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Side by Side Diff: src/gpu/gl/GrGLSLPrettyPrint.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "gl/GrGLSLPrettyPrint.h"
8
9 namespace GrGLSLPrettyPrint {
10
11 class GLSLPrettyPrint {
12 public:
13 GLSLPrettyPrint() {}
14
15 SkString prettify(const SkString& input, bool countlines) {
16 // setup pretty state
17 fIndex = 0;
18 fLength = input.size();
19 fInput = input;
20 fCountlines = countlines;
21 fTabs = 0;
22 fLinecount = 1;
23 fFreshline = true;
24
25 int parensDepth = 0;
26 // number 1st line
27 this->lineNumbering();
28 while (fLength > fIndex) {
29 /* the heart and soul of our prettification algorithm. The rules sh ould hopefully be
30 * self explanatory. For '#' and '//' tokens we parse until we reac h a newline.
31 *
32 * For long style comments like this one, we search for the ending t oken. We also
33 * preserve whitespace in these comments WITH THE CAVEAT that we do the newlines
34 * ourselves. This allows us to remain in control of line numbers, and matching tabs
35 * Existing tabs in the input string are copied over too, but this w ill look funny
36 *
37 * '{' and '}' are handled in basically the same way. We add a newl ine if we aren't
38 * on a fresh line, dirty the line, then add a second newline, ie br aces are always
39 * on their own lines indented properly. The one funkiness here is structs print with
40 * the semicolon on its own line. Its not a problem for a glsl comp iler though
41 *
42 * '(' and ')' are basically ignored, except as a sign we need to ig nore ';' ala
43 * in for loops.
44 *
45 * ';' means add a new line
46 *
47 * '\t' and '\n' are ignored in general parsing for backwards compat ability with
48 * existing shader code and we also have a special case for handling whitespace
49 * at the beginning of fresh lines.
50 *
51 * Otherwise just add the new character to the pretty string, indent ing if necessary.
52 */
53 if (this->hasToken("#") || this->hasToken("//")) {
54 this->parseUntilNewline();
55 } else if (this->hasToken("/*")) {
56 this->parseUntil("*/");
57 } else if ('{' == fInput[fIndex]) {
58 this->newline();
59 this->appendChar('{');
60 fTabs++;
61 this->newline();
62 } else if ('}' == fInput[fIndex]) {
63 fTabs--;
64 this->newline();
65 this->appendChar('}');
66 this->newline();
67 } else if (this->hasToken(")")) {
68 parensDepth--;
69 } else if (this->hasToken("(")) {
70 parensDepth++;
71 } else if (!parensDepth && this->hasToken(";")) {
72 this->newline();
73 } else if ('\t' == fInput[fIndex] || '\n' == fInput[fIndex] ||
74 (fFreshline && ' ' == fInput[fIndex])) {
75 fIndex++;
76 } else {
77 this->appendChar(input[fIndex]);
78 }
79 }
80 return fPretty;
81 }
82 private:
83 void appendChar(char c) {
84 this->tabString();
85 fPretty.appendf("%c", fInput[fIndex++]);
86 fFreshline = false;
87 }
88
89 // hasToken automatically consumes the next token, if it is a match, and the n tabs
90 // if necessary, before inserting the token into the pretty string
91 bool hasToken(const char* token) {
92 size_t i = fIndex;
93 for (size_t j = 0; token[j] && fLength > i; i++, j++) {
94 if (token[j] != fInput[i]) {
95 return false;
96 }
97 }
98 this->tabString();
99 fIndex = i;
100 fPretty.append(token);
101 fFreshline = false;
102 return true;
103 }
104
105 void parseUntilNewline() {
106 while (fLength > fIndex) {
107 if ('\n' == fInput[fIndex]) {
108 fIndex++;
109 this->newline();
110 break;
111 }
112 fPretty.appendf("%c", fInput[fIndex++]);
113 }
114 }
115
116 // this code assumes it is not actually searching for a newline. If you nee d to search for a
117 // newline, then use the function above. If you do search for a newline wit h this function
118 // it will consume the entire string and the output will certainly not be pr ettified
119 void parseUntil(const char* token) {
120 while (fLength > fIndex) {
121 // For embedded newlines, this code will make sure to embed the new line in the
122 // pretty string, increase the linecount, and tab out the next line to the appropriate
123 // place
124 if ('\n' == fInput[fIndex]) {
125 this->newline();
126 this->tabString();
127 fIndex++;
128 }
129 if (this->hasToken(token)) {
130 break;
131 }
132 fFreshline = false;
133 fPretty.appendf("%c", fInput[fIndex++]);
134 }
135 }
136
137 // We only tab if on a newline, otherwise consider the line tabbed
138 void tabString() {
139 if (fFreshline) {
140 for (int t = 0; t < fTabs; t++) {
141 fPretty.append("\t");
142 }
143 }
144 }
145
146 // newline is really a request to add a newline, if we are on a fresh line t here is no reason
147 // to add another newline
148 void newline() {
149 if (!fFreshline) {
150 fFreshline = true;
151 fPretty.append("\n");
152 this->lineNumbering();
153 }
154 }
155
156 void lineNumbering() {
157 if (fCountlines) {
158 fPretty.appendf("%4d\t", fLinecount++);
159 }
160 }
161
162 bool fCountlines, fFreshline;
163 int fTabs, fLinecount;
164 size_t fIndex, fLength;
165 SkString fInput, fPretty;
166 };
167
168 SkString PrettyPrintGLSL(const SkString& input, bool countlines) {
169 GLSLPrettyPrint pp;
170 return pp.prettify(input, countlines);
171 }
172
173 } // end namespace
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