| Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| index 4298207ed7f275f2cfc191cec11af251ff102fad..a3ba479cb77e874c3ed2f522862df8fca59e1e69 100644
|
| --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| @@ -12,7 +12,7 @@
|
|
|
| #if SK_SUPPORT_GPU
|
| #include "GrTBackendEffectFactory.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| // For brevity
|
| typedef GrGLProgramDataManager::UniformHandle UniformHandle;
|
|
|
| @@ -137,7 +137,7 @@ public:
|
| GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
|
| virtual ~GLEdge2PtConicalEffect() { }
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -217,7 +217,7 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendEffectFactory& fac
|
| , fCachedRadius(-SK_ScalarMax)
|
| , fCachedDiffRadius(-SK_ScalarMax) {}
|
|
|
| -void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -226,7 +226,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| uint32_t baseKey = key.get32(0);
|
| this->emitUniforms(builder, baseKey);
|
| - fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
|
| + fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Conical2FSParams", 3);
|
|
|
| SkString cName("c");
|
| @@ -243,8 +243,9 @@ void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| SkASSERT(coords[0].type() == coords[1].type());
|
| const char* coords2D;
|
| SkString bVar;
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| if (kVec3f_GrSLType == coords[0].type()) {
|
| - builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
|
| + fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
|
| coords[0].c_str(), coords[0].c_str(), coords[1].c_str(), coords[1].c_str());
|
| coords2D = "interpolants.xy";
|
| bVar = "interpolants.z";
|
| @@ -255,22 +256,22 @@ void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
|
|
| // output will default to transparent black (we simply won't write anything
|
| // else to it if invalid, instead of discarding or returning prematurely)
|
| - builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
|
| + fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
|
|
|
| // c = (x^2)+(y^2) - params[1]
|
| - builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
|
| + fsBuilder->codeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
|
| cName.c_str(), coords2D, coords2D, p1.c_str());
|
|
|
| // linear case: t = -c/b
|
| - builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
|
| + fsBuilder->codeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
|
| cName.c_str(), bVar.c_str());
|
|
|
| // if r(t) > 0, then t will be the x coordinate
|
| - builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
|
| + fsBuilder->codeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
|
| p2.c_str(), p0.c_str());
|
| - builder->fsCodeAppend("\t");
|
| + fsBuilder->codeAppend("\t");
|
| this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
|
| - builder->fsCodeAppend("\t}\n");
|
| + fsBuilder->codeAppend("\t}\n");
|
| }
|
|
|
| void GLEdge2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
|
| @@ -413,7 +414,7 @@ public:
|
| GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
|
| virtual ~GLFocalOutside2PtConicalEffect() { }
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -493,7 +494,7 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendEf
|
| fIsFlipped = data.isFlipped();
|
| }
|
|
|
| -void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -502,7 +503,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| uint32_t baseKey = key.get32(0);
|
| this->emitUniforms(builder, baseKey);
|
| - fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
|
| + fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Conical2FSParams", 2);
|
| SkString tName("t");
|
| SkString p0; // focalX
|
| @@ -512,33 +513,34 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| - SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
|
| const char* coords2D = coords2DString.c_str();
|
|
|
| // t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2)
|
|
|
| // output will default to transparent black (we simply won't write anything
|
| // else to it if invalid, instead of discarding or returning prematurely)
|
| - builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
|
| + fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
|
|
|
| - builder->fsCodeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
|
| - builder->fsCodeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
|
| - builder->fsCodeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
|
| + fsBuilder->codeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
|
| + fsBuilder->codeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
|
| + fsBuilder->codeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
|
|
|
| // Must check to see if we flipped the circle order (to make sure start radius < end radius)
|
| // If so we must also flip sign on sqrt
|
| if (!fIsFlipped) {
|
| - builder->fsCodeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
|
| + fsBuilder->codeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
|
| coords2D, p0.c_str());
|
| } else {
|
| - builder->fsCodeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
|
| + fsBuilder->codeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
|
| coords2D, p0.c_str());
|
| }
|
|
|
| - builder->fsCodeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
|
| - builder->fsCodeAppend("\t\t");
|
| + fsBuilder->codeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
|
| + fsBuilder->codeAppend("\t\t");
|
| this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
|
| - builder->fsCodeAppend("\t}\n");
|
| + fsBuilder->codeAppend("\t}\n");
|
| }
|
|
|
| void GLFocalOutside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
|
| @@ -618,7 +620,7 @@ public:
|
| GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
|
| virtual ~GLFocalInside2PtConicalEffect() {}
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -695,7 +697,7 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendEffe
|
| , fFSVaryingName(NULL)
|
| , fCachedFocal(SK_ScalarMax) {}
|
|
|
| -void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -704,7 +706,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| uint32_t baseKey = key.get32(0);
|
| this->emitUniforms(builder, baseKey);
|
| - fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| @@ -713,11 +715,12 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| - SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
|
| const char* coords2D = coords2DString.c_str();
|
|
|
| // t = p.x * focalX + length(p)
|
| - builder->fsCodeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
|
| + fsBuilder->codeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
|
| coords2D, focal.c_str(), coords2D);
|
|
|
| this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
|
| @@ -859,7 +862,7 @@ public:
|
| GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
|
| virtual ~GLCircleInside2PtConicalEffect() {}
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -944,7 +947,7 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendEf
|
| , fCachedB(SK_ScalarMax)
|
| , fCachedC(SK_ScalarMax) {}
|
|
|
| -void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -953,9 +956,9 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| uint32_t baseKey = key.get32(0);
|
| this->emitUniforms(builder, baseKey);
|
| - fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "Conical2FSCenter");
|
| - fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec3f_GrSLType, "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| @@ -966,7 +969,8 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| GrGLShaderVar params = builder->getUniformVariable(fParamUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| - SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
|
| const char* coords2D = coords2DString.c_str();
|
|
|
| // p = coords2D
|
| @@ -977,9 +981,9 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| // C = 1 / A
|
| // d = dot(e, p) + B
|
| // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
|
| - builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
|
| - builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str());
|
| - builder->fsCodeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
|
| + fsBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
|
| + fsBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str());
|
| + fsBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
|
| tName.c_str(), params.c_str(), params.c_str());
|
|
|
| this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
|
| @@ -1085,7 +1089,7 @@ public:
|
| GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
|
| virtual ~GLCircleOutside2PtConicalEffect() {}
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -1178,7 +1182,7 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackend
|
| fIsFlipped = data.isFlipped();
|
| }
|
|
|
| -void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -1187,9 +1191,9 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| uint32_t baseKey = key.get32(0);
|
| this->emitUniforms(builder, baseKey);
|
| - fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "Conical2FSCenter");
|
| - fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| @@ -1200,12 +1204,13 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| GrGLShaderVar params = builder->getUniformVariable(fParamUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| - SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
|
| const char* coords2D = coords2DString.c_str();
|
|
|
| // output will default to transparent black (we simply won't write anything
|
| // else to it if invalid, instead of discarding or returning prematurely)
|
| - builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
|
| + fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
|
|
|
| // p = coords2D
|
| // e = center end
|
| @@ -1216,22 +1221,22 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
|
| // d = dot(e, p) + B
|
| // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
|
|
|
| - builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
|
| - builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str());
|
| - builder->fsCodeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(), params.c_str());
|
| + fsBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
|
| + fsBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str());
|
| + fsBuilder->codeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(), params.c_str());
|
|
|
| // Must check to see if we flipped the circle order (to make sure start radius < end radius)
|
| // If so we must also flip sign on sqrt
|
| if (!fIsFlipped) {
|
| - builder->fsCodeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
|
| + fsBuilder->codeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
|
| } else {
|
| - builder->fsCodeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
|
| + fsBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
|
| }
|
|
|
| - builder->fsCodeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
|
| - builder->fsCodeAppend("\t\t");
|
| + fsBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
|
| + fsBuilder->codeAppend("\t\t");
|
| this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
|
| - builder->fsCodeAppend("\t}\n");
|
| + fsBuilder->codeAppend("\t}\n");
|
| }
|
|
|
| void GLCircleOutside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
|
|
|