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| 1 #ifndef DMTaskRunner_DEFINED | 1 #ifndef DMTaskRunner_DEFINED |
| 2 #define DMTaskRunner_DEFINED | 2 #define DMTaskRunner_DEFINED |
| 3 | 3 |
| 4 #include "DMGpuSupport.h" | 4 #include "DMGpuSupport.h" |
| 5 #include "SkTDArray.h" | 5 #include "SkThreadPool.h" |
| 6 #include "SkTaskGroup.h" | |
| 7 #include "SkTypes.h" | 6 #include "SkTypes.h" |
| 8 | 7 |
| 8 // TaskRunner runs Tasks on one of two threadpools depending on the need for a G
rContextFactory. |
| 9 // It's typically a good idea to run fewer GPU threads than CPU threads (go nuts
with those). |
| 10 |
| 9 namespace DM { | 11 namespace DM { |
| 10 | 12 |
| 11 class CpuTask; | 13 class CpuTask; |
| 12 class GpuTask; | 14 class GpuTask; |
| 13 | 15 |
| 14 class TaskRunner : SkNoncopyable { | 16 class TaskRunner : SkNoncopyable { |
| 15 public: | 17 public: |
| 16 TaskRunner() {} | 18 explicit TaskRunner(int cpuThreads, int gpuThreads); |
| 17 | 19 |
| 18 void add(CpuTask* task); | 20 void add(CpuTask* task); |
| 21 void addNext(CpuTask* task); |
| 19 void add(GpuTask* task); | 22 void add(GpuTask* task); |
| 20 void wait(); | 23 void wait(); |
| 21 | 24 |
| 22 private: | 25 private: |
| 23 SkTaskGroup fCpuWork; | 26 SkTThreadPool<void> fCpu; |
| 24 SkTDArray<GpuTask*> fGpuWork; | 27 SkTThreadPool<GrContextFactory> fGpu; |
| 25 }; | 28 }; |
| 26 | 29 |
| 27 } // namespace DM | 30 } // namespace DM |
| 28 | 31 |
| 29 #endif // DMTaskRunner_DEFINED | 32 #endif // DMTaskRunner_DEFINED |
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