| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrBezierEffect.h" | 9 #include "GrBezierEffect.h" |
| 10 | 10 |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 53 | 53 |
| 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
| 55 &vsName, &fsName); | 55 &vsName, &fsName); |
| 56 | 56 |
| 57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 58 const SkString* attr0Name = | 58 const SkString* attr0Name = |
| 59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); |
| 60 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | 60 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); |
| 61 | 61 |
| 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 63 | 63 fsBuilder->codeAppend("float edgeAlpha;"); |
| 64 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | |
| 65 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | |
| 66 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | |
| 67 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | |
| 68 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | |
| 69 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | |
| 70 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | |
| 71 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | |
| 72 | |
| 73 fsBuilder->declAppend(edgeAlpha); | |
| 74 fsBuilder->declAppend(dklmdx); | |
| 75 fsBuilder->declAppend(dklmdy); | |
| 76 fsBuilder->declAppend(dfdx); | |
| 77 fsBuilder->declAppend(dfdy); | |
| 78 fsBuilder->declAppend(gF); | |
| 79 fsBuilder->declAppend(gFM); | |
| 80 fsBuilder->declAppend(func); | |
| 81 | 64 |
| 82 switch (fEdgeType) { | 65 switch (fEdgeType) { |
| 83 case kHairlineAA_GrEffectEdgeType: { | 66 case kHairlineAA_GrEffectEdgeType: { |
| 84 SkAssertResult(fsBuilder->enableFeature( | 67 SkAssertResult(fsBuilder->enableFeature( |
| 85 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 68 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 86 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; | 69 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
| 87 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; | 70 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
| 88 fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;", | 71 fsBuilder->codeAppendf("float dfdx =" |
| 89 dfdx.c_str(), fsName, dklmdx.c_str(), fsName,
dklmdx.c_str(), | 72 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", |
| 90 fsName, dklmdx.c_str()); | 73 fsName, fsName, fsName); |
| 91 fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;", | 74 fsBuilder->codeAppendf("float dfdy =" |
| 92 dfdy.c_str(), fsName, dklmdy.c_str(), fsName,
dklmdy.c_str(), | 75 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", |
| 93 fsName, dklmdy.c_str()); | 76 fsName, fsName, fsName); |
| 94 fsBuilder->codeAppendf("%s = vec2(%s, %s);", | 77 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
| 95 gF.c_str(), dfdx.c_str(), dfdy.c_str()); | 78 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
| 96 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", | 79 fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName
, fsName, |
| 97 gFM.c_str(), gF.c_str(), gF.c_str()); | 80 fsName, fsName); |
| 98 fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", | 81 fsBuilder->codeAppend("func = abs(func);"); |
| 99 func.c_str(), fsName, fsName, fsName, fsName)
; | 82 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
| 100 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); | 83 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
| 101 fsBuilder->codeAppendf("%s = %s / %s;", | |
| 102 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; | |
| 103 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", | |
| 104 edgeAlpha.c_str(), edgeAlpha.c_str()); | |
| 105 // Add line below for smooth cubic ramp | 84 // Add line below for smooth cubic ramp |
| 106 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", | 85 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
| 107 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), | |
| 108 // edgeAlpha.c_str()); | |
| 109 break; | 86 break; |
| 110 } | 87 } |
| 111 case kFillAA_GrEffectEdgeType: { | 88 case kFillAA_GrEffectEdgeType: { |
| 112 SkAssertResult(fsBuilder->enableFeature( | 89 SkAssertResult(fsBuilder->enableFeature( |
| 113 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 90 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 114 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; | 91 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
| 115 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; | 92 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
| 116 fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;", | 93 fsBuilder->codeAppendf("float dfdx =" |
| 117 dfdx.c_str(), fsName, dklmdx.c_str(), fsName,
dklmdx.c_str(), | 94 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", |
| 118 fsName, dklmdx.c_str()); | 95 fsName, fsName, fsName); |
| 119 fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;", | 96 fsBuilder->codeAppendf("float dfdy =" |
| 120 dfdy.c_str(), fsName, dklmdy.c_str(), fsName,
dklmdy.c_str(), | 97 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", |
| 121 fsName, dklmdy.c_str()); | 98 fsName, fsName, fsName); |
| 122 fsBuilder->codeAppendf("%s = vec2(%s, %s);", | 99 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
| 123 gF.c_str(), dfdx.c_str(), dfdy.c_str()); | 100 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
| 124 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", | 101 fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fs
Name, fsName, |
| 125 gFM.c_str(), gF.c_str(), gF.c_str()); | 102 fsName, fsName); |
| 126 fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", | 103 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
| 127 func.c_str(), fsName, fsName, fsName, fsName)
; | 104 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); |
| 128 fsBuilder->codeAppendf("%s = %s / %s;", | |
| 129 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; | |
| 130 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", | |
| 131 edgeAlpha.c_str(), edgeAlpha.c_str()); | |
| 132 // Add line below for smooth cubic ramp | 105 // Add line below for smooth cubic ramp |
| 133 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", | 106 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
| 134 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), | |
| 135 // edgeAlpha.c_str()); | |
| 136 break; | 107 break; |
| 137 } | 108 } |
| 138 case kFillBW_GrEffectEdgeType: { | 109 case kFillBW_GrEffectEdgeType: { |
| 139 fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", | 110 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsN
ame, fsName, |
| 140 edgeAlpha.c_str(), fsName, fsName, fsName, fs
Name); | 111 fsName, fsName); |
| 141 fsBuilder->codeAppendf("%s = float(%s < 0.0);", | 112 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
| 142 edgeAlpha.c_str(), edgeAlpha.c_str()); | |
| 143 break; | 113 break; |
| 144 } | 114 } |
| 145 default: | 115 default: |
| 146 SkFAIL("Shouldn't get here"); | 116 SkFAIL("Shouldn't get here"); |
| 147 } | 117 } |
| 148 | 118 |
| 149 fsBuilder->codeAppendf("%s = %s;", outputColor, | 119 fsBuilder->codeAppendf("%s = %s;", outputColor, |
| 150 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); | 120 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); |
| 151 } | 121 } |
| 152 | 122 |
| 153 void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 123 void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
| 154 GrEffectKeyBuilder* b) { | 124 GrEffectKeyBuilder* b) { |
| 155 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 125 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
| 156 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 126 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 157 b->add32(key); | 127 b->add32(key); |
| 158 } | 128 } |
| 159 | 129 |
| 160 ////////////////////////////////////////////////////////////////////////////// | 130 ////////////////////////////////////////////////////////////////////////////// |
| (...skipping 212 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 373 | 343 |
| 374 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 344 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 375 &vsName, &fsName); | 345 &vsName, &fsName); |
| 376 | 346 |
| 377 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 347 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 378 const SkString* attr0Name = | 348 const SkString* attr0Name = |
| 379 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 349 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); |
| 380 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | 350 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); |
| 381 | 351 |
| 382 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 352 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 383 fsBuilder->codeAppend("float edgeAlpha;"); | 353 |
| 354 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 355 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 356 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 357 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 358 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 359 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 360 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
| 361 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 362 |
| 363 fsBuilder->declAppend(edgeAlpha); |
| 364 fsBuilder->declAppend(dklmdx); |
| 365 fsBuilder->declAppend(dklmdy); |
| 366 fsBuilder->declAppend(dfdx); |
| 367 fsBuilder->declAppend(dfdy); |
| 368 fsBuilder->declAppend(gF); |
| 369 fsBuilder->declAppend(gFM); |
| 370 fsBuilder->declAppend(func); |
| 384 | 371 |
| 385 switch (fEdgeType) { | 372 switch (fEdgeType) { |
| 386 case kHairlineAA_GrEffectEdgeType: { | 373 case kHairlineAA_GrEffectEdgeType: { |
| 387 SkAssertResult(fsBuilder->enableFeature( | 374 SkAssertResult(fsBuilder->enableFeature( |
| 388 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 375 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 389 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 376 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; |
| 390 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 377 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; |
| 391 fsBuilder->codeAppendf("float dfdx =" | 378 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
| 392 "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z -
%s.z * dklmdx.y;", | 379 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, |
| 393 fsName, fsName, fsName, fsName); | 380 dklmdx.c_str(), fsName, dklmdx.c_str()); |
| 394 fsBuilder->codeAppendf("float dfdy =" | 381 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
| 395 "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z -
%s.z * dklmdy.y;", | 382 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, |
| 396 fsName, fsName, fsName, fsName); | 383 dklmdy.c_str(), fsName, dklmdy.c_str()); |
| 397 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); | 384 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); |
| 398 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); | 385 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); |
| 399 fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.
z;", | 386 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
| 400 fsName, fsName, fsName, fsName, fsName); | 387 func.c_str(), fsName, fsName, fsName, fsName,
fsName); |
| 401 fsBuilder->codeAppend("func = abs(func);"); | 388 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
| 402 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); | 389 fsBuilder->codeAppendf("%s = %s / %s;", |
| 403 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); | 390 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 391 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
| 392 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 404 // Add line below for smooth cubic ramp | 393 // Add line below for smooth cubic ramp |
| 405 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 394 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
| 395 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 396 // edgeAlpha.c_str()); |
| 406 break; | 397 break; |
| 407 } | 398 } |
| 408 case kFillAA_GrEffectEdgeType: { | 399 case kFillAA_GrEffectEdgeType: { |
| 409 SkAssertResult(fsBuilder->enableFeature( | 400 SkAssertResult(fsBuilder->enableFeature( |
| 410 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 401 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 411 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 402 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; |
| 412 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 403 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; |
| 413 fsBuilder->codeAppendf("float dfdx =" | 404 fsBuilder->codeAppendf("%s =" |
| 414 "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z -
%s.z * dklmdx.y;", | 405 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.
z * %s.y;", |
| 415 fsName, fsName, fsName, fsName); | 406 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, |
| 416 fsBuilder->codeAppendf("float dfdy =" | 407 dklmdx.c_str(), fsName, dklmdx.c_str()); |
| 417 "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z -
%s.z * dklmdy.y;", | 408 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
| 418 fsName, fsName, fsName, fsName); | 409 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, |
| 419 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); | 410 dklmdy.c_str(), fsName, dklmdy.c_str()); |
| 420 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); | 411 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); |
| 421 fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.
z;", | 412 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); |
| 422 fsName, fsName, fsName, fsName, fsName); | 413 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
| 423 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); | 414 func.c_str(), fsName, fsName, fsName, fsName,
fsName); |
| 424 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); | 415 fsBuilder->codeAppendf("%s = %s / %s;", |
| 416 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 417 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
| 418 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 425 // Add line below for smooth cubic ramp | 419 // Add line below for smooth cubic ramp |
| 426 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 420 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
| 421 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 422 // edgeAlpha.c_str()); |
| 427 break; | 423 break; |
| 428 } | 424 } |
| 429 case kFillBW_GrEffectEdgeType: { | 425 case kFillBW_GrEffectEdgeType: { |
| 430 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x * %s.x - %s.y * %s.z
;", | 426 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
| 431 fsName, fsName, fsName, fsName, fsName); | 427 edgeAlpha.c_str(), fsName, fsName, fsName, fs
Name, fsName); |
| 432 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); | 428 fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), e
dgeAlpha.c_str()); |
| 433 break; | 429 break; |
| 434 } | 430 } |
| 435 default: | 431 default: |
| 436 SkFAIL("Shouldn't get here"); | 432 SkFAIL("Shouldn't get here"); |
| 437 } | 433 } |
| 438 | 434 |
| 439 fsBuilder->codeAppendf("%s = %s;", outputColor, | 435 fsBuilder->codeAppendf("%s = %s;", outputColor, |
| 440 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); | 436 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); |
| 441 } | 437 } |
| 442 | 438 |
| 443 void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 439 void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
| 444 GrEffectKeyBuilder* b) { | 440 GrEffectKeyBuilder* b) { |
| 445 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 441 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
| 446 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 442 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 447 b->add32(key); | 443 b->add32(key); |
| 448 } | 444 } |
| 449 | 445 |
| 450 ////////////////////////////////////////////////////////////////////////////// | 446 ////////////////////////////////////////////////////////////////////////////// |
| (...skipping 23 matching lines...) Expand all Loading... |
| 474 const GrDrawTargetCaps& caps, | 470 const GrDrawTargetCaps& caps, |
| 475 GrTexture*[]) { | 471 GrTexture*[]) { |
| 476 GrEffect* effect; | 472 GrEffect* effect; |
| 477 do { | 473 do { |
| 478 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 474 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 479 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 475 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 480 effect = GrCubicEffect::Create(edgeType, caps); | 476 effect = GrCubicEffect::Create(edgeType, caps); |
| 481 } while (NULL == effect); | 477 } while (NULL == effect); |
| 482 return effect; | 478 return effect; |
| 483 } | 479 } |
| 480 |
| OLD | NEW |