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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "Benchmark.h" | |
| 9 #include "SkRandom.h" | |
| 10 | |
| 11 #include "SkChunkAlloc.h" | |
| 12 #include "SkDeque.h" | |
| 13 #include "SkTArray.h" | |
| 14 #include "SkTDArray.h" | |
| 15 | |
| 16 // This file has several benchmarks using various data structures to do stack-li
ke things: | |
| 17 // - push | |
| 18 // - push, immediately pop | |
| 19 // - push many, pop all of them | |
| 20 // - serial access | |
| 21 // - random access | |
| 22 // When a data structure doesn't suppport an operation efficiently, we leave tha
t combination out. | |
| 23 // Where possible we hint to the data structure to allocate in 4K pages. | |
| 24 // | |
| 25 // These benchmarks may help you decide which data structure to use for a dynami
cally allocated | |
| 26 // ordered list of allocations that grows on one end. | |
| 27 // | |
| 28 // Current overall winner (01/2014): SkTDArray. | |
| 29 // It wins every benchmark on every machine I tried (Desktop, Nexus S, Laptop). | |
| 30 | |
| 31 template <typename Impl> | |
| 32 struct StackBench : public Benchmark { | |
| 33 virtual bool isSuitableFor(Backend b) SK_OVERRIDE { return b == kNonRenderin
g_Backend; } | |
| 34 virtual const char* onGetName() SK_OVERRIDE { return Impl::kName; } | |
| 35 virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE { Impl::bench(lo
ops); } | |
| 36 }; | |
| 37 | |
| 38 #define BENCH(name) \ | |
| 39 struct name { static const char* const kName; static void bench(int); }; \ | |
| 40 const char* const name::kName = #name; \ | |
| 41 DEF_BENCH(return new StackBench<name>();) \ | |
| 42 void name::bench(int loops) | |
| 43 | |
| 44 static const int K = 2049; | |
| 45 | |
| 46 // Add K items, then iterate through them serially many times. | |
| 47 | |
| 48 BENCH(Deque_Serial) { | |
| 49 SkDeque s(sizeof(int), 1024); | |
| 50 for (int i = 0; i < K; i++) *(int*)s.push_back() = i; | |
| 51 | |
| 52 volatile int junk = 0; | |
| 53 for (int j = 0; j < loops; j++) { | |
| 54 SkDeque::Iter it(s, SkDeque::Iter::kFront_IterStart); | |
| 55 while(void* p = it.next()) { | |
| 56 junk += *(int*)p; | |
| 57 } | |
| 58 } | |
| 59 } | |
| 60 | |
| 61 BENCH(TArray_Serial) { | |
| 62 SkTArray<int, true> s; | |
| 63 for (int i = 0; i < K; i++) s.push_back(i); | |
| 64 | |
| 65 volatile int junk = 0; | |
| 66 for (int j = 0; j < loops; j++) { | |
| 67 for (int i = 0; i < s.count(); i++) junk += s[i]; | |
| 68 } | |
| 69 } | |
| 70 | |
| 71 BENCH(TDArray_Serial) { | |
| 72 SkTDArray<int> s; | |
| 73 for (int i = 0; i < K; i++) s.push(i); | |
| 74 | |
| 75 volatile int junk = 0; | |
| 76 for (int j = 0; j < loops; j++) { | |
| 77 for (int i = 0; i < s.count(); i++) junk += s[i]; | |
| 78 } | |
| 79 } | |
| 80 | |
| 81 // Add K items, then randomly access them many times. | |
| 82 | |
| 83 BENCH(TArray_RandomAccess) { | |
| 84 SkTArray<int, true> s; | |
| 85 for (int i = 0; i < K; i++) s.push_back(i); | |
| 86 | |
| 87 SkRandom rand; | |
| 88 volatile int junk = 0; | |
| 89 for (int i = 0; i < K*loops; i++) { | |
| 90 junk += s[rand.nextULessThan(K)]; | |
| 91 } | |
| 92 } | |
| 93 | |
| 94 BENCH(TDArray_RandomAccess) { | |
| 95 SkTDArray<int> s; | |
| 96 for (int i = 0; i < K; i++) s.push(i); | |
| 97 | |
| 98 SkRandom rand; | |
| 99 volatile int junk = 0; | |
| 100 for (int i = 0; i < K*loops; i++) { | |
| 101 junk += s[rand.nextULessThan(K)]; | |
| 102 } | |
| 103 } | |
| 104 | |
| 105 // Push many times. | |
| 106 | |
| 107 BENCH(ChunkAlloc_Push) { | |
| 108 SkChunkAlloc s(4096); | |
| 109 for (int i = 0; i < K*loops; i++) s.allocThrow(sizeof(int)); | |
| 110 } | |
| 111 | |
| 112 BENCH(Deque_Push) { | |
| 113 SkDeque s(sizeof(int), 1024); | |
| 114 for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; | |
| 115 } | |
| 116 | |
| 117 BENCH(TArray_Push) { | |
| 118 SkTArray<int, true> s; | |
| 119 for (int i = 0; i < K*loops; i++) s.push_back(i); | |
| 120 } | |
| 121 | |
| 122 BENCH(TDArray_Push) { | |
| 123 SkTDArray<int> s; | |
| 124 for (int i = 0; i < K*loops; i++) s.push(i); | |
| 125 } | |
| 126 | |
| 127 // Push then immediately pop many times. | |
| 128 | |
| 129 BENCH(ChunkAlloc_PushPop) { | |
| 130 SkChunkAlloc s(4096); | |
| 131 for (int i = 0; i < K*loops; i++) { | |
| 132 void* p = s.allocThrow(sizeof(int)); | |
| 133 s.unalloc(p); | |
| 134 } | |
| 135 } | |
| 136 | |
| 137 BENCH(Deque_PushPop) { | |
| 138 SkDeque s(sizeof(int), 1024); | |
| 139 for (int i = 0; i < K*loops; i++) { | |
| 140 *(int*)s.push_back() = i; | |
| 141 s.pop_back(); | |
| 142 } | |
| 143 } | |
| 144 | |
| 145 BENCH(TArray_PushPop) { | |
| 146 SkTArray<int, true> s; | |
| 147 for (int i = 0; i < K*loops; i++) { | |
| 148 s.push_back(i); | |
| 149 s.pop_back(); | |
| 150 } | |
| 151 } | |
| 152 | |
| 153 BENCH(TDArray_PushPop) { | |
| 154 SkTDArray<int> s; | |
| 155 for (int i = 0; i < K*loops; i++) { | |
| 156 s.push(i); | |
| 157 s.pop(); | |
| 158 } | |
| 159 } | |
| 160 | |
| 161 // Push many items, then pop them all. | |
| 162 | |
| 163 BENCH(Deque_PushAllPopAll) { | |
| 164 SkDeque s(sizeof(int), 1024); | |
| 165 for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; | |
| 166 for (int i = 0; i < K*loops; i++) s.pop_back(); | |
| 167 } | |
| 168 | |
| 169 BENCH(TArray_PushAllPopAll) { | |
| 170 SkTArray<int, true> s; | |
| 171 for (int i = 0; i < K*loops; i++) s.push_back(i); | |
| 172 for (int i = 0; i < K*loops; i++) s.pop_back(); | |
| 173 } | |
| 174 | |
| 175 BENCH(TDArray_PushAllPopAll) { | |
| 176 SkTDArray<int> s; | |
| 177 for (int i = 0; i < K*loops; i++) s.push(i); | |
| 178 for (int i = 0; i < K*loops; i++) s.pop(); | |
| 179 } | |
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