| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index e3fb8c15f94cb6cfebb493c513c1f96e991d46cd..92a11ef3a40d51991dffef7bd1cedb98805aa5dc 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -60,86 +60,56 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
|
|
|
| GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| -
|
| - GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| - GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| - GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| - GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| - GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| - GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| - GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| - GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| -
|
| - fsBuilder->declAppend(edgeAlpha);
|
| - fsBuilder->declAppend(dklmdx);
|
| - fsBuilder->declAppend(dklmdy);
|
| - fsBuilder->declAppend(dfdx);
|
| - fsBuilder->declAppend(dfdy);
|
| - fsBuilder->declAppend(gF);
|
| - fsBuilder->declAppend(gFM);
|
| - fsBuilder->declAppend(func);
|
| + fsBuilder->codeAppend("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
| - fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
| - fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
|
| - fsName, dklmdx.c_str());
|
| - fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
|
| - fsName, dklmdy.c_str());
|
| - fsBuilder->codeAppendf("%s = vec2(%s, %s);",
|
| - gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| - fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
| - gFM.c_str(), gF.c_str(), gF.c_str());
|
| - fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
| - func.c_str(), fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
| - fsBuilder->codeAppendf("%s = %s / %s;",
|
| - edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| - fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
|
| - edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("float dfdx ="
|
| + "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| + fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("float dfdy ="
|
| + "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| + fsName, fsName, fsName);
|
| + fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| + fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| + fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName,
|
| + fsName, fsName);
|
| + fsBuilder->codeAppend("func = abs(func);");
|
| + fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| + fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| - // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| - // edgeAlpha.c_str());
|
| + // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
| - fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
| - fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
|
| - fsName, dklmdx.c_str());
|
| - fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| - dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
|
| - fsName, dklmdy.c_str());
|
| - fsBuilder->codeAppendf("%s = vec2(%s, %s);",
|
| - gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| - fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
| - gFM.c_str(), gF.c_str(), gF.c_str());
|
| - fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
| - func.c_str(), fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("%s = %s / %s;",
|
| - edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| - fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
| - edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("float dfdx ="
|
| + "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| + fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("float dfdy ="
|
| + "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| + fsName, fsName, fsName);
|
| + fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| + fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| + fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
|
| + fsName, fsName);
|
| + fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| + fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| - // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| - // edgeAlpha.c_str());
|
| + // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillBW_GrEffectEdgeType: {
|
| - fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
| - edgeAlpha.c_str(), fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("%s = float(%s < 0.0);",
|
| - edgeAlpha.c_str(), edgeAlpha.c_str());
|
| + fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
|
| + fsName, fsName);
|
| + fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| break;
|
| }
|
| default:
|
| @@ -147,7 +117,7 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| }
|
|
|
| fsBuilder->codeAppendf("%s = %s;", outputColor,
|
| - (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
|
| + (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
| }
|
|
|
| void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
| @@ -380,56 +350,82 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
|
|
|
| GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppend("float edgeAlpha;");
|
| +
|
| + GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| +
|
| + fsBuilder->declAppend(edgeAlpha);
|
| + fsBuilder->declAppend(dklmdx);
|
| + fsBuilder->declAppend(dklmdy);
|
| + fsBuilder->declAppend(dfdx);
|
| + fsBuilder->declAppend(dfdy);
|
| + fsBuilder->declAppend(gF);
|
| + fsBuilder->declAppend(gFM);
|
| + fsBuilder->declAppend(func);
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
| - fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
| - fsBuilder->codeAppendf("float dfdx ="
|
| - "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| - fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("float dfdy ="
|
| - "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| - fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| - fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| - fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("func = abs(func);");
|
| - fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| - fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| + fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
|
| + dklmdx.c_str(), fsName, dklmdx.c_str());
|
| + fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
|
| + dklmdy.c_str(), fsName, dklmdy.c_str());
|
| + fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| + func.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
| + fsBuilder->codeAppendf("%s = %s / %s;",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| + // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
| - fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
| - fsBuilder->codeAppendf("float dfdx ="
|
| - "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| - fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("float dfdy ="
|
| - "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| - fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| - fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| - fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| - fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| + fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s ="
|
| + "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
|
| + dklmdx.c_str(), fsName, dklmdx.c_str());
|
| + fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
|
| + dklmdy.c_str(), fsName, dklmdy.c_str());
|
| + fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| + func.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("%s = %s / %s;",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| + // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillBW_GrEffectEdgeType: {
|
| - fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| - fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| + fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| + edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
|
| break;
|
| }
|
| default:
|
| @@ -437,7 +433,7 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| }
|
|
|
| fsBuilder->codeAppendf("%s = %s;", outputColor,
|
| - (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
| + (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
|
| }
|
|
|
| void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
| @@ -481,3 +477,4 @@ GrEffect* GrCubicEffect::TestCreate(SkRandom* random,
|
| } while (NULL == effect);
|
| return effect;
|
| }
|
| +
|
|
|