Index: athena/wm/window_overview_mode.cc |
diff --git a/athena/wm/window_overview_mode.cc b/athena/wm/window_overview_mode.cc |
index b34991cf82d7a7341ac17c77d016f1cda20e0dc9..8b6bb04ea40d9fa6393cf890733a93c86000a31e 100644 |
--- a/athena/wm/window_overview_mode.cc |
+++ b/athena/wm/window_overview_mode.cc |
@@ -189,6 +189,10 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
} |
} |
+ // Computes the terminal states (i.e. the transforms for the top-most and |
+ // bottom-most position in the stack) for |window|. |window_count| is the |
+ // number of windows in the stack, and |index| is the position of the window |
+ // in the stack (0 being the front-most window). |
void UpdateTerminalStateForWindowAtIndex(aura::Window* window, |
size_t index, |
size_t window_count) { |
@@ -418,45 +422,72 @@ class WindowOverviewModeImpl : public WindowOverviewMode, |
void CloseDragWindow(const ui::GestureEvent& gesture) { |
// Animate |dragged_window_| offscreen first, then destroy it. |
- ui::ScopedLayerAnimationSettings settings( |
- dragged_window_->layer()->GetAnimator()); |
- settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- settings.AddObserver(new ui::ClosureAnimationObserver( |
- base::Bind(&base::DeletePointer<aura::Window>, dragged_window_))); |
- |
- WindowOverviewState* dragged_state = |
- dragged_window_->GetProperty(kWindowOverviewState); |
- CHECK(dragged_state); |
- gfx::Transform transform = dragged_window_->layer()->transform(); |
- gfx::RectF transformed_bounds = dragged_window_->bounds(); |
- transform.TransformRect(&transformed_bounds); |
- float transform_x = 0.f; |
- if (gesture.location().x() > dragged_start_location_.x()) |
- transform_x = container_->bounds().right() - transformed_bounds.x(); |
- else |
- transform_x = -(transformed_bounds.x() + transformed_bounds.width()); |
- float scale = gfx::Tween::FloatValueBetween( |
- dragged_state->progress, kMinScale, kMaxScale); |
- transform.Translate(transform_x / scale, 0); |
- dragged_window_->SetTransform(transform); |
- dragged_window_->layer()->SetOpacity(kMinOpacity); |
- |
- // Move the windows behind |dragged_window_| in the stack forward one step. |
- const aura::Window::Windows& list = container_->children(); |
- for (aura::Window::Windows::const_iterator iter = list.begin(); |
- iter != list.end() && *iter != dragged_window_; |
- ++iter) { |
- aura::Window* window = *iter; |
- ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
+ { |
+ ui::ScopedLayerAnimationSettings settings( |
+ dragged_window_->layer()->GetAnimator()); |
settings.SetPreemptionStrategy( |
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ settings.AddObserver(new ui::ClosureAnimationObserver( |
+ base::Bind(&base::DeletePointer<aura::Window>, dragged_window_))); |
+ |
+ WindowOverviewState* dragged_state = |
+ dragged_window_->GetProperty(kWindowOverviewState); |
+ CHECK(dragged_state); |
+ gfx::Transform transform = dragged_window_->layer()->transform(); |
+ gfx::RectF transformed_bounds = dragged_window_->bounds(); |
+ transform.TransformRect(&transformed_bounds); |
+ float transform_x = 0.f; |
+ if (gesture.location().x() > dragged_start_location_.x()) |
+ transform_x = container_->bounds().right() - transformed_bounds.x(); |
+ else |
+ transform_x = -(transformed_bounds.x() + transformed_bounds.width()); |
+ float scale = gfx::Tween::FloatValueBetween( |
+ dragged_state->progress, kMinScale, kMaxScale); |
+ transform.Translate(transform_x / scale, 0); |
+ dragged_window_->SetTransform(transform); |
+ dragged_window_->layer()->SetOpacity(kMinOpacity); |
+ } |
+ |
+ const aura::Window::Windows list = window_list_provider_->GetWindowList(); |
+ CHECK(!list.empty()); |
+ if (list.front() == dragged_window_) { |
+ // There's no window behind |dragged_window_|. So move the windows in |
+ // front take a step back. |
+ for (aura::Window::Windows::const_reverse_iterator iter = list.rbegin(); |
+ iter != list.rend() && *iter != dragged_window_; |
+ ++iter) { |
+ aura::Window* window = *iter; |
+ ui::ScopedLayerAnimationSettings settings( |
+ window->layer()->GetAnimator()); |
+ settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- aura::Window* next = *(iter + 1); |
- WindowOverviewState* next_state = next->GetProperty(kWindowOverviewState); |
- UpdateTerminalStateForWindowAtIndex(window, list.end() - iter, |
- list.size()); |
- SetWindowProgress(window, next_state->progress); |
+ aura::Window* next = *(iter + 1); |
+ WindowOverviewState* next_state = |
+ next->GetProperty(kWindowOverviewState); |
+ UpdateTerminalStateForWindowAtIndex( |
+ window, iter - list.rbegin(), list.size()); |
+ SetWindowProgress(window, next_state->progress); |
+ } |
+ } else { |
+ // Move the windows behind |dragged_window_| in the stack forward one |
+ // step. |
+ for (aura::Window::Windows::const_iterator iter = list.begin(); |
+ iter != list.end() && *iter != dragged_window_; |
+ ++iter) { |
+ aura::Window* window = *iter; |
+ ui::ScopedLayerAnimationSettings settings( |
+ window->layer()->GetAnimator()); |
+ settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ |
+ aura::Window* next = *(iter + 1); |
+ WindowOverviewState* next_state = |
+ next->GetProperty(kWindowOverviewState); |
+ UpdateTerminalStateForWindowAtIndex( |
+ window, list.end() - iter, list.size()); |
+ SetWindowProgress(window, next_state->progress); |
+ } |
} |
dragged_window_ = NULL; |