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Unified Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 521623003: Fix to use high precision on cubics not conics. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix typo bug Created 6 years, 4 months ago
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Index: src/gpu/effects/GrBezierEffect.cpp
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index e3fb8c15f94cb6cfebb493c513c1f96e991d46cd..92a11ef3a40d51991dffef7bd1cedb98805aa5dc 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -60,86 +60,56 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
-
- GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
- GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
- GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
- GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
- GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
- GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
- GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
- GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
-
- fsBuilder->declAppend(edgeAlpha);
- fsBuilder->declAppend(dklmdx);
- fsBuilder->declAppend(dklmdy);
- fsBuilder->declAppend(dfdx);
- fsBuilder->declAppend(dfdy);
- fsBuilder->declAppend(gF);
- fsBuilder->declAppend(gFM);
- fsBuilder->declAppend(func);
+ fsBuilder->codeAppend("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
- fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
- fsName, dklmdx.c_str());
- fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
- fsName, dklmdy.c_str());
- fsBuilder->codeAppendf("%s = vec2(%s, %s);",
- gF.c_str(), dfdx.c_str(), dfdy.c_str());
- fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
- gFM.c_str(), gF.c_str(), gF.c_str());
- fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
- func.c_str(), fsName, fsName, fsName, fsName);
- fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
- fsBuilder->codeAppendf("%s = %s / %s;",
- edgeAlpha.c_str(), func.c_str(), gFM.c_str());
- fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
- edgeAlpha.c_str(), edgeAlpha.c_str());
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("float dfdx ="
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
+ fsName, fsName, fsName);
+ fsBuilder->codeAppendf("float dfdy ="
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
+ fsName, fsName, fsName);
+ fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
+ fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
+ fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName,
+ fsName, fsName);
+ fsBuilder->codeAppend("func = abs(func);");
+ fsBuilder->codeAppend("edgeAlpha = func / gFM;");
+ fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
- // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
- // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
- // edgeAlpha.c_str());
+ // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
- fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
- fsName, dklmdx.c_str());
- fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
- fsName, dklmdy.c_str());
- fsBuilder->codeAppendf("%s = vec2(%s, %s);",
- gF.c_str(), dfdx.c_str(), dfdy.c_str());
- fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
- gFM.c_str(), gF.c_str(), gF.c_str());
- fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
- func.c_str(), fsName, fsName, fsName, fsName);
- fsBuilder->codeAppendf("%s = %s / %s;",
- edgeAlpha.c_str(), func.c_str(), gFM.c_str());
- fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
- edgeAlpha.c_str(), edgeAlpha.c_str());
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("float dfdx ="
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
+ fsName, fsName, fsName);
+ fsBuilder->codeAppendf("float dfdy ="
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
+ fsName, fsName, fsName);
+ fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
+ fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
+ fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
+ fsName, fsName);
+ fsBuilder->codeAppend("edgeAlpha = func / gFM;");
+ fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
- // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
- // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
- // edgeAlpha.c_str());
+ // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillBW_GrEffectEdgeType: {
- fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
- edgeAlpha.c_str(), fsName, fsName, fsName, fsName);
- fsBuilder->codeAppendf("%s = float(%s < 0.0);",
- edgeAlpha.c_str(), edgeAlpha.c_str());
+ fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
+ fsName, fsName);
+ fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
@@ -147,7 +117,7 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
}
fsBuilder->codeAppendf("%s = %s;", outputColor,
- (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
+ (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
@@ -380,56 +350,82 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
- fsBuilder->codeAppend("float edgeAlpha;");
+
+ GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+
+ fsBuilder->declAppend(edgeAlpha);
+ fsBuilder->declAppend(dklmdx);
+ fsBuilder->declAppend(dklmdy);
+ fsBuilder->declAppend(dfdx);
+ fsBuilder->declAppend(dfdy);
+ fsBuilder->declAppend(gF);
+ fsBuilder->declAppend(gFM);
+ fsBuilder->declAppend(func);
switch (fEdgeType) {
case kHairlineAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
- fsBuilder->codeAppendf("float dfdx ="
- "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
- fsName, fsName, fsName, fsName);
- fsBuilder->codeAppendf("float dfdy ="
- "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
- fsName, fsName, fsName, fsName);
- fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
- fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
- fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;",
- fsName, fsName, fsName, fsName, fsName);
- fsBuilder->codeAppend("func = abs(func);");
- fsBuilder->codeAppend("edgeAlpha = func / gFM;");
- fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
+ dklmdx.c_str(), fsName, dklmdx.c_str());
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
+ dklmdy.c_str(), fsName, dklmdy.c_str());
+ fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
+ fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+ func.c_str(), fsName, fsName, fsName, fsName, fsName);
+ fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
+ fsBuilder->codeAppendf("%s = %s / %s;",
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str());
+ fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
+ edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
- // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
+ // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
+ // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
+ // edgeAlpha.c_str());
break;
}
case kFillAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
- fsBuilder->codeAppendf("float dfdx ="
- "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
- fsName, fsName, fsName, fsName);
- fsBuilder->codeAppendf("float dfdy ="
- "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
- fsName, fsName, fsName, fsName);
- fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
- fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
- fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;",
- fsName, fsName, fsName, fsName, fsName);
- fsBuilder->codeAppend("edgeAlpha = func / gFM;");
- fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
+ fsBuilder->codeAppendf("%s ="
+ "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
+ dklmdx.c_str(), fsName, dklmdx.c_str());
+ fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
+ dklmdy.c_str(), fsName, dklmdy.c_str());
+ fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
+ fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+ func.c_str(), fsName, fsName, fsName, fsName, fsName);
+ fsBuilder->codeAppendf("%s = %s / %s;",
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str());
+ fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
+ edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
- // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
+ // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
+ // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
+ // edgeAlpha.c_str());
break;
}
case kFillBW_GrEffectEdgeType: {
- fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x * %s.x - %s.y * %s.z;",
- fsName, fsName, fsName, fsName, fsName);
- fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
+ fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
+ edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
+ fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}
default:
@@ -437,7 +433,7 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
}
fsBuilder->codeAppendf("%s = %s;", outputColor,
- (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
+ (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
}
void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
@@ -481,3 +477,4 @@ GrEffect* GrCubicEffect::TestCreate(SkRandom* random,
} while (NULL == effect);
return effect;
}
+
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