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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "gl/builders/GrGLProgramBuilder.h"
7 #include "GrMatrixConvolutionEffect.h" 8 #include "GrMatrixConvolutionEffect.h"
8 #include "gl/GrGLShaderBuilder.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLSL.h" 10 #include "gl/GrGLSL.h"
11 #include "gl/GrGLTexture.h" 11 #include "gl/GrGLTexture.h"
12 #include "GrTBackendEffectFactory.h" 12 #include "GrTBackendEffectFactory.h"
13 13
14 class GrGLMatrixConvolutionEffect : public GrGLEffect { 14 class GrGLMatrixConvolutionEffect : public GrGLEffect {
15 public: 15 public:
16 GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory, 16 GrGLMatrixConvolutionEffect(const GrBackendEffectFactory& factory,
17 const GrDrawEffect& effect); 17 const GrDrawEffect& effect);
18 virtual void emitCode(GrGLShaderBuilder*, 18 virtual void emitCode(GrGLProgramBuilder*,
19 const GrDrawEffect&, 19 const GrDrawEffect&,
20 const GrEffectKey&, 20 const GrEffectKey&,
21 const char* outputColor, 21 const char* outputColor,
22 const char* inputColor, 22 const char* inputColor,
23 const TransformedCoordsArray&, 23 const TransformedCoordsArray&,
24 const TextureSamplerArray&) SK_OVERRIDE; 24 const TextureSamplerArray&) SK_OVERRIDE;
25 25
26 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); 26 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*);
27 27
28 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE; 28 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE;
(...skipping 15 matching lines...) Expand all
44 }; 44 };
45 45
46 GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa ctory& factory, 46 GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa ctory& factory,
47 const GrDrawEffect& dra wEffect) 47 const GrDrawEffect& dra wEffect)
48 : INHERITED(factory) { 48 : INHERITED(factory) {
49 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvoluti onEffect>(); 49 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvoluti onEffect>();
50 fKernelSize = m.kernelSize(); 50 fKernelSize = m.kernelSize();
51 fConvolveAlpha = m.convolveAlpha(); 51 fConvolveAlpha = m.convolveAlpha();
52 } 52 }
53 53
54 void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 54 void GrGLMatrixConvolutionEffect::emitCode(GrGLProgramBuilder* builder,
55 const GrDrawEffect& drawEffect, 55 const GrDrawEffect& drawEffect,
56 const GrEffectKey& key, 56 const GrEffectKey& key,
57 const char* outputColor, 57 const char* outputColor,
58 const char* inputColor, 58 const char* inputColor,
59 const TransformedCoordsArray& coords, 59 const TransformedCoordsArray& coords,
60 const TextureSamplerArray& samplers) { 60 const TextureSamplerArray& samplers) {
61 sk_ignore_unused_variable(inputColor); 61 sk_ignore_unused_variable(inputColor);
62 const GrTextureDomain& domain = drawEffect.castEffect<GrMatrixConvolutionEff ect>().domain(); 62 const GrTextureDomain& domain = drawEffect.castEffect<GrMatrixConvolutionEff ect>().domain();
63 SkString coords2D = builder->ensureFSCoords2D(coords, 0); 63
64 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
65 kVec4f_GrSLType, "Bounds"); 65 kVec4f_GrSLType, "Bounds");
66 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 66 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
67 kVec2f_GrSLType, "ImageIncrement"); 67 kVec2f_GrSLType, "ImageIncrement");
68 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibilit y, 68 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibili ty,
69 kFloat_GrSLType, 69 kFloat_GrSLType,
70 "Kernel", 70 "Kernel",
71 fKernelSize.width() * fKernelSize.heig ht()); 71 fKernelSize.width() * fKernelSize.heig ht());
72 fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 72 fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
73 kVec2f_GrSLType, "KernelOffset"); 73 kVec2f_GrSLType, "KernelOffset");
74 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 74 fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
75 kFloat_GrSLType, "Gain"); 75 kFloat_GrSLType, "Gain");
76 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 76 fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
77 kFloat_GrSLType, "Bias"); 77 kFloat_GrSLType, "Bias");
78 78
79 const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); 79 const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
80 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 80 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
81 const char* kernel = builder->getUniformCStr(fKernelUni); 81 const char* kernel = builder->getUniformCStr(fKernelUni);
82 const char* gain = builder->getUniformCStr(fGainUni); 82 const char* gain = builder->getUniformCStr(fGainUni);
83 const char* bias = builder->getUniformCStr(fBiasUni); 83 const char* bias = builder->getUniformCStr(fBiasUni);
84 int kWidth = fKernelSize.width(); 84 int kWidth = fKernelSize.width();
85 int kHeight = fKernelSize.height(); 85 int kHeight = fKernelSize.height();
86 86
87 builder->fsCodeAppend("vec4 sum = vec4(0, 0, 0, 0);"); 87 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
88 builder->fsCodeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne lOffset, 88 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
89 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
90 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne lOffset,
89 imgInc); 91 imgInc);
90 builder->fsCodeAppend("vec4 c;"); 92 fsBuilder->codeAppend("vec4 c;");
91 93
92 for (int y = 0; y < kHeight; y++) { 94 for (int y = 0; y < kHeight; y++) {
93 for (int x = 0; x < kWidth; x++) { 95 for (int x = 0; x < kWidth; x++) {
94 GrGLShaderBuilder::FSBlock block(builder); 96 GrGLShaderBuilder::ShaderBlock block(fsBuilder);
95 builder->fsCodeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi dth, x); 97 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi dth, x);
96 SkString coord; 98 SkString coord;
97 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); 99 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
98 fDomain.sampleTexture(builder, domain, "c", coord, samplers[0]); 100 fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]);
99 if (!fConvolveAlpha) { 101 if (!fConvolveAlpha) {
100 builder->fsCodeAppend("c.rgb /= c.a;"); 102 fsBuilder->codeAppend("c.rgb /= c.a;");
101 } 103 }
102 builder->fsCodeAppend("sum += c * k;"); 104 fsBuilder->codeAppend("sum += c * k;");
103 } 105 }
104 } 106 }
105 if (fConvolveAlpha) { 107 if (fConvolveAlpha) {
106 builder->fsCodeAppendf("%s = sum * %s + %s;", outputColor, gain, bias); 108 fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias);
107 builder->fsCodeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", 109 fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
108 outputColor, outputColor, outputColor); 110 outputColor, outputColor, outputColor);
109 } else { 111 } else {
110 fDomain.sampleTexture(builder, domain, "c", coords2D, samplers[0]); 112 fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]);
111 builder->fsCodeAppendf("%s.a = c.a;", outputColor); 113 fsBuilder->codeAppendf("%s.a = c.a;", outputColor);
112 builder->fsCodeAppendf("%s.rgb = sum.rgb * %s + %s;", outputColor, gain, bias); 114 fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", outputColor, gain, bias);
113 builder->fsCodeAppendf("%s.rgb *= %s.a;", outputColor, outputColor); 115 fsBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor);
114 } 116 }
115 117
116 SkString modulate; 118 SkString modulate;
117 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); 119 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
118 builder->fsCodeAppend(modulate.c_str()); 120 fsBuilder->codeAppend(modulate.c_str());
119 } 121 }
120 122
121 void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, 123 void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
122 const GrGLCaps&, GrEffectKeyBuilder* b) { 124 const GrGLCaps&, GrEffectKeyBuilder* b) {
123 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvoluti onEffect>(); 125 const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvoluti onEffect>();
124 SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFF FF); 126 SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFF FF);
125 uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); 127 uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height();
126 key |= m.convolveAlpha() ? 1 << 31 : 0; 128 key |= m.convolveAlpha() ? 1 << 31 : 0;
127 b->add32(key); 129 b->add32(key);
128 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); 130 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain()));
(...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after
264 return GrMatrixConvolutionEffect::Create(textures[texIdx], 266 return GrMatrixConvolutionEffect::Create(textures[texIdx],
265 bounds, 267 bounds,
266 kernelSize, 268 kernelSize,
267 kernel.get(), 269 kernel.get(),
268 gain, 270 gain,
269 bias, 271 bias,
270 kernelOffset, 272 kernelOffset,
271 tileMode, 273 tileMode,
272 convolveAlpha); 274 convolveAlpha);
273 } 275 }
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