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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2001 Dirk Mueller (mueller@kde.org) | 4 * (C) 2001 Dirk Mueller (mueller@kde.org) |
5 * Copyright (C) 2004-2011, 2014 Apple Inc. All rights reserved. | 5 * Copyright (C) 2004-2011, 2014 Apple Inc. All rights reserved. |
6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t
orchmobile.com/) | 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t
orchmobile.com/) |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
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479 | 479 |
480 // Used to determine whether range offsets use characters or node indices. | 480 // Used to determine whether range offsets use characters or node indices. |
481 virtual bool offsetInCharacters() const; | 481 virtual bool offsetInCharacters() const; |
482 // Number of DOM 16-bit units contained in node. Note that rendered text len
gth can be different - e.g. because of | 482 // Number of DOM 16-bit units contained in node. Note that rendered text len
gth can be different - e.g. because of |
483 // css-transform:capitalize breaking up precomposed characters and ligatures
. | 483 // css-transform:capitalize breaking up precomposed characters and ligatures
. |
484 virtual int maxCharacterOffset() const; | 484 virtual int maxCharacterOffset() const; |
485 | 485 |
486 // Whether or not a selection can be started in this object | 486 // Whether or not a selection can be started in this object |
487 virtual bool canStartSelection() const; | 487 virtual bool canStartSelection() const; |
488 | 488 |
| 489 // Getting points into and out of screen space |
| 490 FloatPoint convertToPage(const FloatPoint&) const; |
| 491 FloatPoint convertFromPage(const FloatPoint&) const; |
| 492 |
489 // -------------------------------------------------------------------------
---- | 493 // -------------------------------------------------------------------------
---- |
490 // Integration with rendering tree | 494 // Integration with rendering tree |
491 | 495 |
492 // As renderer() includes a branch you should avoid calling it repeatedly in
hot code paths. | 496 // As renderer() includes a branch you should avoid calling it repeatedly in
hot code paths. |
493 // Note that if a Node has a renderer, it's parentNode is guaranteed to have
one as well. | 497 // Note that if a Node has a renderer, it's parentNode is guaranteed to have
one as well. |
494 RenderObject* renderer() const { return hasRareData() ? m_data.m_rareData->r
enderer() : m_data.m_renderer; }; | 498 RenderObject* renderer() const { return hasRareData() ? m_data.m_rareData->r
enderer() : m_data.m_renderer; }; |
495 void setRenderer(RenderObject* renderer) | 499 void setRenderer(RenderObject* renderer) |
496 { | 500 { |
497 if (hasRareData()) | 501 if (hasRareData()) |
498 m_data.m_rareData->setRenderer(renderer); | 502 m_data.m_rareData->setRenderer(renderer); |
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884 } // namespace blink | 888 } // namespace blink |
885 | 889 |
886 #ifndef NDEBUG | 890 #ifndef NDEBUG |
887 // Outside the WebCore namespace for ease of invocation from gdb. | 891 // Outside the WebCore namespace for ease of invocation from gdb. |
888 void showNode(const blink::Node*); | 892 void showNode(const blink::Node*); |
889 void showTree(const blink::Node*); | 893 void showTree(const blink::Node*); |
890 void showNodePath(const blink::Node*); | 894 void showNodePath(const blink::Node*); |
891 #endif | 895 #endif |
892 | 896 |
893 #endif | 897 #endif |
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