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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_EVENTS_TEST_MOTION_EVENT_TEST_UTILS_H_ | |
| 6 #define UI_EVENTS_TEST_MOTION_EVENT_TEST_UTILS_H_ | |
| 7 | |
| 8 #include <ostream> | |
| 9 #include <string> | |
| 10 | |
| 11 namespace ui { | |
| 12 | |
| 13 class MotionEvent; | |
| 14 | |
| 15 // The methods below are explicitly not defined in production code as they can | |
| 16 // be relatively expensive and, in the case of equality, contextually confusing. | |
| 17 | |
| 18 bool operator==(const MotionEvent& lhs, const MotionEvent& rhs); | |
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sky
2014/10/22 00:01:04
I would rather you have add an explicit ToString f
jdduke (slow)
2014/10/22 00:15:56
Sure, that's the behavior I had in PS7 but changed
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| 19 | |
| 20 std::ostream& operator<<(std::ostream& os, const MotionEvent& event); | |
| 21 | |
| 22 } // namespace ui | |
| 23 | |
| 24 #endif // UI_EVENTS_TEST_EVENTS_TEST_UTILS_H_ | |
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