Index: bench/StackBench.cpp |
diff --git a/bench/StackBench.cpp b/bench/StackBench.cpp |
deleted file mode 100644 |
index 3b41cb65cebcb427d5aa1ecd0baa7da4b87e3c96..0000000000000000000000000000000000000000 |
--- a/bench/StackBench.cpp |
+++ /dev/null |
@@ -1,179 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "Benchmark.h" |
-#include "SkRandom.h" |
- |
-#include "SkChunkAlloc.h" |
-#include "SkDeque.h" |
-#include "SkTArray.h" |
-#include "SkTDArray.h" |
- |
-// This file has several benchmarks using various data structures to do stack-like things: |
-// - push |
-// - push, immediately pop |
-// - push many, pop all of them |
-// - serial access |
-// - random access |
-// When a data structure doesn't suppport an operation efficiently, we leave that combination out. |
-// Where possible we hint to the data structure to allocate in 4K pages. |
-// |
-// These benchmarks may help you decide which data structure to use for a dynamically allocated |
-// ordered list of allocations that grows on one end. |
-// |
-// Current overall winner (01/2014): SkTDArray. |
-// It wins every benchmark on every machine I tried (Desktop, Nexus S, Laptop). |
- |
-template <typename Impl> |
-struct StackBench : public Benchmark { |
- virtual bool isSuitableFor(Backend b) SK_OVERRIDE { return b == kNonRendering_Backend; } |
- virtual const char* onGetName() SK_OVERRIDE { return Impl::kName; } |
- virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE { Impl::bench(loops); } |
-}; |
- |
-#define BENCH(name) \ |
- struct name { static const char* const kName; static void bench(int); }; \ |
- const char* const name::kName = #name; \ |
- DEF_BENCH(return new StackBench<name>();) \ |
- void name::bench(int loops) |
- |
-static const int K = 2049; |
- |
-// Add K items, then iterate through them serially many times. |
- |
-BENCH(Deque_Serial) { |
- SkDeque s(sizeof(int), 1024); |
- for (int i = 0; i < K; i++) *(int*)s.push_back() = i; |
- |
- volatile int junk = 0; |
- for (int j = 0; j < loops; j++) { |
- SkDeque::Iter it(s, SkDeque::Iter::kFront_IterStart); |
- while(void* p = it.next()) { |
- junk += *(int*)p; |
- } |
- } |
-} |
- |
-BENCH(TArray_Serial) { |
- SkTArray<int, true> s; |
- for (int i = 0; i < K; i++) s.push_back(i); |
- |
- volatile int junk = 0; |
- for (int j = 0; j < loops; j++) { |
- for (int i = 0; i < s.count(); i++) junk += s[i]; |
- } |
-} |
- |
-BENCH(TDArray_Serial) { |
- SkTDArray<int> s; |
- for (int i = 0; i < K; i++) s.push(i); |
- |
- volatile int junk = 0; |
- for (int j = 0; j < loops; j++) { |
- for (int i = 0; i < s.count(); i++) junk += s[i]; |
- } |
-} |
- |
-// Add K items, then randomly access them many times. |
- |
-BENCH(TArray_RandomAccess) { |
- SkTArray<int, true> s; |
- for (int i = 0; i < K; i++) s.push_back(i); |
- |
- SkRandom rand; |
- volatile int junk = 0; |
- for (int i = 0; i < K*loops; i++) { |
- junk += s[rand.nextULessThan(K)]; |
- } |
-} |
- |
-BENCH(TDArray_RandomAccess) { |
- SkTDArray<int> s; |
- for (int i = 0; i < K; i++) s.push(i); |
- |
- SkRandom rand; |
- volatile int junk = 0; |
- for (int i = 0; i < K*loops; i++) { |
- junk += s[rand.nextULessThan(K)]; |
- } |
-} |
- |
-// Push many times. |
- |
-BENCH(ChunkAlloc_Push) { |
- SkChunkAlloc s(4096); |
- for (int i = 0; i < K*loops; i++) s.allocThrow(sizeof(int)); |
-} |
- |
-BENCH(Deque_Push) { |
- SkDeque s(sizeof(int), 1024); |
- for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; |
-} |
- |
-BENCH(TArray_Push) { |
- SkTArray<int, true> s; |
- for (int i = 0; i < K*loops; i++) s.push_back(i); |
-} |
- |
-BENCH(TDArray_Push) { |
- SkTDArray<int> s; |
- for (int i = 0; i < K*loops; i++) s.push(i); |
-} |
- |
-// Push then immediately pop many times. |
- |
-BENCH(ChunkAlloc_PushPop) { |
- SkChunkAlloc s(4096); |
- for (int i = 0; i < K*loops; i++) { |
- void* p = s.allocThrow(sizeof(int)); |
- s.unalloc(p); |
- } |
-} |
- |
-BENCH(Deque_PushPop) { |
- SkDeque s(sizeof(int), 1024); |
- for (int i = 0; i < K*loops; i++) { |
- *(int*)s.push_back() = i; |
- s.pop_back(); |
- } |
-} |
- |
-BENCH(TArray_PushPop) { |
- SkTArray<int, true> s; |
- for (int i = 0; i < K*loops; i++) { |
- s.push_back(i); |
- s.pop_back(); |
- } |
-} |
- |
-BENCH(TDArray_PushPop) { |
- SkTDArray<int> s; |
- for (int i = 0; i < K*loops; i++) { |
- s.push(i); |
- s.pop(); |
- } |
-} |
- |
-// Push many items, then pop them all. |
- |
-BENCH(Deque_PushAllPopAll) { |
- SkDeque s(sizeof(int), 1024); |
- for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; |
- for (int i = 0; i < K*loops; i++) s.pop_back(); |
-} |
- |
-BENCH(TArray_PushAllPopAll) { |
- SkTArray<int, true> s; |
- for (int i = 0; i < K*loops; i++) s.push_back(i); |
- for (int i = 0; i < K*loops; i++) s.pop_back(); |
-} |
- |
-BENCH(TDArray_PushAllPopAll) { |
- SkTDArray<int> s; |
- for (int i = 0; i < K*loops; i++) s.push(i); |
- for (int i = 0; i < K*loops; i++) s.pop(); |
-} |