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Issue 528403002: Revert of Simplify IOSurface CoreAnimation code: Part 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/compositor/io_surface_layer_mac.h" 5 #include "content/browser/compositor/io_surface_layer_mac.h"
6 6
7 #include <CoreFoundation/CoreFoundation.h> 7 #include <CoreFoundation/CoreFoundation.h>
8 #include <OpenGL/CGLIOSurface.h> 8 #include <OpenGL/gl.h>
9 #include <OpenGL/CGLRenderers.h>
10 #include <OpenGL/OpenGL.h>
11 9
12 #include "base/mac/mac_util.h" 10 #include "base/mac/mac_util.h"
13 #include "base/mac/sdk_forward_declarations.h" 11 #include "base/mac/sdk_forward_declarations.h"
14 #include "content/browser/renderer_host/render_widget_host_impl.h" 12 #include "content/browser/renderer_host/render_widget_host_impl.h"
15 #include "content/browser/renderer_host/render_widget_host_view_mac.h" 13 #include "content/browser/renderer_host/render_widget_host_view_mac.h"
14 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
15 #include "content/browser/renderer_host/compositing_iosurface_mac.h"
16 #include "ui/base/cocoa/animation_utils.h" 16 #include "ui/base/cocoa/animation_utils.h"
17 #include "ui/gfx/size_conversions.h" 17 #include "ui/gfx/size_conversions.h"
18 #include "ui/gl/scoped_cgl.h"
19 #include "ui/gl/gpu_switching_manager.h" 18 #include "ui/gl/gpu_switching_manager.h"
20 19
21 // Convenience macro for checking errors in the below code.
22 #define CHECK_GL_ERROR() do { \
23 GLenum gl_error = glGetError(); \
24 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error: " << gl_error; \
25 } while (0)
26
27 ////////////////////////////////////////////////////////////////////////////////
28 // IOSurfaceLayer(Private)
29
30 @interface IOSurfaceLayer(Private)
31 // Force a draw immediately, but only if one was requested.
32 - (void)displayIfNeededAndAck;
33
34 // Called when it has been a fixed interval of time and a frame has yet to be
35 // drawn.
36 - (void)timerFired;
37 @end
38
39 //////////////////////////////////////////////////////////////////////////////// 20 ////////////////////////////////////////////////////////////////////////////////
40 // IOSurfaceLayerHelper 21 // IOSurfaceLayerHelper
41 22
42 namespace content { 23 namespace content {
43 24
44 // IOSurfaceLayerHelper provides C++ functionality needed for the
45 // IOSurfaceLayer class (interfacing with base::DelayTimer).
46 class IOSurfaceLayerHelper {
47 public:
48 IOSurfaceLayerHelper(IOSurfaceLayer* layer);
49 ~IOSurfaceLayerHelper();
50 void ResetTimer();
51
52 private:
53 void TimerFired();
54
55 // The layer that owns this helper.
56 IOSurfaceLayer* const layer_;
57
58 // The browser places back-pressure on the GPU by not acknowledging swap
59 // calls until they appear on the screen. This can lead to hangs if the
60 // view is moved offscreen (among other things). Prevent hangs by always
61 // acknowledging the frame after timeout of 1/6th of a second has passed.
62 base::DelayTimer<IOSurfaceLayerHelper> timer_;
63 };
64
65
66 IOSurfaceLayerHelper::IOSurfaceLayerHelper( 25 IOSurfaceLayerHelper::IOSurfaceLayerHelper(
26 IOSurfaceLayerClient* client,
67 IOSurfaceLayer* layer) 27 IOSurfaceLayer* layer)
68 : layer_(layer), 28 : client_(client),
29 layer_(layer),
30 needs_display_(false),
31 has_pending_frame_(false),
32 did_not_draw_counter_(0),
33 is_pumping_frames_(false),
69 timer_( 34 timer_(
70 FROM_HERE, 35 FROM_HERE,
71 base::TimeDelta::FromSeconds(1) / 6, 36 base::TimeDelta::FromSeconds(1) / 6,
72 this, 37 this,
73 &IOSurfaceLayerHelper::TimerFired) {} 38 &IOSurfaceLayerHelper::TimerFired) {}
74 39
75 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() { 40 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() {
41 // Any acks that were waiting on this layer to draw will not occur, so ack
42 // them now to prevent blocking the renderer.
43 AckPendingFrame(true);
76 } 44 }
77 45
78 void IOSurfaceLayerHelper::ResetTimer() { 46 void IOSurfaceLayerHelper::GotNewFrame() {
79 timer_.Reset();
80 }
81
82 void IOSurfaceLayerHelper::TimerFired() {
83 [layer_ timerFired];
84 }
85
86 } // namespace content
87
88 ////////////////////////////////////////////////////////////////////////////////
89 // IOSurfaceLayer
90
91 @implementation IOSurfaceLayer
92
93 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
94 withScaleFactor:(float)scale_factor {
95 if (self = [super init]) {
96 client_ = client;
97 helper_.reset(new content::IOSurfaceLayerHelper(self));
98 needs_display_ = false;
99 has_pending_frame_ = false;
100 did_not_draw_counter_ = 0;
101 is_pumping_frames_ = false;
102 io_surface_texture_ = 0;
103 io_surface_texture_dirty_ = false;
104 cgl_renderer_id_ = 0;
105
106 [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
107 [self setAnchorPoint:CGPointMake(0, 0)];
108 // Setting contents gravity is necessary to prevent the layer from being
109 // scaled during dyanmic resizes (especially with devtools open).
110 [self setContentsGravity:kCAGravityTopLeft];
111 if ([self respondsToSelector:(@selector(setContentsScale:))])
112 [self setContentsScale:scale_factor];
113 }
114 return self;
115 }
116
117 - (void)dealloc {
118 DCHECK(!helper_ && !client_);
119 [super dealloc];
120 }
121
122 - (float)scaleFactor {
123 if ([self respondsToSelector:(@selector(contentsScale))])
124 return [self contentsScale];
125 return 1;
126 }
127
128 - (int)rendererID {
129 return cgl_renderer_id_;
130 }
131
132 - (void)timerFired {
133 [self displayIfNeededAndAck];
134 }
135
136 - (void)resetClient {
137 // Any acks that were waiting on this layer to draw will not occur, so ack
138 // them now to prevent blocking the renderer.
139 [self ackPendingFrame];
140 helper_.reset();
141 client_ = NULL;
142 }
143
144 - (void)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
145 withPixelSize:(gfx::Size)pixel_size
146 withScaleFactor:(float)scale_factor {
147 // A trace value of 2 indicates that there is a pending swap ack. See 47 // A trace value of 2 indicates that there is a pending swap ack. See
148 // canDrawInCGLContext for other value meanings. 48 // canDrawInCGLContext for other value meanings.
149 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 2); 49 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2);
50
150 has_pending_frame_ = true; 51 has_pending_frame_ = true;
151 needs_display_ = true; 52 needs_display_ = true;
152 helper_->ResetTimer(); 53 timer_.Reset();
153
154 frame_pixel_size_ = pixel_size;
155
156 // If this is a new IOSurface, open the IOSurface and mark that the
157 // GL texture needs to bind to the new surface.
158 if (!io_surface_ || io_surface_id != IOSurfaceGetID(io_surface_)) {
159 io_surface_.reset(IOSurfaceLookup(io_surface_id));
160 io_surface_texture_dirty_ = true;
161 if (!io_surface_) {
162 LOG(ERROR) << "Failed to open IOSurface for frame";
163 if (client_)
164 client_->IOSurfaceLayerHitError();
165 }
166 }
167 54
168 // If reqested, draw immediately and don't bother trying to use the 55 // If reqested, draw immediately and don't bother trying to use the
169 // isAsynchronous property to ensure smooth animation. If this is while 56 // isAsynchronous property to ensure smooth animation. If this is while
170 // frames are being pumped then ack and display immediately to get a 57 // frames are being pumped then ack and display immediately to get a
171 // correct-sized frame displayed as soon as possible. 58 // correct-sized frame displayed as soon as possible.
172 if (is_pumping_frames_ || 59 if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) {
173 (client_ && client_->IOSurfaceLayerShouldAckImmediately())) { 60 SetNeedsDisplayAndDisplayAndAck();
174 [self setNeedsDisplayAndDisplayAndAck];
175 } else { 61 } else {
176 if (![self isAsynchronous]) 62 if (![layer_ isAsynchronous])
177 [self setAsynchronous:YES]; 63 [layer_ setAsynchronous:YES];
178 } 64 }
179 } 65 }
180 66
181 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext 67 void IOSurfaceLayerHelper::SetNeedsDisplay() {
182 pixelFormat:(CGLPixelFormatObj)pixelFormat 68 needs_display_ = true;
183 forLayerTime:(CFTimeInterval)timeInterval 69 }
184 displayTime:(const CVTimeStamp*)timeStamp { 70
71 bool IOSurfaceLayerHelper::CanDraw() {
185 // If we return NO 30 times in a row, switch to being synchronous to avoid 72 // If we return NO 30 times in a row, switch to being synchronous to avoid
186 // burning CPU cycles on this callback. 73 // burning CPU cycles on this callback.
187 if (needs_display_) { 74 if (needs_display_) {
188 did_not_draw_counter_ = 0; 75 did_not_draw_counter_ = 0;
189 } else { 76 } else {
190 did_not_draw_counter_ += 1; 77 did_not_draw_counter_ += 1;
191 if (did_not_draw_counter_ == 30) 78 if (did_not_draw_counter_ == 30)
192 [self setAsynchronous:NO]; 79 [layer_ setAsynchronous:NO];
193 } 80 }
194 81
195 // Add an instantaneous blip to the PendingSwapAck state to indicate 82 // Add an instantaneous blip to the PendingSwapAck state to indicate
196 // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually 83 // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
197 // from 2, indicating that a swap ack is pending) indicates that we 84 // from 2, indicating that a swap ack is pending) indicates that we
198 // requested a draw. A blip up to 1 (usually from 0, indicating there is no 85 // requested a draw. A blip up to 1 (usually from 0, indicating there is no
199 // pending swap ack) indicates that we did not request a draw. This would 86 // pending swap ack) indicates that we did not request a draw. This would
200 // be more natural to do with a tracing pseudo-thread 87 // be more natural to do with a tracing pseudo-thread
201 // http://crbug.com/366300 88 // http://crbug.com/366300
202 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, needs_display_ ? 3 : 1); 89 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1);
203 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 90 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this,
204 has_pending_frame_ ? 2 : 0); 91 has_pending_frame_ ? 2 : 0);
205 92
206 return needs_display_; 93 return needs_display_;
207 } 94 }
208 95
209 - (void)ackPendingFrame { 96 void IOSurfaceLayerHelper::DidDraw(bool success) {
97 needs_display_ = false;
98 AckPendingFrame(success);
99 }
100
101 void IOSurfaceLayerHelper::AckPendingFrame(bool success) {
210 if (!has_pending_frame_) 102 if (!has_pending_frame_)
211 return; 103 return;
212 has_pending_frame_ = false; 104 has_pending_frame_ = false;
213 if (client_) 105 if (success)
214 client_->IOSurfaceLayerDidDrawFrame(); 106 client_->IOSurfaceLayerDidDrawFrame();
107 else
108 client_->IOSurfaceLayerHitError();
215 // A trace value of 0 indicates that there is no longer a pending swap ack. 109 // A trace value of 0 indicates that there is no longer a pending swap ack.
216 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 0); 110 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0);
217 } 111 }
218 112
219 - (void)setNeedsDisplayAndDisplayAndAck { 113 void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() {
220 // Drawing using setNeedsDisplay and displayIfNeeded will result in 114 // Drawing using setNeedsDisplay and displayIfNeeded will result in
221 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky 115 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky
222 // animation. Disable asynchronous drawing before issuing these calls as a 116 // animation. Disable asynchronous drawing before issuing these calls as a
223 // workaround. 117 // workaround.
224 // http://crbug.com/395827 118 // http://crbug.com/395827
225 if ([self isAsynchronous]) 119 if ([layer_ isAsynchronous])
226 [self setAsynchronous:NO]; 120 [layer_ setAsynchronous:NO];
227 121
228 [self setNeedsDisplay]; 122 [layer_ setNeedsDisplay];
229 [self displayIfNeededAndAck]; 123 DisplayIfNeededAndAck();
230 } 124 }
231 125
232 - (void)displayIfNeededAndAck { 126 void IOSurfaceLayerHelper::DisplayIfNeededAndAck() {
233 if (!needs_display_) 127 if (!needs_display_)
234 return; 128 return;
235 129
236 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before 130 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before
237 // issuing displayIfNeeded. 131 // issuing displayIfNeeded.
238 // http://crbug.com/395827 132 // http://crbug.com/395827
239 if ([self isAsynchronous]) 133 if ([layer_ isAsynchronous])
240 [self setAsynchronous:NO]; 134 [layer_ setAsynchronous:NO];
241 135
242 // Do not bother drawing while pumping new frames -- wait until the waiting 136 // Do not bother drawing while pumping new frames -- wait until the waiting
243 // block ends to draw any of the new frames. 137 // block ends to draw any of the new frames.
244 if (!is_pumping_frames_) 138 if (!is_pumping_frames_)
245 [self displayIfNeeded]; 139 [layer_ displayIfNeeded];
246 140
247 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued 141 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued
248 // rapidly (e.g, with vsync off). This is unacceptable because the failure 142 // rapidly (e.g, with vsync off). This is unacceptable because the failure
249 // to ack a single frame will hang the renderer. Ensure that the renderer 143 // to ack a single frame will hang the renderer. Ensure that the renderer
250 // not be blocked by lying and claiming that we drew the frame. 144 // not be blocked by lying and claiming that we drew the frame.
251 [self ackPendingFrame]; 145 AckPendingFrame(true);
146 }
147
148 void IOSurfaceLayerHelper::TimerFired() {
149 SetNeedsDisplayAndDisplayAndAck();
150 }
151
152 void IOSurfaceLayerHelper::BeginPumpingFrames() {
153 is_pumping_frames_ = true;
154 }
155
156 void IOSurfaceLayerHelper::EndPumpingFrames() {
157 is_pumping_frames_ = false;
158 DisplayIfNeededAndAck();
159 }
160
161 } // namespace content
162
163 ////////////////////////////////////////////////////////////////////////////////
164 // IOSurfaceLayer
165
166 @implementation IOSurfaceLayer
167
168 - (content::CompositingIOSurfaceMac*)iosurface {
169 return iosurface_.get();
170 }
171
172 - (content::CompositingIOSurfaceContext*)context {
173 return context_.get();
174 }
175
176 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
177 withScaleFactor:(float)scale_factor {
178 if (self = [super init]) {
179 helper_.reset(new content::IOSurfaceLayerHelper(client, self));
180
181 iosurface_ = content::CompositingIOSurfaceMac::Create();
182 context_ = content::CompositingIOSurfaceContext::Get(
183 content::CompositingIOSurfaceContext::kCALayerContextWindowNumber);
184 if (!iosurface_ || !context_) {
185 LOG(ERROR) << "Failed create CompositingIOSurface or context";
186 [self resetClient];
187 [self release];
188 return nil;
189 }
190
191 [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
192 [self setAnchorPoint:CGPointMake(0, 0)];
193 // Setting contents gravity is necessary to prevent the layer from being
194 // scaled during dyanmic resizes (especially with devtools open).
195 [self setContentsGravity:kCAGravityTopLeft];
196 if ([self respondsToSelector:(@selector(setContentsScale:))]) {
197 [self setContentsScale:scale_factor];
198 }
199 }
200 return self;
201 }
202
203 - (void)dealloc {
204 DCHECK(!helper_);
205 [super dealloc];
206 }
207
208 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
209 withPixelSize:(gfx::Size)pixel_size
210 withScaleFactor:(float)scale_factor {
211 bool result = true;
212 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
213 context_->cgl_context());
214 result = iosurface_->SetIOSurfaceWithContextCurrent(
215 context_, io_surface_id, pixel_size, scale_factor);
216 return result;
217 }
218
219 - (void)poisonContextAndSharegroup {
220 context_->PoisonContextAndSharegroup();
221 }
222
223 - (bool)hasBeenPoisoned {
224 return context_->HasBeenPoisoned();
225 }
226
227 - (float)scaleFactor {
228 return iosurface_->scale_factor();
229 }
230
231 - (int)rendererID {
232 return iosurface_->GetRendererID();
233 }
234
235 - (void)resetClient {
236 helper_.reset();
237 }
238
239 - (void)gotNewFrame {
240 helper_->GotNewFrame();
241 }
242
243 - (void)setNeedsDisplayAndDisplayAndAck {
244 helper_->SetNeedsDisplayAndDisplayAndAck();
245 }
246
247 - (void)displayIfNeededAndAck {
248 helper_->DisplayIfNeededAndAck();
252 } 249 }
253 250
254 - (void)beginPumpingFrames { 251 - (void)beginPumpingFrames {
255 is_pumping_frames_ = true; 252 helper_->BeginPumpingFrames();
256 } 253 }
257 254
258 - (void)endPumpingFrames { 255 - (void)endPumpingFrames {
259 is_pumping_frames_ = false; 256 helper_->EndPumpingFrames();
260 [self displayIfNeededAndAck];
261 } 257 }
262 258
263 // The remaining methods implement the CAOpenGLLayer interface. 259 // The remaining methods implement the CAOpenGLLayer interface.
264 260
265 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { 261 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
266 // Create the pixel format object for the context. 262 if (!context_)
267 std::vector<CGLPixelFormatAttribute> attribs; 263 return [super copyCGLPixelFormatForDisplayMask:mask];
268 attribs.push_back(kCGLPFADepthSize); 264 return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
269 attribs.push_back(static_cast<CGLPixelFormatAttribute>(0)); 265 }
270 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) { 266
271 attribs.push_back(kCGLPFAAllowOfflineRenderers); 267 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
272 attribs.push_back(static_cast<CGLPixelFormatAttribute>(1)); 268 if (!context_)
273 } 269 return [super copyCGLContextForPixelFormat:pixelFormat];
274 attribs.push_back(static_cast<CGLPixelFormatAttribute>(0)); 270 return CGLRetainContext(context_->cgl_context());
275 GLint number_virtual_screens = 0;
276 base::ScopedTypeRef<CGLPixelFormatObj> pixel_format;
277 CGLError error = CGLChoosePixelFormat(
278 &attribs.front(), pixel_format.InitializeInto(), &number_virtual_screens);
279 if (error != kCGLNoError) {
280 LOG(ERROR) << "Failed to create pixel format object.";
281 return NULL;
282 }
283 return CGLRetainPixelFormat(pixel_format);
284 }
285
286 - (void)releaseCGLContext:(CGLContextObj)glContext {
287 // Destroy the GL resources used by this context.
288 if (io_surface_texture_) {
289 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(glContext);
290 glDeleteTextures(1, &io_surface_texture_);
291 io_surface_texture_ = 0;
292 }
293 io_surface_texture_dirty_ = true;
294 cgl_renderer_id_ = 0;
295 [super releaseCGLContext:(CGLContextObj)glContext];
296 } 271 }
297 272
298 - (void)setNeedsDisplay { 273 - (void)setNeedsDisplay {
299 needs_display_ = true; 274 if (helper_)
275 helper_->SetNeedsDisplay();
300 [super setNeedsDisplay]; 276 [super setNeedsDisplay];
301 } 277 }
302 278
279 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
280 pixelFormat:(CGLPixelFormatObj)pixelFormat
281 forLayerTime:(CFTimeInterval)timeInterval
282 displayTime:(const CVTimeStamp*)timeStamp {
283 if (helper_)
284 return helper_->CanDraw();
285 return NO;
286 }
287
303 - (void)drawInCGLContext:(CGLContextObj)glContext 288 - (void)drawInCGLContext:(CGLContextObj)glContext
304 pixelFormat:(CGLPixelFormatObj)pixelFormat 289 pixelFormat:(CGLPixelFormatObj)pixelFormat
305 forLayerTime:(CFTimeInterval)timeInterval 290 forLayerTime:(CFTimeInterval)timeInterval
306 displayTime:(const CVTimeStamp*)timeStamp { 291 displayTime:(const CVTimeStamp*)timeStamp {
307 TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext"); 292 TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext");
308 293
309 // Create the texture if it has not been created in this context yet. 294 if (!iosurface_->HasIOSurface() || context_->cgl_context() != glContext) {
310 if (!io_surface_texture_) { 295 glClearColor(1, 1, 1, 1);
311 glGenTextures(1, &io_surface_texture_); 296 glClear(GL_COLOR_BUFFER_BIT);
312 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_); 297 return;
313 glTexParameteri(
314 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
315 glTexParameteri(
316 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
317 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
318 io_surface_texture_dirty_ = true;
319 } 298 }
320 299
321 // Associate the IOSurface with this texture, if the underlying IOSurface has 300 // The correct viewport to cover the layer will be set up by the caller.
322 // been changed. 301 // Transform this into a window size for DrawIOSurface, where it will be
323 if (io_surface_texture_dirty_ && io_surface_) { 302 // transformed back into this viewport.
324 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_); 303 GLint viewport[4];
325 CGLError cgl_error = CGLTexImageIOSurface2D( 304 glGetIntegerv(GL_VIEWPORT, viewport);
326 glContext, 305 gfx::Rect window_rect(viewport[0], viewport[1], viewport[2], viewport[3]);
327 GL_TEXTURE_RECTANGLE_ARB, 306 float window_scale_factor = 1.f;
328 GL_RGBA, 307 if ([self respondsToSelector:(@selector(contentsScale))])
329 IOSurfaceGetWidth(io_surface_), 308 window_scale_factor = [self contentsScale];
330 IOSurfaceGetHeight(io_surface_), 309 window_rect = ToNearestRect(
331 GL_BGRA, 310 gfx::ScaleRect(window_rect, 1.f/window_scale_factor));
332 GL_UNSIGNED_INT_8_8_8_8_REV,
333 io_surface_.get(),
334 0 /* plane */);
335 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
336 if (cgl_error != kCGLNoError) {
337 LOG(ERROR) << "CGLTexImageIOSurface2D failed with " << cgl_error;
338 glDeleteTextures(1, &io_surface_texture_);
339 io_surface_texture_ = 0;
340 if (client_)
341 client_->IOSurfaceLayerHitError();
342 }
343 } else if (io_surface_texture_) {
344 glDeleteTextures(1, &io_surface_texture_);
345 io_surface_texture_ = 0;
346 }
347 311
348 // Fill the viewport with the texture. The viewport must be smaller or equal 312 bool draw_succeeded = iosurface_->DrawIOSurface(
349 // than the texture, because it is resized as frames arrive. 313 context_, window_rect, window_scale_factor);
350 if (io_surface_texture_) {
351 GLint viewport[4];
352 glGetIntegerv(GL_VIEWPORT, viewport);
353 gfx::Size viewport_pixel_size(viewport[2], viewport[3]);
354 DCHECK_LE(
355 viewport_pixel_size.width(),
356 frame_pixel_size_.width());
357 DCHECK_LE(
358 viewport_pixel_size.height(),
359 frame_pixel_size_.height());
360 314
361 glMatrixMode(GL_PROJECTION); 315 if (helper_)
362 glLoadIdentity(); 316 helper_->DidDraw(draw_succeeded);
363 glOrtho(0, viewport_pixel_size.width(),
364 0, viewport_pixel_size.height(), -1, 1);
365 glMatrixMode(GL_MODELVIEW);
366 glLoadIdentity();
367 317
368 glColor4f(1, 1, 1, 1);
369 glEnable(GL_TEXTURE_RECTANGLE_ARB);
370 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
371 glBegin(GL_QUADS);
372 glTexCoord2f(0, 0);
373 glVertex2f(0, 0);
374 glTexCoord2f(viewport[2], 0);
375 glVertex2f(frame_pixel_size_.width(), 0);
376 glTexCoord2f(viewport[2], viewport[3]);
377 glVertex2f(frame_pixel_size_.width(), frame_pixel_size_.height());
378 glTexCoord2f(0, viewport[3]);
379 glVertex2f(0, frame_pixel_size_.height());
380 glEnd();
381 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
382 glDisable(GL_TEXTURE_RECTANGLE_ARB);
383
384 // Workaround for issue 158469. Issue a dummy draw call with
385 // io_surface_texture_ not bound to a texture, in order to shake all
386 // references to the IOSurface out of the driver.
387 glBegin(GL_TRIANGLES);
388 glEnd();
389 } else {
390 glClearColor(1, 1, 1, 1);
391 glClear(GL_COLOR_BUFFER_BIT);
392 }
393
394 // Query the current GL renderer to send back to the GPU process.
395 {
396 CGLError cgl_error = CGLGetParameter(
397 glContext, kCGLCPCurrentRendererID, &cgl_renderer_id_);
398 if (cgl_error == kCGLNoError) {
399 cgl_renderer_id_ &= kCGLRendererIDMatchingMask;
400 } else {
401 LOG(ERROR) << "CGLGetParameter for kCGLCPCurrentRendererID failed with "
402 << cgl_error;
403 cgl_renderer_id_ = 0;
404 }
405 }
406
407 // If we hit any errors, tell the client.
408 while (GLenum gl_error = glGetError()) {
409 LOG(ERROR) << "Hit GL error " << gl_error;
410 if (client_)
411 client_->IOSurfaceLayerHitError();
412 }
413
414 needs_display_ = false;
415 [super drawInCGLContext:glContext 318 [super drawInCGLContext:glContext
416 pixelFormat:pixelFormat 319 pixelFormat:pixelFormat
417 forLayerTime:timeInterval 320 forLayerTime:timeInterval
418 displayTime:timeStamp]; 321 displayTime:timeStamp];
419
420 [self ackPendingFrame];
421 } 322 }
422 323
423 @end 324 @end
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