Index: src/gpu/gl/GrGLShaderBuilder.cpp |
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp |
deleted file mode 100644 |
index 9fffd26145d9fd299ffa0e4785b4bbe0af8cdaae..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/GrGLShaderBuilder.cpp |
+++ /dev/null |
@@ -1,1071 +0,0 @@ |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "gl/GrGLShaderBuilder.h" |
-#include "gl/GrGLProgram.h" |
-#include "gl/GrGLSLPrettyPrint.h" |
-#include "gl/GrGLUniformHandle.h" |
-#include "GrCoordTransform.h" |
-#include "GrDrawEffect.h" |
-#include "GrGpuGL.h" |
-#include "GrTexture.h" |
-#include "SkRTConf.h" |
-#include "SkTraceEvent.h" |
- |
-#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
-#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
- |
-// number of each input/output type in a single allocation block |
-static const int kVarsPerBlock = 8; |
- |
-// except FS outputs where we expect 2 at most. |
-static const int kMaxFSOutputs = 2; |
- |
-// ES2 FS only guarantees mediump and lowp support |
-static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision; |
- |
-typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
- |
-SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false, |
- "Print the source code for all shaders generated."); |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-namespace { |
- |
-inline const char* color_attribute_name() { return "aColor"; } |
-inline const char* coverage_attribute_name() { return "aCoverage"; } |
-inline const char* declared_color_output_name() { return "fsColorOut"; } |
-inline const char* dual_source_output_name() { return "dualSourceOut"; } |
-inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) { |
- if (kVec2f_GrSLType == type) { |
- return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
- } else { |
- SkASSERT(kVec3f_GrSLType == type); |
- return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj"; |
- } |
-} |
- |
-void append_texture_lookup(SkString* out, |
- GrGpuGL* gpu, |
- const char* samplerName, |
- const char* coordName, |
- uint32_t configComponentMask, |
- const char* swizzle, |
- GrSLType varyingType = kVec2f_GrSLType) { |
- SkASSERT(NULL != coordName); |
- |
- out->appendf("%s(%s, %s)", |
- sample_function_name(varyingType, gpu->glslGeneration()), |
- samplerName, |
- coordName); |
- |
- char mangledSwizzle[5]; |
- |
- // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle |
- // is available. |
- if (!gpu->glCaps().textureSwizzleSupport() && |
- (kA_GrColorComponentFlag == configComponentMask)) { |
- char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a'; |
- int i; |
- for (i = 0; '\0' != swizzle[i]; ++i) { |
- mangledSwizzle[i] = alphaChar; |
- } |
- mangledSwizzle[i] ='\0'; |
- swizzle = mangledSwizzle; |
- } |
- // For shader prettiness we omit the swizzle rather than appending ".rgba". |
- if (memcmp(swizzle, "rgba", 4)) { |
- out->appendf(".%s", swizzle); |
- } |
-} |
- |
-} |
- |
-static const char kDstCopyColorName[] = "_dstColor"; |
- |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[], |
- const GrEffectStage* coverageStages[]) { |
- const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader(); |
- |
- /////////////////////////////////////////////////////////////////////////// |
- // emit code to read the dst copy texture, if necessary |
- if (kNoDstRead_DstReadKey != header.fDstReadKey && !fGpu->glCaps().fbFetchSupport()) { |
- bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKey); |
- const char* dstCopyTopLeftName; |
- const char* dstCopyCoordScaleName; |
- const char* dstCopySamplerName; |
- uint32_t configMask; |
- if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) { |
- configMask = kA_GrColorComponentFlag; |
- } else { |
- configMask = kRGBA_GrColorComponentFlags; |
- } |
- fUniformHandles.fDstCopySamplerUni = |
- this->addUniform(kFragment_Visibility, kSampler2D_GrSLType, "DstCopySampler", |
- &dstCopySamplerName); |
- fUniformHandles.fDstCopyTopLeftUni = |
- this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyUpperLeft", |
- &dstCopyTopLeftName); |
- fUniformHandles.fDstCopyScaleUni = |
- this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyCoordScale", |
- &dstCopyCoordScaleName); |
- const char* fragPos = this->fragmentPosition(); |
- this->fsCodeAppend("\t// Read color from copy of the destination.\n"); |
- this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n", |
- fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); |
- if (!topDown) { |
- this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n"); |
- } |
- this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName); |
- append_texture_lookup(&fFSCode, |
- fGpu, |
- dstCopySamplerName, |
- "_dstTexCoord", |
- configMask, |
- "rgba"); |
- this->fsCodeAppend(";\n\n"); |
- } |
- |
- /////////////////////////////////////////////////////////////////////////// |
- // get the initial color and coverage to feed into the first effect in each effect chain |
- |
- GrGLSLExpr4 inputColor; |
- GrGLSLExpr4 inputCoverage; |
- |
- if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { |
- const char* name; |
- fUniformHandles.fColorUni = |
- this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color", |
- &name); |
- inputColor = GrGLSLExpr4(name); |
- } |
- |
- if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
- const char* name; |
- fUniformHandles.fCoverageUni = |
- this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Coverage", |
- &name); |
- inputCoverage = GrGLSLExpr4(name); |
- } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) { |
- inputCoverage = GrGLSLExpr4(1); |
- } |
- |
- if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { |
- fFSOutputs.push_back().set(kVec4f_GrSLType, |
- GrGLShaderVar::kOut_TypeModifier, |
- declared_color_output_name()); |
- fHasCustomColorOutput = true; |
- } |
- |
- this->emitCodeBeforeEffects(&inputColor, &inputCoverage); |
- |
- /////////////////////////////////////////////////////////////////////////// |
- // emit the per-effect code for both color and coverage effects |
- |
- GrGLProgramDesc::EffectKeyProvider colorKeyProvider( |
- &this->desc(), GrGLProgramDesc::EffectKeyProvider::kColor_EffectType); |
- fColorEffects.reset(this->createAndEmitEffects(colorStages, |
- this->desc().numColorEffects(), |
- colorKeyProvider, |
- &inputColor)); |
- |
- GrGLProgramDesc::EffectKeyProvider coverageKeyProvider( |
- &this->desc(), GrGLProgramDesc::EffectKeyProvider::kCoverage_EffectType); |
- fCoverageEffects.reset(this->createAndEmitEffects(coverageStages, |
- this->desc().numCoverageEffects(), |
- coverageKeyProvider, |
- &inputCoverage)); |
- |
- this->emitCodeAfterEffects(); |
- |
- /////////////////////////////////////////////////////////////////////////// |
- // write the secondary color output if necessary |
- if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(header.fCoverageOutput)) { |
- const char* secondaryOutputName = this->enableSecondaryOutput(); |
- |
- // default coeff to ones for kCoverage_DualSrcOutput |
- GrGLSLExpr4 coeff(1); |
- if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) { |
- // Get (1-A) into coeff |
- coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a()); |
- } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput == |
- header.fCoverageOutput){ |
- // Get (1-RGBA) into coeff |
- coeff = GrGLSLExpr4(1) - inputColor; |
- } |
- // Get coeff * coverage into modulate and then write that to the dual source output. |
- this->fsCodeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage).c_str()); |
- } |
- |
- /////////////////////////////////////////////////////////////////////////// |
- // combine color and coverage as frag color |
- |
- // Get "color * coverage" into fragColor |
- GrGLSLExpr4 fragColor = inputColor * inputCoverage; |
- // Now tack on "+(1-coverage)dst onto the frag color if we were asked to do so. |
- if (GrGLProgramDesc::kCombineWithDst_CoverageOutput == header.fCoverageOutput) { |
- GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage; |
- |
- GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(this->dstColor()); |
- |
- fragColor = fragColor + dstContribution; |
- } |
- this->fsCodeAppendf("\t%s = %s;\n", this->getColorOutputName(), fragColor.c_str()); |
- |
- if (!this->finish()) { |
- return false; |
- } |
- |
- return true; |
-} |
- |
-////////////////////////////////////////////////////////////////////////////// |
- |
-GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, |
- const GrGLProgramDesc& desc) |
- : fHasVertexShader(false) |
- , fTexCoordSetCnt(0) |
- , fProgramID(0) |
- , fDesc(desc) |
- , fGpu(gpu) |
- , fFSFeaturesAddedMask(0) |
- , fFSInputs(kVarsPerBlock) |
- , fFSOutputs(kMaxFSOutputs) |
- , fUniforms(kVarsPerBlock) |
- , fSetupFragPosition(false) |
- , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey) |
- , fHasCustomColorOutput(false) |
- , fHasSecondaryOutput(false) { |
-} |
- |
-bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { |
- switch (feature) { |
- case kStandardDerivatives_GLSLFeature: |
- if (!fGpu->glCaps().shaderDerivativeSupport()) { |
- return false; |
- } |
- if (kGLES_GrGLStandard == fGpu->glStandard()) { |
- this->addFSFeature(1 << kStandardDerivatives_GLSLFeature, |
- "GL_OES_standard_derivatives"); |
- } |
- return true; |
- default: |
- SkFAIL("Unexpected GLSLFeature requested."); |
- return false; |
- } |
-} |
- |
-void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) { |
- if (!(featureBit & fFSFeaturesAddedMask)) { |
- fFSExtensions.appendf("#extension %s: require\n", extensionName); |
- fFSFeaturesAddedMask |= featureBit; |
- } |
-} |
- |
-void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) { |
- if ('\0' == prefix) { |
- *out = name; |
- } else { |
- out->printf("%c%s", prefix, name); |
- } |
- if (fCodeStage.inStageCode()) { |
- if (out->endsWith('_')) { |
- // Names containing "__" are reserved. |
- out->append("x"); |
- } |
- out->appendf("_Stage%d", fCodeStage.stageIndex()); |
- } |
-} |
- |
-const char* GrGLShaderBuilder::dstColor() { |
- if (fCodeStage.inStageCode()) { |
- const GrEffect* effect = fCodeStage.effectStage()->getEffect(); |
- if (!effect->willReadDstColor()) { |
- SkDEBUGFAIL("GrGLEffect asked for dst color but its generating GrEffect " |
- "did not request access."); |
- return ""; |
- } |
- } |
- |
- if (fGpu->glCaps().fbFetchSupport()) { |
- this->addFSFeature(1 << (kLastGLSLPrivateFeature + 1), |
- fGpu->glCaps().fbFetchExtensionString()); |
- return fGpu->glCaps().fbFetchColorName(); |
- } else if (fUniformHandles.fDstCopySamplerUni.isValid()) { |
- return kDstCopyColorName; |
- } else { |
- return ""; |
- } |
-} |
- |
-void GrGLShaderBuilder::appendTextureLookup(SkString* out, |
- const GrGLShaderBuilder::TextureSampler& sampler, |
- const char* coordName, |
- GrSLType varyingType) const { |
- append_texture_lookup(out, |
- fGpu, |
- this->getUniformCStr(sampler.samplerUniform()), |
- coordName, |
- sampler.configComponentMask(), |
- sampler.swizzle(), |
- varyingType); |
-} |
- |
-void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSampler& sampler, |
- const char* coordName, |
- GrSLType varyingType) { |
- this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); |
-} |
- |
-void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( |
- const char* modulation, |
- const GrGLShaderBuilder::TextureSampler& sampler, |
- const char* coordName, |
- GrSLType varyingType) { |
- SkString lookup; |
- this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
- fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
-} |
- |
-GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, |
- const GrGLCaps& caps) { |
- uint32_t key = kYesDstRead_DstReadKeyBit; |
- if (caps.fbFetchSupport()) { |
- return key; |
- } |
- SkASSERT(NULL != dstCopy); |
- if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) { |
- // The fact that the config is alpha-only must be considered when generating code. |
- key |= kUseAlphaConfig_DstReadKeyBit; |
- } |
- if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { |
- key |= kTopLeftOrigin_DstReadKeyBit; |
- } |
- SkASSERT(static_cast<DstReadKey>(key) == key); |
- return static_cast<DstReadKey>(key); |
-} |
- |
-GrGLShaderBuilder::FragPosKey GrGLShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, |
- const GrGLCaps&) { |
- if (kTopLeft_GrSurfaceOrigin == dst->origin()) { |
- return kTopLeftFragPosRead_FragPosKey; |
- } else { |
- return kBottomLeftFragPosRead_FragPosKey; |
- } |
-} |
- |
- |
-const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) { |
- if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) { |
- if (caps.textureRedSupport()) { |
- static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED }; |
- return gRedSmear; |
- } else { |
- static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA, |
- GR_GL_ALPHA, GR_GL_ALPHA }; |
- return gAlphaSmear; |
- } |
- } else { |
- static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA }; |
- return gStraight; |
- } |
-} |
- |
-GrGLProgramDataManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility, |
- GrSLType type, |
- const char* name, |
- int count, |
- const char** outName) { |
- SkASSERT(name && strlen(name)); |
- SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility); |
- SkASSERT(0 == (~kVisibilityMask & visibility)); |
- SkASSERT(0 != visibility); |
- |
- UniformInfo& uni = fUniforms.push_back(); |
- uni.fVariable.setType(type); |
- uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); |
- this->nameVariable(uni.fVariable.accessName(), 'u', name); |
- uni.fVariable.setArrayCount(count); |
- uni.fVisibility = visibility; |
- |
- // If it is visible in both the VS and FS, the precision must match. |
- // We declare a default FS precision, but not a default VS. So set the var |
- // to use the default FS precision. |
- if ((kVertex_Visibility | kFragment_Visibility) == visibility) { |
- // the fragment and vertex precisions must match |
- uni.fVariable.setPrecision(kDefaultFragmentPrecision); |
- } |
- |
- if (NULL != outName) { |
- *outName = uni.fVariable.c_str(); |
- } |
- return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1); |
-} |
- |
-SkString GrGLShaderBuilder::ensureFSCoords2D(const TransformedCoordsArray& coords, int index) { |
- if (kVec3f_GrSLType != coords[index].type()) { |
- SkASSERT(kVec2f_GrSLType == coords[index].type()); |
- return coords[index].getName(); |
- } |
- |
- SkString coords2D("coords2D"); |
- if (0 != index) { |
- coords2D.appendf("_%i", index); |
- } |
- this->fsCodeAppendf("\tvec2 %s = %s.xy / %s.z;", |
- coords2D.c_str(), coords[index].c_str(), coords[index].c_str()); |
- return coords2D; |
-} |
- |
-const char* GrGLShaderBuilder::fragmentPosition() { |
- if (fCodeStage.inStageCode()) { |
- const GrEffect* effect = fCodeStage.effectStage()->getEffect(); |
- if (!effect->willReadFragmentPosition()) { |
- SkDEBUGFAIL("GrGLEffect asked for frag position but its generating GrEffect " |
- "did not request access."); |
- return ""; |
- } |
- } |
- // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers |
- // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the |
- // declaration varies in earlier GLSL specs. So it is simpler to omit it. |
- if (fTopLeftFragPosRead) { |
- fSetupFragPosition = true; |
- return "gl_FragCoord"; |
- } else if (fGpu->glCaps().fragCoordConventionsSupport()) { |
- if (!fSetupFragPosition) { |
- if (fGpu->glslGeneration() < k150_GrGLSLGeneration) { |
- this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature, |
- "GL_ARB_fragment_coord_conventions"); |
- } |
- fFSInputs.push_back().set(kVec4f_GrSLType, |
- GrGLShaderVar::kIn_TypeModifier, |
- "gl_FragCoord", |
- GrGLShaderVar::kDefault_Precision, |
- GrGLShaderVar::kUpperLeft_Origin); |
- fSetupFragPosition = true; |
- } |
- return "gl_FragCoord"; |
- } else { |
- static const char* kCoordName = "fragCoordYDown"; |
- if (!fSetupFragPosition) { |
- // temporarily change the stage index because we're inserting non-stage code. |
- CodeStage::AutoStageRestore csar(&fCodeStage, NULL); |
- |
- SkASSERT(!fUniformHandles.fRTHeightUni.isValid()); |
- const char* rtHeightName; |
- |
- fUniformHandles.fRTHeightUni = |
- this->addUniform(kFragment_Visibility, kFloat_GrSLType, "RTHeight", &rtHeightName); |
- |
- // Using glFragCoord.zw for the last two components tickles an Adreno driver bug that |
- // causes programs to fail to link. Making this function return a vec2() didn't fix the |
- // problem but using 1.0 for the last two components does. |
- this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, 1.0, " |
- "1.0);\n", kCoordName, rtHeightName); |
- fSetupFragPosition = true; |
- } |
- SkASSERT(fUniformHandles.fRTHeightUni.isValid()); |
- return kCoordName; |
- } |
-} |
- |
-void GrGLShaderBuilder::fsEmitFunction(GrSLType returnType, |
- const char* name, |
- int argCnt, |
- const GrGLShaderVar* args, |
- const char* body, |
- SkString* outName) { |
- fFSFunctions.append(GrGLSLTypeString(returnType)); |
- this->nameVariable(outName, '\0', name); |
- fFSFunctions.appendf(" %s", outName->c_str()); |
- fFSFunctions.append("("); |
- for (int i = 0; i < argCnt; ++i) { |
- args[i].appendDecl(this->ctxInfo(), &fFSFunctions); |
- if (i < argCnt - 1) { |
- fFSFunctions.append(", "); |
- } |
- } |
- fFSFunctions.append(") {\n"); |
- fFSFunctions.append(body); |
- fFSFunctions.append("}\n\n"); |
-} |
- |
-namespace { |
- |
-inline void append_default_precision_qualifier(GrGLShaderVar::Precision p, |
- GrGLStandard standard, |
- SkString* str) { |
- // Desktop GLSL has added precision qualifiers but they don't do anything. |
- if (kGLES_GrGLStandard == standard) { |
- switch (p) { |
- case GrGLShaderVar::kHigh_Precision: |
- str->append("precision highp float;\n"); |
- break; |
- case GrGLShaderVar::kMedium_Precision: |
- str->append("precision mediump float;\n"); |
- break; |
- case GrGLShaderVar::kLow_Precision: |
- str->append("precision lowp float;\n"); |
- break; |
- case GrGLShaderVar::kDefault_Precision: |
- SkFAIL("Default precision now allowed."); |
- default: |
- SkFAIL("Unknown precision value."); |
- } |
- } |
-} |
-} |
- |
-void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
- for (int i = 0; i < vars.count(); ++i) { |
- vars[i].appendDecl(this->ctxInfo(), out); |
- out->append(";\n"); |
- } |
-} |
- |
-void GrGLShaderBuilder::appendUniformDecls(ShaderVisibility visibility, |
- SkString* out) const { |
- for (int i = 0; i < fUniforms.count(); ++i) { |
- if (fUniforms[i].fVisibility & visibility) { |
- fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); |
- out->append(";\n"); |
- } |
- } |
-} |
- |
-void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programEffectsBuilder, |
- const GrEffectStage* effectStages[], |
- int effectCnt, |
- const GrGLProgramDesc::EffectKeyProvider& keyProvider, |
- GrGLSLExpr4* fsInOutColor) { |
- bool effectEmitted = false; |
- |
- GrGLSLExpr4 inColor = *fsInOutColor; |
- GrGLSLExpr4 outColor; |
- |
- for (int e = 0; e < effectCnt; ++e) { |
- SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()); |
- const GrEffectStage& stage = *effectStages[e]; |
- |
- CodeStage::AutoStageRestore csar(&fCodeStage, &stage); |
- |
- if (inColor.isZeros()) { |
- SkString inColorName; |
- |
- // Effects have no way to communicate zeros, they treat an empty string as ones. |
- this->nameVariable(&inColorName, '\0', "input"); |
- this->fsCodeAppendf("\tvec4 %s = %s;\n", inColorName.c_str(), inColor.c_str()); |
- inColor = inColorName; |
- } |
- |
- // create var to hold stage result |
- SkString outColorName; |
- this->nameVariable(&outColorName, '\0', "output"); |
- this->fsCodeAppendf("\tvec4 %s;\n", outColorName.c_str()); |
- outColor = outColorName; |
- |
- |
- programEffectsBuilder->emitEffect(stage, |
- keyProvider.get(e), |
- outColor.c_str(), |
- inColor.isOnes() ? NULL : inColor.c_str(), |
- fCodeStage.stageIndex()); |
- |
- inColor = outColor; |
- effectEmitted = true; |
- } |
- |
- if (effectEmitted) { |
- *fsInOutColor = outColor; |
- } |
-} |
- |
-const char* GrGLShaderBuilder::getColorOutputName() const { |
- return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"; |
-} |
- |
-const char* GrGLShaderBuilder::enableSecondaryOutput() { |
- if (!fHasSecondaryOutput) { |
- fFSOutputs.push_back().set(kVec4f_GrSLType, |
- GrGLShaderVar::kOut_TypeModifier, |
- dual_source_output_name()); |
- fHasSecondaryOutput = true; |
- } |
- return dual_source_output_name(); |
-} |
- |
-bool GrGLShaderBuilder::finish() { |
- SkASSERT(0 == fProgramID); |
- GL_CALL_RET(fProgramID, CreateProgram()); |
- if (!fProgramID) { |
- return false; |
- } |
- |
- SkTDArray<GrGLuint> shadersToDelete; |
- |
- if (!this->compileAndAttachShaders(fProgramID, &shadersToDelete)) { |
- GL_CALL(DeleteProgram(fProgramID)); |
- return false; |
- } |
- |
- this->bindProgramLocations(fProgramID); |
- |
- GL_CALL(LinkProgram(fProgramID)); |
- |
- // Calling GetProgramiv is expensive in Chromium. Assume success in release builds. |
- bool checkLinked = !fGpu->ctxInfo().isChromium(); |
-#ifdef SK_DEBUG |
- checkLinked = true; |
-#endif |
- if (checkLinked) { |
- GrGLint linked = GR_GL_INIT_ZERO; |
- GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked)); |
- if (!linked) { |
- GrGLint infoLen = GR_GL_INIT_ZERO; |
- GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
- SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
- if (infoLen > 0) { |
- // retrieve length even though we don't need it to workaround |
- // bug in chrome cmd buffer param validation. |
- GrGLsizei length = GR_GL_INIT_ZERO; |
- GL_CALL(GetProgramInfoLog(fProgramID, |
- infoLen+1, |
- &length, |
- (char*)log.get())); |
- GrPrintf((char*)log.get()); |
- } |
- SkDEBUGFAIL("Error linking program"); |
- GL_CALL(DeleteProgram(fProgramID)); |
- fProgramID = 0; |
- return false; |
- } |
- } |
- |
- this->resolveProgramLocations(fProgramID); |
- |
- for (int i = 0; i < shadersToDelete.count(); ++i) { |
- GL_CALL(DeleteShader(shadersToDelete[i])); |
- } |
- |
- return true; |
-} |
- |
-// Compiles a GL shader and attaches it to a program. Returns the shader ID if |
-// successful, or 0 if not. |
-static GrGLuint attach_shader(const GrGLContext& glCtx, |
- GrGLuint programId, |
- GrGLenum type, |
- const SkString& shaderSrc) { |
- const GrGLInterface* gli = glCtx.interface(); |
- |
- GrGLuint shaderId; |
- GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); |
- if (0 == shaderId) { |
- return 0; |
- } |
- |
-#ifdef SK_DEBUG |
- SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false); |
- const GrGLchar* sourceStr = prettySource.c_str(); |
- GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); |
-#else |
- GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size()); |
- const GrGLchar* sourceStr = shaderSrc.c_str(); |
-#endif |
- GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); |
- GR_GL_CALL(gli, CompileShader(shaderId)); |
- |
- // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds. |
- bool checkCompiled = !glCtx.isChromium(); |
-#ifdef SK_DEBUG |
- checkCompiled = true; |
-#endif |
- if (checkCompiled) { |
- GrGLint compiled = GR_GL_INIT_ZERO; |
- GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); |
- |
- if (!compiled) { |
- GrGLint infoLen = GR_GL_INIT_ZERO; |
- GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
- SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
- if (infoLen > 0) { |
- // retrieve length even though we don't need it to workaround bug in Chromium cmd |
- // buffer param validation. |
- GrGLsizei length = GR_GL_INIT_ZERO; |
- GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, |
- &length, (char*)log.get())); |
- GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str()); |
- GrPrintf("\n%s", log.get()); |
- } |
- SkDEBUGFAIL("Shader compilation failed!"); |
- GR_GL_CALL(gli, DeleteShader(shaderId)); |
- return 0; |
- } |
- } |
- |
- TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader", |
- TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shaderSrc.c_str())); |
- if (c_PrintShaders) { |
- GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str()); |
- GrPrintf("\n"); |
- } |
- |
- // Attach the shader, but defer deletion until after we have linked the program. |
- // This works around a bug in the Android emulator's GLES2 wrapper which |
- // will immediately delete the shader object and free its memory even though it's |
- // attached to a program, which then causes glLinkProgram to fail. |
- GR_GL_CALL(gli, AttachShader(programId, shaderId)); |
- |
- return shaderId; |
-} |
- |
-bool GrGLShaderBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const { |
- SkString fragShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); |
- fragShaderSrc.append(fFSExtensions); |
- append_default_precision_qualifier(kDefaultFragmentPrecision, |
- fGpu->glStandard(), |
- &fragShaderSrc); |
- this->appendUniformDecls(kFragment_Visibility, &fragShaderSrc); |
- this->appendDecls(fFSInputs, &fragShaderSrc); |
- // We shouldn't have declared outputs on 1.10 |
- SkASSERT(k110_GrGLSLGeneration != fGpu->glslGeneration() || fFSOutputs.empty()); |
- this->appendDecls(fFSOutputs, &fragShaderSrc); |
- fragShaderSrc.append(fFSFunctions); |
- fragShaderSrc.append("void main() {\n"); |
- fragShaderSrc.append(fFSCode); |
- fragShaderSrc.append("}\n"); |
- |
- GrGLuint fragShaderId = attach_shader(fGpu->glContext(), programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc); |
- if (!fragShaderId) { |
- return false; |
- } |
- |
- *shaderIds->append() = fragShaderId; |
- |
- return true; |
-} |
- |
-void GrGLShaderBuilder::bindProgramLocations(GrGLuint programId) { |
- if (fHasCustomColorOutput) { |
- GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); |
- } |
- if (fHasSecondaryOutput) { |
- GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name())); |
- } |
- // skbug.com/2056 |
- bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; |
- if (usingBindUniform) { |
- int count = fUniforms.count(); |
- for (int i = 0; i < count; ++i) { |
- GL_CALL(BindUniformLocation(programId, i, fUniforms[i].fVariable.c_str())); |
- fUniforms[i].fLocation = i; |
- } |
- } |
-} |
- |
-void GrGLShaderBuilder::resolveProgramLocations(GrGLuint programId) { |
- bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; |
- if (!usingBindUniform) { |
- int count = fUniforms.count(); |
- for (int i = 0; i < count; ++i) { |
- GrGLint location; |
- GL_CALL_RET(location, |
- GetUniformLocation(programId, fUniforms[i].fVariable.c_str())); |
- fUniforms[i].fLocation = location; |
- } |
- } |
-} |
- |
-const GrGLContextInfo& GrGLShaderBuilder::ctxInfo() const { |
- return fGpu->ctxInfo(); |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-GrGLFullShaderBuilder::GrGLFullShaderBuilder(GrGpuGL* gpu, |
- const GrGLProgramDesc& desc) |
- : INHERITED(gpu, desc) |
- , fVSAttrs(kVarsPerBlock) |
- , fVSOutputs(kVarsPerBlock) |
- , fGSInputs(kVarsPerBlock) |
- , fGSOutputs(kVarsPerBlock) { |
-} |
- |
-void GrGLFullShaderBuilder::emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage) { |
- const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader(); |
- |
- fHasVertexShader = true; |
- |
- fPositionVar = &fVSAttrs.push_back(); |
- fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition"); |
- if (-1 != header.fLocalCoordAttributeIndex) { |
- fLocalCoordsVar = &fVSAttrs.push_back(); |
- fLocalCoordsVar->set(kVec2f_GrSLType, |
- GrGLShaderVar::kAttribute_TypeModifier, |
- "aLocalCoords"); |
- } else { |
- fLocalCoordsVar = fPositionVar; |
- } |
- |
- const char* viewMName; |
- fUniformHandles.fViewMatrixUni = |
- this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kMat33f_GrSLType, "ViewM", |
- &viewMName); |
- |
- // Transform the position into Skia's device coords. |
- this->vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n", |
- viewMName, fPositionVar->c_str()); |
- |
- // we output point size in the GS if present |
- if (header.fEmitsPointSize |
-#if GR_GL_EXPERIMENTAL_GS |
- && !header.fExperimentalGS |
-#endif |
- ) { |
- this->vsCodeAppend("\tgl_PointSize = 1.0;\n"); |
- } |
- |
- if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { |
- this->addAttribute(kVec4f_GrSLType, color_attribute_name()); |
- const char *vsName, *fsName; |
- this->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); |
- this->vsCodeAppendf("\t%s = %s;\n", vsName, color_attribute_name()); |
- *color = fsName; |
- } |
- |
- if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { |
- this->addAttribute(kVec4f_GrSLType, coverage_attribute_name()); |
- const char *vsName, *fsName; |
- this->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); |
- this->vsCodeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); |
- *coverage = fsName; |
- } |
-} |
- |
-void GrGLFullShaderBuilder::emitCodeAfterEffects() { |
- const char* rtAdjustName; |
- fUniformHandles.fRTAdjustmentUni = |
- this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kVec4f_GrSLType, "rtAdjustment", |
- &rtAdjustName); |
- |
- // Transform from Skia's device coords to GL's normalized device coords. |
- this->vsCodeAppendf( |
- "\tgl_Position = vec4(dot(pos3.xz, %s.xy), dot(pos3.yz, %s.zw), 0, pos3.z);\n", |
- rtAdjustName, rtAdjustName); |
-} |
- |
-bool GrGLFullShaderBuilder::addAttribute(GrSLType type, const char* name) { |
- for (int i = 0; i < fVSAttrs.count(); ++i) { |
- const GrGLShaderVar& attr = fVSAttrs[i]; |
- // if attribute already added, don't add it again |
- if (attr.getName().equals(name)) { |
- SkASSERT(attr.getType() == type); |
- return false; |
- } |
- } |
- fVSAttrs.push_back().set(type, |
- GrGLShaderVar::kAttribute_TypeModifier, |
- name); |
- return true; |
-} |
- |
-bool GrGLFullShaderBuilder::addEffectAttribute(int attributeIndex, |
- GrSLType type, |
- const SkString& name) { |
- if (!this->addAttribute(type, name.c_str())) { |
- return false; |
- } |
- |
- fEffectAttributes.push_back().set(attributeIndex, name); |
- return true; |
-} |
- |
-void GrGLFullShaderBuilder::addVarying(GrSLType type, |
- const char* name, |
- const char** vsOutName, |
- const char** fsInName) { |
- fVSOutputs.push_back(); |
- fVSOutputs.back().setType(type); |
- fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); |
- this->nameVariable(fVSOutputs.back().accessName(), 'v', name); |
- |
- if (vsOutName) { |
- *vsOutName = fVSOutputs.back().getName().c_str(); |
- } |
- // input to FS comes either from VS or GS |
- const SkString* fsName; |
-#if GR_GL_EXPERIMENTAL_GS |
- if (this->desc().getHeader().fExperimentalGS) { |
- // if we have a GS take each varying in as an array |
- // and output as non-array. |
- fGSInputs.push_back(); |
- fGSInputs.back().setType(type); |
- fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); |
- fGSInputs.back().setUnsizedArray(); |
- *fGSInputs.back().accessName() = fVSOutputs.back().getName(); |
- fGSOutputs.push_back(); |
- fGSOutputs.back().setType(type); |
- fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); |
- this->nameVariable(fGSOutputs.back().accessName(), 'g', name); |
- fsName = fGSOutputs.back().accessName(); |
- } else |
-#endif |
- { |
- fsName = fVSOutputs.back().accessName(); |
- } |
- this->fsInputAppend().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, *fsName); |
- if (fsInName) { |
- *fsInName = fsName->c_str(); |
- } |
-} |
- |
-const SkString* GrGLFullShaderBuilder::getEffectAttributeName(int attributeIndex) const { |
- const AttributePair* attribEnd = fEffectAttributes.end(); |
- for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) { |
- if (attrib->fIndex == attributeIndex) { |
- return &attrib->fName; |
- } |
- } |
- |
- return NULL; |
-} |
- |
-GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( |
- const GrEffectStage* effectStages[], |
- int effectCnt, |
- const GrGLProgramDesc::EffectKeyProvider& keyProvider, |
- GrGLSLExpr4* inOutFSColor) { |
- |
- GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); |
- this->INHERITED::createAndEmitEffects(&programEffectsBuilder, |
- effectStages, |
- effectCnt, |
- keyProvider, |
- inOutFSColor); |
- return programEffectsBuilder.finish(); |
-} |
- |
-bool GrGLFullShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
- SkTDArray<GrGLuint>* shaderIds) const { |
- const GrGLContext& glCtx = this->gpu()->glContext(); |
- SkString vertShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); |
- this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc); |
- this->appendDecls(fVSAttrs, &vertShaderSrc); |
- this->appendDecls(fVSOutputs, &vertShaderSrc); |
- vertShaderSrc.append("void main() {\n"); |
- vertShaderSrc.append(fVSCode); |
- vertShaderSrc.append("}\n"); |
- GrGLuint vertShaderId = attach_shader(glCtx, programId, GR_GL_VERTEX_SHADER, vertShaderSrc); |
- if (!vertShaderId) { |
- return false; |
- } |
- *shaderIds->append() = vertShaderId; |
- |
-#if GR_GL_EXPERIMENTAL_GS |
- if (this->desc().getHeader().fExperimentalGS) { |
- SkASSERT(this->ctxInfo().glslGeneration() >= k150_GrGLSLGeneration); |
- SkString geomShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); |
- geomShaderSrc.append("layout(triangles) in;\n" |
- "layout(triangle_strip, max_vertices = 6) out;\n"); |
- this->appendDecls(fGSInputs, &geomShaderSrc); |
- this->appendDecls(fGSOutputs, &geomShaderSrc); |
- geomShaderSrc.append("void main() {\n"); |
- geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n" |
- "\t\tgl_Position = gl_in[i].gl_Position;\n"); |
- if (this->desc().getHeader().fEmitsPointSize) { |
- geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n"); |
- } |
- SkASSERT(fGSInputs.count() == fGSOutputs.count()); |
- for (int i = 0; i < fGSInputs.count(); ++i) { |
- geomShaderSrc.appendf("\t\t%s = %s[i];\n", |
- fGSOutputs[i].getName().c_str(), |
- fGSInputs[i].getName().c_str()); |
- } |
- geomShaderSrc.append("\t\tEmitVertex();\n" |
- "\t}\n" |
- "\tEndPrimitive();\n"); |
- geomShaderSrc.append("}\n"); |
- GrGLuint geomShaderId = attach_shader(glCtx, programId, GR_GL_GEOMETRY_SHADER, geomShaderSrc); |
- if (!geomShaderId) { |
- return false; |
- } |
- *shaderIds->append() = geomShaderId; |
- } |
-#endif |
- |
- return this->INHERITED::compileAndAttachShaders(programId, shaderIds); |
-} |
- |
-void GrGLFullShaderBuilder::bindProgramLocations(GrGLuint programId) { |
- this->INHERITED::bindProgramLocations(programId); |
- |
- const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader(); |
- |
- // Bind the attrib locations to same values for all shaders |
- SkASSERT(-1 != header.fPositionAttributeIndex); |
- GL_CALL(BindAttribLocation(programId, |
- header.fPositionAttributeIndex, |
- fPositionVar->c_str())); |
- if (-1 != header.fLocalCoordAttributeIndex) { |
- GL_CALL(BindAttribLocation(programId, |
- header.fLocalCoordAttributeIndex, |
- fLocalCoordsVar->c_str())); |
- } |
- if (-1 != header.fColorAttributeIndex) { |
- GL_CALL(BindAttribLocation(programId, |
- header.fColorAttributeIndex, |
- color_attribute_name())); |
- } |
- if (-1 != header.fCoverageAttributeIndex) { |
- GL_CALL(BindAttribLocation(programId, |
- header.fCoverageAttributeIndex, |
- coverage_attribute_name())); |
- } |
- |
- const AttributePair* attribEnd = fEffectAttributes.end(); |
- for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) { |
- GL_CALL(BindAttribLocation(programId, attrib->fIndex, attrib->fName.c_str())); |
- } |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-GrGLFragmentOnlyShaderBuilder::GrGLFragmentOnlyShaderBuilder(GrGpuGL* gpu, |
- const GrGLProgramDesc& desc) |
- : INHERITED(gpu, desc) { |
- SkASSERT(!desc.getHeader().fHasVertexCode); |
- SkASSERT(gpu->glCaps().pathRenderingSupport()); |
- SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorInput); |
- SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverageInput); |
-} |
- |
-int GrGLFragmentOnlyShaderBuilder::addTexCoordSets(int count) { |
- int firstFreeCoordSet = fTexCoordSetCnt; |
- fTexCoordSetCnt += count; |
- SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fTexCoordSetCnt); |
- return firstFreeCoordSet; |
-} |
- |
-GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( |
- const GrEffectStage* effectStages[], |
- int effectCnt, |
- const GrGLProgramDesc::EffectKeyProvider& keyProvider, |
- GrGLSLExpr4* inOutFSColor) { |
- |
- GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, |
- effectCnt); |
- this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, |
- effectStages, |
- effectCnt, |
- keyProvider, |
- inOutFSColor); |
- return pathTexGenEffectsBuilder.finish(); |
-} |