| Index: src/gpu/gl/GrGLSLPrettyPrint.cpp
|
| diff --git a/src/gpu/gl/GrGLSLPrettyPrint.cpp b/src/gpu/gl/GrGLSLPrettyPrint.cpp
|
| deleted file mode 100644
|
| index 27f4b44e66b87258d7f9131a7fed789aefd5485e..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/GrGLSLPrettyPrint.cpp
|
| +++ /dev/null
|
| @@ -1,173 +0,0 @@
|
| -/*
|
| - * Copyright 2014 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#include "gl/GrGLSLPrettyPrint.h"
|
| -
|
| -namespace GrGLSLPrettyPrint {
|
| -
|
| -class GLSLPrettyPrint {
|
| -public:
|
| - GLSLPrettyPrint() {}
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| -
|
| - SkString prettify(const SkString& input, bool countlines) {
|
| - // setup pretty state
|
| - fIndex = 0;
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| - fLength = input.size();
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| - fInput = input;
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| - fCountlines = countlines;
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| - fTabs = 0;
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| - fLinecount = 1;
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| - fFreshline = true;
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| -
|
| - int parensDepth = 0;
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| - // number 1st line
|
| - this->lineNumbering();
|
| - while (fLength > fIndex) {
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| - /* the heart and soul of our prettification algorithm. The rules should hopefully be
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| - * self explanatory. For '#' and '//' tokens we parse until we reach a newline.
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| - *
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| - * For long style comments like this one, we search for the ending token. We also
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| - * preserve whitespace in these comments WITH THE CAVEAT that we do the newlines
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| - * ourselves. This allows us to remain in control of line numbers, and matching tabs
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| - * Existing tabs in the input string are copied over too, but this will look funny
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| - *
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| - * '{' and '}' are handled in basically the same way. We add a newline if we aren't
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| - * on a fresh line, dirty the line, then add a second newline, ie braces are always
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| - * on their own lines indented properly. The one funkiness here is structs print with
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| - * the semicolon on its own line. Its not a problem for a glsl compiler though
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| - *
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| - * '(' and ')' are basically ignored, except as a sign we need to ignore ';' ala
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| - * in for loops.
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| - *
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| - * ';' means add a new line
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| - *
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| - * '\t' and '\n' are ignored in general parsing for backwards compatability with
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| - * existing shader code and we also have a special case for handling whitespace
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| - * at the beginning of fresh lines.
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| - *
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| - * Otherwise just add the new character to the pretty string, indenting if necessary.
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| - */
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| - if (this->hasToken("#") || this->hasToken("//")) {
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| - this->parseUntilNewline();
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| - } else if (this->hasToken("/*")) {
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| - this->parseUntil("*/");
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| - } else if ('{' == fInput[fIndex]) {
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| - this->newline();
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| - this->appendChar('{');
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| - fTabs++;
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| - this->newline();
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| - } else if ('}' == fInput[fIndex]) {
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| - fTabs--;
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| - this->newline();
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| - this->appendChar('}');
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| - this->newline();
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| - } else if (this->hasToken(")")) {
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| - parensDepth--;
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| - } else if (this->hasToken("(")) {
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| - parensDepth++;
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| - } else if (!parensDepth && this->hasToken(";")) {
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| - this->newline();
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| - } else if ('\t' == fInput[fIndex] || '\n' == fInput[fIndex] ||
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| - (fFreshline && ' ' == fInput[fIndex])) {
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| - fIndex++;
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| - } else {
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| - this->appendChar(input[fIndex]);
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| - }
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| - }
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| - return fPretty;
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| - }
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| -private:
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| - void appendChar(char c) {
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| - this->tabString();
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| - fPretty.appendf("%c", fInput[fIndex++]);
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| - fFreshline = false;
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| - }
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| -
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| - // hasToken automatically consumes the next token, if it is a match, and then tabs
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| - // if necessary, before inserting the token into the pretty string
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| - bool hasToken(const char* token) {
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| - size_t i = fIndex;
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| - for (size_t j = 0; token[j] && fLength > i; i++, j++) {
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| - if (token[j] != fInput[i]) {
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| - return false;
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| - }
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| - }
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| - this->tabString();
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| - fIndex = i;
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| - fPretty.append(token);
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| - fFreshline = false;
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| - return true;
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| - }
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| -
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| - void parseUntilNewline() {
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| - while (fLength > fIndex) {
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| - if ('\n' == fInput[fIndex]) {
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| - fIndex++;
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| - this->newline();
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| - break;
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| - }
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| - fPretty.appendf("%c", fInput[fIndex++]);
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| - }
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| - }
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| -
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| - // this code assumes it is not actually searching for a newline. If you need to search for a
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| - // newline, then use the function above. If you do search for a newline with this function
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| - // it will consume the entire string and the output will certainly not be prettified
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| - void parseUntil(const char* token) {
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| - while (fLength > fIndex) {
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| - // For embedded newlines, this code will make sure to embed the newline in the
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| - // pretty string, increase the linecount, and tab out the next line to the appropriate
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| - // place
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| - if ('\n' == fInput[fIndex]) {
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| - this->newline();
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| - this->tabString();
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| - fIndex++;
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| - }
|
| - if (this->hasToken(token)) {
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| - break;
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| - }
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| - fFreshline = false;
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| - fPretty.appendf("%c", fInput[fIndex++]);
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| - }
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| - }
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| -
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| - // We only tab if on a newline, otherwise consider the line tabbed
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| - void tabString() {
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| - if (fFreshline) {
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| - for (int t = 0; t < fTabs; t++) {
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| - fPretty.append("\t");
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| - }
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| - }
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| - }
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| -
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| - // newline is really a request to add a newline, if we are on a fresh line there is no reason
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| - // to add another newline
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| - void newline() {
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| - if (!fFreshline) {
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| - fFreshline = true;
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| - fPretty.append("\n");
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| - this->lineNumbering();
|
| - }
|
| - }
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| -
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| - void lineNumbering() {
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| - if (fCountlines) {
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| - fPretty.appendf("%4d\t", fLinecount++);
|
| - }
|
| - }
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| -
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| - bool fCountlines, fFreshline;
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| - int fTabs, fLinecount;
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| - size_t fIndex, fLength;
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| - SkString fInput, fPretty;
|
| -};
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| -
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| -SkString PrettyPrintGLSL(const SkString& input, bool countlines) {
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| - GLSLPrettyPrint pp;
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| - return pp.prettify(input, countlines);
|
| -}
|
| -
|
| -} // end namespace
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|
|