Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp |
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp |
index 4298207ed7f275f2cfc191cec11af251ff102fad..a3ba479cb77e874c3ed2f522862df8fca59e1e69 100644 |
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp |
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp |
@@ -12,7 +12,7 @@ |
#if SK_SUPPORT_GPU |
#include "GrTBackendEffectFactory.h" |
-#include "gl/GrGLShaderBuilder.h" |
+#include "gl/builders/GrGLProgramBuilder.h" |
// For brevity |
typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
@@ -137,7 +137,7 @@ public: |
GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); |
virtual ~GLEdge2PtConicalEffect() { } |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -217,7 +217,7 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendEffectFactory& fac |
, fCachedRadius(-SK_ScalarMax) |
, fCachedDiffRadius(-SK_ScalarMax) {} |
-void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
+void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect&, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -226,7 +226,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
const TextureSamplerArray& samplers) { |
uint32_t baseKey = key.get32(0); |
this->emitUniforms(builder, baseKey); |
- fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, |
+ fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "Conical2FSParams", 3); |
SkString cName("c"); |
@@ -243,8 +243,9 @@ void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
SkASSERT(coords[0].type() == coords[1].type()); |
const char* coords2D; |
SkString bVar; |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
if (kVec3f_GrSLType == coords[0].type()) { |
- builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n", |
+ fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n", |
coords[0].c_str(), coords[0].c_str(), coords[1].c_str(), coords[1].c_str()); |
coords2D = "interpolants.xy"; |
bVar = "interpolants.z"; |
@@ -255,22 +256,22 @@ void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
// output will default to transparent black (we simply won't write anything |
// else to it if invalid, instead of discarding or returning prematurely) |
- builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
+ fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
// c = (x^2)+(y^2) - params[1] |
- builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", |
+ fsBuilder->codeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", |
cName.c_str(), coords2D, coords2D, p1.c_str()); |
// linear case: t = -c/b |
- builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), |
+ fsBuilder->codeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), |
cName.c_str(), bVar.c_str()); |
// if r(t) > 0, then t will be the x coordinate |
- builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), |
+ fsBuilder->codeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), |
p2.c_str(), p0.c_str()); |
- builder->fsCodeAppend("\t"); |
+ fsBuilder->codeAppend("\t"); |
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers); |
- builder->fsCodeAppend("\t}\n"); |
+ fsBuilder->codeAppend("\t}\n"); |
} |
void GLEdge2PtConicalEffect::setData(const GrGLProgramDataManager& pdman, |
@@ -413,7 +414,7 @@ public: |
GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); |
virtual ~GLFocalOutside2PtConicalEffect() { } |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -493,7 +494,7 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendEf |
fIsFlipped = data.isFlipped(); |
} |
-void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
+void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect&, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -502,7 +503,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
const TextureSamplerArray& samplers) { |
uint32_t baseKey = key.get32(0); |
this->emitUniforms(builder, baseKey); |
- fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, |
+ fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "Conical2FSParams", 2); |
SkString tName("t"); |
SkString p0; // focalX |
@@ -512,33 +513,34 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); |
// if we have a vec3 from being in perspective, convert it to a vec2 first |
- SkString coords2DString = builder->ensureFSCoords2D(coords, 0); |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); |
const char* coords2D = coords2DString.c_str(); |
// t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2) |
// output will default to transparent black (we simply won't write anything |
// else to it if invalid, instead of discarding or returning prematurely) |
- builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
+ fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
- builder->fsCodeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D); |
- builder->fsCodeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D); |
- builder->fsCodeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str()); |
+ fsBuilder->codeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D); |
+ fsBuilder->codeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D); |
+ fsBuilder->codeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str()); |
// Must check to see if we flipped the circle order (to make sure start radius < end radius) |
// If so we must also flip sign on sqrt |
if (!fIsFlipped) { |
- builder->fsCodeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(), |
+ fsBuilder->codeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(), |
coords2D, p0.c_str()); |
} else { |
- builder->fsCodeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(), |
+ fsBuilder->codeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(), |
coords2D, p0.c_str()); |
} |
- builder->fsCodeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str()); |
- builder->fsCodeAppend("\t\t"); |
+ fsBuilder->codeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str()); |
+ fsBuilder->codeAppend("\t\t"); |
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers); |
- builder->fsCodeAppend("\t}\n"); |
+ fsBuilder->codeAppend("\t}\n"); |
} |
void GLFocalOutside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman, |
@@ -618,7 +620,7 @@ public: |
GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); |
virtual ~GLFocalInside2PtConicalEffect() {} |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -695,7 +697,7 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendEffe |
, fFSVaryingName(NULL) |
, fCachedFocal(SK_ScalarMax) {} |
-void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
+void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect&, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -704,7 +706,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
const TextureSamplerArray& samplers) { |
uint32_t baseKey = key.get32(0); |
this->emitUniforms(builder, baseKey); |
- fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, "Conical2FSParams"); |
SkString tName("t"); |
@@ -713,11 +715,12 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
GrGLShaderVar focal = builder->getUniformVariable(fFocalUni); |
// if we have a vec3 from being in perspective, convert it to a vec2 first |
- SkString coords2DString = builder->ensureFSCoords2D(coords, 0); |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); |
const char* coords2D = coords2DString.c_str(); |
// t = p.x * focalX + length(p) |
- builder->fsCodeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(), |
+ fsBuilder->codeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(), |
coords2D, focal.c_str(), coords2D); |
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers); |
@@ -859,7 +862,7 @@ public: |
GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); |
virtual ~GLCircleInside2PtConicalEffect() {} |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -944,7 +947,7 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendEf |
, fCachedB(SK_ScalarMax) |
, fCachedC(SK_ScalarMax) {} |
-void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
+void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect&, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -953,9 +956,9 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
const TextureSamplerArray& samplers) { |
uint32_t baseKey = key.get32(0); |
this->emitUniforms(builder, baseKey); |
- fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec2f_GrSLType, "Conical2FSCenter"); |
- fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec3f_GrSLType, "Conical2FSParams"); |
SkString tName("t"); |
@@ -966,7 +969,8 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
GrGLShaderVar params = builder->getUniformVariable(fParamUni); |
// if we have a vec3 from being in perspective, convert it to a vec2 first |
- SkString coords2DString = builder->ensureFSCoords2D(coords, 0); |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); |
const char* coords2D = coords2DString.c_str(); |
// p = coords2D |
@@ -977,9 +981,9 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
// C = 1 / A |
// d = dot(e, p) + B |
// t = d +/- sqrt(d^2 - A * dot(p, p) + C) |
- builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D); |
- builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str()); |
- builder->fsCodeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n", |
+ fsBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D); |
+ fsBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str()); |
+ fsBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n", |
tName.c_str(), params.c_str(), params.c_str()); |
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers); |
@@ -1085,7 +1089,7 @@ public: |
GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); |
virtual ~GLCircleOutside2PtConicalEffect() {} |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -1178,7 +1182,7 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackend |
fIsFlipped = data.isFlipped(); |
} |
-void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
+void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect&, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -1187,9 +1191,9 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
const TextureSamplerArray& samplers) { |
uint32_t baseKey = key.get32(0); |
this->emitUniforms(builder, baseKey); |
- fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec2f_GrSLType, "Conical2FSCenter"); |
- fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec4f_GrSLType, "Conical2FSParams"); |
SkString tName("t"); |
@@ -1200,12 +1204,13 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
GrGLShaderVar params = builder->getUniformVariable(fParamUni); |
// if we have a vec3 from being in perspective, convert it to a vec2 first |
- SkString coords2DString = builder->ensureFSCoords2D(coords, 0); |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); |
const char* coords2D = coords2DString.c_str(); |
// output will default to transparent black (we simply won't write anything |
// else to it if invalid, instead of discarding or returning prematurely) |
- builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
+ fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
// p = coords2D |
// e = center end |
@@ -1216,22 +1221,22 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, |
// d = dot(e, p) + B |
// t = d +/- sqrt(d^2 - A * dot(p, p) + C) |
- builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D); |
- builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str()); |
- builder->fsCodeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(), params.c_str()); |
+ fsBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D); |
+ fsBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str()); |
+ fsBuilder->codeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(), params.c_str()); |
// Must check to see if we flipped the circle order (to make sure start radius < end radius) |
// If so we must also flip sign on sqrt |
if (!fIsFlipped) { |
- builder->fsCodeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str()); |
+ fsBuilder->codeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str()); |
} else { |
- builder->fsCodeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str()); |
+ fsBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str()); |
} |
- builder->fsCodeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str()); |
- builder->fsCodeAppend("\t\t"); |
+ fsBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str()); |
+ fsBuilder->codeAppend("\t\t"); |
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers); |
- builder->fsCodeAppend("\t}\n"); |
+ fsBuilder->codeAppend("\t}\n"); |
} |
void GLCircleOutside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman, |