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Unified Diff: Source/core/rendering/RenderBlock.h

Issue 492053002: Use LayoutRect during addFocusRingRects to avoid loss of precision (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: NeedsRebaseline (pixel tests about focus rings. 1-pixel width diff at the edge because of different rounding) Created 6 years, 3 months ago
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Index: Source/core/rendering/RenderBlock.h
diff --git a/Source/core/rendering/RenderBlock.h b/Source/core/rendering/RenderBlock.h
index 528eee98d6d0a9fd4476bfef85db3b69d1570abc..99914d9627cc3402589eb0dbe1fd327244aceb0a 100644
--- a/Source/core/rendering/RenderBlock.h
+++ b/Source/core/rendering/RenderBlock.h
@@ -319,7 +319,7 @@ protected:
void addOverflowFromBlockChildren();
void addVisualOverflowFromTheme();
- virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) const OVERRIDE;
+ virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const OVERRIDE;
virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const OVERRIDE;
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