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Unified Diff: src/effects/SkMagnifierImageFilter.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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Index: src/effects/SkMagnifierImageFilter.cpp
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index cb0fc2423f064f445e32c64f4b195f6faf808076..bf6f4a7725f54030abba6eb65a2a16ebad2d4ec6 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -16,7 +16,7 @@
#if SK_SUPPORT_GPU
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLEffect.h"
-#include "gl/GrGLShaderBuilder.h"
+#include "gl/builders/GrGLProgramBuilder.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrTBackendEffectFactory.h"
@@ -95,7 +95,7 @@ class GrGLMagnifierEffect : public GrGLEffect {
public:
GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
- virtual void emitCode(GrGLShaderBuilder*,
+ virtual void emitCode(GrGLProgramBuilder*,
const GrDrawEffect&,
const GrEffectKey&,
const char* outputColor,
@@ -117,57 +117,58 @@ GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
: INHERITED(factory) {
}
-void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
+void GrGLMagnifierEffect::emitCode(GrGLProgramBuilder* builder,
const GrDrawEffect&,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- SkString coords2D = builder->ensureFSCoords2D(coords, 0);
fOffsetVar = builder->addUniform(
- GrGLShaderBuilder::kFragment_Visibility |
- GrGLShaderBuilder::kVertex_Visibility,
+ GrGLProgramBuilder::kFragment_Visibility |
+ GrGLProgramBuilder::kVertex_Visibility,
kVec2f_GrSLType, "Offset");
fInvZoomVar = builder->addUniform(
- GrGLShaderBuilder::kFragment_Visibility |
- GrGLShaderBuilder::kVertex_Visibility,
+ GrGLProgramBuilder::kFragment_Visibility |
+ GrGLProgramBuilder::kVertex_Visibility,
kVec2f_GrSLType, "InvZoom");
fInvInsetVar = builder->addUniform(
- GrGLShaderBuilder::kFragment_Visibility |
- GrGLShaderBuilder::kVertex_Visibility,
+ GrGLProgramBuilder::kFragment_Visibility |
+ GrGLProgramBuilder::kVertex_Visibility,
kVec2f_GrSLType, "InvInset");
- builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
- builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
+ fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
+ fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
builder->getUniformCStr(fOffsetVar),
coords2D.c_str(),
builder->getUniformCStr(fInvZoomVar));
- builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
+ fsBuilder->codeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
- builder->fsCodeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
+ fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
- builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
- builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
- builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
- builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
- builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
- builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
- builder->fsCodeAppend("\t\t} else {\n");
- builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
- builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
- builder->fsCodeAppend("\t\t}\n");
+ fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
+ fsBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
+ fsBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
+ fsBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n");
+ fsBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
+ fsBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
+ fsBuilder->codeAppend("\t\t} else {\n");
+ fsBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
+ fsBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
+ fsBuilder->codeAppend("\t\t}\n");
- builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
- builder->fsCodeAppend("\t\tvec4 output_color = ");
- builder->fsAppendTextureLookup(samplers[0], "mix_coord");
- builder->fsCodeAppend(";\n");
+ fsBuilder->codeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
+ fsBuilder->codeAppend("\t\tvec4 output_color = ");
+ fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
+ fsBuilder->codeAppend(";\n");
- builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
+ fsBuilder->codeAppendf("\t\t%s = output_color;", outputColor);
SkString modulate;
GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
- builder->fsCodeAppend(modulate.c_str());
+ fsBuilder->codeAppend(modulate.c_str());
}
void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
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