Index: src/gpu/effects/GrBicubicEffect.cpp |
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp |
index fb98b4ac4ce03050e745782c65d144fcfd985c7d..27d482ae2e407206421d9689750a070e57d780f1 100644 |
--- a/src/gpu/effects/GrBicubicEffect.cpp |
+++ b/src/gpu/effects/GrBicubicEffect.cpp |
@@ -5,9 +5,9 @@ |
* found in the LICENSE file. |
*/ |
+#include "gl/builders/GrGLProgramBuilder.h" |
#include "GrBicubicEffect.h" |
-#include "gl/GrGLShaderBuilder.h" |
#define DS(x) SkDoubleToScalar(x) |
@@ -24,7 +24,7 @@ public: |
GrGLBicubicEffect(const GrBackendEffectFactory& factory, |
const GrDrawEffect&); |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -54,7 +54,7 @@ GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons |
: INHERITED(factory) { |
} |
-void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
+void GrGLBicubicEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect& drawEffect, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -63,10 +63,9 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
const TextureSamplerArray& samplers) { |
const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain(); |
- SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
- fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kMat44f_GrSLType, "Coefficients"); |
- fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec2f_GrSLType, "ImageIncrement"); |
const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
@@ -82,7 +81,9 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
GrGLShaderVar("c2", kVec4f_GrSLType), |
GrGLShaderVar("c3", kVec4f_GrSLType), |
}; |
- builder->fsEmitFunction(kVec4f_GrSLType, |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
+ fsBuilder->emitFunction(kVec4f_GrSLType, |
"cubicBlend", |
SK_ARRAY_COUNT(gCubicBlendArgs), |
gCubicBlendArgs, |
@@ -90,28 +91,28 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
"\tvec4 c = coefficients * ts;\n" |
"\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n", |
&cubicBlendName); |
- builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc); |
+ fsBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc); |
// We unnormalize the coord in order to determine our fractional offset (f) within the texel |
// We then snap coord to a texel center and renormalize. The snap prevents cases where the |
// starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/ |
// double hit a texel. |
- builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); |
- builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); |
- builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); |
- builder->fsCodeAppend("\tvec4 rowColors[4];\n"); |
+ fsBuilder->codeAppendf("\tcoord /= %s;\n", imgInc); |
+ fsBuilder->codeAppend("\tvec2 f = fract(coord);\n"); |
+ fsBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); |
+ fsBuilder->codeAppend("\tvec4 rowColors[4];\n"); |
for (int y = 0; y < 4; ++y) { |
for (int x = 0; x < 4; ++x) { |
SkString coord; |
coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); |
SkString sampleVar; |
sampleVar.printf("rowColors[%d]", x); |
- fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]); |
+ fDomain.sampleTexture(fsBuilder, domain, sampleVar.c_str(), coord, samplers[0]); |
} |
- builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); |
+ fsBuilder->codeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); |
} |
SkString bicubicColor; |
bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff); |
- builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str()); |
+ fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str()); |
} |
void GrGLBicubicEffect::setData(const GrGLProgramDataManager& pdman, |