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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
| 10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
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| 379 * paintColor should not be modified. It is not recommended to specialize t
he effect to | 379 * paintColor should not be modified. It is not recommended to specialize t
he effect to |
| 380 * the paint's color as then many GPU shaders may be generated. | 380 * the paint's color as then many GPU shaders may be generated. |
| 381 * | 381 * |
| 382 * The GrContext may be used by the effect to create textures. The GPU devi
ce does not | 382 * The GrContext may be used by the effect to create textures. The GPU devi
ce does not |
| 383 * call createContext. Instead we pass the SkPaint here in case the shader
needs paint info. | 383 * call createContext. Instead we pass the SkPaint here in case the shader
needs paint info. |
| 384 */ | 384 */ |
| 385 virtual bool asNewEffect(GrContext* context, const SkPaint& paint, | 385 virtual bool asNewEffect(GrContext* context, const SkPaint& paint, |
| 386 const SkMatrix* localMatrixOrNull, GrColor* paintCo
lor, | 386 const SkMatrix* localMatrixOrNull, GrColor* paintCo
lor, |
| 387 GrEffect** effect) const; | 387 GrEffect** effect) const; |
| 388 | 388 |
| 389 /** |
| 390 * If the shader can represent its "average" luminance in a single color, r
eturn true and |
| 391 * if color is not NULL, return that color. If it cannot, return false and
ignore the color |
| 392 * parameter. |
| 393 * |
| 394 * Note: if this returns true, the returned color will always be opaque, as
only the RGB |
| 395 * components are used to compute luminance. |
| 396 */ |
| 397 bool asLuminanceColor(SkColor*) const; |
| 398 |
| 389 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK | 399 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| 390 /** | 400 /** |
| 391 * If the shader is a custom shader which has data the caller might want, c
all this function | 401 * If the shader is a custom shader which has data the caller might want, c
all this function |
| 392 * to get that data. | 402 * to get that data. |
| 393 */ | 403 */ |
| 394 virtual bool asACustomShader(void** customData) const { return false; } | 404 virtual bool asACustomShader(void** customData) const { return false; } |
| 395 #endif | 405 #endif |
| 396 | 406 |
| 397 ////////////////////////////////////////////////////////////////////////// | 407 ////////////////////////////////////////////////////////////////////////// |
| 398 // Factory methods for stock shaders | 408 // Factory methods for stock shaders |
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| 465 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 475 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 466 | 476 |
| 467 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const; | 477 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const; |
| 468 | 478 |
| 469 /** | 479 /** |
| 470 * Your subclass must also override contextSize() if it overrides onCreateC
ontext(). | 480 * Your subclass must also override contextSize() if it overrides onCreateC
ontext(). |
| 471 * Base class impl returns NULL. | 481 * Base class impl returns NULL. |
| 472 */ | 482 */ |
| 473 virtual Context* onCreateContext(const ContextRec&, void* storage) const; | 483 virtual Context* onCreateContext(const ContextRec&, void* storage) const; |
| 474 | 484 |
| 485 virtual bool onAsLuminanceColor(SkColor*) const { |
| 486 return false; |
| 487 } |
| 475 private: | 488 private: |
| 476 // This is essentially const, but not officially so it can be modified in | 489 // This is essentially const, but not officially so it can be modified in |
| 477 // constructors. | 490 // constructors. |
| 478 SkMatrix fLocalMatrix; | 491 SkMatrix fLocalMatrix; |
| 479 | 492 |
| 480 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 493 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
| 481 friend class SkLocalMatrixShader; | 494 friend class SkLocalMatrixShader; |
| 482 | 495 |
| 483 typedef SkFlattenable INHERITED; | 496 typedef SkFlattenable INHERITED; |
| 484 }; | 497 }; |
| 485 | 498 |
| 486 #endif | 499 #endif |
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