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Issue 527016: Added gyp file for examples. Removed unnecessary functions. Added header file... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years, 11 months ago
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1 // 1 //
2 // Book: OpenGL(R) ES 2.0 Programming Guide 2 // Book: OpenGL(R) ES 2.0 Programming Guide
3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
4 // ISBN-10: 0321502795 4 // ISBN-10: 0321502795
5 // ISBN-13: 9780321502797 5 // ISBN-13: 9780321502797
6 // Publisher: Addison-Wesley Professional 6 // Publisher: Addison-Wesley Professional
7 // URLs: http://safari.informit.com/9780321563835 7 // URLs: http://safari.informit.com/9780321563835
8 // http://www.opengles-book.com 8 // http://www.opengles-book.com
9 // 9 //
10 10
11 // ESUtil.c 11 // ESUtil.c
12 // 12 //
13 // A utility library for OpenGL ES. This library provides a 13 // A utility library for OpenGL ES. This library provides a
14 // basic common framework for the example applications in the 14 // basic common framework for the example applications in the
15 // OpenGL ES 2.0 Programming Guide. 15 // OpenGL ES 2.0 Programming Guide.
16 // 16 //
17 17
18 /// 18 ///
19 // Includes 19 // Includes
20 // 20 //
21 #include "esUtil.h" 21 #include "esUtil.h"
22 #include <math.h> 22 #include <math.h>
23 #include <string.h>
23 24
24 #define PI 3.1415926535897932384626433832795f 25 #define PI 3.1415926535897932384626433832795f
25 26
26 void ESUTIL_API 27 void esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz)
27 esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz)
28 { 28 {
29 result->m[0][0] *= sx; 29 result->m[0][0] *= sx;
30 result->m[0][1] *= sx; 30 result->m[0][1] *= sx;
31 result->m[0][2] *= sx; 31 result->m[0][2] *= sx;
32 result->m[0][3] *= sx; 32 result->m[0][3] *= sx;
33 33
34 result->m[1][0] *= sy; 34 result->m[1][0] *= sy;
35 result->m[1][1] *= sy; 35 result->m[1][1] *= sy;
36 result->m[1][2] *= sy; 36 result->m[1][2] *= sy;
37 result->m[1][3] *= sy; 37 result->m[1][3] *= sy;
38 38
39 result->m[2][0] *= sz; 39 result->m[2][0] *= sz;
40 result->m[2][1] *= sz; 40 result->m[2][1] *= sz;
41 result->m[2][2] *= sz; 41 result->m[2][2] *= sz;
42 result->m[2][3] *= sz; 42 result->m[2][3] *= sz;
43 } 43 }
44 44
45 void ESUTIL_API 45 void esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz)
46 esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz)
47 { 46 {
48 result->m[3][0] += (result->m[0][0] * tx + result->m[1][0] * ty + result->m[ 2][0] * tz); 47 result->m[3][0] += (result->m[0][0] * tx + result->m[1][0] * ty + result->m[ 2][0] * tz);
49 result->m[3][1] += (result->m[0][1] * tx + result->m[1][1] * ty + result->m[ 2][1] * tz); 48 result->m[3][1] += (result->m[0][1] * tx + result->m[1][1] * ty + result->m[ 2][1] * tz);
50 result->m[3][2] += (result->m[0][2] * tx + result->m[1][2] * ty + result->m[ 2][2] * tz); 49 result->m[3][2] += (result->m[0][2] * tx + result->m[1][2] * ty + result->m[ 2][2] * tz);
51 result->m[3][3] += (result->m[0][3] * tx + result->m[1][3] * ty + result->m[ 2][3] * tz); 50 result->m[3][3] += (result->m[0][3] * tx + result->m[1][3] * ty + result->m[ 2][3] * tz);
52 } 51 }
53 52
54 void ESUTIL_API 53 void esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
55 esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
56 { 54 {
57 GLfloat sinAngle, cosAngle; 55 GLfloat sinAngle, cosAngle;
58 GLfloat mag = sqrtf(x * x + y * y + z * z); 56 GLfloat mag = sqrtf(x * x + y * y + z * z);
59 57
60 sinAngle = sinf ( angle * PI / 180.0f ); 58 sinAngle = sinf ( angle * PI / 180.0f );
61 cosAngle = cosf ( angle * PI / 180.0f ); 59 cosAngle = cosf ( angle * PI / 180.0f );
62 if ( mag > 0.0f ) 60 if ( mag > 0.0f )
63 { 61 {
64 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; 62 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs;
65 GLfloat oneMinusCos; 63 GLfloat oneMinusCos;
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 95
98 rotMat.m[3][0] = 0.0F; 96 rotMat.m[3][0] = 0.0F;
99 rotMat.m[3][1] = 0.0F; 97 rotMat.m[3][1] = 0.0F;
100 rotMat.m[3][2] = 0.0F; 98 rotMat.m[3][2] = 0.0F;
101 rotMat.m[3][3] = 1.0F; 99 rotMat.m[3][3] = 1.0F;
102 100
103 esMatrixMultiply( result, &rotMat, result ); 101 esMatrixMultiply( result, &rotMat, result );
104 } 102 }
105 } 103 }
106 104
107 void ESUTIL_API 105 void esFrustum(ESMatrix *result, float left, float right, float bottom, float to p, float nearZ, float farZ)
108 esFrustum(ESMatrix *result, float left, float right, float bottom, float top, fl oat nearZ, float farZ)
109 { 106 {
110 float deltaX = right - left; 107 float deltaX = right - left;
111 float deltaY = top - bottom; 108 float deltaY = top - bottom;
112 float deltaZ = farZ - nearZ; 109 float deltaZ = farZ - nearZ;
113 ESMatrix frust; 110 ESMatrix frust;
114 111
115 if ( (nearZ <= 0.0f) || (farZ <= 0.0f) || 112 if ( (nearZ <= 0.0f) || (farZ <= 0.0f) ||
116 (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) ) 113 (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) )
117 return; 114 return;
118 115
119 frust.m[0][0] = 2.0f * nearZ / deltaX; 116 frust.m[0][0] = 2.0f * nearZ / deltaX;
120 frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f; 117 frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;
121 118
122 frust.m[1][1] = 2.0f * nearZ / deltaY; 119 frust.m[1][1] = 2.0f * nearZ / deltaY;
123 frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f; 120 frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;
124 121
125 frust.m[2][0] = (right + left) / deltaX; 122 frust.m[2][0] = (right + left) / deltaX;
126 frust.m[2][1] = (top + bottom) / deltaY; 123 frust.m[2][1] = (top + bottom) / deltaY;
127 frust.m[2][2] = -(nearZ + farZ) / deltaZ; 124 frust.m[2][2] = -(nearZ + farZ) / deltaZ;
128 frust.m[2][3] = -1.0f; 125 frust.m[2][3] = -1.0f;
129 126
130 frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ; 127 frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ;
131 frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f; 128 frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;
132 129
133 esMatrixMultiply(result, &frust, result); 130 esMatrixMultiply(result, &frust, result);
134 } 131 }
135 132
136 133
137 void ESUTIL_API 134 void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, floa t farZ)
138 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float far Z)
139 { 135 {
140 GLfloat frustumW, frustumH; 136 GLfloat frustumW, frustumH;
141 137
142 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; 138 frustumH = tanf( fovy / 360.0f * PI ) * nearZ;
143 frustumW = frustumH * aspect; 139 frustumW = frustumH * aspect;
144 140
145 esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ ); 141 esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ );
146 } 142 }
147 143
148 void ESUTIL_API 144 void esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ)
149 esOrtho(ESMatrix *result, float left, float right, float bottom, float top, floa t nearZ, float farZ)
150 { 145 {
151 float deltaX = right - left; 146 float deltaX = right - left;
152 float deltaY = top - bottom; 147 float deltaY = top - bottom;
153 float deltaZ = farZ - nearZ; 148 float deltaZ = farZ - nearZ;
154 ESMatrix ortho; 149 ESMatrix ortho;
155 150
156 if ( (deltaX == 0.0f) || (deltaY == 0.0f) || (deltaZ == 0.0f) ) 151 if ( (deltaX == 0.0f) || (deltaY == 0.0f) || (deltaZ == 0.0f) )
157 return; 152 return;
158 153
159 esMatrixLoadIdentity(&ortho); 154 esMatrixLoadIdentity(&ortho);
160 ortho.m[0][0] = 2.0f / deltaX; 155 ortho.m[0][0] = 2.0f / deltaX;
161 ortho.m[3][0] = -(right + left) / deltaX; 156 ortho.m[3][0] = -(right + left) / deltaX;
162 ortho.m[1][1] = 2.0f / deltaY; 157 ortho.m[1][1] = 2.0f / deltaY;
163 ortho.m[3][1] = -(top + bottom) / deltaY; 158 ortho.m[3][1] = -(top + bottom) / deltaY;
164 ortho.m[2][2] = -2.0f / deltaZ; 159 ortho.m[2][2] = -2.0f / deltaZ;
165 ortho.m[3][2] = -(nearZ + farZ) / deltaZ; 160 ortho.m[3][2] = -(nearZ + farZ) / deltaZ;
166 161
167 esMatrixMultiply(result, &ortho, result); 162 esMatrixMultiply(result, &ortho, result);
168 } 163 }
169 164
170 165
171 void ESUTIL_API 166 void esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB)
172 esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB)
173 { 167 {
174 ESMatrix tmp; 168 ESMatrix tmp;
175 int i; 169 int i;
176 170
177 for (i=0; i<4; i++) 171 for (i=0; i<4; i++)
178 { 172 {
179 tmp.m[i][0] = (srcA->m[i][0] * srcB->m[0][0]) + 173 tmp.m[i][0] = (srcA->m[i][0] * srcB->m[0][0]) +
180 (srcA->m[i][1] * srcB->m[1][0]) + 174 (srcA->m[i][1] * srcB->m[1][0]) +
181 (srcA->m[i][2] * srcB->m[2][0]) + 175 (srcA->m[i][2] * srcB->m[2][0]) +
182 (srcA->m[i][3] * srcB->m[3][0]) ; 176 (srcA->m[i][3] * srcB->m[3][0]) ;
(...skipping 10 matching lines...) Expand all
193 187
194 tmp.m[i][3] = (srcA->m[i][0] * srcB->m[0][3]) + 188 tmp.m[i][3] = (srcA->m[i][0] * srcB->m[0][3]) +
195 (srcA->m[i][1] * srcB->m[1][3]) + 189 (srcA->m[i][1] * srcB->m[1][3]) +
196 (srcA->m[i][2] * srcB->m[2][3]) + 190 (srcA->m[i][2] * srcB->m[2][3]) +
197 (srcA->m[i][3] * srcB->m[3][3]) ; 191 (srcA->m[i][3] * srcB->m[3][3]) ;
198 } 192 }
199 memcpy(result, &tmp, sizeof(ESMatrix)); 193 memcpy(result, &tmp, sizeof(ESMatrix));
200 } 194 }
201 195
202 196
203 void ESUTIL_API 197 void esMatrixLoadIdentity(ESMatrix *result)
204 esMatrixLoadIdentity(ESMatrix *result)
205 { 198 {
206 memset(result, 0x0, sizeof(ESMatrix)); 199 memset(result, 0x0, sizeof(ESMatrix));
207 result->m[0][0] = 1.0f; 200 result->m[0][0] = 1.0f;
208 result->m[1][1] = 1.0f; 201 result->m[1][1] = 1.0f;
209 result->m[2][2] = 1.0f; 202 result->m[2][2] = 1.0f;
210 result->m[3][3] = 1.0f; 203 result->m[3][3] = 1.0f;
211 } 204 }
212
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