Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index e3fb8c15f94cb6cfebb493c513c1f96e991d46cd..92a11ef3a40d51991dffef7bd1cedb98805aa5dc 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -60,86 +60,56 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); |
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
- |
- GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
- GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
- GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
- GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
- GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
- GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
- GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
- GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
- |
- fsBuilder->declAppend(edgeAlpha); |
- fsBuilder->declAppend(dklmdx); |
- fsBuilder->declAppend(dklmdy); |
- fsBuilder->declAppend(dfdx); |
- fsBuilder->declAppend(dfdy); |
- fsBuilder->declAppend(gF); |
- fsBuilder->declAppend(gFM); |
- fsBuilder->declAppend(func); |
+ fsBuilder->codeAppend("float edgeAlpha;"); |
switch (fEdgeType) { |
case kHairlineAA_GrEffectEdgeType: { |
SkAssertResult(fsBuilder->enableFeature( |
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName); |
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName); |
- fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
- dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(), |
- fsName, dklmdx.c_str()); |
- fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
- dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(), |
- fsName, dklmdy.c_str()); |
- fsBuilder->codeAppendf("%s = vec2(%s, %s);", |
- gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
- fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", |
- gFM.c_str(), gF.c_str(), gF.c_str()); |
- fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", |
- func.c_str(), fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
- fsBuilder->codeAppendf("%s = %s / %s;", |
- edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
- fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
- edgeAlpha.c_str(), edgeAlpha.c_str()); |
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
+ fsBuilder->codeAppendf("float dfdx =" |
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
+ fsName, fsName, fsName); |
+ fsBuilder->codeAppendf("float dfdy =" |
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
+ fsName, fsName, fsName); |
+ fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
+ fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
+ fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName, |
+ fsName, fsName); |
+ fsBuilder->codeAppend("func = abs(func);"); |
+ fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
+ fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
- // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), |
- // edgeAlpha.c_str()); |
+ // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
break; |
} |
case kFillAA_GrEffectEdgeType: { |
SkAssertResult(fsBuilder->enableFeature( |
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName); |
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName); |
- fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
- dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(), |
- fsName, dklmdx.c_str()); |
- fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
- dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(), |
- fsName, dklmdy.c_str()); |
- fsBuilder->codeAppendf("%s = vec2(%s, %s);", |
- gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
- fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", |
- gFM.c_str(), gF.c_str(), gF.c_str()); |
- fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", |
- func.c_str(), fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppendf("%s = %s / %s;", |
- edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
- fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
- edgeAlpha.c_str(), edgeAlpha.c_str()); |
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
+ fsBuilder->codeAppendf("float dfdx =" |
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
+ fsName, fsName, fsName); |
+ fsBuilder->codeAppendf("float dfdy =" |
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
+ fsName, fsName, fsName); |
+ fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
+ fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
+ fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName, |
+ fsName, fsName); |
+ fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
+ fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
- // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), |
- // edgeAlpha.c_str()); |
+ // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
break; |
} |
case kFillBW_GrEffectEdgeType: { |
- fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;", |
- edgeAlpha.c_str(), fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppendf("%s = float(%s < 0.0);", |
- edgeAlpha.c_str(), edgeAlpha.c_str()); |
+ fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName, |
+ fsName, fsName); |
+ fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
break; |
} |
default: |
@@ -147,7 +117,7 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
} |
fsBuilder->codeAppendf("%s = %s;", outputColor, |
- (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str()); |
+ (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); |
} |
void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
@@ -380,56 +350,82 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str()); |
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
- fsBuilder->codeAppend("float edgeAlpha;"); |
+ |
+ GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
+ |
+ fsBuilder->declAppend(edgeAlpha); |
+ fsBuilder->declAppend(dklmdx); |
+ fsBuilder->declAppend(dklmdy); |
+ fsBuilder->declAppend(dfdx); |
+ fsBuilder->declAppend(dfdy); |
+ fsBuilder->declAppend(gF); |
+ fsBuilder->declAppend(gFM); |
+ fsBuilder->declAppend(func); |
switch (fEdgeType) { |
case kHairlineAA_GrEffectEdgeType: { |
SkAssertResult(fsBuilder->enableFeature( |
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
- fsBuilder->codeAppendf("float dfdx =" |
- "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
- fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppendf("float dfdy =" |
- "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
- fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
- fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
- fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;", |
- fsName, fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppend("func = abs(func);"); |
- fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
- fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName); |
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName); |
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName, |
+ dklmdx.c_str(), fsName, dklmdx.c_str()); |
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName, |
+ dklmdy.c_str(), fsName, dklmdy.c_str()); |
+ fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
+ fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); |
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
+ func.c_str(), fsName, fsName, fsName, fsName, fsName); |
+ fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
+ fsBuilder->codeAppendf("%s = %s / %s;", |
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
+ fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
+ edgeAlpha.c_str(), edgeAlpha.c_str()); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
+ // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
+ // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), |
+ // edgeAlpha.c_str()); |
break; |
} |
case kFillAA_GrEffectEdgeType: { |
SkAssertResult(fsBuilder->enableFeature( |
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
- fsBuilder->codeAppendf("float dfdx =" |
- "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
- fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppendf("float dfdy =" |
- "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
- fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
- fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
- fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;", |
- fsName, fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
- fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); |
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName); |
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName); |
+ fsBuilder->codeAppendf("%s =" |
+ "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName, |
+ dklmdx.c_str(), fsName, dklmdx.c_str()); |
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName, |
+ dklmdy.c_str(), fsName, dklmdy.c_str()); |
+ fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
+ fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); |
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
+ func.c_str(), fsName, fsName, fsName, fsName, fsName); |
+ fsBuilder->codeAppendf("%s = %s / %s;", |
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
+ fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
+ edgeAlpha.c_str(), edgeAlpha.c_str()); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
+ // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
+ // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), |
+ // edgeAlpha.c_str()); |
break; |
} |
case kFillBW_GrEffectEdgeType: { |
- fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x * %s.x - %s.y * %s.z;", |
- fsName, fsName, fsName, fsName, fsName); |
- fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
+ edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName); |
+ fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); |
break; |
} |
default: |
@@ -437,7 +433,7 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
} |
fsBuilder->codeAppendf("%s = %s;", outputColor, |
- (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); |
+ (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str()); |
} |
void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
@@ -481,3 +477,4 @@ GrEffect* GrCubicEffect::TestCreate(SkRandom* random, |
} while (NULL == effect); |
return effect; |
} |
+ |