| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramDataManager_DEFINED | 8 #ifndef GrGLProgramDataManager_DEFINED |
| 9 #define GrGLProgramDataManager_DEFINED | 9 #define GrGLProgramDataManager_DEFINED |
| 10 | 10 |
| 11 #include "gl/GrGLShaderVar.h" | 11 #include "gl/GrGLShaderVar.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "GrAllocator.h" | 13 #include "GrAllocator.h" |
| 14 | 14 |
| 15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
| 16 | 16 |
| 17 class GrGpuGL; | 17 class GrGpuGL; |
| 18 class SkMatrix; | 18 class SkMatrix; |
| 19 class GrGLProgram; | 19 class GrGLProgram; |
| 20 class GrGLShaderBuilder; | 20 class GrGLProgramBuilder; |
| 21 | 21 |
| 22 /** Manages the resources used by a shader program. | 22 /** Manages the resources used by a shader program. |
| 23 * The resources are objects the program uses to communicate with the | 23 * The resources are objects the program uses to communicate with the |
| 24 * application code. | 24 * application code. |
| 25 */ | 25 */ |
| 26 class GrGLProgramDataManager : public SkRefCnt { | 26 class GrGLProgramDataManager : public SkRefCnt { |
| 27 public: | 27 public: |
| 28 // Opaque handle to a uniform | 28 // Opaque handle to a uniform |
| 29 class UniformHandle { | 29 class UniformHandle { |
| 30 public: | 30 public: |
| (...skipping 13 matching lines...) Expand all Loading... |
| 44 UniformHandle(int value) | 44 UniformHandle(int value) |
| 45 : fValue(value) { | 45 : fValue(value) { |
| 46 SkASSERT(isValid()); | 46 SkASSERT(isValid()); |
| 47 } | 47 } |
| 48 | 48 |
| 49 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } | 49 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } |
| 50 int toShaderBuilderIndex() const { return toProgramDataIndex(); } | 50 int toShaderBuilderIndex() const { return toProgramDataIndex(); } |
| 51 | 51 |
| 52 int fValue; | 52 int fValue; |
| 53 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex
(). | 53 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex
(). |
| 54 friend class GrGLShaderBuilder; // For accessing toShaderBuilderIndex(). | 54 friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex()
. |
| 55 }; | 55 }; |
| 56 | 56 |
| 57 GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLShaderBuilder&); | 57 GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLProgramBuilder&); |
| 58 | 58 |
| 59 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | 59 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an |
| 60 * array of uniforms. arrayCount must be <= the array count of the uniform. | 60 * array of uniforms. arrayCount must be <= the array count of the uniform. |
| 61 */ | 61 */ |
| 62 void setSampler(UniformHandle, GrGLint texUnit) const; | 62 void setSampler(UniformHandle, GrGLint texUnit) const; |
| 63 void set1f(UniformHandle, GrGLfloat v0) const; | 63 void set1f(UniformHandle, GrGLfloat v0) const; |
| 64 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | 64 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
| 65 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; | 65 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; |
| 66 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | 66 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
| 67 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; | 67 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; |
| (...skipping 24 matching lines...) Expand all Loading... |
| 92 ); | 92 ); |
| 93 }; | 93 }; |
| 94 | 94 |
| 95 SkTArray<Uniform, true> fUniforms; | 95 SkTArray<Uniform, true> fUniforms; |
| 96 GrGpuGL* fGpu; | 96 GrGpuGL* fGpu; |
| 97 | 97 |
| 98 typedef SkRefCnt INHERITED; | 98 typedef SkRefCnt INHERITED; |
| 99 }; | 99 }; |
| 100 | 100 |
| 101 #endif | 101 #endif |
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