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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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106 compositor_frame.delegated_frame_data = delegated_frame_data_.Pass(); | 106 compositor_frame.delegated_frame_data = delegated_frame_data_.Pass(); |
107 output_surface_->SwapBuffers(&compositor_frame); | 107 output_surface_->SwapBuffers(&compositor_frame); |
108 } | 108 } |
109 | 109 |
110 void DelegatingRenderer::ReceiveSwapBuffersAck( | 110 void DelegatingRenderer::ReceiveSwapBuffersAck( |
111 const CompositorFrameAck& ack) { | 111 const CompositorFrameAck& ack) { |
112 resource_provider_->ReceiveReturnsFromParent(ack.resources); | 112 resource_provider_->ReceiveReturnsFromParent(ack.resources); |
113 } | 113 } |
114 | 114 |
115 void DelegatingRenderer::DidChangeVisibility() { | 115 void DelegatingRenderer::DidChangeVisibility() { |
116 ContextProvider* context_provider = output_surface_->context_provider(); | 116 scoped_refptr<ContextProvider> context_provider = |
| 117 output_surface_->context_provider(); |
117 if (!visible()) { | 118 if (!visible()) { |
118 TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); | 119 TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); |
119 resource_provider_->ReleaseCachedData(); | 120 resource_provider_->ReleaseCachedData(); |
120 if (context_provider) { | 121 if (context_provider) { |
121 context_provider->DeleteCachedResources(); | 122 context_provider->DeleteCachedResources(); |
122 context_provider->ContextGL()->Flush(); | 123 context_provider->ContextGL()->Flush(); |
123 } | 124 } |
124 } | 125 } |
125 // We loop visibility to the GPU process, since that's what manages memory. | 126 // We loop visibility to the GPU process, since that's what manages memory. |
126 // That will allow it to feed us with memory allocations that we can act | 127 // That will allow it to feed us with memory allocations that we can act |
127 // upon. | 128 // upon. |
128 if (context_provider) | 129 if (context_provider) |
129 context_provider->ContextSupport()->SetSurfaceVisible(visible()); | 130 context_provider->ContextSupport()->SetSurfaceVisible(visible()); |
130 } | 131 } |
131 | 132 |
132 } // namespace cc | 133 } // namespace cc |
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