| Index: src/gpu/GrDrawTargetCaps.h
|
| ===================================================================
|
| --- src/gpu/GrDrawTargetCaps.h (revision 12025)
|
| +++ src/gpu/GrDrawTargetCaps.h (working copy)
|
| @@ -37,6 +37,11 @@
|
| bool bufferLockSupport() const { return fBufferLockSupport; }
|
| bool pathRenderingSupport() const { return fPathRenderingSupport; }
|
| bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
|
| +
|
| + // Scratch textures not being reused means that those scratch textures
|
| + // that we upload to (i.e., don't have a render target) will not be
|
| + // recycled in the texture cache. This is to prevent ghosting by drivers
|
| + // (in particular for deferred architectures).
|
| bool reuseScratchTextures() const { return fReuseScratchTextures; }
|
|
|
| int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
|
|
|