Chromium Code Reviews| Index: ui/events/test/motion_event_test_utils.h |
| diff --git a/ui/events/test/motion_event_test_utils.h b/ui/events/test/motion_event_test_utils.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..707c5cbae26717146b79dd8b411a14285103eacc |
| --- /dev/null |
| +++ b/ui/events/test/motion_event_test_utils.h |
| @@ -0,0 +1,24 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_EVENTS_TEST_MOTION_EVENT_TEST_UTILS_H_ |
| +#define UI_EVENTS_TEST_MOTION_EVENT_TEST_UTILS_H_ |
| + |
| +#include <ostream> |
| +#include <string> |
| + |
| +namespace ui { |
| + |
| +class MotionEvent; |
| + |
| +// The methods below are explicitly not defined in production code as they can |
| +// be relatively expensive and, in the case of equality, contextually confusing. |
| + |
| +bool operator==(const MotionEvent& lhs, const MotionEvent& rhs); |
|
sky
2014/10/22 00:01:04
I would rather you have add an explicit ToString f
jdduke (slow)
2014/10/22 00:15:56
Sure, that's the behavior I had in PS7 but changed
|
| + |
| +std::ostream& operator<<(std::ostream& os, const MotionEvent& event); |
| + |
| +} // namespace ui |
| + |
| +#endif // UI_EVENTS_TEST_EVENTS_TEST_UTILS_H_ |