Chromium Code Reviews| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2084e0ebbdf5bc511e973e3197f5a30cf12e2f13 |
| --- /dev/null |
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
| @@ -0,0 +1,357 @@ |
| +/* |
| + * Copyright 2014 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "GrGLFragmentShaderBuilder.h" |
| +#include "GrGLShaderStringBuilder.h" |
| +#include "GrGLProgramBuilder.h" |
| +#include "../GrGpuGL.h" |
| + |
| +//////////////////////////////////////////////////////////////////////////////////////////////////// |
|
bsalomon
2014/08/21 20:21:01
Having these local, static, private blocks is at o
|
| +// local /////////////////////////////////////////////////////////////////////////////////////////// |
| +namespace { |
| +#define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
| +#define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
| +// ES2 FS only guarantees mediump and lowp support |
| +static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision; |
| +static const char kDstCopyColorName[] = "_dstColor"; |
| +inline const char* declared_color_output_name() { return "fsColorOut"; } |
| +inline const char* dual_source_output_name() { return "dualSourceOut"; } |
| +inline void append_default_precision_qualifier(GrGLShaderVar::Precision p, |
| + GrGLStandard standard, |
| + SkString* str) { |
| + // Desktop GLSL has added precision qualifiers but they don't do anything. |
| + if (kGLES_GrGLStandard == standard) { |
| + switch (p) { |
| + case GrGLShaderVar::kHigh_Precision: |
| + str->append("precision highp float;\n"); |
| + break; |
| + case GrGLShaderVar::kMedium_Precision: |
| + str->append("precision mediump float;\n"); |
| + break; |
| + case GrGLShaderVar::kLow_Precision: |
| + str->append("precision lowp float;\n"); |
| + break; |
| + case GrGLShaderVar::kDefault_Precision: |
| + SkFAIL("Default precision now allowed."); |
| + default: |
| + SkFAIL("Unknown precision value."); |
| + } |
| + } |
| +} |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////////////////////////// |
| +// GrGLFragmentShaderBuilder static //////////////////////////////////////////////////////////////// |
| +GrGLFragmentShaderBuilder::DstReadKey GrGLFragmentShaderBuilder::KeyForDstRead( |
| + const GrTexture* dstCopy, const GrGLCaps& caps) { |
| + uint32_t key = kYesDstRead_DstReadKeyBit; |
| + if (caps.fbFetchSupport()) { |
| + return key; |
| + } |
| + SkASSERT(NULL != dstCopy); |
| + if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) { |
| + // The fact that the config is alpha-only must be considered when generating code. |
| + key |= kUseAlphaConfig_DstReadKeyBit; |
| + } |
| + if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { |
| + key |= kTopLeftOrigin_DstReadKeyBit; |
| + } |
| + SkASSERT(static_cast<DstReadKey>(key) == key); |
| + return static_cast<DstReadKey>(key); |
| +} |
| + |
| +GrGLFragmentShaderBuilder::FragPosKey GrGLFragmentShaderBuilder::KeyForFragmentPosition( |
| + const GrRenderTarget* dst, const GrGLCaps&) { |
| + if (kTopLeft_GrSurfaceOrigin == dst->origin()) { |
| + return kTopLeftFragPosRead_FragPosKey; |
| + } else { |
| + return kBottomLeftFragPosRead_FragPosKey; |
| + } |
| +} |
| + |
| +// GrGLFragmentShaderBuilder public /////////////////////////////////////////////////////////////// |
| +GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, |
| + const GrGLProgramDesc& desc) |
| + : INHERITED(program) |
| + , fHasCustomColorOutput(false) |
| + , fHasSecondaryOutput(false) |
| + , fSetupFragPosition(false) |
| + , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey){ |
| +} |
| + |
| +const char* GrGLFragmentShaderBuilder::dstColor() { |
| + if (fProgram->fCodeStage.inStageCode()) { |
| + const GrEffect* effect = fProgram->fCodeStage.effectStage()->getEffect(); |
| + if (!effect->willReadDstColor()) { |
| + SkDEBUGFAIL("GrGLEffect asked for dst color but its generating GrEffect " |
| + "did not request access."); |
| + return ""; |
| + } |
| + } |
| + |
| + GrGpuGL* gpu = fProgram->gpu(); |
| + if (gpu->glCaps().fbFetchSupport()) { |
| + this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeature + 1), |
| + gpu->glCaps().fbFetchExtensionString()); |
| + return gpu->glCaps().fbFetchColorName(); |
| + } else if (fProgram->fUniformHandles.fDstCopySamplerUni.isValid()) { |
| + return kDstCopyColorName; |
| + } else { |
| + return ""; |
| + } |
| +} |
| + |
| +bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
| + switch (feature) { |
| + case kStandardDerivatives_GLSLFeature: { |
| + GrGpuGL* gpu = fProgram->gpu(); |
| + if (!gpu->glCaps().shaderDerivativeSupport()) { |
| + return false; |
| + } |
| + if (kGLES_GrGLStandard == gpu->glStandard()) { |
| + this->addFeature(1 << kStandardDerivatives_GLSLFeature, |
| + "GL_OES_standard_derivatives"); |
| + } |
| + return true; |
| + } |
| + default: |
| + SkFAIL("Unexpected GLSLFeature requested."); |
| + return false; |
| + } |
| +} |
| + |
| +SkString GrGLFragmentShaderBuilder::ensureFSCoords2D(const TransformedCoordsArray& coords, int index) { |
| + if (kVec3f_GrSLType != coords[index].type()) { |
| + SkASSERT(kVec2f_GrSLType == coords[index].type()); |
| + return coords[index].getName(); |
| + } |
| + |
| + SkString coords2D("coords2D"); |
| + if (0 != index) { |
| + coords2D.appendf("_%i", index); |
| + } |
| + this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", |
| + coords2D.c_str(), coords[index].c_str(), coords[index].c_str()); |
| + return coords2D; |
| +} |
| + |
| +const char* GrGLFragmentShaderBuilder::fragmentPosition() { |
| + GrGLProgramBuilder::CodeStage* cs = &fProgram->fCodeStage; |
| + if (cs->inStageCode()) { |
| + const GrEffect* effect = cs->effectStage()->getEffect(); |
| + if (!effect->willReadFragmentPosition()) { |
| + SkDEBUGFAIL("GrGLEffect asked for frag position but its generating GrEffect " |
| + "did not request access."); |
| + return ""; |
| + } |
| + } |
| + |
| + GrGpuGL* gpu = fProgram->gpu(); |
| + // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers |
| + // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the |
| + // declaration varies in earlier GLSL specs. So it is simpler to omit it. |
| + if (fTopLeftFragPosRead) { |
| + fSetupFragPosition = true; |
| + return "gl_FragCoord"; |
| + } else if (gpu->glCaps().fragCoordConventionsSupport()) { |
| + if (!fSetupFragPosition) { |
| + if (gpu->glslGeneration() < k150_GrGLSLGeneration) { |
| + this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature, |
| + "GL_ARB_fragment_coord_conventions"); |
| + } |
| + fInputs.push_back().set(kVec4f_GrSLType, |
| + GrGLShaderVar::kIn_TypeModifier, |
| + "gl_FragCoord", |
| + GrGLShaderVar::kDefault_Precision, |
| + GrGLShaderVar::kUpperLeft_Origin); |
| + fSetupFragPosition = true; |
| + } |
| + return "gl_FragCoord"; |
| + } else { |
| + static const char* kCoordName = "fragCoordYDown"; |
| + if (!fSetupFragPosition) { |
| + // temporarily change the stage index because we're inserting non-stage code. |
| + GrGLProgramBuilder::CodeStage::AutoStageRestore csar(cs, NULL); |
| + |
| + SkASSERT(!fProgram->fUniformHandles.fRTHeightUni.isValid()); |
| + const char* rtHeightName; |
| + |
| + fProgram->fUniformHandles.fRTHeightUni = |
| + fProgram->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kFloat_GrSLType, |
| + "RTHeight", |
| + &rtHeightName); |
| + |
| + // Using glFragCoord.zw for the last two components tickles an Adreno driver bug that |
| + // causes programs to fail to link. Making this function return a vec2() didn't fix the |
| + // problem but using 1.0 for the last two components does. |
| + this->codePrependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, 1.0, " |
| + "1.0);\n", kCoordName, rtHeightName); |
| + fSetupFragPosition = true; |
| + } |
| + SkASSERT(fProgram->fUniformHandles.fRTHeightUni.isValid()); |
| + return kCoordName; |
| + } |
| +} |
| + |
| +// GrGLFragmentShaderBuilder private ////////////////////////////////////////////////////////////// |
| +void GrGLFragmentShaderBuilder::addVarying(GrSLType type, |
| + const char* name, |
| + const char** fsInName) { |
| + fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name); |
| + if (fsInName) { |
| + *fsInName = name; |
| + } |
| +} |
| + |
| +void GrGLFragmentShaderBuilder::bindProgramLocations(GrGLuint programId) { |
| + GrGpuGL* gpu = fProgram->gpu(); |
| + if (fHasCustomColorOutput) { |
| + GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); |
| + } |
| + if (fHasSecondaryOutput) { |
| + GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name())); |
| + } |
| +} |
| + |
| +bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
| + SkTDArray<GrGLuint>* shaderIds) const { |
| + GrGpuGL* gpu = fProgram->gpu(); |
| + SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo())); |
| + fragShaderSrc.append(fExtensions); |
| + append_default_precision_qualifier(kDefaultFragmentPrecision, |
| + gpu->glStandard(), |
| + &fragShaderSrc); |
| + fProgram->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, &fragShaderSrc); |
| + fProgram->appendDecls(fInputs, &fragShaderSrc); |
| + // We shouldn't have declared outputs on 1.10 |
| + SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()); |
| + fProgram->appendDecls(fOutputs, &fragShaderSrc); |
| + fragShaderSrc.append(fFunctions); |
| + fragShaderSrc.append("void main() {\n"); |
| + fragShaderSrc.append(fCode); |
| + fragShaderSrc.append("}\n"); |
| + |
| + GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), |
| + programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc); |
| + if (!fragShaderId) { |
| + return false; |
| + } |
| + |
| + *shaderIds->append() = fragShaderId; |
| + |
| + return true; |
| +} |
| + |
| +void GrGLFragmentShaderBuilder::emitCodeBeforeEffects() { |
| + const GrGLProgramDesc::KeyHeader& header = fProgram->desc().getHeader(); |
| + GrGpuGL* gpu = fProgram->gpu(); |
| + |
| + /////////////////////////////////////////////////////////////////////////// |
| + // emit code to read the dst copy texture, if necessary |
| + if (kNoDstRead_DstReadKey != header.fDstReadKey && !gpu->glCaps().fbFetchSupport()) { |
| + bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKey); |
| + const char* dstCopyTopLeftName; |
| + const char* dstCopyCoordScaleName; |
| + const char* dstCopySamplerName; |
| + uint32_t configMask; |
| + if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) { |
| + configMask = kA_GrColorComponentFlag; |
| + } else { |
| + configMask = kRGBA_GrColorComponentFlags; |
| + } |
| + fProgram->fUniformHandles.fDstCopySamplerUni = |
| + fProgram->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kSampler2D_GrSLType, |
| + "DstCopySampler", |
| + &dstCopySamplerName); |
| + fProgram->fUniformHandles.fDstCopyTopLeftUni = |
| + fProgram->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kVec2f_GrSLType, |
| + "DstCopyUpperLeft", |
| + &dstCopyTopLeftName); |
| + fProgram->fUniformHandles.fDstCopyScaleUni = |
| + fProgram->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kVec2f_GrSLType, |
| + "DstCopyCoordScale", |
| + &dstCopyCoordScaleName); |
| + const char* fragPos = fragmentPosition(); |
| + |
| + this->codeAppend("// Read color from copy of the destination.\n"); |
| + this->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
| + fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); |
| + if (!topDown) { |
| + this->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
| + } |
| + this->codeAppendf("vec4 %s = ", kDstCopyColorName); |
| + this->appendTextureLookup(dstCopySamplerName, |
| + "_dstTexCoord", |
| + configMask, |
| + "rgba"); |
| + this->codeAppend(";"); |
| + } |
| + |
| + if (k110_GrGLSLGeneration != gpu->glslGeneration()) { |
| + fOutputs.push_back().set(kVec4f_GrSLType, |
| + GrGLShaderVar::kOut_TypeModifier, |
| + declared_color_output_name()); |
| + fHasCustomColorOutput = true; |
| + } |
| +} |
| + |
| +void GrGLFragmentShaderBuilder::emitCodeAfterEffects(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage) { |
| + const GrGLProgramDesc::KeyHeader& header = fProgram->desc().getHeader(); |
| + |
| + /////////////////////////////////////////////////////////////////////////// |
| + // write the secondary color output if necessary |
| + if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(header.fCoverageOutput)) { |
| + const char* secondaryOutputName = this->enableSecondaryOutput(); |
| + |
| + // default coeff to ones for kCoverage_DualSrcOutput |
| + GrGLSLExpr4 coeff(1); |
| + if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) { |
| + // Get (1-A) into coeff |
| + coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a()); |
| + } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput == |
| + header.fCoverageOutput){ |
| + // Get (1-RGBA) into coeff |
| + coeff = GrGLSLExpr4(1) - inputColor; |
| + } |
| + // Get coeff * coverage into modulate and then write that to the dual source output. |
| + codeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage).c_str()); |
| + } |
| + |
| + /////////////////////////////////////////////////////////////////////////// |
| + // combine color and coverage as frag color |
| + |
| + // Get "color * coverage" into fragColor |
| + GrGLSLExpr4 fragColor = inputColor * inputCoverage; |
| + // Now tack on "+(1-coverage)dst onto the frag color if we were asked to do so. |
| + if (GrGLProgramDesc::kCombineWithDst_CoverageOutput == header.fCoverageOutput) { |
| + GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage; |
| + |
| + GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(dstColor()); |
| + |
| + fragColor = fragColor + dstContribution; |
| + } |
| + codeAppendf("\t%s = %s;\n", this->getColorOutputName(), fragColor.c_str()); |
| +} |
| + |
| +const char* GrGLFragmentShaderBuilder::enableSecondaryOutput() { |
| + if (!fHasSecondaryOutput) { |
| + fOutputs.push_back().set(kVec4f_GrSLType, |
| + GrGLShaderVar::kOut_TypeModifier, |
| + dual_source_output_name()); |
| + fHasSecondaryOutput = true; |
| + } |
| + return dual_source_output_name(); |
| +} |
| + |
| +const char* GrGLFragmentShaderBuilder::getColorOutputName() const { |
| + return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"; |
| +} |
| + |