| Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| index 01cf944592195603835b794f5677bca92ca7b461..e573996e80142a34b49ed0b114bcd96248c0b77a 100644
|
| --- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| @@ -4,8 +4,8 @@
|
| * Use of this source code is governed by a BSD-style license that can be
|
| * found in the LICENSE file.
|
| */
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "GrMatrixConvolutionEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| #include "gl/GrGLEffect.h"
|
| #include "gl/GrGLSL.h"
|
| #include "gl/GrGLTexture.h"
|
| @@ -15,7 +15,7 @@ class GrGLMatrixConvolutionEffect : public GrGLEffect {
|
| public:
|
| GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
|
| const GrDrawEffect& effect);
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -51,7 +51,7 @@ GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa
|
| fConvolveAlpha = m.convolveAlpha();
|
| }
|
|
|
| -void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GrGLMatrixConvolutionEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -60,20 +60,20 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| sk_ignore_unused_variable(inputColor);
|
| const GrTextureDomain& domain = drawEffect.castEffect<GrMatrixConvolutionEffect>().domain();
|
| - SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| - fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| +
|
| + fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, "Bounds");
|
| - fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "ImageIncrement");
|
| - fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
|
| + fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType,
|
| "Kernel",
|
| fKernelSize.width() * fKernelSize.height());
|
| - fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "KernelOffset");
|
| - fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Gain");
|
| - fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Bias");
|
|
|
| const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
|
| @@ -84,38 +84,40 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| int kWidth = fKernelSize.width();
|
| int kHeight = fKernelSize.height();
|
|
|
| - builder->fsCodeAppend("vec4 sum = vec4(0, 0, 0, 0);");
|
| - builder->fsCodeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset,
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
|
| + fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
|
| + fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset,
|
| imgInc);
|
| - builder->fsCodeAppend("vec4 c;");
|
| + fsBuilder->codeAppend("vec4 c;");
|
|
|
| for (int y = 0; y < kHeight; y++) {
|
| for (int x = 0; x < kWidth; x++) {
|
| - GrGLShaderBuilder::FSBlock block(builder);
|
| - builder->fsCodeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
|
| + GrGLShaderBuilder::ShaderBlock block(fsBuilder);
|
| + fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
|
| SkString coord;
|
| coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
|
| - fDomain.sampleTexture(builder, domain, "c", coord, samplers[0]);
|
| + fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]);
|
| if (!fConvolveAlpha) {
|
| - builder->fsCodeAppend("c.rgb /= c.a;");
|
| + fsBuilder->codeAppend("c.rgb /= c.a;");
|
| }
|
| - builder->fsCodeAppend("sum += c * k;");
|
| + fsBuilder->codeAppend("sum += c * k;");
|
| }
|
| }
|
| if (fConvolveAlpha) {
|
| - builder->fsCodeAppendf("%s = sum * %s + %s;", outputColor, gain, bias);
|
| - builder->fsCodeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
|
| + fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias);
|
| + fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
|
| outputColor, outputColor, outputColor);
|
| } else {
|
| - fDomain.sampleTexture(builder, domain, "c", coords2D, samplers[0]);
|
| - builder->fsCodeAppendf("%s.a = c.a;", outputColor);
|
| - builder->fsCodeAppendf("%s.rgb = sum.rgb * %s + %s;", outputColor, gain, bias);
|
| - builder->fsCodeAppendf("%s.rgb *= %s.a;", outputColor, outputColor);
|
| + fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]);
|
| + fsBuilder->codeAppendf("%s.a = c.a;", outputColor);
|
| + fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", outputColor, gain, bias);
|
| + fsBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor);
|
| }
|
|
|
| SkString modulate;
|
| GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
|
| - builder->fsCodeAppend(modulate.c_str());
|
| + fsBuilder->codeAppend(modulate.c_str());
|
| }
|
|
|
| void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
|
|
|