| Index: src/gpu/gl/GrGLProgramDataManager.h
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
|
| index 8ef4a41fbc0158fb2e8bce6ca4aa8ec30233c77f..3082f6f02b66abcea9cfa534f88e1816e224a9af 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.h
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.h
|
| @@ -17,7 +17,7 @@
|
| class GrGpuGL;
|
| class SkMatrix;
|
| class GrGLProgram;
|
| -class GrGLShaderBuilder;
|
| +class GrGLProgramBuilder;
|
|
|
| /** Manages the resources used by a shader program.
|
| * The resources are objects the program uses to communicate with the
|
| @@ -51,10 +51,10 @@ public:
|
|
|
| int fValue;
|
| friend class GrGLProgramDataManager; // For accessing toProgramDataIndex().
|
| - friend class GrGLShaderBuilder; // For accessing toShaderBuilderIndex().
|
| + friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex().
|
| };
|
|
|
| - GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLShaderBuilder&);
|
| + GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLProgramBuilder&);
|
|
|
| /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
|
| * array of uniforms. arrayCount must be <= the array count of the uniform.
|
|
|