| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 7384f62856c91378014f114d3fdee8c026a8e02a..6a2f4ba706dd5d800a0ff214d546131216edafe1 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -60,56 +60,90 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
|
|
|
| GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppend("\t\tfloat edgeAlpha;\n");
|
| +
|
| + GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| +
|
| + fsBuilder->declAppend(edgeAlpha, *builder);
|
| + fsBuilder->declAppend(dklmdx, *builder);
|
| + fsBuilder->declAppend(dklmdy, *builder);
|
| + fsBuilder->declAppend(dfdx, *builder);
|
| + fsBuilder->declAppend(dfdy, *builder);
|
| + fsBuilder->declAppend(gF, *builder);
|
| + fsBuilder->declAppend(gFM, *builder);
|
| + fsBuilder->declAppend(func, *builder);
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdx =\n"
|
| - "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| - fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdy =\n"
|
| - "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| - fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| - fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
|
| - fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tfunc = abs(func);\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xyz);\n", dklmdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xyz);\n", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s =\n"
|
| + "\t\t\t2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;\n",
|
| + dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
|
| + fsName, dklmdx.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s =\n"
|
| + "\t\t\t2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;\n",
|
| + dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
|
| + fsName, dklmdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = vec2(%s, %s);\n",
|
| + gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = sqrt(dot(%s, %s));\n",
|
| + gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x - %s.y*%s.z;\n",
|
| + func.c_str(), fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = abs(%s);\n", func.c_str(), func.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = %s / %s;\n",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = max(1.0 - %s, 0.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdx =\n"
|
| - "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| - fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdy =\n"
|
| - "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| - fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| - fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
|
| - fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xyz);\n", dklmdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xyz);\n", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s =\n"
|
| + "\t\t\t2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;\n",
|
| + dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
|
| + fsName, dklmdx.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s =\n"
|
| + "\t\t\t2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;\n",
|
| + dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
|
| + fsName, dklmdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = vec2(%s, %s);\n",
|
| + gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = sqrt(dot(%s, %s));\n",
|
| + gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x - %s.y*%s.z;\n",
|
| + func.c_str(), fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = %s / %s;\n",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = clamp(1.0 - %s, 0.0, 1.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillBW_GrEffectEdgeType: {
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
|
| - fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x - %s.y*%s.z;\n",
|
| + edgeAlpha.c_str(), fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = float(%s < 0.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| break;
|
| }
|
| default:
|
| @@ -117,7 +151,7 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| }
|
|
|
| fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
|
| - (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
| + (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
|
| }
|
|
|
| void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
| @@ -211,45 +245,66 @@ void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
|
|
|
| GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppendf("\t\tfloat edgeAlpha;\n");
|
| +
|
| + GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar duvdx("duvdx", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar duvdy("duvdy", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| +
|
| + fsBuilder->declAppend(edgeAlpha, *builder);
|
| + fsBuilder->declAppend(duvdx, *builder);
|
| + fsBuilder->declAppend(duvdy, *builder);
|
| + fsBuilder->declAppend(gF, *builder);
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
|
| - "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
|
| - fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| - fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xy);\n", duvdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xy);\n", duvdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = vec2(2.0 * %s.x * %s.x - %s.y,\n"
|
| + "\t\t 2.0 * %s.x * %s.x - %s.y);\n",
|
| + gF.c_str(), fsName, duvdx.c_str(), duvdx.c_str(),
|
| + fsName, duvdy.c_str(), duvdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = (%s.x * %s.x - %s.y);\n",
|
| + edgeAlpha.c_str(), fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = sqrt(%s * %s / dot(%s, %s));\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = max(1.0 - %s, 0.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
|
| - "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
|
| - fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| - fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha / sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xy);\n", duvdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xy);\n", duvdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = vec2(2.0 * %s.x * %s.x - %s.y,\n"
|
| + "\t\t 2.0 * %s.x * %s.x - %s.y);\n",
|
| + gF.c_str(), fsName, duvdx.c_str(), duvdx.c_str(),
|
| + fsName, duvdy.c_str(), duvdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = (%s.x*%s.x - %s.y);\n",
|
| + edgeAlpha.c_str(), fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = %s / sqrt(dot(%s, %s));\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = clamp(1.0 - %s, 0.0, 1.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillBW_GrEffectEdgeType: {
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| - fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = (%s.x*%s.x - %s.y);\n",
|
| + edgeAlpha.c_str(), fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = float(%s < 0.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| break;
|
| }
|
| default:
|
| @@ -257,7 +312,7 @@ void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| }
|
|
|
| fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
|
| - (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
| + (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
|
| }
|
|
|
| void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
| @@ -353,56 +408,90 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
|
|
|
| GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppend("\t\tfloat edgeAlpha;\n");
|
| +
|
| + GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| +
|
| + fsBuilder->declAppend(edgeAlpha, *builder);
|
| + fsBuilder->declAppend(dklmdx, *builder);
|
| + fsBuilder->declAppend(dklmdy, *builder);
|
| + fsBuilder->declAppend(dfdx, *builder);
|
| + fsBuilder->declAppend(dfdy, *builder);
|
| + fsBuilder->declAppend(gF, *builder);
|
| + fsBuilder->declAppend(gFM, *builder);
|
| + fsBuilder->declAppend(func, *builder);
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdx =\n"
|
| - "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| - fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdy =\n"
|
| - "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| - fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| - fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| - fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tfunc = abs(func);\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xyz);\n", dklmdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xyz);\n", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s =\n"
|
| + "\t\t3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;\n",
|
| + dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
|
| + dklmdx.c_str(), fsName, dklmdx.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s =\n"
|
| + "\t\t3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;\n",
|
| + dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
|
| + dklmdy.c_str(), fsName, dklmdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = vec2(%s, %s);\n",
|
| + gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = sqrt(dot(%s, %s));\n",
|
| + gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| + func.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = abs(%s);\n", func.c_str(), func.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = %s / %s;\n",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = max(1.0 - %s, 0.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdx =\n"
|
| - "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| - fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdy =\n"
|
| - "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| - fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| - fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| - fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xyz);\n", dklmdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xyz);\n", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("\t\t%s =\n"
|
| + "\t\t3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;\n",
|
| + dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
|
| + dklmdx.c_str(), fsName, dklmdx.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s =\n"
|
| + "\t\t3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;\n",
|
| + dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
|
| + dklmdy.c_str(), fsName, dklmdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = vec2(%s, %s);\n",
|
| + gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = sqrt(dot(%s, %s));\n",
|
| + gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| + func.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = %s / %s;\n",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fsBuilder->codeAppendf("\t\t%s = clamp(1.0 - %s, 0.0, 1.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillBW_GrEffectEdgeType: {
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| - fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| + edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("\t\t%s = float(%s < 0.0);\n",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| break;
|
| }
|
| default:
|
| @@ -410,7 +499,7 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| }
|
|
|
| fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
|
| - (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
| + (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
|
| }
|
|
|
| void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
|
|