| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 4f3fd29693a8ce56096c528017b0416115abb7d0..92883f0afbdda7905c2e7837a0246ad2578c152d 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -386,6 +386,16 @@ public:
|
| const SkMatrix* localMatrixOrNull, GrColor* paintColor,
|
| GrEffect** effect) const;
|
|
|
| + /**
|
| + * If the shader can represent its "average" luminance in a single color, return true and
|
| + * if color is not NULL, return that color. If it cannot, return false and ignore the color
|
| + * parameter.
|
| + *
|
| + * Note: if this returns true, the returned color will always be opaque, as only the RGB
|
| + * components are used to compute luminance.
|
| + */
|
| + bool asLuminanceColor(SkColor*) const;
|
| +
|
| #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
|
| /**
|
| * If the shader is a custom shader which has data the caller might want, call this function
|
| @@ -472,6 +482,9 @@ protected:
|
| */
|
| virtual Context* onCreateContext(const ContextRec&, void* storage) const;
|
|
|
| + virtual bool onAsLuminanceColor(SkColor*) const {
|
| + return false;
|
| + }
|
| private:
|
| // This is essentially const, but not officially so it can be modified in
|
| // constructors.
|
|
|