| Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.h b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..833d31774f82f7f0a69d0921a4a98b95d9181b66
|
| --- /dev/null
|
| +++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.h
|
| @@ -0,0 +1,32 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrGLGeometryShaderBuilder_DEFINED
|
| +#define GrGLGeometryShaderBuilder_DEFINED
|
| +
|
| +#include "GrGLShaderBuilder.h"
|
| +
|
| +class GrGLProgramBuilder;
|
| +
|
| +class GrGLGeometryShaderBuilder : public GrGLFullShaderBuilder {
|
| +public:
|
| + GrGLGeometryShaderBuilder(GrGLFullProgramBuilder* program);
|
| +private:
|
| + /*
|
| + * an internal call for GrGLFullProgramBuilder to add varyings
|
| + */
|
| + void addVarying(GrSLType type,
|
| + const char* name,
|
| + const char** gsOutName);
|
| +
|
| + bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
| +
|
| + friend class GrGLFullProgramBuilder;
|
| + typedef GrGLFullShaderBuilder INHERITED;
|
| +};
|
| +
|
| +#endif
|
|
|