| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrBezierEffect.h" | 9 #include "GrBezierEffect.h" |
| 10 | 10 |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 53 | 53 |
| 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
| 55 &vsName, &fsName); | 55 &vsName, &fsName); |
| 56 | 56 |
| 57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 57 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 58 const SkString* attr0Name = | 58 const SkString* attr0Name = |
| 59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 59 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); |
| 60 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); | 60 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
| 61 | 61 |
| 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 63 fsBuilder->codeAppend("\t\tfloat edgeAlpha;\n"); | 63 |
| 64 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 65 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 66 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 67 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 68 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 69 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 70 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
| 71 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 72 |
| 73 fsBuilder->declAppend(edgeAlpha, *builder); |
| 74 fsBuilder->declAppend(dklmdx, *builder); |
| 75 fsBuilder->declAppend(dklmdy, *builder); |
| 76 fsBuilder->declAppend(dfdx, *builder); |
| 77 fsBuilder->declAppend(dfdy, *builder); |
| 78 fsBuilder->declAppend(gF, *builder); |
| 79 fsBuilder->declAppend(gFM, *builder); |
| 80 fsBuilder->declAppend(func, *builder); |
| 64 | 81 |
| 65 switch (fEdgeType) { | 82 switch (fEdgeType) { |
| 66 case kHairlineAA_GrEffectEdgeType: { | 83 case kHairlineAA_GrEffectEdgeType: { |
| 67 SkAssertResult(fsBuilder->enableFeature( | 84 SkAssertResult(fsBuilder->enableFeature( |
| 68 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 85 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 69 fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); | 86 fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xyz);\n", dklmdx.c_str(), f
sName); |
| 70 fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); | 87 fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xyz);\n", dklmdy.c_str(), f
sName); |
| 71 fsBuilder->codeAppendf("\t\tfloat dfdx =\n" | 88 fsBuilder->codeAppendf("\t\t%s =\n" |
| 72 "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s
.z*dklmdx.y;\n", | 89 "\t\t\t2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;\n", |
| 73 fsName, fsName, fsName); | 90 dfdx.c_str(), fsName, dklmdx.c_str(), fsName,
dklmdx.c_str(), |
| 74 fsBuilder->codeAppendf("\t\tfloat dfdy =\n" | 91 fsName, dklmdx.c_str()); |
| 75 "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s
.z*dklmdy.y;\n", | 92 fsBuilder->codeAppendf("\t\t%s =\n" |
| 76 fsName, fsName, fsName); | 93 "\t\t\t2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;\n", |
| 77 fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); | 94 dfdy.c_str(), fsName, dklmdy.c_str(), fsName,
dklmdy.c_str(), |
| 78 fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); | 95 fsName, dklmdy.c_str()); |
| 79 fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n",
fsName, fsName, | 96 fsBuilder->codeAppendf("\t\t%s = vec2(%s, %s);\n", |
| 80 fsName, fsName); | 97 gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
| 81 fsBuilder->codeAppend("\t\tfunc = abs(func);\n"); | 98 fsBuilder->codeAppendf("\t\t%s = sqrt(dot(%s, %s));\n", |
| 82 fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n"); | 99 gFM.c_str(), gF.c_str(), gF.c_str()); |
| 83 fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"
); | 100 fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x - %s.y*%s.z;\n", |
| 101 func.c_str(), fsName, fsName, fsName, fsName)
; |
| 102 fsBuilder->codeAppendf("\t\t%s = abs(%s);\n", func.c_str(), func.c_s
tr()); |
| 103 fsBuilder->codeAppendf("\t\t%s = %s / %s;\n", |
| 104 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 105 fsBuilder->codeAppendf("\t\t%s = max(1.0 - %s, 0.0);\n", |
| 106 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 84 // Add line below for smooth cubic ramp | 107 // Add line below for smooth cubic ramp |
| 85 // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2
.0*edgeAlpha);\n"); | 108 // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n", |
| 109 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 110 // edgeAlpha.c_str()); |
| 86 break; | 111 break; |
| 87 } | 112 } |
| 88 case kFillAA_GrEffectEdgeType: { | 113 case kFillAA_GrEffectEdgeType: { |
| 89 SkAssertResult(fsBuilder->enableFeature( | 114 SkAssertResult(fsBuilder->enableFeature( |
| 90 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 115 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 91 fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); | 116 fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xyz);\n", dklmdx.c_str(), f
sName); |
| 92 fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); | 117 fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xyz);\n", dklmdy.c_str(), f
sName); |
| 93 fsBuilder->codeAppendf("\t\tfloat dfdx =\n" | 118 fsBuilder->codeAppendf("\t\t%s =\n" |
| 94 "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s
.z*dklmdx.y;\n", | 119 "\t\t\t2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;\n", |
| 95 fsName, fsName, fsName); | 120 dfdx.c_str(), fsName, dklmdx.c_str(), fsName,
dklmdx.c_str(), |
| 96 fsBuilder->codeAppendf("\t\tfloat dfdy =\n" | 121 fsName, dklmdx.c_str()); |
| 97 "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s
.z*dklmdy.y;\n", | 122 fsBuilder->codeAppendf("\t\t%s =\n" |
| 98 fsName, fsName, fsName); | 123 "\t\t\t2.0 * %s.x * %s.x - %s.y * %s.z - %s.z
* %s.y;\n", |
| 99 fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); | 124 dfdy.c_str(), fsName, dklmdy.c_str(), fsName,
dklmdy.c_str(), |
| 100 fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); | 125 fsName, dklmdy.c_str()); |
| 101 fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n",
fsName, fsName, | 126 fsBuilder->codeAppendf("\t\t%s = vec2(%s, %s);\n", |
| 102 fsName, fsName); | 127 gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
| 103 fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n"); | 128 fsBuilder->codeAppendf("\t\t%s = sqrt(dot(%s, %s));\n", |
| 104 fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1
.0);\n"); | 129 gFM.c_str(), gF.c_str(), gF.c_str()); |
| 130 fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x - %s.y*%s.z;\n", |
| 131 func.c_str(), fsName, fsName, fsName, fsName)
; |
| 132 fsBuilder->codeAppendf("\t\t%s = %s / %s;\n", |
| 133 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 134 fsBuilder->codeAppendf("\t\t%s = clamp(1.0 - %s, 0.0, 1.0);\n", |
| 135 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 105 // Add line below for smooth cubic ramp | 136 // Add line below for smooth cubic ramp |
| 106 // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2
.0*edgeAlpha);\n"); | 137 // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n", |
| 138 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 139 // edgeAlpha.c_str()); |
| 107 break; | 140 break; |
| 108 } | 141 } |
| 109 case kFillBW_GrEffectEdgeType: { | 142 case kFillBW_GrEffectEdgeType: { |
| 110 fsBuilder->codeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", f
sName, fsName, | 143 fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x - %s.y*%s.z;\n", |
| 111 fsName, fsName); | 144 edgeAlpha.c_str(), fsName, fsName, fsName, fs
Name); |
| 112 fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); | 145 fsBuilder->codeAppendf("\t\t%s = float(%s < 0.0);\n", |
| 146 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 113 break; | 147 break; |
| 114 } | 148 } |
| 115 default: | 149 default: |
| 116 SkFAIL("Shouldn't get here"); | 150 SkFAIL("Shouldn't get here"); |
| 117 } | 151 } |
| 118 | 152 |
| 119 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, | 153 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
| 120 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); | 154 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); |
| 121 } | 155 } |
| 122 | 156 |
| 123 void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 157 void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
| 124 GrEffectKeyBuilder* b) { | 158 GrEffectKeyBuilder* b) { |
| 125 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 159 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
| 126 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 160 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 127 b->add32(key); | 161 b->add32(key); |
| 128 } | 162 } |
| 129 | 163 |
| 130 ////////////////////////////////////////////////////////////////////////////// | 164 ////////////////////////////////////////////////////////////////////////////// |
| (...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 204 const TextureSamplerArray& samplers) { | 238 const TextureSamplerArray& samplers) { |
| 205 const char *vsName, *fsName; | 239 const char *vsName, *fsName; |
| 206 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); | 240 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
| 207 | 241 |
| 208 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 242 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 209 const SkString* attrName = | 243 const SkString* attrName = |
| 210 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 244 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); |
| 211 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); | 245 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); |
| 212 | 246 |
| 213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 247 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 214 fsBuilder->codeAppendf("\t\tfloat edgeAlpha;\n"); | 248 |
| 249 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 250 GrGLShaderVar duvdx("duvdx", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precis
ion); |
| 251 GrGLShaderVar duvdy("duvdy", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precis
ion); |
| 252 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 253 |
| 254 fsBuilder->declAppend(edgeAlpha, *builder); |
| 255 fsBuilder->declAppend(duvdx, *builder); |
| 256 fsBuilder->declAppend(duvdy, *builder); |
| 257 fsBuilder->declAppend(gF, *builder); |
| 215 | 258 |
| 216 switch (fEdgeType) { | 259 switch (fEdgeType) { |
| 217 case kHairlineAA_GrEffectEdgeType: { | 260 case kHairlineAA_GrEffectEdgeType: { |
| 218 SkAssertResult(fsBuilder->enableFeature( | 261 SkAssertResult(fsBuilder->enableFeature( |
| 219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 262 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 220 fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); | 263 fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xy);\n", duvdx.c_str(), fsN
ame); |
| 221 fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); | 264 fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xy);\n", duvdy.c_str(), fsN
ame); |
| 222 fsBuilder->codeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.
y,\n" | 265 fsBuilder->codeAppendf("\t\t%s = vec2(2.0 * %s.x * %s.x - %s.y,\n" |
| 223 "\t\t 2.0*%s.x*duvdy.x - duvdy.
y);\n", | 266 "\t\t 2.0 * %s.x * %s.x - %s.y);\n", |
| 224 fsName, fsName); | 267 gF.c_str(), fsName, duvdx.c_str(), duvdx.c_st
r(), |
| 225 fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsNa
me, fsName, | 268 fsName, duvdy.c_str(), duvdy.c_str()); |
| 226 fsName); | 269 fsBuilder->codeAppendf("\t\t%s = (%s.x * %s.x - %s.y);\n", |
| 227 fsBuilder->codeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / do
t(gF, gF));\n"); | 270 edgeAlpha.c_str(), fsName, fsName, fsName); |
| 228 fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"
); | 271 fsBuilder->codeAppendf("\t\t%s = sqrt(%s * %s / dot(%s, %s));\n", |
| 272 edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlp
ha.c_str(), |
| 273 gF.c_str(), gF.c_str()); |
| 274 fsBuilder->codeAppendf("\t\t%s = max(1.0 - %s, 0.0);\n", |
| 275 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 229 // Add line below for smooth cubic ramp | 276 // Add line below for smooth cubic ramp |
| 230 // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2
.0*edgeAlpha);\n"); | 277 // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n", |
| 278 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 279 // edgeAlpha.c_str()); |
| 231 break; | 280 break; |
| 232 } | 281 } |
| 233 case kFillAA_GrEffectEdgeType: { | 282 case kFillAA_GrEffectEdgeType: { |
| 234 SkAssertResult(fsBuilder->enableFeature( | 283 SkAssertResult(fsBuilder->enableFeature( |
| 235 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 284 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 236 fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); | 285 fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xy);\n", duvdx.c_str(), fsN
ame); |
| 237 fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); | 286 fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xy);\n", duvdy.c_str(), fsN
ame); |
| 238 fsBuilder->codeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.
y,\n" | 287 fsBuilder->codeAppendf("\t\t%s = vec2(2.0 * %s.x * %s.x - %s.y,\n" |
| 239 "\t\t 2.0*%s.x*duvdy.x - duvdy.
y);\n", | 288 "\t\t 2.0 * %s.x * %s.x - %s.y);\n", |
| 240 fsName, fsName); | 289 gF.c_str(), fsName, duvdx.c_str(), duvdx.c_st
r(), |
| 241 fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsNa
me, fsName, | 290 fsName, duvdy.c_str(), duvdy.c_str()); |
| 242 fsName); | 291 fsBuilder->codeAppendf("\t\t%s = (%s.x*%s.x - %s.y);\n", |
| 243 fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha / sqrt(dot(gF, gF))
;\n"); | 292 edgeAlpha.c_str(), fsName, fsName, fsName); |
| 244 fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1
.0);\n"); | 293 fsBuilder->codeAppendf("\t\t%s = %s / sqrt(dot(%s, %s));\n", |
| 294 edgeAlpha.c_str(), edgeAlpha.c_str(), gF.c_st
r(), gF.c_str()); |
| 295 fsBuilder->codeAppendf("\t\t%s = clamp(1.0 - %s, 0.0, 1.0);\n", |
| 296 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 245 // Add line below for smooth cubic ramp | 297 // Add line below for smooth cubic ramp |
| 246 // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2
.0*edgeAlpha);\n"); | 298 // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n", |
| 299 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 300 // edgeAlpha.c_str()); |
| 247 break; | 301 break; |
| 248 } | 302 } |
| 249 case kFillBW_GrEffectEdgeType: { | 303 case kFillBW_GrEffectEdgeType: { |
| 250 fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsNa
me, fsName, | 304 fsBuilder->codeAppendf("\t\t%s = (%s.x*%s.x - %s.y);\n", |
| 251 fsName); | 305 edgeAlpha.c_str(), fsName, fsName, fsName); |
| 252 fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); | 306 fsBuilder->codeAppendf("\t\t%s = float(%s < 0.0);\n", |
| 307 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 253 break; | 308 break; |
| 254 } | 309 } |
| 255 default: | 310 default: |
| 256 SkFAIL("Shouldn't get here"); | 311 SkFAIL("Shouldn't get here"); |
| 257 } | 312 } |
| 258 | 313 |
| 259 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, | 314 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
| 260 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); | 315 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); |
| 261 } | 316 } |
| 262 | 317 |
| 263 void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 318 void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
| 264 GrEffectKeyBuilder* b) { | 319 GrEffectKeyBuilder* b) { |
| 265 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 320 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
| 266 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 321 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 267 b->add32(key); | 322 b->add32(key); |
| 268 } | 323 } |
| 269 | 324 |
| 270 ////////////////////////////////////////////////////////////////////////////// | 325 ////////////////////////////////////////////////////////////////////////////// |
| (...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 346 | 401 |
| 347 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 402 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 348 &vsName, &fsName); | 403 &vsName, &fsName); |
| 349 | 404 |
| 350 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 405 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 351 const SkString* attr0Name = | 406 const SkString* attr0Name = |
| 352 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); | 407 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]
); |
| 353 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); | 408 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
| 354 | 409 |
| 355 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 410 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 356 fsBuilder->codeAppend("\t\tfloat edgeAlpha;\n"); | 411 |
| 412 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 413 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 414 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 415 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 416 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 417 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 418 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
| 419 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 420 |
| 421 fsBuilder->declAppend(edgeAlpha, *builder); |
| 422 fsBuilder->declAppend(dklmdx, *builder); |
| 423 fsBuilder->declAppend(dklmdy, *builder); |
| 424 fsBuilder->declAppend(dfdx, *builder); |
| 425 fsBuilder->declAppend(dfdy, *builder); |
| 426 fsBuilder->declAppend(gF, *builder); |
| 427 fsBuilder->declAppend(gFM, *builder); |
| 428 fsBuilder->declAppend(func, *builder); |
| 357 | 429 |
| 358 switch (fEdgeType) { | 430 switch (fEdgeType) { |
| 359 case kHairlineAA_GrEffectEdgeType: { | 431 case kHairlineAA_GrEffectEdgeType: { |
| 360 SkAssertResult(fsBuilder->enableFeature( | 432 SkAssertResult(fsBuilder->enableFeature( |
| 361 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 433 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 362 fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); | 434 fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xyz);\n", dklmdx.c_str(), f
sName); |
| 363 fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); | 435 fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xyz);\n", dklmdy.c_str(), f
sName); |
| 364 fsBuilder->codeAppendf("\t\tfloat dfdx =\n" | 436 fsBuilder->codeAppendf("\t\t%s =\n" |
| 365 "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z -
%s.z*dklmdx.y;\n", | 437 "\t\t3.0 * %s.x * %s.x * %s.x - %s.y * %s.z -
%s.z * %s.y;\n", |
| 366 fsName, fsName, fsName, fsName); | 438 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, |
| 367 fsBuilder->codeAppendf("\t\tfloat dfdy =\n" | 439 dklmdx.c_str(), fsName, dklmdx.c_str()); |
| 368 "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z -
%s.z*dklmdy.y;\n", | 440 fsBuilder->codeAppendf("\t\t%s =\n" |
| 369 fsName, fsName, fsName, fsName); | 441 "\t\t3.0 * %s.x * %s.x * %s.x - %s.y * %s.z -
%s.z * %s.y;\n", |
| 370 fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); | 442 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, |
| 371 fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); | 443 dklmdy.c_str(), fsName, dklmdy.c_str()); |
| 372 fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;
\n", | 444 fsBuilder->codeAppendf("\t\t%s = vec2(%s, %s);\n", |
| 373 fsName, fsName, fsName, fsName, fsName); | 445 gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
| 374 fsBuilder->codeAppend("\t\tfunc = abs(func);\n"); | 446 fsBuilder->codeAppendf("\t\t%s = sqrt(dot(%s, %s));\n", |
| 375 fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n"); | 447 gFM.c_str(), gF.c_str(), gF.c_str()); |
| 376 fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"
); | 448 fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x*%s.x - %s.y*%s.z;\n", |
| 449 func.c_str(), fsName, fsName, fsName, fsName,
fsName); |
| 450 fsBuilder->codeAppendf("\t\t%s = abs(%s);\n", func.c_str(), func.c_s
tr()); |
| 451 fsBuilder->codeAppendf("\t\t%s = %s / %s;\n", |
| 452 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 453 fsBuilder->codeAppendf("\t\t%s = max(1.0 - %s, 0.0);\n", |
| 454 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 377 // Add line below for smooth cubic ramp | 455 // Add line below for smooth cubic ramp |
| 378 // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2
.0*edgeAlpha);\n"); | 456 // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n", |
| 457 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 458 // edgeAlpha.c_str()); |
| 379 break; | 459 break; |
| 380 } | 460 } |
| 381 case kFillAA_GrEffectEdgeType: { | 461 case kFillAA_GrEffectEdgeType: { |
| 382 SkAssertResult(fsBuilder->enableFeature( | 462 SkAssertResult(fsBuilder->enableFeature( |
| 383 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 463 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 384 fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); | 464 fsBuilder->codeAppendf("\t\t%s = dFdx(%s.xyz);\n", dklmdx.c_str(), f
sName); |
| 385 fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); | 465 fsBuilder->codeAppendf("\t\t%s = dFdy(%s.xyz);\n", dklmdy.c_str(), f
sName); |
| 386 fsBuilder->codeAppendf("\t\tfloat dfdx =\n" | 466 fsBuilder->codeAppendf("\t\t%s =\n" |
| 387 "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z -
%s.z*dklmdx.y;\n", | 467 "\t\t3.0 * %s.x * %s.x * %s.x - %s.y * %s.z -
%s.z * %s.y;\n", |
| 388 fsName, fsName, fsName, fsName); | 468 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, |
| 389 fsBuilder->codeAppendf("\t\tfloat dfdy =\n" | 469 dklmdx.c_str(), fsName, dklmdx.c_str()); |
| 390 "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z -
%s.z*dklmdy.y;\n", | 470 fsBuilder->codeAppendf("\t\t%s =\n" |
| 391 fsName, fsName, fsName, fsName); | 471 "\t\t3.0 * %s.x * %s.x * %s.x - %s.y * %s.z -
%s.z * %s.y;\n", |
| 392 fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); | 472 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, |
| 393 fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); | 473 dklmdy.c_str(), fsName, dklmdy.c_str()); |
| 394 fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;
\n", | 474 fsBuilder->codeAppendf("\t\t%s = vec2(%s, %s);\n", |
| 395 fsName, fsName, fsName, fsName, fsName); | 475 gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
| 396 fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n"); | 476 fsBuilder->codeAppendf("\t\t%s = sqrt(dot(%s, %s));\n", |
| 397 fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1
.0);\n"); | 477 gFM.c_str(), gF.c_str(), gF.c_str()); |
| 478 fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x*%s.x - %s.y*%s.z;\n", |
| 479 func.c_str(), fsName, fsName, fsName, fsName,
fsName); |
| 480 fsBuilder->codeAppendf("\t\t%s = %s / %s;\n", |
| 481 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 482 fsBuilder->codeAppendf("\t\t%s = clamp(1.0 - %s, 0.0, 1.0);\n", |
| 483 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 398 // Add line below for smooth cubic ramp | 484 // Add line below for smooth cubic ramp |
| 399 // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2
.0*edgeAlpha);\n"); | 485 // fsBuilder->codeAppendf("\t\t%s = %s * %s * (3.0 - 2.0 * %s);\n", |
| 486 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 487 // edgeAlpha.c_str()); |
| 400 break; | 488 break; |
| 401 } | 489 } |
| 402 case kFillBW_GrEffectEdgeType: { | 490 case kFillBW_GrEffectEdgeType: { |
| 403 fsBuilder->codeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\
n", | 491 fsBuilder->codeAppendf("\t\t%s = %s.x*%s.x*%s.x - %s.y*%s.z;\n", |
| 404 fsName, fsName, fsName, fsName, fsName); | 492 edgeAlpha.c_str(), fsName, fsName, fsName, fs
Name, fsName); |
| 405 fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); | 493 fsBuilder->codeAppendf("\t\t%s = float(%s < 0.0);\n", |
| 494 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 406 break; | 495 break; |
| 407 } | 496 } |
| 408 default: | 497 default: |
| 409 SkFAIL("Shouldn't get here"); | 498 SkFAIL("Shouldn't get here"); |
| 410 } | 499 } |
| 411 | 500 |
| 412 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, | 501 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
| 413 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); | 502 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); |
| 414 } | 503 } |
| 415 | 504 |
| 416 void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 505 void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
| 417 GrEffectKeyBuilder* b) { | 506 GrEffectKeyBuilder* b) { |
| 418 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 507 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
| 419 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 508 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 420 b->add32(key); | 509 b->add32(key); |
| 421 } | 510 } |
| 422 | 511 |
| 423 ////////////////////////////////////////////////////////////////////////////// | 512 ////////////////////////////////////////////////////////////////////////////// |
| (...skipping 23 matching lines...) Expand all Loading... |
| 447 const GrDrawTargetCaps& caps, | 536 const GrDrawTargetCaps& caps, |
| 448 GrTexture*[]) { | 537 GrTexture*[]) { |
| 449 GrEffect* effect; | 538 GrEffect* effect; |
| 450 do { | 539 do { |
| 451 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 540 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 452 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 541 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 453 effect = GrCubicEffect::Create(edgeType, caps); | 542 effect = GrCubicEffect::Create(edgeType, caps); |
| 454 } while (NULL == effect); | 543 } while (NULL == effect); |
| 455 return effect; | 544 return effect; |
| 456 } | 545 } |
| OLD | NEW |