads (go nuts with those).
|
|
|
| namespace DM {
|
|
|
| @@ -13,15 +15,16 @@
|
|
|
| class TaskRunner : SkNoncopyable {
|
| public:
|
| - TaskRunner() {}
|
| + explicit TaskRunner(int cpuThreads, int gpuThreads);
|
|
|
| void add(CpuTask* task);
|
| + void addNext(CpuTask* task);
|
| void add(GpuTask* task);
|
| void wait();
|
|
|
| private:
|
| - SkTaskGroup fCpuWork;
|
| - SkTDArray<GpuTask*> fGpuWork;
|
| + SkTThreadPool<void> fCpu;
|
| + SkTThreadPool<GrContextFactory> fGpu;
|
| };
|
|
|
| } // namespace DM
|
|
|