OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrBezierEffect.h" | 9 #include "GrBezierEffect.h" |
10 | 10 |
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53 | 53 |
54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
55 &vsName, &fsName); | 55 &vsName, &fsName); |
56 | 56 |
57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
58 const SkString* attr0Name = | 58 const SkString* attr0Name = |
59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); |
60 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | 60 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); |
61 | 61 |
62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
63 | 63 fsBuilder->codeAppend("float edgeAlpha;"); |
64 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | |
65 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | |
66 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | |
67 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | |
68 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | |
69 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | |
70 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | |
71 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | |
72 | |
73 fsBuilder->declAppend(edgeAlpha); | |
74 fsBuilder->declAppend(dklmdx); | |
75 fsBuilder->declAppend(dklmdy); | |
76 fsBuilder->declAppend(dfdx); | |
77 fsBuilder->declAppend(dfdy); | |
78 fsBuilder->declAppend(gF); | |
79 fsBuilder->declAppend(gFM); | |
80 fsBuilder->declAppend(func); | |
81 | 64 |
82 switch (fEdgeType) { | 65 switch (fEdgeType) { |
83 case kHairlineAA_GrEffectEdgeType: { | 66 case kHairlineAA_GrEffectEdgeType: { |
84 SkAssertResult(fsBuilder->enableFeature( | 67 SkAssertResult(fsBuilder->enableFeature( |
85 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 68 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
86 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; | 69 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
87 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; | 70 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
88 fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;", | 71 fsBuilder->codeAppendf("float dfdx =" |
89 dfdx.c_str(), fsName, dklmdx.c_str(), fsName,
dklmdx.c_str(), | 72 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", |
90 fsName, dklmdx.c_str()); | 73 fsName, fsName, fsName); |
91 fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;", | 74 fsBuilder->codeAppendf("float dfdy =" |
92 dfdy.c_str(), fsName, dklmdy.c_str(), fsName,
dklmdy.c_str(), | 75 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", |
93 fsName, dklmdy.c_str()); | 76 fsName, fsName, fsName); |
94 fsBuilder->codeAppendf("%s = vec2(%s, %s);", | 77 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
95 gF.c_str(), dfdx.c_str(), dfdy.c_str()); | 78 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
96 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", | 79 fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName
, fsName, |
97 gFM.c_str(), gF.c_str(), gF.c_str()); | 80 fsName, fsName); |
98 fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", | 81 fsBuilder->codeAppend("func = abs(func);"); |
99 func.c_str(), fsName, fsName, fsName, fsName)
; | 82 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
100 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); | 83 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
101 fsBuilder->codeAppendf("%s = %s / %s;", | |
102 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; | |
103 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", | |
104 edgeAlpha.c_str(), edgeAlpha.c_str()); | |
105 // Add line below for smooth cubic ramp | 84 // Add line below for smooth cubic ramp |
106 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", | 85 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
107 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), | |
108 // edgeAlpha.c_str()); | |
109 break; | 86 break; |
110 } | 87 } |
111 case kFillAA_GrEffectEdgeType: { | 88 case kFillAA_GrEffectEdgeType: { |
112 SkAssertResult(fsBuilder->enableFeature( | 89 SkAssertResult(fsBuilder->enableFeature( |
113 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 90 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
114 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; | 91 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
115 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; | 92 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
116 fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;", | 93 fsBuilder->codeAppendf("float dfdx =" |
117 dfdx.c_str(), fsName, dklmdx.c_str(), fsName,
dklmdx.c_str(), | 94 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", |
118 fsName, dklmdx.c_str()); | 95 fsName, fsName, fsName); |
119 fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;", | 96 fsBuilder->codeAppendf("float dfdy =" |
120 dfdy.c_str(), fsName, dklmdy.c_str(), fsName,
dklmdy.c_str(), | 97 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", |
121 fsName, dklmdy.c_str()); | 98 fsName, fsName, fsName); |
122 fsBuilder->codeAppendf("%s = vec2(%s, %s);", | 99 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
123 gF.c_str(), dfdx.c_str(), dfdy.c_str()); | 100 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
124 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", | 101 fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fs
Name, fsName, |
125 gFM.c_str(), gF.c_str(), gF.c_str()); | 102 fsName, fsName); |
126 fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", | 103 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
127 func.c_str(), fsName, fsName, fsName, fsName)
; | 104 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); |
128 fsBuilder->codeAppendf("%s = %s / %s;", | |
129 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; | |
130 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", | |
131 edgeAlpha.c_str(), edgeAlpha.c_str()); | |
132 // Add line below for smooth cubic ramp | 105 // Add line below for smooth cubic ramp |
133 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", | 106 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
134 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), | |
135 // edgeAlpha.c_str()); | |
136 break; | 107 break; |
137 } | 108 } |
138 case kFillBW_GrEffectEdgeType: { | 109 case kFillBW_GrEffectEdgeType: { |
139 fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", | 110 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsN
ame, fsName, |
140 edgeAlpha.c_str(), fsName, fsName, fsName, fs
Name); | 111 fsName, fsName); |
141 fsBuilder->codeAppendf("%s = float(%s < 0.0);", | 112 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
142 edgeAlpha.c_str(), edgeAlpha.c_str()); | |
143 break; | 113 break; |
144 } | 114 } |
145 default: | 115 default: |
146 SkFAIL("Shouldn't get here"); | 116 SkFAIL("Shouldn't get here"); |
147 } | 117 } |
148 | 118 |
149 fsBuilder->codeAppendf("%s = %s;", outputColor, | 119 fsBuilder->codeAppendf("%s = %s;", outputColor, |
150 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); | 120 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); |
151 } | 121 } |
152 | 122 |
153 void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 123 void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
154 GrEffectKeyBuilder* b) { | 124 GrEffectKeyBuilder* b) { |
155 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 125 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
156 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 126 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
157 b->add32(key); | 127 b->add32(key); |
158 } | 128 } |
159 | 129 |
160 ////////////////////////////////////////////////////////////////////////////// | 130 ////////////////////////////////////////////////////////////////////////////// |
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373 | 343 |
374 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 344 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
375 &vsName, &fsName); | 345 &vsName, &fsName); |
376 | 346 |
377 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 347 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
378 const SkString* attr0Name = | 348 const SkString* attr0Name = |
379 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 349 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); |
380 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); | 350 vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); |
381 | 351 |
382 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 352 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
383 fsBuilder->codeAppend("float edgeAlpha;"); | 353 |
| 354 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 355 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 356 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 357 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 358 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 359 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 360 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
| 361 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 362 |
| 363 fsBuilder->declAppend(edgeAlpha); |
| 364 fsBuilder->declAppend(dklmdx); |
| 365 fsBuilder->declAppend(dklmdy); |
| 366 fsBuilder->declAppend(dfdx); |
| 367 fsBuilder->declAppend(dfdy); |
| 368 fsBuilder->declAppend(gF); |
| 369 fsBuilder->declAppend(gFM); |
| 370 fsBuilder->declAppend(func); |
384 | 371 |
385 switch (fEdgeType) { | 372 switch (fEdgeType) { |
386 case kHairlineAA_GrEffectEdgeType: { | 373 case kHairlineAA_GrEffectEdgeType: { |
387 SkAssertResult(fsBuilder->enableFeature( | 374 SkAssertResult(fsBuilder->enableFeature( |
388 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 375 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
389 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 376 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; |
390 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 377 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; |
391 fsBuilder->codeAppendf("float dfdx =" | 378 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
392 "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z -
%s.z * dklmdx.y;", | 379 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, |
393 fsName, fsName, fsName, fsName); | 380 dklmdx.c_str(), fsName, dklmdx.c_str()); |
394 fsBuilder->codeAppendf("float dfdy =" | 381 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
395 "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z -
%s.z * dklmdy.y;", | 382 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, |
396 fsName, fsName, fsName, fsName); | 383 dklmdy.c_str(), fsName, dklmdy.c_str()); |
397 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); | 384 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); |
398 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); | 385 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); |
399 fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.
z;", | 386 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
400 fsName, fsName, fsName, fsName, fsName); | 387 func.c_str(), fsName, fsName, fsName, fsName,
fsName); |
401 fsBuilder->codeAppend("func = abs(func);"); | 388 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
402 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); | 389 fsBuilder->codeAppendf("%s = %s / %s;", |
403 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); | 390 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 391 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
| 392 edgeAlpha.c_str(), edgeAlpha.c_str()); |
404 // Add line below for smooth cubic ramp | 393 // Add line below for smooth cubic ramp |
405 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 394 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
| 395 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 396 // edgeAlpha.c_str()); |
406 break; | 397 break; |
407 } | 398 } |
408 case kFillAA_GrEffectEdgeType: { | 399 case kFillAA_GrEffectEdgeType: { |
409 SkAssertResult(fsBuilder->enableFeature( | 400 SkAssertResult(fsBuilder->enableFeature( |
410 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 401 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
411 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); | 402 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; |
412 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); | 403 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; |
413 fsBuilder->codeAppendf("float dfdx =" | 404 fsBuilder->codeAppendf("%s =" |
414 "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z -
%s.z * dklmdx.y;", | 405 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.
z * %s.y;", |
415 fsName, fsName, fsName, fsName); | 406 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, |
416 fsBuilder->codeAppendf("float dfdy =" | 407 dklmdx.c_str(), fsName, dklmdx.c_str()); |
417 "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z -
%s.z * dklmdy.y;", | 408 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
418 fsName, fsName, fsName, fsName); | 409 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, |
419 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); | 410 dklmdy.c_str(), fsName, dklmdy.c_str()); |
420 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); | 411 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); |
421 fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.
z;", | 412 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); |
422 fsName, fsName, fsName, fsName, fsName); | 413 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
423 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); | 414 func.c_str(), fsName, fsName, fsName, fsName,
fsName); |
424 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); | 415 fsBuilder->codeAppendf("%s = %s / %s;", |
| 416 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 417 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
| 418 edgeAlpha.c_str(), edgeAlpha.c_str()); |
425 // Add line below for smooth cubic ramp | 419 // Add line below for smooth cubic ramp |
426 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 420 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
| 421 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 422 // edgeAlpha.c_str()); |
427 break; | 423 break; |
428 } | 424 } |
429 case kFillBW_GrEffectEdgeType: { | 425 case kFillBW_GrEffectEdgeType: { |
430 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x * %s.x - %s.y * %s.z
;", | 426 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
431 fsName, fsName, fsName, fsName, fsName); | 427 edgeAlpha.c_str(), fsName, fsName, fsName, fs
Name, fsName); |
432 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); | 428 fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), e
dgeAlpha.c_str()); |
433 break; | 429 break; |
434 } | 430 } |
435 default: | 431 default: |
436 SkFAIL("Shouldn't get here"); | 432 SkFAIL("Shouldn't get here"); |
437 } | 433 } |
438 | 434 |
439 fsBuilder->codeAppendf("%s = %s;", outputColor, | 435 fsBuilder->codeAppendf("%s = %s;", outputColor, |
440 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); | 436 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); |
441 } | 437 } |
442 | 438 |
443 void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 439 void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
444 GrEffectKeyBuilder* b) { | 440 GrEffectKeyBuilder* b) { |
445 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 441 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
446 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 442 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
447 b->add32(key); | 443 b->add32(key); |
448 } | 444 } |
449 | 445 |
450 ////////////////////////////////////////////////////////////////////////////// | 446 ////////////////////////////////////////////////////////////////////////////// |
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474 const GrDrawTargetCaps& caps, | 470 const GrDrawTargetCaps& caps, |
475 GrTexture*[]) { | 471 GrTexture*[]) { |
476 GrEffect* effect; | 472 GrEffect* effect; |
477 do { | 473 do { |
478 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 474 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
479 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 475 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
480 effect = GrCubicEffect::Create(edgeType, caps); | 476 effect = GrCubicEffect::Create(edgeType, caps); |
481 } while (NULL == effect); | 477 } while (NULL == effect); |
482 return effect; | 478 return effect; |
483 } | 479 } |
| 480 |
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