| Index: src/effects/SkMagnifierImageFilter.cpp
|
| diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
|
| index cb0fc2423f064f445e32c64f4b195f6faf808076..bf6f4a7725f54030abba6eb65a2a16ebad2d4ec6 100644
|
| --- a/src/effects/SkMagnifierImageFilter.cpp
|
| +++ b/src/effects/SkMagnifierImageFilter.cpp
|
| @@ -16,7 +16,7 @@
|
| #if SK_SUPPORT_GPU
|
| #include "effects/GrSingleTextureEffect.h"
|
| #include "gl/GrGLEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "gl/GrGLSL.h"
|
| #include "gl/GrGLTexture.h"
|
| #include "GrTBackendEffectFactory.h"
|
| @@ -95,7 +95,7 @@ class GrGLMagnifierEffect : public GrGLEffect {
|
| public:
|
| GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -117,57 +117,58 @@ GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
|
| : INHERITED(factory) {
|
| }
|
|
|
| -void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GrGLMagnifierEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| - SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| fOffsetVar = builder->addUniform(
|
| - GrGLShaderBuilder::kFragment_Visibility |
|
| - GrGLShaderBuilder::kVertex_Visibility,
|
| + GrGLProgramBuilder::kFragment_Visibility |
|
| + GrGLProgramBuilder::kVertex_Visibility,
|
| kVec2f_GrSLType, "Offset");
|
| fInvZoomVar = builder->addUniform(
|
| - GrGLShaderBuilder::kFragment_Visibility |
|
| - GrGLShaderBuilder::kVertex_Visibility,
|
| + GrGLProgramBuilder::kFragment_Visibility |
|
| + GrGLProgramBuilder::kVertex_Visibility,
|
| kVec2f_GrSLType, "InvZoom");
|
| fInvInsetVar = builder->addUniform(
|
| - GrGLShaderBuilder::kFragment_Visibility |
|
| - GrGLShaderBuilder::kVertex_Visibility,
|
| + GrGLProgramBuilder::kFragment_Visibility |
|
| + GrGLProgramBuilder::kVertex_Visibility,
|
| kVec2f_GrSLType, "InvInset");
|
|
|
| - builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
|
| - builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
|
| + fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
|
| + fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
|
| builder->getUniformCStr(fOffsetVar),
|
| coords2D.c_str(),
|
| builder->getUniformCStr(fInvZoomVar));
|
|
|
| - builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
|
| + fsBuilder->codeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
|
|
|
| - builder->fsCodeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
|
| + fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
|
|
|
| - builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
|
| - builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
|
| - builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
|
| - builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
|
| - builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
|
| - builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
|
| - builder->fsCodeAppend("\t\t} else {\n");
|
| - builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
|
| - builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
|
| - builder->fsCodeAppend("\t\t}\n");
|
| + fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
|
| + fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
|
| + fsBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
|
| + fsBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
|
| + fsBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
|
| + fsBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
|
| + fsBuilder->codeAppend("\t\t} else {\n");
|
| + fsBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
|
| + fsBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
|
| + fsBuilder->codeAppend("\t\t}\n");
|
|
|
| - builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
|
| - builder->fsCodeAppend("\t\tvec4 output_color = ");
|
| - builder->fsAppendTextureLookup(samplers[0], "mix_coord");
|
| - builder->fsCodeAppend(";\n");
|
| + fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
|
| + fsBuilder->codeAppend("\t\tvec4 output_color = ");
|
| + fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
|
| + fsBuilder->codeAppend(";\n");
|
|
|
| - builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s = output_color;", outputColor);
|
| SkString modulate;
|
| GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
|
| - builder->fsCodeAppend(modulate.c_str());
|
| + fsBuilder->codeAppend(modulate.c_str());
|
| }
|
|
|
| void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
|
|
|