| Index: src/gpu/gl/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| deleted file mode 100644
|
| index 9fffd26145d9fd299ffa0e4785b4bbe0af8cdaae..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLShaderBuilder.cpp
|
| +++ /dev/null
|
| @@ -1,1071 +0,0 @@
|
| -/*
|
| - * Copyright 2012 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "gl/GrGLShaderBuilder.h"
|
| -#include "gl/GrGLProgram.h"
|
| -#include "gl/GrGLSLPrettyPrint.h"
|
| -#include "gl/GrGLUniformHandle.h"
|
| -#include "GrCoordTransform.h"
|
| -#include "GrDrawEffect.h"
|
| -#include "GrGpuGL.h"
|
| -#include "GrTexture.h"
|
| -#include "SkRTConf.h"
|
| -#include "SkTraceEvent.h"
|
| -
|
| -#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
|
| -#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
|
| -
|
| -// number of each input/output type in a single allocation block
|
| -static const int kVarsPerBlock = 8;
|
| -
|
| -// except FS outputs where we expect 2 at most.
|
| -static const int kMaxFSOutputs = 2;
|
| -
|
| -// ES2 FS only guarantees mediump and lowp support
|
| -static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
|
| -
|
| -typedef GrGLProgramDataManager::UniformHandle UniformHandle;
|
| -
|
| -SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false,
|
| - "Print the source code for all shaders generated.");
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -namespace {
|
| -
|
| -inline const char* color_attribute_name() { return "aColor"; }
|
| -inline const char* coverage_attribute_name() { return "aCoverage"; }
|
| -inline const char* declared_color_output_name() { return "fsColorOut"; }
|
| -inline const char* dual_source_output_name() { return "dualSourceOut"; }
|
| -inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
|
| - if (kVec2f_GrSLType == type) {
|
| - return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
|
| - } else {
|
| - SkASSERT(kVec3f_GrSLType == type);
|
| - return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
|
| - }
|
| -}
|
| -
|
| -void append_texture_lookup(SkString* out,
|
| - GrGpuGL* gpu,
|
| - const char* samplerName,
|
| - const char* coordName,
|
| - uint32_t configComponentMask,
|
| - const char* swizzle,
|
| - GrSLType varyingType = kVec2f_GrSLType) {
|
| - SkASSERT(NULL != coordName);
|
| -
|
| - out->appendf("%s(%s, %s)",
|
| - sample_function_name(varyingType, gpu->glslGeneration()),
|
| - samplerName,
|
| - coordName);
|
| -
|
| - char mangledSwizzle[5];
|
| -
|
| - // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
|
| - // is available.
|
| - if (!gpu->glCaps().textureSwizzleSupport() &&
|
| - (kA_GrColorComponentFlag == configComponentMask)) {
|
| - char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a';
|
| - int i;
|
| - for (i = 0; '\0' != swizzle[i]; ++i) {
|
| - mangledSwizzle[i] = alphaChar;
|
| - }
|
| - mangledSwizzle[i] ='\0';
|
| - swizzle = mangledSwizzle;
|
| - }
|
| - // For shader prettiness we omit the swizzle rather than appending ".rgba".
|
| - if (memcmp(swizzle, "rgba", 4)) {
|
| - out->appendf(".%s", swizzle);
|
| - }
|
| -}
|
| -
|
| -}
|
| -
|
| -static const char kDstCopyColorName[] = "_dstColor";
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[],
|
| - const GrEffectStage* coverageStages[]) {
|
| - const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader();
|
| -
|
| - ///////////////////////////////////////////////////////////////////////////
|
| - // emit code to read the dst copy texture, if necessary
|
| - if (kNoDstRead_DstReadKey != header.fDstReadKey && !fGpu->glCaps().fbFetchSupport()) {
|
| - bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKey);
|
| - const char* dstCopyTopLeftName;
|
| - const char* dstCopyCoordScaleName;
|
| - const char* dstCopySamplerName;
|
| - uint32_t configMask;
|
| - if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) {
|
| - configMask = kA_GrColorComponentFlag;
|
| - } else {
|
| - configMask = kRGBA_GrColorComponentFlags;
|
| - }
|
| - fUniformHandles.fDstCopySamplerUni =
|
| - this->addUniform(kFragment_Visibility, kSampler2D_GrSLType, "DstCopySampler",
|
| - &dstCopySamplerName);
|
| - fUniformHandles.fDstCopyTopLeftUni =
|
| - this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyUpperLeft",
|
| - &dstCopyTopLeftName);
|
| - fUniformHandles.fDstCopyScaleUni =
|
| - this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyCoordScale",
|
| - &dstCopyCoordScaleName);
|
| - const char* fragPos = this->fragmentPosition();
|
| - this->fsCodeAppend("\t// Read color from copy of the destination.\n");
|
| - this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
|
| - fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
|
| - if (!topDown) {
|
| - this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
|
| - }
|
| - this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName);
|
| - append_texture_lookup(&fFSCode,
|
| - fGpu,
|
| - dstCopySamplerName,
|
| - "_dstTexCoord",
|
| - configMask,
|
| - "rgba");
|
| - this->fsCodeAppend(";\n\n");
|
| - }
|
| -
|
| - ///////////////////////////////////////////////////////////////////////////
|
| - // get the initial color and coverage to feed into the first effect in each effect chain
|
| -
|
| - GrGLSLExpr4 inputColor;
|
| - GrGLSLExpr4 inputCoverage;
|
| -
|
| - if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) {
|
| - const char* name;
|
| - fUniformHandles.fColorUni =
|
| - this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
|
| - &name);
|
| - inputColor = GrGLSLExpr4(name);
|
| - }
|
| -
|
| - if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) {
|
| - const char* name;
|
| - fUniformHandles.fCoverageUni =
|
| - this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Coverage",
|
| - &name);
|
| - inputCoverage = GrGLSLExpr4(name);
|
| - } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) {
|
| - inputCoverage = GrGLSLExpr4(1);
|
| - }
|
| -
|
| - if (k110_GrGLSLGeneration != fGpu->glslGeneration()) {
|
| - fFSOutputs.push_back().set(kVec4f_GrSLType,
|
| - GrGLShaderVar::kOut_TypeModifier,
|
| - declared_color_output_name());
|
| - fHasCustomColorOutput = true;
|
| - }
|
| -
|
| - this->emitCodeBeforeEffects(&inputColor, &inputCoverage);
|
| -
|
| - ///////////////////////////////////////////////////////////////////////////
|
| - // emit the per-effect code for both color and coverage effects
|
| -
|
| - GrGLProgramDesc::EffectKeyProvider colorKeyProvider(
|
| - &this->desc(), GrGLProgramDesc::EffectKeyProvider::kColor_EffectType);
|
| - fColorEffects.reset(this->createAndEmitEffects(colorStages,
|
| - this->desc().numColorEffects(),
|
| - colorKeyProvider,
|
| - &inputColor));
|
| -
|
| - GrGLProgramDesc::EffectKeyProvider coverageKeyProvider(
|
| - &this->desc(), GrGLProgramDesc::EffectKeyProvider::kCoverage_EffectType);
|
| - fCoverageEffects.reset(this->createAndEmitEffects(coverageStages,
|
| - this->desc().numCoverageEffects(),
|
| - coverageKeyProvider,
|
| - &inputCoverage));
|
| -
|
| - this->emitCodeAfterEffects();
|
| -
|
| - ///////////////////////////////////////////////////////////////////////////
|
| - // write the secondary color output if necessary
|
| - if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(header.fCoverageOutput)) {
|
| - const char* secondaryOutputName = this->enableSecondaryOutput();
|
| -
|
| - // default coeff to ones for kCoverage_DualSrcOutput
|
| - GrGLSLExpr4 coeff(1);
|
| - if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) {
|
| - // Get (1-A) into coeff
|
| - coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a());
|
| - } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput ==
|
| - header.fCoverageOutput){
|
| - // Get (1-RGBA) into coeff
|
| - coeff = GrGLSLExpr4(1) - inputColor;
|
| - }
|
| - // Get coeff * coverage into modulate and then write that to the dual source output.
|
| - this->fsCodeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage).c_str());
|
| - }
|
| -
|
| - ///////////////////////////////////////////////////////////////////////////
|
| - // combine color and coverage as frag color
|
| -
|
| - // Get "color * coverage" into fragColor
|
| - GrGLSLExpr4 fragColor = inputColor * inputCoverage;
|
| - // Now tack on "+(1-coverage)dst onto the frag color if we were asked to do so.
|
| - if (GrGLProgramDesc::kCombineWithDst_CoverageOutput == header.fCoverageOutput) {
|
| - GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage;
|
| -
|
| - GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(this->dstColor());
|
| -
|
| - fragColor = fragColor + dstContribution;
|
| - }
|
| - this->fsCodeAppendf("\t%s = %s;\n", this->getColorOutputName(), fragColor.c_str());
|
| -
|
| - if (!this->finish()) {
|
| - return false;
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -//////////////////////////////////////////////////////////////////////////////
|
| -
|
| -GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu,
|
| - const GrGLProgramDesc& desc)
|
| - : fHasVertexShader(false)
|
| - , fTexCoordSetCnt(0)
|
| - , fProgramID(0)
|
| - , fDesc(desc)
|
| - , fGpu(gpu)
|
| - , fFSFeaturesAddedMask(0)
|
| - , fFSInputs(kVarsPerBlock)
|
| - , fFSOutputs(kMaxFSOutputs)
|
| - , fUniforms(kVarsPerBlock)
|
| - , fSetupFragPosition(false)
|
| - , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey)
|
| - , fHasCustomColorOutput(false)
|
| - , fHasSecondaryOutput(false) {
|
| -}
|
| -
|
| -bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
|
| - switch (feature) {
|
| - case kStandardDerivatives_GLSLFeature:
|
| - if (!fGpu->glCaps().shaderDerivativeSupport()) {
|
| - return false;
|
| - }
|
| - if (kGLES_GrGLStandard == fGpu->glStandard()) {
|
| - this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
|
| - "GL_OES_standard_derivatives");
|
| - }
|
| - return true;
|
| - default:
|
| - SkFAIL("Unexpected GLSLFeature requested.");
|
| - return false;
|
| - }
|
| -}
|
| -
|
| -void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
|
| - if (!(featureBit & fFSFeaturesAddedMask)) {
|
| - fFSExtensions.appendf("#extension %s: require\n", extensionName);
|
| - fFSFeaturesAddedMask |= featureBit;
|
| - }
|
| -}
|
| -
|
| -void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
|
| - if ('\0' == prefix) {
|
| - *out = name;
|
| - } else {
|
| - out->printf("%c%s", prefix, name);
|
| - }
|
| - if (fCodeStage.inStageCode()) {
|
| - if (out->endsWith('_')) {
|
| - // Names containing "__" are reserved.
|
| - out->append("x");
|
| - }
|
| - out->appendf("_Stage%d", fCodeStage.stageIndex());
|
| - }
|
| -}
|
| -
|
| -const char* GrGLShaderBuilder::dstColor() {
|
| - if (fCodeStage.inStageCode()) {
|
| - const GrEffect* effect = fCodeStage.effectStage()->getEffect();
|
| - if (!effect->willReadDstColor()) {
|
| - SkDEBUGFAIL("GrGLEffect asked for dst color but its generating GrEffect "
|
| - "did not request access.");
|
| - return "";
|
| - }
|
| - }
|
| -
|
| - if (fGpu->glCaps().fbFetchSupport()) {
|
| - this->addFSFeature(1 << (kLastGLSLPrivateFeature + 1),
|
| - fGpu->glCaps().fbFetchExtensionString());
|
| - return fGpu->glCaps().fbFetchColorName();
|
| - } else if (fUniformHandles.fDstCopySamplerUni.isValid()) {
|
| - return kDstCopyColorName;
|
| - } else {
|
| - return "";
|
| - }
|
| -}
|
| -
|
| -void GrGLShaderBuilder::appendTextureLookup(SkString* out,
|
| - const GrGLShaderBuilder::TextureSampler& sampler,
|
| - const char* coordName,
|
| - GrSLType varyingType) const {
|
| - append_texture_lookup(out,
|
| - fGpu,
|
| - this->getUniformCStr(sampler.samplerUniform()),
|
| - coordName,
|
| - sampler.configComponentMask(),
|
| - sampler.swizzle(),
|
| - varyingType);
|
| -}
|
| -
|
| -void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSampler& sampler,
|
| - const char* coordName,
|
| - GrSLType varyingType) {
|
| - this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
|
| -}
|
| -
|
| -void GrGLShaderBuilder::fsAppendTextureLookupAndModulate(
|
| - const char* modulation,
|
| - const GrGLShaderBuilder::TextureSampler& sampler,
|
| - const char* coordName,
|
| - GrSLType varyingType) {
|
| - SkString lookup;
|
| - this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
|
| - fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
|
| -}
|
| -
|
| -GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
|
| - const GrGLCaps& caps) {
|
| - uint32_t key = kYesDstRead_DstReadKeyBit;
|
| - if (caps.fbFetchSupport()) {
|
| - return key;
|
| - }
|
| - SkASSERT(NULL != dstCopy);
|
| - if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
|
| - // The fact that the config is alpha-only must be considered when generating code.
|
| - key |= kUseAlphaConfig_DstReadKeyBit;
|
| - }
|
| - if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
|
| - key |= kTopLeftOrigin_DstReadKeyBit;
|
| - }
|
| - SkASSERT(static_cast<DstReadKey>(key) == key);
|
| - return static_cast<DstReadKey>(key);
|
| -}
|
| -
|
| -GrGLShaderBuilder::FragPosKey GrGLShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
|
| - const GrGLCaps&) {
|
| - if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
|
| - return kTopLeftFragPosRead_FragPosKey;
|
| - } else {
|
| - return kBottomLeftFragPosRead_FragPosKey;
|
| - }
|
| -}
|
| -
|
| -
|
| -const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
|
| - if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
|
| - if (caps.textureRedSupport()) {
|
| - static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
|
| - return gRedSmear;
|
| - } else {
|
| - static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
|
| - GR_GL_ALPHA, GR_GL_ALPHA };
|
| - return gAlphaSmear;
|
| - }
|
| - } else {
|
| - static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
|
| - return gStraight;
|
| - }
|
| -}
|
| -
|
| -GrGLProgramDataManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
|
| - GrSLType type,
|
| - const char* name,
|
| - int count,
|
| - const char** outName) {
|
| - SkASSERT(name && strlen(name));
|
| - SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility);
|
| - SkASSERT(0 == (~kVisibilityMask & visibility));
|
| - SkASSERT(0 != visibility);
|
| -
|
| - UniformInfo& uni = fUniforms.push_back();
|
| - uni.fVariable.setType(type);
|
| - uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
|
| - this->nameVariable(uni.fVariable.accessName(), 'u', name);
|
| - uni.fVariable.setArrayCount(count);
|
| - uni.fVisibility = visibility;
|
| -
|
| - // If it is visible in both the VS and FS, the precision must match.
|
| - // We declare a default FS precision, but not a default VS. So set the var
|
| - // to use the default FS precision.
|
| - if ((kVertex_Visibility | kFragment_Visibility) == visibility) {
|
| - // the fragment and vertex precisions must match
|
| - uni.fVariable.setPrecision(kDefaultFragmentPrecision);
|
| - }
|
| -
|
| - if (NULL != outName) {
|
| - *outName = uni.fVariable.c_str();
|
| - }
|
| - return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
|
| -}
|
| -
|
| -SkString GrGLShaderBuilder::ensureFSCoords2D(const TransformedCoordsArray& coords, int index) {
|
| - if (kVec3f_GrSLType != coords[index].type()) {
|
| - SkASSERT(kVec2f_GrSLType == coords[index].type());
|
| - return coords[index].getName();
|
| - }
|
| -
|
| - SkString coords2D("coords2D");
|
| - if (0 != index) {
|
| - coords2D.appendf("_%i", index);
|
| - }
|
| - this->fsCodeAppendf("\tvec2 %s = %s.xy / %s.z;",
|
| - coords2D.c_str(), coords[index].c_str(), coords[index].c_str());
|
| - return coords2D;
|
| -}
|
| -
|
| -const char* GrGLShaderBuilder::fragmentPosition() {
|
| - if (fCodeStage.inStageCode()) {
|
| - const GrEffect* effect = fCodeStage.effectStage()->getEffect();
|
| - if (!effect->willReadFragmentPosition()) {
|
| - SkDEBUGFAIL("GrGLEffect asked for frag position but its generating GrEffect "
|
| - "did not request access.");
|
| - return "";
|
| - }
|
| - }
|
| - // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers
|
| - // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the
|
| - // declaration varies in earlier GLSL specs. So it is simpler to omit it.
|
| - if (fTopLeftFragPosRead) {
|
| - fSetupFragPosition = true;
|
| - return "gl_FragCoord";
|
| - } else if (fGpu->glCaps().fragCoordConventionsSupport()) {
|
| - if (!fSetupFragPosition) {
|
| - if (fGpu->glslGeneration() < k150_GrGLSLGeneration) {
|
| - this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
|
| - "GL_ARB_fragment_coord_conventions");
|
| - }
|
| - fFSInputs.push_back().set(kVec4f_GrSLType,
|
| - GrGLShaderVar::kIn_TypeModifier,
|
| - "gl_FragCoord",
|
| - GrGLShaderVar::kDefault_Precision,
|
| - GrGLShaderVar::kUpperLeft_Origin);
|
| - fSetupFragPosition = true;
|
| - }
|
| - return "gl_FragCoord";
|
| - } else {
|
| - static const char* kCoordName = "fragCoordYDown";
|
| - if (!fSetupFragPosition) {
|
| - // temporarily change the stage index because we're inserting non-stage code.
|
| - CodeStage::AutoStageRestore csar(&fCodeStage, NULL);
|
| -
|
| - SkASSERT(!fUniformHandles.fRTHeightUni.isValid());
|
| - const char* rtHeightName;
|
| -
|
| - fUniformHandles.fRTHeightUni =
|
| - this->addUniform(kFragment_Visibility, kFloat_GrSLType, "RTHeight", &rtHeightName);
|
| -
|
| - // Using glFragCoord.zw for the last two components tickles an Adreno driver bug that
|
| - // causes programs to fail to link. Making this function return a vec2() didn't fix the
|
| - // problem but using 1.0 for the last two components does.
|
| - this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, 1.0, "
|
| - "1.0);\n", kCoordName, rtHeightName);
|
| - fSetupFragPosition = true;
|
| - }
|
| - SkASSERT(fUniformHandles.fRTHeightUni.isValid());
|
| - return kCoordName;
|
| - }
|
| -}
|
| -
|
| -void GrGLShaderBuilder::fsEmitFunction(GrSLType returnType,
|
| - const char* name,
|
| - int argCnt,
|
| - const GrGLShaderVar* args,
|
| - const char* body,
|
| - SkString* outName) {
|
| - fFSFunctions.append(GrGLSLTypeString(returnType));
|
| - this->nameVariable(outName, '\0', name);
|
| - fFSFunctions.appendf(" %s", outName->c_str());
|
| - fFSFunctions.append("(");
|
| - for (int i = 0; i < argCnt; ++i) {
|
| - args[i].appendDecl(this->ctxInfo(), &fFSFunctions);
|
| - if (i < argCnt - 1) {
|
| - fFSFunctions.append(", ");
|
| - }
|
| - }
|
| - fFSFunctions.append(") {\n");
|
| - fFSFunctions.append(body);
|
| - fFSFunctions.append("}\n\n");
|
| -}
|
| -
|
| -namespace {
|
| -
|
| -inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
|
| - GrGLStandard standard,
|
| - SkString* str) {
|
| - // Desktop GLSL has added precision qualifiers but they don't do anything.
|
| - if (kGLES_GrGLStandard == standard) {
|
| - switch (p) {
|
| - case GrGLShaderVar::kHigh_Precision:
|
| - str->append("precision highp float;\n");
|
| - break;
|
| - case GrGLShaderVar::kMedium_Precision:
|
| - str->append("precision mediump float;\n");
|
| - break;
|
| - case GrGLShaderVar::kLow_Precision:
|
| - str->append("precision lowp float;\n");
|
| - break;
|
| - case GrGLShaderVar::kDefault_Precision:
|
| - SkFAIL("Default precision now allowed.");
|
| - default:
|
| - SkFAIL("Unknown precision value.");
|
| - }
|
| - }
|
| -}
|
| -}
|
| -
|
| -void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
|
| - for (int i = 0; i < vars.count(); ++i) {
|
| - vars[i].appendDecl(this->ctxInfo(), out);
|
| - out->append(";\n");
|
| - }
|
| -}
|
| -
|
| -void GrGLShaderBuilder::appendUniformDecls(ShaderVisibility visibility,
|
| - SkString* out) const {
|
| - for (int i = 0; i < fUniforms.count(); ++i) {
|
| - if (fUniforms[i].fVisibility & visibility) {
|
| - fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out);
|
| - out->append(";\n");
|
| - }
|
| - }
|
| -}
|
| -
|
| -void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programEffectsBuilder,
|
| - const GrEffectStage* effectStages[],
|
| - int effectCnt,
|
| - const GrGLProgramDesc::EffectKeyProvider& keyProvider,
|
| - GrGLSLExpr4* fsInOutColor) {
|
| - bool effectEmitted = false;
|
| -
|
| - GrGLSLExpr4 inColor = *fsInOutColor;
|
| - GrGLSLExpr4 outColor;
|
| -
|
| - for (int e = 0; e < effectCnt; ++e) {
|
| - SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect());
|
| - const GrEffectStage& stage = *effectStages[e];
|
| -
|
| - CodeStage::AutoStageRestore csar(&fCodeStage, &stage);
|
| -
|
| - if (inColor.isZeros()) {
|
| - SkString inColorName;
|
| -
|
| - // Effects have no way to communicate zeros, they treat an empty string as ones.
|
| - this->nameVariable(&inColorName, '\0', "input");
|
| - this->fsCodeAppendf("\tvec4 %s = %s;\n", inColorName.c_str(), inColor.c_str());
|
| - inColor = inColorName;
|
| - }
|
| -
|
| - // create var to hold stage result
|
| - SkString outColorName;
|
| - this->nameVariable(&outColorName, '\0', "output");
|
| - this->fsCodeAppendf("\tvec4 %s;\n", outColorName.c_str());
|
| - outColor = outColorName;
|
| -
|
| -
|
| - programEffectsBuilder->emitEffect(stage,
|
| - keyProvider.get(e),
|
| - outColor.c_str(),
|
| - inColor.isOnes() ? NULL : inColor.c_str(),
|
| - fCodeStage.stageIndex());
|
| -
|
| - inColor = outColor;
|
| - effectEmitted = true;
|
| - }
|
| -
|
| - if (effectEmitted) {
|
| - *fsInOutColor = outColor;
|
| - }
|
| -}
|
| -
|
| -const char* GrGLShaderBuilder::getColorOutputName() const {
|
| - return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor";
|
| -}
|
| -
|
| -const char* GrGLShaderBuilder::enableSecondaryOutput() {
|
| - if (!fHasSecondaryOutput) {
|
| - fFSOutputs.push_back().set(kVec4f_GrSLType,
|
| - GrGLShaderVar::kOut_TypeModifier,
|
| - dual_source_output_name());
|
| - fHasSecondaryOutput = true;
|
| - }
|
| - return dual_source_output_name();
|
| -}
|
| -
|
| -bool GrGLShaderBuilder::finish() {
|
| - SkASSERT(0 == fProgramID);
|
| - GL_CALL_RET(fProgramID, CreateProgram());
|
| - if (!fProgramID) {
|
| - return false;
|
| - }
|
| -
|
| - SkTDArray<GrGLuint> shadersToDelete;
|
| -
|
| - if (!this->compileAndAttachShaders(fProgramID, &shadersToDelete)) {
|
| - GL_CALL(DeleteProgram(fProgramID));
|
| - return false;
|
| - }
|
| -
|
| - this->bindProgramLocations(fProgramID);
|
| -
|
| - GL_CALL(LinkProgram(fProgramID));
|
| -
|
| - // Calling GetProgramiv is expensive in Chromium. Assume success in release builds.
|
| - bool checkLinked = !fGpu->ctxInfo().isChromium();
|
| -#ifdef SK_DEBUG
|
| - checkLinked = true;
|
| -#endif
|
| - if (checkLinked) {
|
| - GrGLint linked = GR_GL_INIT_ZERO;
|
| - GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked));
|
| - if (!linked) {
|
| - GrGLint infoLen = GR_GL_INIT_ZERO;
|
| - GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen));
|
| - SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
|
| - if (infoLen > 0) {
|
| - // retrieve length even though we don't need it to workaround
|
| - // bug in chrome cmd buffer param validation.
|
| - GrGLsizei length = GR_GL_INIT_ZERO;
|
| - GL_CALL(GetProgramInfoLog(fProgramID,
|
| - infoLen+1,
|
| - &length,
|
| - (char*)log.get()));
|
| - GrPrintf((char*)log.get());
|
| - }
|
| - SkDEBUGFAIL("Error linking program");
|
| - GL_CALL(DeleteProgram(fProgramID));
|
| - fProgramID = 0;
|
| - return false;
|
| - }
|
| - }
|
| -
|
| - this->resolveProgramLocations(fProgramID);
|
| -
|
| - for (int i = 0; i < shadersToDelete.count(); ++i) {
|
| - GL_CALL(DeleteShader(shadersToDelete[i]));
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -// Compiles a GL shader and attaches it to a program. Returns the shader ID if
|
| -// successful, or 0 if not.
|
| -static GrGLuint attach_shader(const GrGLContext& glCtx,
|
| - GrGLuint programId,
|
| - GrGLenum type,
|
| - const SkString& shaderSrc) {
|
| - const GrGLInterface* gli = glCtx.interface();
|
| -
|
| - GrGLuint shaderId;
|
| - GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
|
| - if (0 == shaderId) {
|
| - return 0;
|
| - }
|
| -
|
| -#ifdef SK_DEBUG
|
| - SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false);
|
| - const GrGLchar* sourceStr = prettySource.c_str();
|
| - GrGLint sourceLength = static_cast<GrGLint>(prettySource.size());
|
| -#else
|
| - GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size());
|
| - const GrGLchar* sourceStr = shaderSrc.c_str();
|
| -#endif
|
| - GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
|
| - GR_GL_CALL(gli, CompileShader(shaderId));
|
| -
|
| - // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
|
| - bool checkCompiled = !glCtx.isChromium();
|
| -#ifdef SK_DEBUG
|
| - checkCompiled = true;
|
| -#endif
|
| - if (checkCompiled) {
|
| - GrGLint compiled = GR_GL_INIT_ZERO;
|
| - GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
|
| -
|
| - if (!compiled) {
|
| - GrGLint infoLen = GR_GL_INIT_ZERO;
|
| - GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
|
| - SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
|
| - if (infoLen > 0) {
|
| - // retrieve length even though we don't need it to workaround bug in Chromium cmd
|
| - // buffer param validation.
|
| - GrGLsizei length = GR_GL_INIT_ZERO;
|
| - GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
|
| - &length, (char*)log.get()));
|
| - GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
|
| - GrPrintf("\n%s", log.get());
|
| - }
|
| - SkDEBUGFAIL("Shader compilation failed!");
|
| - GR_GL_CALL(gli, DeleteShader(shaderId));
|
| - return 0;
|
| - }
|
| - }
|
| -
|
| - TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader",
|
| - TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shaderSrc.c_str()));
|
| - if (c_PrintShaders) {
|
| - GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
|
| - GrPrintf("\n");
|
| - }
|
| -
|
| - // Attach the shader, but defer deletion until after we have linked the program.
|
| - // This works around a bug in the Android emulator's GLES2 wrapper which
|
| - // will immediately delete the shader object and free its memory even though it's
|
| - // attached to a program, which then causes glLinkProgram to fail.
|
| - GR_GL_CALL(gli, AttachShader(programId, shaderId));
|
| -
|
| - return shaderId;
|
| -}
|
| -
|
| -bool GrGLShaderBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const {
|
| - SkString fragShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo()));
|
| - fragShaderSrc.append(fFSExtensions);
|
| - append_default_precision_qualifier(kDefaultFragmentPrecision,
|
| - fGpu->glStandard(),
|
| - &fragShaderSrc);
|
| - this->appendUniformDecls(kFragment_Visibility, &fragShaderSrc);
|
| - this->appendDecls(fFSInputs, &fragShaderSrc);
|
| - // We shouldn't have declared outputs on 1.10
|
| - SkASSERT(k110_GrGLSLGeneration != fGpu->glslGeneration() || fFSOutputs.empty());
|
| - this->appendDecls(fFSOutputs, &fragShaderSrc);
|
| - fragShaderSrc.append(fFSFunctions);
|
| - fragShaderSrc.append("void main() {\n");
|
| - fragShaderSrc.append(fFSCode);
|
| - fragShaderSrc.append("}\n");
|
| -
|
| - GrGLuint fragShaderId = attach_shader(fGpu->glContext(), programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc);
|
| - if (!fragShaderId) {
|
| - return false;
|
| - }
|
| -
|
| - *shaderIds->append() = fragShaderId;
|
| -
|
| - return true;
|
| -}
|
| -
|
| -void GrGLShaderBuilder::bindProgramLocations(GrGLuint programId) {
|
| - if (fHasCustomColorOutput) {
|
| - GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name()));
|
| - }
|
| - if (fHasSecondaryOutput) {
|
| - GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name()));
|
| - }
|
| - // skbug.com/2056
|
| - bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;
|
| - if (usingBindUniform) {
|
| - int count = fUniforms.count();
|
| - for (int i = 0; i < count; ++i) {
|
| - GL_CALL(BindUniformLocation(programId, i, fUniforms[i].fVariable.c_str()));
|
| - fUniforms[i].fLocation = i;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void GrGLShaderBuilder::resolveProgramLocations(GrGLuint programId) {
|
| - bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;
|
| - if (!usingBindUniform) {
|
| - int count = fUniforms.count();
|
| - for (int i = 0; i < count; ++i) {
|
| - GrGLint location;
|
| - GL_CALL_RET(location,
|
| - GetUniformLocation(programId, fUniforms[i].fVariable.c_str()));
|
| - fUniforms[i].fLocation = location;
|
| - }
|
| - }
|
| -}
|
| -
|
| -const GrGLContextInfo& GrGLShaderBuilder::ctxInfo() const {
|
| - return fGpu->ctxInfo();
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -GrGLFullShaderBuilder::GrGLFullShaderBuilder(GrGpuGL* gpu,
|
| - const GrGLProgramDesc& desc)
|
| - : INHERITED(gpu, desc)
|
| - , fVSAttrs(kVarsPerBlock)
|
| - , fVSOutputs(kVarsPerBlock)
|
| - , fGSInputs(kVarsPerBlock)
|
| - , fGSOutputs(kVarsPerBlock) {
|
| -}
|
| -
|
| -void GrGLFullShaderBuilder::emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage) {
|
| - const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader();
|
| -
|
| - fHasVertexShader = true;
|
| -
|
| - fPositionVar = &fVSAttrs.push_back();
|
| - fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
|
| - if (-1 != header.fLocalCoordAttributeIndex) {
|
| - fLocalCoordsVar = &fVSAttrs.push_back();
|
| - fLocalCoordsVar->set(kVec2f_GrSLType,
|
| - GrGLShaderVar::kAttribute_TypeModifier,
|
| - "aLocalCoords");
|
| - } else {
|
| - fLocalCoordsVar = fPositionVar;
|
| - }
|
| -
|
| - const char* viewMName;
|
| - fUniformHandles.fViewMatrixUni =
|
| - this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kMat33f_GrSLType, "ViewM",
|
| - &viewMName);
|
| -
|
| - // Transform the position into Skia's device coords.
|
| - this->vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n",
|
| - viewMName, fPositionVar->c_str());
|
| -
|
| - // we output point size in the GS if present
|
| - if (header.fEmitsPointSize
|
| -#if GR_GL_EXPERIMENTAL_GS
|
| - && !header.fExperimentalGS
|
| -#endif
|
| - ) {
|
| - this->vsCodeAppend("\tgl_PointSize = 1.0;\n");
|
| - }
|
| -
|
| - if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) {
|
| - this->addAttribute(kVec4f_GrSLType, color_attribute_name());
|
| - const char *vsName, *fsName;
|
| - this->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName);
|
| - this->vsCodeAppendf("\t%s = %s;\n", vsName, color_attribute_name());
|
| - *color = fsName;
|
| - }
|
| -
|
| - if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) {
|
| - this->addAttribute(kVec4f_GrSLType, coverage_attribute_name());
|
| - const char *vsName, *fsName;
|
| - this->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName);
|
| - this->vsCodeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name());
|
| - *coverage = fsName;
|
| - }
|
| -}
|
| -
|
| -void GrGLFullShaderBuilder::emitCodeAfterEffects() {
|
| - const char* rtAdjustName;
|
| - fUniformHandles.fRTAdjustmentUni =
|
| - this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kVec4f_GrSLType, "rtAdjustment",
|
| - &rtAdjustName);
|
| -
|
| - // Transform from Skia's device coords to GL's normalized device coords.
|
| - this->vsCodeAppendf(
|
| - "\tgl_Position = vec4(dot(pos3.xz, %s.xy), dot(pos3.yz, %s.zw), 0, pos3.z);\n",
|
| - rtAdjustName, rtAdjustName);
|
| -}
|
| -
|
| -bool GrGLFullShaderBuilder::addAttribute(GrSLType type, const char* name) {
|
| - for (int i = 0; i < fVSAttrs.count(); ++i) {
|
| - const GrGLShaderVar& attr = fVSAttrs[i];
|
| - // if attribute already added, don't add it again
|
| - if (attr.getName().equals(name)) {
|
| - SkASSERT(attr.getType() == type);
|
| - return false;
|
| - }
|
| - }
|
| - fVSAttrs.push_back().set(type,
|
| - GrGLShaderVar::kAttribute_TypeModifier,
|
| - name);
|
| - return true;
|
| -}
|
| -
|
| -bool GrGLFullShaderBuilder::addEffectAttribute(int attributeIndex,
|
| - GrSLType type,
|
| - const SkString& name) {
|
| - if (!this->addAttribute(type, name.c_str())) {
|
| - return false;
|
| - }
|
| -
|
| - fEffectAttributes.push_back().set(attributeIndex, name);
|
| - return true;
|
| -}
|
| -
|
| -void GrGLFullShaderBuilder::addVarying(GrSLType type,
|
| - const char* name,
|
| - const char** vsOutName,
|
| - const char** fsInName) {
|
| - fVSOutputs.push_back();
|
| - fVSOutputs.back().setType(type);
|
| - fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
|
| - this->nameVariable(fVSOutputs.back().accessName(), 'v', name);
|
| -
|
| - if (vsOutName) {
|
| - *vsOutName = fVSOutputs.back().getName().c_str();
|
| - }
|
| - // input to FS comes either from VS or GS
|
| - const SkString* fsName;
|
| -#if GR_GL_EXPERIMENTAL_GS
|
| - if (this->desc().getHeader().fExperimentalGS) {
|
| - // if we have a GS take each varying in as an array
|
| - // and output as non-array.
|
| - fGSInputs.push_back();
|
| - fGSInputs.back().setType(type);
|
| - fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
|
| - fGSInputs.back().setUnsizedArray();
|
| - *fGSInputs.back().accessName() = fVSOutputs.back().getName();
|
| - fGSOutputs.push_back();
|
| - fGSOutputs.back().setType(type);
|
| - fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
|
| - this->nameVariable(fGSOutputs.back().accessName(), 'g', name);
|
| - fsName = fGSOutputs.back().accessName();
|
| - } else
|
| -#endif
|
| - {
|
| - fsName = fVSOutputs.back().accessName();
|
| - }
|
| - this->fsInputAppend().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, *fsName);
|
| - if (fsInName) {
|
| - *fsInName = fsName->c_str();
|
| - }
|
| -}
|
| -
|
| -const SkString* GrGLFullShaderBuilder::getEffectAttributeName(int attributeIndex) const {
|
| - const AttributePair* attribEnd = fEffectAttributes.end();
|
| - for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) {
|
| - if (attrib->fIndex == attributeIndex) {
|
| - return &attrib->fName;
|
| - }
|
| - }
|
| -
|
| - return NULL;
|
| -}
|
| -
|
| -GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects(
|
| - const GrEffectStage* effectStages[],
|
| - int effectCnt,
|
| - const GrGLProgramDesc::EffectKeyProvider& keyProvider,
|
| - GrGLSLExpr4* inOutFSColor) {
|
| -
|
| - GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt);
|
| - this->INHERITED::createAndEmitEffects(&programEffectsBuilder,
|
| - effectStages,
|
| - effectCnt,
|
| - keyProvider,
|
| - inOutFSColor);
|
| - return programEffectsBuilder.finish();
|
| -}
|
| -
|
| -bool GrGLFullShaderBuilder::compileAndAttachShaders(GrGLuint programId,
|
| - SkTDArray<GrGLuint>* shaderIds) const {
|
| - const GrGLContext& glCtx = this->gpu()->glContext();
|
| - SkString vertShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo()));
|
| - this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc);
|
| - this->appendDecls(fVSAttrs, &vertShaderSrc);
|
| - this->appendDecls(fVSOutputs, &vertShaderSrc);
|
| - vertShaderSrc.append("void main() {\n");
|
| - vertShaderSrc.append(fVSCode);
|
| - vertShaderSrc.append("}\n");
|
| - GrGLuint vertShaderId = attach_shader(glCtx, programId, GR_GL_VERTEX_SHADER, vertShaderSrc);
|
| - if (!vertShaderId) {
|
| - return false;
|
| - }
|
| - *shaderIds->append() = vertShaderId;
|
| -
|
| -#if GR_GL_EXPERIMENTAL_GS
|
| - if (this->desc().getHeader().fExperimentalGS) {
|
| - SkASSERT(this->ctxInfo().glslGeneration() >= k150_GrGLSLGeneration);
|
| - SkString geomShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo()));
|
| - geomShaderSrc.append("layout(triangles) in;\n"
|
| - "layout(triangle_strip, max_vertices = 6) out;\n");
|
| - this->appendDecls(fGSInputs, &geomShaderSrc);
|
| - this->appendDecls(fGSOutputs, &geomShaderSrc);
|
| - geomShaderSrc.append("void main() {\n");
|
| - geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n"
|
| - "\t\tgl_Position = gl_in[i].gl_Position;\n");
|
| - if (this->desc().getHeader().fEmitsPointSize) {
|
| - geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n");
|
| - }
|
| - SkASSERT(fGSInputs.count() == fGSOutputs.count());
|
| - for (int i = 0; i < fGSInputs.count(); ++i) {
|
| - geomShaderSrc.appendf("\t\t%s = %s[i];\n",
|
| - fGSOutputs[i].getName().c_str(),
|
| - fGSInputs[i].getName().c_str());
|
| - }
|
| - geomShaderSrc.append("\t\tEmitVertex();\n"
|
| - "\t}\n"
|
| - "\tEndPrimitive();\n");
|
| - geomShaderSrc.append("}\n");
|
| - GrGLuint geomShaderId = attach_shader(glCtx, programId, GR_GL_GEOMETRY_SHADER, geomShaderSrc);
|
| - if (!geomShaderId) {
|
| - return false;
|
| - }
|
| - *shaderIds->append() = geomShaderId;
|
| - }
|
| -#endif
|
| -
|
| - return this->INHERITED::compileAndAttachShaders(programId, shaderIds);
|
| -}
|
| -
|
| -void GrGLFullShaderBuilder::bindProgramLocations(GrGLuint programId) {
|
| - this->INHERITED::bindProgramLocations(programId);
|
| -
|
| - const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader();
|
| -
|
| - // Bind the attrib locations to same values for all shaders
|
| - SkASSERT(-1 != header.fPositionAttributeIndex);
|
| - GL_CALL(BindAttribLocation(programId,
|
| - header.fPositionAttributeIndex,
|
| - fPositionVar->c_str()));
|
| - if (-1 != header.fLocalCoordAttributeIndex) {
|
| - GL_CALL(BindAttribLocation(programId,
|
| - header.fLocalCoordAttributeIndex,
|
| - fLocalCoordsVar->c_str()));
|
| - }
|
| - if (-1 != header.fColorAttributeIndex) {
|
| - GL_CALL(BindAttribLocation(programId,
|
| - header.fColorAttributeIndex,
|
| - color_attribute_name()));
|
| - }
|
| - if (-1 != header.fCoverageAttributeIndex) {
|
| - GL_CALL(BindAttribLocation(programId,
|
| - header.fCoverageAttributeIndex,
|
| - coverage_attribute_name()));
|
| - }
|
| -
|
| - const AttributePair* attribEnd = fEffectAttributes.end();
|
| - for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) {
|
| - GL_CALL(BindAttribLocation(programId, attrib->fIndex, attrib->fName.c_str()));
|
| - }
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -GrGLFragmentOnlyShaderBuilder::GrGLFragmentOnlyShaderBuilder(GrGpuGL* gpu,
|
| - const GrGLProgramDesc& desc)
|
| - : INHERITED(gpu, desc) {
|
| - SkASSERT(!desc.getHeader().fHasVertexCode);
|
| - SkASSERT(gpu->glCaps().pathRenderingSupport());
|
| - SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorInput);
|
| - SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverageInput);
|
| -}
|
| -
|
| -int GrGLFragmentOnlyShaderBuilder::addTexCoordSets(int count) {
|
| - int firstFreeCoordSet = fTexCoordSetCnt;
|
| - fTexCoordSetCnt += count;
|
| - SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fTexCoordSetCnt);
|
| - return firstFreeCoordSet;
|
| -}
|
| -
|
| -GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects(
|
| - const GrEffectStage* effectStages[],
|
| - int effectCnt,
|
| - const GrGLProgramDesc::EffectKeyProvider& keyProvider,
|
| - GrGLSLExpr4* inOutFSColor) {
|
| -
|
| - GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this,
|
| - effectCnt);
|
| - this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder,
|
| - effectStages,
|
| - effectCnt,
|
| - keyProvider,
|
| - inOutFSColor);
|
| - return pathTexGenEffectsBuilder.finish();
|
| -}
|
|
|