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Unified Diff: Source/core/rendering/svg/RenderSVGImage.h

Issue 492053002: Use LayoutRect during addFocusRingRects to avoid loss of precision (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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Index: Source/core/rendering/svg/RenderSVGImage.h
diff --git a/Source/core/rendering/svg/RenderSVGImage.h b/Source/core/rendering/svg/RenderSVGImage.h
index fb631145b194a92fe4c49db1e79812630330cc3a..03c115cedace1c5274e6b792bc3e14e5984fc515 100644
--- a/Source/core/rendering/svg/RenderSVGImage.h
+++ b/Source/core/rendering/svg/RenderSVGImage.h
@@ -56,7 +56,7 @@ private:
virtual FloatRect strokeBoundingBox() const OVERRIDE { return m_objectBoundingBox; }
virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE { return m_paintInvalidationBoundingBox; }
- virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) const OVERRIDE;
+ virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const OVERRIDE;
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) OVERRIDE;

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