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Side by Side Diff: src/gpu/effects/GrBicubicEffect.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h"
8 #include "GrBicubicEffect.h" 9 #include "GrBicubicEffect.h"
9 10
10 #include "gl/GrGLShaderBuilder.h"
11 11
12 #define DS(x) SkDoubleToScalar(x) 12 #define DS(x) SkDoubleToScalar(x)
13 13
14 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { 14 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = {
15 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), 15 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
16 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), 16 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0),
17 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), 17 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0),
18 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), 18 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0),
19 }; 19 };
20 20
21 21
22 class GrGLBicubicEffect : public GrGLEffect { 22 class GrGLBicubicEffect : public GrGLEffect {
23 public: 23 public:
24 GrGLBicubicEffect(const GrBackendEffectFactory& factory, 24 GrGLBicubicEffect(const GrBackendEffectFactory& factory,
25 const GrDrawEffect&); 25 const GrDrawEffect&);
26 26
27 virtual void emitCode(GrGLShaderBuilder*, 27 virtual void emitCode(GrGLProgramBuilder*,
28 const GrDrawEffect&, 28 const GrDrawEffect&,
29 const GrEffectKey&, 29 const GrEffectKey&,
30 const char* outputColor, 30 const char* outputColor,
31 const char* inputColor, 31 const char* inputColor,
32 const TransformedCoordsArray&, 32 const TransformedCoordsArray&,
33 const TextureSamplerArray&) SK_OVERRIDE; 33 const TextureSamplerArray&) SK_OVERRIDE;
34 34
35 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE; 35 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE;
36 36
37 static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, 37 static inline void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
38 GrEffectKeyBuilder* b) { 38 GrEffectKeyBuilder* b) {
39 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>() .domain(); 39 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>() .domain();
40 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); 40 b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
41 } 41 }
42 42
43 private: 43 private:
44 typedef GrGLProgramDataManager::UniformHandle UniformHandle; 44 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
45 45
46 UniformHandle fCoefficientsUni; 46 UniformHandle fCoefficientsUni;
47 UniformHandle fImageIncrementUni; 47 UniformHandle fImageIncrementUni;
48 GrTextureDomain::GLDomain fDomain; 48 GrTextureDomain::GLDomain fDomain;
49 49
50 typedef GrGLEffect INHERITED; 50 typedef GrGLEffect INHERITED;
51 }; 51 };
52 52
53 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons t GrDrawEffect&) 53 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons t GrDrawEffect&)
54 : INHERITED(factory) { 54 : INHERITED(factory) {
55 } 55 }
56 56
57 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, 57 void GrGLBicubicEffect::emitCode(GrGLProgramBuilder* builder,
58 const GrDrawEffect& drawEffect, 58 const GrDrawEffect& drawEffect,
59 const GrEffectKey& key, 59 const GrEffectKey& key,
60 const char* outputColor, 60 const char* outputColor,
61 const char* inputColor, 61 const char* inputColor,
62 const TransformedCoordsArray& coords, 62 const TransformedCoordsArray& coords,
63 const TextureSamplerArray& samplers) { 63 const TextureSamplerArray& samplers) {
64 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().dom ain(); 64 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().dom ain();
65 65
66 SkString coords2D = builder->ensureFSCoords2D(coords, 0); 66 fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
67 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty,
68 kMat44f_GrSLType, "Coefficients"); 67 kMat44f_GrSLType, "Coefficients");
69 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 68 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
70 kVec2f_GrSLType, "ImageIncrement"); 69 kVec2f_GrSLType, "ImageIncrement");
71 70
72 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 71 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
73 const char* coeff = builder->getUniformCStr(fCoefficientsUni); 72 const char* coeff = builder->getUniformCStr(fCoefficientsUni);
74 73
75 SkString cubicBlendName; 74 SkString cubicBlendName;
76 75
77 static const GrGLShaderVar gCubicBlendArgs[] = { 76 static const GrGLShaderVar gCubicBlendArgs[] = {
78 GrGLShaderVar("coefficients", kMat44f_GrSLType), 77 GrGLShaderVar("coefficients", kMat44f_GrSLType),
79 GrGLShaderVar("t", kFloat_GrSLType), 78 GrGLShaderVar("t", kFloat_GrSLType),
80 GrGLShaderVar("c0", kVec4f_GrSLType), 79 GrGLShaderVar("c0", kVec4f_GrSLType),
81 GrGLShaderVar("c1", kVec4f_GrSLType), 80 GrGLShaderVar("c1", kVec4f_GrSLType),
82 GrGLShaderVar("c2", kVec4f_GrSLType), 81 GrGLShaderVar("c2", kVec4f_GrSLType),
83 GrGLShaderVar("c3", kVec4f_GrSLType), 82 GrGLShaderVar("c3", kVec4f_GrSLType),
84 }; 83 };
85 builder->fsEmitFunction(kVec4f_GrSLType, 84 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
85 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
86 fsBuilder->emitFunction(kVec4f_GrSLType,
86 "cubicBlend", 87 "cubicBlend",
87 SK_ARRAY_COUNT(gCubicBlendArgs), 88 SK_ARRAY_COUNT(gCubicBlendArgs),
88 gCubicBlendArgs, 89 gCubicBlendArgs,
89 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" 90 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
90 "\tvec4 c = coefficients * ts;\n" 91 "\tvec4 c = coefficients * ts;\n"
91 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3; \n", 92 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3; \n",
92 &cubicBlendName); 93 &cubicBlendName);
93 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s tr(), imgInc); 94 fsBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s tr(), imgInc);
94 // We unnormalize the coord in order to determine our fractional offset (f) within the texel 95 // We unnormalize the coord in order to determine our fractional offset (f) within the texel
95 // We then snap coord to a texel center and renormalize. The snap prevents c ases where the 96 // We then snap coord to a texel center and renormalize. The snap prevents c ases where the
96 // starting coords are near a texel boundary and accumulations of imgInc wou ld cause us to skip/ 97 // starting coords are near a texel boundary and accumulations of imgInc wou ld cause us to skip/
97 // double hit a texel. 98 // double hit a texel.
98 builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); 99 fsBuilder->codeAppendf("\tcoord /= %s;\n", imgInc);
99 builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); 100 fsBuilder->codeAppend("\tvec2 f = fract(coord);\n");
100 builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); 101 fsBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
101 builder->fsCodeAppend("\tvec4 rowColors[4];\n"); 102 fsBuilder->codeAppend("\tvec4 rowColors[4];\n");
102 for (int y = 0; y < 4; ++y) { 103 for (int y = 0; y < 4; ++y) {
103 for (int x = 0; x < 4; ++x) { 104 for (int x = 0; x < 4; ++x) {
104 SkString coord; 105 SkString coord;
105 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); 106 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
106 SkString sampleVar; 107 SkString sampleVar;
107 sampleVar.printf("rowColors[%d]", x); 108 sampleVar.printf("rowColors[%d]", x);
108 fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, sam plers[0]); 109 fDomain.sampleTexture(fsBuilder, domain, sampleVar.c_str(), coord, s amplers[0]);
109 } 110 }
110 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors [1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); 111 fsBuilder->codeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors [1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
111 } 112 }
112 SkString bicubicColor; 113 SkString bicubicColor;
113 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), c oeff); 114 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), c oeff);
114 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColo r.c_str()) * GrGLSLExpr4(inputColor)).c_str()); 115 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColo r.c_str()) * GrGLSLExpr4(inputColor)).c_str());
115 } 116 }
116 117
117 void GrGLBicubicEffect::setData(const GrGLProgramDataManager& pdman, 118 void GrGLBicubicEffect::setData(const GrGLProgramDataManager& pdman,
118 const GrDrawEffect& drawEffect) { 119 const GrDrawEffect& drawEffect) {
119 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); 120 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
120 const GrTexture& texture = *effect.texture(0); 121 const GrTexture& texture = *effect.texture(0);
121 float imageIncrement[2]; 122 float imageIncrement[2];
122 imageIncrement[0] = 1.0f / texture.width(); 123 imageIncrement[0] = 1.0f / texture.width();
123 imageIncrement[1] = 1.0f / texture.height(); 124 imageIncrement[1] = 1.0f / texture.height();
124 pdman.set2fv(fImageIncrementUni, 1, imageIncrement); 125 pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
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214 // Use bilerp to handle rotation or fractional translation. 215 // Use bilerp to handle rotation or fractional translation.
215 *filterMode = GrTextureParams::kBilerp_FilterMode; 216 *filterMode = GrTextureParams::kBilerp_FilterMode;
216 } 217 }
217 return false; 218 return false;
218 } 219 }
219 // When we use the bicubic filtering effect each sample is read from the tex ture using 220 // When we use the bicubic filtering effect each sample is read from the tex ture using
220 // nearest neighbor sampling. 221 // nearest neighbor sampling.
221 *filterMode = GrTextureParams::kNone_FilterMode; 222 *filterMode = GrTextureParams::kNone_FilterMode;
222 return true; 223 return true;
223 } 224 }
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