| Index: src/effects/SkAlphaThresholdFilter.cpp
|
| diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp
|
| index 9c59347f73dc063b8e3dfda60a20e6c2cb765e0c..8022724ab2c43d5efd982465dffb9698854e9cf0 100644
|
| --- a/src/effects/SkAlphaThresholdFilter.cpp
|
| +++ b/src/effects/SkAlphaThresholdFilter.cpp
|
| @@ -50,7 +50,7 @@ SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
|
| #include "GrCoordTransform.h"
|
| #include "GrEffect.h"
|
| #include "gl/GrGLEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "GrTBackendEffectFactory.h"
|
| #include "GrTextureAccess.h"
|
|
|
| @@ -118,7 +118,7 @@ class GrGLAlphaThresholdEffect : public GrGLEffect {
|
| public:
|
| GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -140,39 +140,41 @@ GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory&
|
| : INHERITED(factory) {
|
| }
|
|
|
| -void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GrGLAlphaThresholdEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| - SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| - SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1);
|
| fInnerThresholdVar = builder->addUniform(
|
| - GrGLShaderBuilder::kFragment_Visibility,
|
| + GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "inner_threshold");
|
| fOuterThresholdVar = builder->addUniform(
|
| - GrGLShaderBuilder::kFragment_Visibility,
|
| + GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "outer_threshold");
|
|
|
| - builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
|
| - builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
|
| - builder->fsCodeAppend("\t\tvec4 input_color = ");
|
| - builder->fsAppendTextureLookup(samplers[0], "coord");
|
| - builder->fsCodeAppend(";\n");
|
| - builder->fsCodeAppend("\t\tvec4 mask_color = ");
|
| - builder->fsAppendTextureLookup(samplers[1], "mask_coord");
|
| - builder->fsCodeAppend(";\n");
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
|
| + SkString maskCoords2D = fsBuilder->ensureFSCoords2D(coords, 1);
|
|
|
| - builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
|
| + fsBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
|
| + fsBuilder->codeAppend("\t\tvec4 input_color = ");
|
| + fsBuilder->appendTextureLookup(samplers[0], "coord");
|
| + fsBuilder->codeAppend(";\n");
|
| + fsBuilder->codeAppend("\t\tvec4 mask_color = ");
|
| + fsBuilder->appendTextureLookup(samplers[1], "mask_coord");
|
| + fsBuilder->codeAppend(";\n");
|
| +
|
| + fsBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n",
|
| builder->getUniformCStr(fInnerThresholdVar));
|
| - builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n",
|
| + fsBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n",
|
| builder->getUniformCStr(fOuterThresholdVar));
|
| - builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n");
|
| + fsBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n");
|
|
|
| - builder->fsCodeAppend("vec4 color = input_color;\n");
|
| - builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
|
| + fsBuilder->codeAppend("vec4 color = input_color;\n");
|
| + fsBuilder->codeAppend("\t\tif (mask < 0.5) {\n"
|
| "\t\t\tif (color.a > outer_thresh) {\n"
|
| "\t\t\t\tfloat scale = outer_thresh / color.a;\n"
|
| "\t\t\t\tcolor.rgb *= scale;\n"
|
| @@ -184,7 +186,7 @@ void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder,
|
| "\t\t\tcolor.a = inner_thresh;\n"
|
| "\t\t}\n");
|
|
|
| - builder->fsCodeAppendf("%s = %s;\n", outputColor,
|
| + fsBuilder->codeAppendf("%s = %s;\n", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str());
|
| }
|
|
|
|
|