| Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4dea14263214c778b396289b7378cc47f36634b9
|
| --- /dev/null
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| @@ -0,0 +1,155 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrGLShaderBuilder.h"
|
| +#include "GrGLProgramBuilder.h"
|
| +#include "../GrGpuGL.h"
|
| +#include "../GrGLShaderVar.h"
|
| +
|
| +namespace {
|
| +inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
|
| + if (kVec2f_GrSLType == type) {
|
| + return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
|
| + } else {
|
| + SkASSERT(kVec3f_GrSLType == type);
|
| + return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
|
| + }
|
| +}
|
| +void append_texture_lookup(SkString* out,
|
| + GrGpuGL* gpu,
|
| + const char* samplerName,
|
| + const char* coordName,
|
| + uint32_t configComponentMask,
|
| + const char* swizzle,
|
| + GrSLType varyingType = kVec2f_GrSLType) {
|
| + SkASSERT(NULL != coordName);
|
| +
|
| + out->appendf("%s(%s, %s)",
|
| + sample_function_name(varyingType, gpu->glslGeneration()),
|
| + samplerName,
|
| + coordName);
|
| +
|
| + char mangledSwizzle[5];
|
| +
|
| + // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
|
| + // is available.
|
| + if (!gpu->glCaps().textureSwizzleSupport() &&
|
| + (kA_GrColorComponentFlag == configComponentMask)) {
|
| + char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a';
|
| + int i;
|
| + for (i = 0; '\0' != swizzle[i]; ++i) {
|
| + mangledSwizzle[i] = alphaChar;
|
| + }
|
| + mangledSwizzle[i] ='\0';
|
| + swizzle = mangledSwizzle;
|
| + }
|
| + // For shader prettiness we omit the swizzle rather than appending ".rgba".
|
| + if (memcmp(swizzle, "rgba", 4)) {
|
| + out->appendf(".%s", swizzle);
|
| + }
|
| +}
|
| +static const int kVarsPerBlock = 8;
|
| +}
|
| +
|
| +GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program)
|
| + : fProgramBuilder(program)
|
| + , fInputs(kVarsPerBlock)
|
| + , fOutputs(kVarsPerBlock)
|
| + , fFeaturesAddedMask(0) {
|
| +}
|
| +
|
| +void GrGLShaderBuilder::emitFunction(GrSLType returnType,
|
| + const char* name,
|
| + int argCnt,
|
| + const GrGLShaderVar* args,
|
| + const char* body,
|
| + SkString* outName) {
|
| + fFunctions.append(GrGLSLTypeString(returnType));
|
| + fProgramBuilder->nameVariable(outName, '\0', name);
|
| + fFunctions.appendf(" %s", outName->c_str());
|
| + fFunctions.append("(");
|
| + const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo();
|
| + for (int i = 0; i < argCnt; ++i) {
|
| + args[i].appendDecl(ctxInfo, &fFunctions);
|
| + if (i < argCnt - 1) {
|
| + fFunctions.append(", ");
|
| + }
|
| + }
|
| + fFunctions.append(") {\n");
|
| + fFunctions.append(body);
|
| + fFunctions.append("}\n\n");
|
| +}
|
| +
|
| +void GrGLShaderBuilder::appendTextureLookup(SkString* out,
|
| + const TextureSampler& sampler,
|
| + const char* coordName,
|
| + GrSLType varyingType) const {
|
| + append_texture_lookup(out,
|
| + fProgramBuilder->gpu(),
|
| + fProgramBuilder->getUniformCStr(sampler.samplerUniform()),
|
| + coordName,
|
| + sampler.configComponentMask(),
|
| + sampler.swizzle(),
|
| + varyingType);
|
| +}
|
| +
|
| +void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler,
|
| + const char* coordName,
|
| + GrSLType varyingType) {
|
| + this->appendTextureLookup(&fCode, sampler, coordName, varyingType);
|
| +}
|
| +
|
| +void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
|
| + const TextureSampler& sampler,
|
| + const char* coordName,
|
| + GrSLType varyingType) {
|
| + SkString lookup;
|
| + this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
|
| + this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
|
| +}
|
| +
|
| +
|
| +const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
|
| + if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
|
| + if (caps.textureRedSupport()) {
|
| + static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
|
| + return gRedSmear;
|
| + } else {
|
| + static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
|
| + GR_GL_ALPHA, GR_GL_ALPHA };
|
| + return gAlphaSmear;
|
| + }
|
| + } else {
|
| + static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
|
| + return gStraight;
|
| + }
|
| +}
|
| +
|
| +void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
|
| + if (!(featureBit & fFeaturesAddedMask)) {
|
| + fExtensions.appendf("#extension %s: require\n", extensionName);
|
| + fFeaturesAddedMask |= featureBit;
|
| + }
|
| +}
|
| +
|
| +void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
|
| + const char* coordName,
|
| + uint32_t configComponentMask,
|
| + const char* swizzle) {
|
| + append_texture_lookup(&fCode,
|
| + fProgramBuilder->gpu(),
|
| + samplerName,
|
| + coordName,
|
| + configComponentMask,
|
| + swizzle,
|
| + kVec2f_GrSLType);
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////////////////////////
|
| +GrGLFullShaderBuilder::GrGLFullShaderBuilder(GrGLFullProgramBuilder* program)
|
| + : INHERITED(program)
|
| + , fFullProgramBuilder(program) {}
|
|
|